Mirage 2000

Flyco
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Re: Mirage 2000

Post by Flyco »

I've found the white smoke rockets give more smoke than WP, and seem to burn for longer.
Wing Commander Alan Johnson - RAFAir UK
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Ben Dover

Re: Mirage 2000

Post by Ben Dover »

Hi Neil, yes I attacked on the smoke first as I spotted the target late, I then re-attacked just to the North. Smoke gave a very good/useful indication of the general target area.

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Neil Willis
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Re: Mirage 2000

Post by Neil Willis »

That might be a useful way of getting the Mirage into the fight. We f;ew against sea targets last night, and I think the Mirage will be far more useful there too.

We'll probably re-fly that mission on Tuesday, with some changes.
Group Captain Neil Willis - RAF Air UKImageImage
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Ben Dover

Re: Mirage 2000

Post by Ben Dover »

Sounds good, if the Gods of teamspeak allow me to connect and chat this time.. :shock:

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Neil Willis
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Re: Mirage 2000

Post by Neil Willis »

The next tranche of updates to the M2000C - to be released with the next update to DCS World are as follows:

---------------------------------------------
PENDING CHANGES
Updated: 11/17/2016
---------------------------------------------
- Updated PCA Lights
- Updated TAS radar mode selection
- Updated PCA mode selection
- Updated CCIP TAS accuracy
- Updated CCRP TAS accuracy
- Fixed safety paddles remain up for AI
- Fixed intercom fuel switch broken
- Fixed texture mapping issue (cockpit)
- Fixed document handler issue (cockpit)
- Fixed ADI "Boule" Pole position cold & dark
- Fixed ADI "Boule" bank angle issue
- Fixed rockets (PPA) - problem with PAR
- Fixed V/UHF Panel Issues
- Fixed canopy too dark in external model
- Fixed missing kneeboard texture on pilot body model
- Fixed minor correction to negative G limiter issue
- Fixed click direction of multiple switches/knobs
- Fixed emergency hydraulic switch position for auto-start
- Fixed master arm switch de-sync for click spot in cockpit

As we don't yet know which version of DCS World will get attention next, I have posted it here.
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Neil Willis
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Re: Mirage 2000

Post by Neil Willis »

Assuming the next update is to 1.5.5, here is the change log for the M2000C:

To Be Updated December 1, 2016
---------------------------------------------
- Fixed radio indicator showing "---.--" when radio powered off
- Updated mil-power engine performance
- Updated airfoil tables for more correct sustained turn rate
- Updated damage configuration
- Added DDM Equipment
- Added Caucasus Campaign (1.5.5 only)
- Added Caucasus Training Missions (1.5.5 only)
- Added CMD Program Edit
- Added BLG-66 Belouga cluster bomb
- Removed MK-20 Rockeye cluster bomb

The arrival of the missions and a campaign are a big step forwards. Jonas, I am sure you'll be looking forward to this one!
Group Captain Neil Willis - RAF Air UKImageImage
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Matt
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Re: Mirage 2000

Post by Matt »

I must admit that I'm quite looking forward to this!
Air Commodore Matt Purnell - RAF Air UK
CO 1(F) Squadron
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Neil Willis
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Re: Mirage 2000

Post by Neil Willis »

The next tranche of updates to the M2000C have been announced on the ED forum:

---------------------------------------------
PENDING CHANGES
Updated January 13, 2017
---------------------------------------------
Added dynamic nose and tail numbering (https://forums.eagle.ru/showthread.php?t=180357)
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback(https://forums.eagle.ru/showthread.php?t=180328)
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tool-tips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed bugs in nearly all campaign and training missions
Fixed INS flight plan no longer will reset when rearming or refueling
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