The updates have been made to the M-2000C, so it is improving. GBU12s are available.
What we really want is the AAR facility implemented.
Mirage 2000
- Neil Willis
- Site Admin
- Posts: 2946
- Joined: 27 May 2014, 14:44
- Location: West Midlands
Re: Mirage 2000
Group Captain Neil Willis - RAF Air UK
Re: Mirage 2000
Tried out the buddy lase last night with an AI JTAC and it worked great! Woo, I see lots of potential things to do with this.
Unfortunately there is a bug in which 50% of the time it crashes one to desktop when master arm is on and LGB selected on the PCA so its a little annoying.
Unfortunately there is a bug in which 50% of the time it crashes one to desktop when master arm is on and LGB selected on the PCA so its a little annoying.
Re: Mirage 2000
Haha, I think I might have found a cure though. If you master arm ON, then select the gun, then magic, then fuel tanks then gun then magic (etc.) a few times then click on the LGB on the PCA it doesn't seem to do it so often (basically select a few different stores a few times before the LGB).David Lindau wrote:Teddy wrote:so its a little annoying.
Re: Mirage 2000
DCS M-2000C by RAZBAM
Added radar antenna elevation axis.
Added network argument for pilot visor and internal AB glow
Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
Added engine RPM governing and afterburner random fluctuations due to engine damage
Added Afterburner malfunction if engine health less than 75%.
Modified default UnitPayloads to use Matra Missiles.
Modified Aero effects due to nose damage
Modified Aero effects due to damage not linear anymore (square root of damage)
Fixed controls indicator.
Fixed TDC axis not working.
Fixed TDC bug making it immobile when a target is locked.
Fixed TACAN mode switch to multi-position instead of axis.
Fixed strobe lights.
Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
Fixed logic for aux intake doors.
Fix for engine thrust point from engine instead of from aircraft CG
Fix for bingo giving incorrect warning and default of 1200kg.
Tuning for negative G behavior of slow speed FBW mode.
Tuning for tolerance for engine flameout.
More aerodynamic tuning at extreme envelope
Gear and brake behavior tuning
Various performance tuning
Updated the user manual (radar section).
Updated Radar Screen
Gear using common rate limiter now
Improvements the braking moment to prevent loss of control down the runway
Initial parachute in external model
Initial parachute control and aerodynamic modeling
Parachute dynamic/random movement
Possible fix for damage elements regaining health during flight
Fix for fuel dump losing fuel in internal tank
Fix for fuel cutoff still allowing afterburner to work
Added parachute commands and clickable for lever
Add radar elevation and azimuth control
Add radar antenna stabilization
Add new type of engine shutdown button keybind
Update and rework ECS oxygen systems
Update autopilot pitch control dynamics
Fix FBW side acceleration terms
Fix roll/heading trim control in autopilot
Fix bug with default.lua slats keybinds
Fix minor FBW test lights bug
Fix autopilot using true MSL, not uses indicated altitude
Fix fuel dump incorrectly showing in fuel rate indicator
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix radar contact movement in PPI mode
Fix minor bugfixes
Re: Mirage 2000
Took her up on the 1.5 server this evening and she was golden. And the brake para works. Might need some A10C help with marking the ground targets or buddy lasing though.
- Neil Willis
- Site Admin
- Posts: 2946
- Joined: 27 May 2014, 14:44
- Location: West Midlands
Re: Mirage 2000
Hi Ben,
I presume that was you accompanying us last night? We can certainly run a few missions with laser designation at their core soon. That should help until the ground radar package arrives.
I presume that was you accompanying us last night? We can certainly run a few missions with laser designation at their core soon. That should help until the ground radar package arrives.
Group Captain Neil Willis - RAF Air UK
Re: Mirage 2000
Hi Neil,
Yes, I attempted to join in but my comms set up isn't great I'm afraid and my formation flying needs some polish
As you said on the Squadron flights page, the new scenery makes spotting ground targets awfully difficult, it's even worse without optical sensors and if there had been no post attack smoke I doubt I would have had any success in finding the targets. Now a building or rail yard is a bit different..
Yes, I attempted to join in but my comms set up isn't great I'm afraid and my formation flying needs some polish
As you said on the Squadron flights page, the new scenery makes spotting ground targets awfully difficult, it's even worse without optical sensors and if there had been no post attack smoke I doubt I would have had any success in finding the targets. Now a building or rail yard is a bit different..
- Neil Willis
- Site Admin
- Posts: 2946
- Joined: 27 May 2014, 14:44
- Location: West Midlands
Re: Mirage 2000
Did you notice I fired a couple of White Phosphorous rockets onto the targets too? The difference is the colour of the smoke - pale smoke = WP, dark smoke = destroyed target.
Group Captain Neil Willis - RAF Air UK