What can be realistically expected from each squadron in a mission, as in range, mission type and quantity. And what type of mission role would your squadron enjoy.
In a normal Tuesday mission would you rearm and refuel mid mission? Can a Harrier provide CAP? Against all Red air? What type of target would a F14 Bomb Cat attack? F18 multi role but what would it do on a Tuesday mission.
Please describe your squadron capabilities below, mine are just an example.
- A10. Ground attack - Large quantity of precision munitions- slow allow 230kts Average long range- no refuel required- no realistic A to A capability.
- Av8. Ground attack - Small quantity of precision munitions - SEAD capability- medium 400kts? - ATA Refuel?- Rearm at base? - Good A to A capability against mig 21's or 29's?
- F14. CAP-ground attack- Small quantity of dumb bombs and laser guided (any TGP?) - SEAD capability? - medium 400kts? - ATA Refuel?- Rearm at base? - Good A to A capability against mig 21's or 29's?
- F18. CAP-ground attack- Small quantity of dumb bombs and laser guided (any TGP?) - SEAD capability? - medium 400kts? - ATA Refuel?- Rearm at base? - Good A to A capability against mig 21's or 29's?
- F16. CAP-ground attack- Small quantity of dumb bombs and laser guided (any TGP?) - SEAD capability? - medium 400kts? - ATA Refuel?- Rearm at base? - Good A to A capability against mig 21's or 29's?
- Uh-1. Troop insertion / pick up, can drop troops that will move and blow up stuff, anti tank, mortar and inf- Area weapons against soft skin vehicles and inf- Slow 80 kts - Will need air supremacy and ground cleared.