2.7 Update News

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Neil Willis
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Re: 2.7 Update News

Post by Neil Willis »

Open Beta 2.7.12.23362

Introduced new campaigns:

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

DCS World

Added technicals (armed pickup trucks):
Scouts with mounted DSHK 12.7mm or KORD 12.7mm
MLRS with BRM-1 80mm Rocket
Air defense with mounted ZU-23
Voice chat
fixed lowering sound volume in other programs when using the radio
removed connection between microphone controls inside the game and Windows
AGM-88. Corrected HARM LOFT behavior when the target is terrain masked.
BDU-33. Corrected warhead parameters, less smoke.
Weapons. AMRAAM's are very easy to notch when performing a cranking/notching maneuver inside pitbull range - solved. Range gates modeling for missile active radar sensor.
AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed.
AI aircraft. AI salvo placement discrepancies - corrected.
SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later.
SSE.Fixed “Unit.getByName”.
Fixed some CTDs.
Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed.
Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment.
Weapons. Restored the lost of WGr21 fuse timing.
Weapons. AGM-84D does not hit target in R/BL mode - fixed.
Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed.
AI aircraft. AI Wingman crashes during approach - fixed.
VR. Blue VR cross is persistent and does not fade when not in use - fixed.
ME. Updated templates.lua file with NASAMS and WW2 units.
AI aircraft. E-3A cannot refuel from tanker, if in a turn - fixed.
Added technicals:
Scouts with mounted DSHK 12.7mm or KORD 12.7mm
MLRS with BRM-1 80mm Rocket
Air defense with mounted ZU-23
Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”.
MP. Added server option to hide multiplayer scoreboard (advanced server options)
MP: Added Coalition password option to dedicated server & Web GUI.
MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered.
Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens.
AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored.
LD-10: change to scheme used by AGM-88
YJ-12: change to ramjet scheme
C802AK: adjust seeker params (try to fix some issues)
IR view. No smoke in TGP by some conditions - fixed.
Stinger missiles miss if target is flying way lower than MANPAD unit position - fixed.
Added shadows from secondary light sources at night.
Warbirds. AI bots’ behavior during climb to altitude is improved

DCS: F/A-18C Hornet by Eagle Dynamics

For Supercarrier CVN -71/72/73/75

Addition of the Automatic Carrier Landing System, ACLS.
Addition of the Link 4 datalink for carrier-to-aircraft communications.
Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions.
For free (without Supercarrier module) CVN Stennis (CVN-74):

Only CPL P/R mode is available, no T/C (traffic control) or Supercarrier radio communications.
It is now possible to use ACLS on CVN-74 John C. Stennis. If you do not own the Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call.
The free CVN-74 John C. Stennis procedure is simple:

Call inbound.
If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - receive ACL RDY message, turn on CPL P/R by pressing CPL button on the UFC.
Additional ME payload presets
Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle.
Fixed: SA page does not show ID of contacts known to MIDS
Fixed: LTWS unboxed remove all datalink contact in FCR
Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode
Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO 1/2
Fixed: Autopilot disconnect Caution not implemented
Fixed: QNH is not set right when born on carrier. Also fixed limits for pressure setting.
Fixed:AG radar image show no units on ground
Fixed: Ghost contact in TWS
Fixed: Slant range
Fixed: Offset point MAG/TRUE issue
Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor
Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset
Fixed: HSI / SA differences in orientation of offset symbology
Fixed: AGR Flashes when re-entering RDR ATTK page
Fixed: Target ID's on SA - AZ/EL
Fixed: LTD/R Special for joystick not working on inputs
Fixed: Slam-er data link13 with unlimited ammo guidance issues
Fixed: Using ft for elevation data always rounds down the number
Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works
Fixed: When using JSOW GUN is blank on DDI but can still be pressed
Fixed: Check North up behavior when using ADF
Fixed: Bullseye Coordinates Preload
Fixed: HMD J-109 Overlap PP symbology
DCS: Supercarrier by Eagle Dynamics
Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
Improve sparks effect from hook during landing (WIP)
Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
Fixed: AIRBOSS and Crewman glowing at night

DCS: F-16C Viper by Eagle Dynamics

Fixed crashes in avionics and weapons.
Added pull-up / weapon fuzing cue logic
Added Primary Datalink Target (PDLT)
Improved VIP and VRP Behavior (WIP)
Improved TIME DED page
Added offset aimpoints (OA1/OA2)
Adjusted FCR and HSD Symbols
Added Destination (DEST) DED Page
Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF
Additional ME preset loadouts
Fixed:DED STPT TOS
Fixed: Ghost targets on Datalink
Fixed: Locked target box moves if modes switch
Fixed: TMS Left to interrogate target in dog fight mode drops lock
Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE
Fixed: Bugging target in RWS then switching to TWS loses bug
Fixed: White cross on HSD when using AG mode is missing
Fixed: HARM EOM and targeting
Fixed: HTS Not showing emitter in correct location when locked
Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates.
Fixed: Radio preset frequencies off by 01
Fixed: Second mark point creation if TMS AFT was not used before backing out of mark point page
Fixed: HTS not functioning after rearm
Fixed:FCR tracks and IFF

DCS: AH-64D by Eagle Dynamics

Fixed crashes/freezes in avionics, weapons and multi-crew.
Improved SCAS
Initial work on Velocity Hold submode
Improved AI pilot when flying around obstacles (trees, powerlines, buildings, etc.)
Added trigger guard as option and not mandatory
Added air targets tracking restriction for AI
Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in traj other than DIR
Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George
Fixed: Multi Crew - TADS flickering
Fixed: Multi Crew - Master Arm state.
Fixed:Cold Start Caution Message Errors
Fixed: Rotor damage shake effect continues after rotor has stopped
Fixed: Hellfire attack on tank from front has no effect due to hellfire hitting barrel
Fixed: Livery files are .tga instead of .dds
Fixed: Master Arm state isn't synchronized after auto switching to SAFE
Fixed: Attitude Hold Exit Tone
Fixed: Errors in WCA and DMS pages desync between PLT and CPG
Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero
Fixed: Training Mission 3 VO wrong
Fixed: EGT showing on IAHDSS
Fixed: Take off while refueling allows infinite fuel
Fixed: FLT SET ALT does not accept altitude values above 1428ft
Fixed: Request Removal of outer fuel tanks hangs
Fixed: Barometric altitude symbology on cruise and flight page should be 10 ft increments
Fixed: ACQ source behavior
Fixed: NVG Goggles do not remember brightness setting
Fixed: Wind Direction/Velocity Status Window updating wrong
Fixed: Headtracker aligned to high
Fixed: Kneeboard flares option can not be changed on moving ship
Fixed: TSD Map orientation settings
Fixed: Rotor sound glitch
Fixed: RTS rocker does not function once preset is selected
Fixed: AI hellfire accuracy issues
Fixed: Unable to set RADAR ALT on FLT page
Fixed: Engine fire test audio - Aft deck fire does not repeat
Fixed: RWR calls 'SA-15' instead of F-15
Fixed: Without the Radar Altimeter, George will attempt altitudes below ground
Fixed: Greek livery description.lua
Fixed: TSD orientation affects the TSD's ASE footprint display
Fixed: Hover bob up box size
Fixed: FIXED in Sight Status Field Indication
Fixed: EUFD: Fuel Indication Error
Fixed: The limits of the attitude indicator should be +-90 degrees.
Fixed: RADALT not defaulting to "on" if Cold Start
Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page
Fixed: MPD brightness set before APU start does not dim the MPD

DCS: Mi-24P Hind by Eagle Dynamics

Renamed 9M114 Shturm-V-2 Rack to Missile Rack to avoid confusion
KM-2 system fix and addition of Petrovich AI work with it.
More main model LODs were added
Added keybinds for radios
Resolved several keybinds collisions
Added new CPG input commands for weapons selector
SPUU-52 and AP panels keybinds added
Fixed. Hydro Lock collective brake mode does not work
Fixed. AP stabilization button animation getting stuck
Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator
Fixed. Rockets Side Selection Issue
Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch).
Fixed. Pilot-Operator not dying
Fixed. Tooltips match with commands for "Greben. PU-38"

DCS: A-10C by Eagle Dynamics

Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed
Fixed transparent nose RWR antennas and ladder bay textures

DCS: P-47D Thunderbolt by Eagle Dynamics

Tail damage fixed - the whole tail unit isn’t drop with any destroyed element.
The pilot is visible from distance.
Fixed issue with the texture on the Left Intercooler.
Fixed compass backlight isn’t controlled by switch

DCS: Mosquito FB VI by Eagle Dynamics

Gunsight glass is fixed
Added two Mosquito RP-3 practice missions

DCS: P-51 Mustang by Eagle Dynamics

Fixed non transparent bullet holes
Fixes to visual damage
Fixed - with the gear up the Tail wheel is visible on far LOD
Magnetos are mixed up in the damage model - fixes

DCS: FW 190A-8 Anton by Eagle Dynamics

Starter switch animation is fixed.
Bombs don’t drop when reloaded with Unlimited ammo - fixed
WGr21 fuse timing defaulted to A2A instead of A2G

DCS: FW 190D-9 Dora by Eagle Dynamics

Starter switch animation is fixed.
Compass bezel is not clickable with mouse - fixed
Fixed axis controls for radiator flaps
WGr21 fuse timing defaulted to A2A instead of A2G

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

Visual fixes to the 3D model
Fixed tail damage
Fixed issues with Flap damage
Fixed wrong exhaust flare shield
Fixed muzzle flash visual artifacts
Fixed damage area shown transparent squares on some LODs
Fixed refueling with MW-50 causes refueling loop
Oil pressure starts to drop once about 30% of oil reservoir is empty

DCS: Combined Arms by Eagle Dynamics

Added damage penalties for player controlled vehicles in Combined Arms.
Added combat state view Buk SR for ENC.
Added the ability to turn ON/OFF the vehicle engine (LCtrl + E).
Added a checkbox for automatic start engine under Special Options for Combined Arms
Fixed: MG for Leopard 2A4 on isometric view.
Fixed: Flag animation for La Combattante 2.
Fixed: Client engine sound in multiplayer for ground units.
Fixed: ALERT on hit manpads.
Fixed: Camera shake after destroying player controlled CA.
Fixed: Player can drive units after a critical hit.
DCS: Spitfire by Eagle Dynamics
Misplaced static Spitfire in The Channel cold start instant action mission

DCS F-5E Tiger II by Belsimtek

Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed.
Flaming Cliffs by Eagle Dynamics
'Receive Mode' feature does not work - fixed partially.

DCS: WWII Assets Pack by Eagle Dynamics

Added MG for M4 Sherman
Ju-88 AI bug fixes
Fixed LOD models
Fixed - tail wheel turning animation exaggerated
Visual fixes to landing gear animations

DCS: JF-17 by Deka Ironwork Simulations

Fixed: bugs in AG radar modes and displays
Should directly enter target tracking mode from target indication mode after lock, no intermediate state
Remove redundant elements in target tracking display
Behaviors of snowplow and slave modes
Should not enter AGR when silent
Fixed: LD-10 launch issue and abnormal behavior after launch
Fixed: bomb release sequence not match SMS selection
Fixed: rocket cannot be launched after changing the program wpn to rocket
Fixed: ghost SPI when toggle radar stby
Fixed: SPI logic switching between sensors
Fixed: HUD CCRP line display bug
Fixed: incorrect target bearing digits on HUD
Fixed: radar AGR off didn’t affect CCIP accuracy
Added: TDC filter for more accurate movement
Adjust: AA gun LCOS/SSLC param, should be more accurate now

DCS: AV-8B N/A by RAZBAM Simulations

Updated: TPOD transitions

DCS: M-2000C by RAZBAM Simulations

Fixed: AP ALT Hold fails to reconnect when releasing AP override
Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information)
Fixed: Thumbwheels do not cycle from 0 to 9 with LMB
Fixed: FBW test passes if stick wiped after it failed
Fixed: UAE Livery missing MipMaps

DCS: F-14 Tomcat by Heatblur Simulations

Improved AP HDG HOLD.
Fixed GT HOLD to return both modes to ATT hold with single mode disengagement.
Fixed Autothrottle not able to be disengaged.
Fixed AP NaN values freezing the hydraulics system causing a crash.
Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT).
Disregard MSL mode switch in ACM mode.
Give flood mode priority over STT for AIM-7 tracking.
Fixed flood mode not activated in BRSIT prior to launching first AIM-7.
Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks.
Fixed rare crashes/freezes caused by the animation system.
Improved switching out of Iceman.
Improved Iceman behavior on flying to point.
Fixed Iceman refusing to perform a right hand orbit.
Iceman’s throttle won’t damage flaps anymore.
Iceman can now use speedbrake to slow down.
Bingo fuel level can now be adjusted with power off.
Updated VF-211 Fighting Checkmates 100 livery.
Updated CN localization messages.mo.
Fixed gear door using livery texture from the opposite side.
Fixed several small export issues on F-14A and -B exterior models

DCS: AJS-37 Viggen by Heatblur Simulations

Reduced the ADI gyro allowed error angle for startup to ~0.02 deg.
Fixed corrupted brakes logic on release and adjusted parking brake logic.
Fixed broken glass normals on cockpit gauge.
Fixed EP13 brightness knobs being sunk into the panel.
Fixed corrupted mesh on left panel housing near EP-13 brightness knobs.
Re-added missing brightness control labels.
Yellow ADI bars are now in front of the "wings".
Optimized shape of some minor cockpit elements due to broken modifier set.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

Corrected messages of some persones.
Improved the routes of AIs.
F-15C The Georgian War Сampaign by Baltic Dragon:

M1 : Russian fighters will now properly trigger voiceovers after launch
M8: Adjusted Sabre's formation to reduce chance of AI collision
M1-M16: Enabled datalink for AWACS (by request for A/C swappers)
M-2000C Red Flag Campaign by Baltic Dragon:

M5: fixed issue with wingman not taxiing behind the player.
M6 and M7: fixed issue where mission would not progress after flights get on station.
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

Mission 06: Added extra explanations on the MRFCS part in the briefing.
Fixed wrong frequency for Ground in the radio presets.
Mission 10: Removed wrong parking spot information from the kneeboard.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

M3: mission complete" message will now display properly
M10: option to kiss of wingmen much earlier (30NM from the boat)
M11: Spade Flight now attacks and destroys its targets correctly
M13: Updated scoring (previously it was impossible to get more than 80 points)
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

Mission 2: redesigned some trigger zones to accommodate for AI changes.
Mission 8: moved ground soldiers a bit further from the player.
Known Issues
Quality issues with new FLIR on some modules still remain.
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Neil Willis
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Re: 2.7 Update News

Post by Neil Willis »

Open Beta 2.7.14.23966

DCS World

Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.
Removed: PPI for HQ7 LN
JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
Fixed some crashes.
Crash if AV-8B takes off from 071
Crash if player enters HQ7 STR PPI view
Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
Beyond Visual Range (BVR) Combat AI Improvements:
Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
AI will randomly use the direction of offsets (cranks) and notches.
Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
AI aircraft. Decreased ground impact probability into hard manoeuvring.
Su-34. KMGU-2 racks restored.
Graphics. MSAA x4 breaks secondary shadows - fixed.
Fixed crash during request if JTAC will be destroyed.

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed crashes/freezes in avionics.
Added ACLS Missing 10 SEC cue.
Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
Added ACL T/C available with simple carrier.
Fixed: CMD CNT doesn't appear after coupling.
Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
Fixed: JDAM TOO / PP behaviour when using QTY.

DCS: F-16C Viper by Eagle Dynamics

Improvement HUD Windows Range.
Fixed: Ghost targets on Datalink.
Fixed crashes/freezes in avionics.
Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
Fixed: Time To Go timer on TGP not showing after weapon release.
Fixed: Incorrect information on HUD with HTS.
Fixed: Dropping PDLT lock doesn't remove TTL on HUD.
Note: Although additional Viper items have been completed like the Cruise DED page and the Expand function for the HSD and HAD pages, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update.

DCS: AH-64D by Eagle Dynamics

Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list.
Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
Fixed crashes/freezes in avionics.
Fixed: Incorrect "Track Air Targets" translation in RU.
Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
Fixed: Desync after CPG left and join again to the slot.
Fixed: HAD Range Field Messages desync.
Fixed: HAD Weapon Inhibit Status Field Messages desync.
Fixed: Synchronisation of CPG's TSD map type and viewing range.
Fixed: Synchronisation of CPG's TSD map type.
Fixed: Synchronisation of CPG's RKT inventory choice.
Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

Known issues: Cold helicopter cannon is intersecting with ground.

DCS: Mi-24P Hind by Eagle Dynamics

Added: Anti-torque pedals trim options Can choose between:
Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
Added: Anti-torque pedals automatic microswitch options. Can choose between:
Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
Added: Anti-torque pedals microswitch button bind (this bind allows manual control of pedals microswitch which will set heading autopilot channel to standby/adjust mode while it is pressed)
Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
Fixed: Map lighting switch is in wrong position when mission is start at night
Fixed: PU-38. Latitude knob does not change value when adjusted slowly
Fixed: Pilot-Operator's button for warning lights test does not work
Fixed: HUD reticle, textures distortion on the edges
Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
Fixed: Full aft cyclic limits left rudder authority (https://forum.dcs.world/topic/300741-re ... eft-pedal/)

DCS: Supercarrier by Eagle Dynamics

Deck markings not visible in editor.
Known issues: Bug fixes for ACL in multiplayer are scheduled for the June 2022 update.

DCS: JF-17 by Deka Ironwork Simulations

Fixed: abnormal behaviours of LD10
Fixed: BRM-1 CCIP indicator
Fixed: BRM-1 in range notification
Fixed: bugs in SPI logic
Fixed: gear damage and repair
Fixed: surge detection caused by missile
Fixed: ATT hold
Added: fuel leak if fuselage or wings broken
Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
Removed: “laser designator on/off” input binding

DCS: SA-342 Gazelle by Polychop Simulations

Added: First iteration of rewritten code for multicrew. (work in progress)
Added: Rocket launcher on SA-342L is now selectable/removable.
Added: New rocket types for Telson 8 launcher:
Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM
Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL
Known issues: Multicrew is only supported when players start pushing buttons after both player slots are occupied. Join in progress synchronisation (i.e. joining mid flight) will come later. 3 players in minigun version doesn’t work yet.

DCS: AV-8B N/A by RAZBAM Simulations

Added: Special Option: Export MPCD on mission start
Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target.
Fixed: Steerpoint elevation is automatically updated when entering coordinates
Fixed MPCD Day/Night Switch keybind inverted and not working
Fixed: Formation Lights remain ON when in NORM or NVG

DCS: M-2000C by RAZBAM Simulations

Added : Absolute BAD coordinate input in DTC format
Added : FPS-117 EWR radar to TAF sources
Updated: smoke helps finding IP in CCRP-IP quick mission
Fixed : PCM incitation staying after SABRE is switched off

DCS: F-14 Tomcat by Heatblur Simulations

Complete ACLS overhaul:
ACLS will engage correctly within parameters now and fly a stable approach.
Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
Glideslope has been adjusted from 3° to 3.5°.
Fixed VDI Caution Lights for ACLS.
Improved Autothrottle.
Fixed Authothrottle not disengaging with weight on wheels.
Synchronised disengagement in GT+ALT hold.
Fixed a small error in pitch dampening.
Fixed DLC not disengaging at MIL power with weight on wheels.
Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
Fixed ICLS point of origin for the Forrestal.
Adjusted runway azimuth for the Forrestal.
Forrestal: fixed taking damage when planes land on the deck.
Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
Fixed Jester tuning bad radio frequency during carrier cold start.
New SetCommand for Jester:
arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number
arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode.
example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
Added LANTIRN external draw arguments for Mission Creators:
The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
LANTIRN_HeadX = 1023,
LANTIRN_HeadY = 1024,
LANTIRN_HeadZ = 1025.
Fixed pilot being able to disarm the RIO’s ejection seat.
AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
Fixed texture seam running along top of AIM-54C.
Added additional mesh detail to the gun tube.
Re-textured gun tube internals.
Improved modelling of TCS camera model.
Retextured TCS pod internals.
Improved TCS glass for a more accurate, coated look.
Increased reflectivity of HUD lens in exterior view.
Lower sidewinder station (shoulder) pylon extension texture added.
Lower sidewinder station launcher now properly represents a LAU-7.
Added textures to lower sidewinder station LAU-7.
Added texture for lower shoulder sidewinder station.
Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
Fixed INS mode switch bindings not being functional.
Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
Added “_(name)” for default.lua in mods/inputs.
Added new bindable inputs for the pilot:
Pilot Oxygen Toggle
Emergency Wing Sweep Handle Cover Toggle
Emergency Wing Sweep Handle Pull
Emergency Wing Sweep Handle Push
Emergency Wing Sweep Handle Pulled else Pushed
Emergency Wing Sweep Handle Pushed else Pulled
Emergency Wing Sweep Handle Pushed/ Pulled toggle
Eng/Probe Anti Ice Toggle
Asymmetric Thrust Limiter Cover Toggle
Asymmetric Thrust Limiter Toggle
Hydraulic Transfer Pump Switch Toggle
Hydraulic Transfer Pump Switch Cover Toggle
Fuel Feed Cover Toggle
Fuel Feed Toggle
VDI Screen Brightness Knob Inc
VDI Screen Brightness Knob Dec
VDI Screen Contrast Inc
VDI Screen Contrast Dec
VDI Trim Inc
VDI Trim Dec
HUD Brightness Knob Inc
HUD Brightness Knob Dec
HUD Trim Inc
HUD Trim Dec
HUD Filter Toggle
HUD Filter pulled else pushed
HSD Brightness Knob Inc
HSD Brightness Knob Dec
Antiskid & Spoiler BK - Toggle
Emergency Wing Sweep Handle move Fwd
Emergency Wing Sweep Handle move Aft
BINGO Fuel Level Knob Inc
BINGO Fuel Level Knob Dec
Radar Altimeter Control Knob +
Radar Altimeter Control Knob -
Radar Altimeter Test
Master Test Selector CW
Master Test Selector CCW
Master Test Selector: OFF
Master Test Selector: LTS
Master Test Selector: FIRE DET/EXT
Master Test Selector: INST
Master Test Selector: OBC
Master Test Selector: EMERG GEN
Master Test Selector: WG SWP
Master Test Selector: FLTGR DW
Master Test Selector: FLTGR UP
Master Test Selector: D/L RAD
Master Test Selector: STICK SW
Master Test Selector PULLED else PUSHED
Master Test Selector push/pull toggle
HSD Test Button
Added new bindable axes for the pilot:
HSD Brightness
HSD Selected Heading
HSD Selected Course
ICS Volume Pilot
Sidewinder Volume
ALR-67 Volume
VHF/UHF ARC-182 Volume Pilot
HUD Brightness
HUD Trim
VDI Screen Brightness
VDI Screen Contrast
VDI Trim
TACAN Volume
Maneuver flaps (unrealistic but wanted by some)
Emergency Wing Sweep
Added new bindable inputs for the RIO:
ATTK mode CW
ATTK mode CCW
Elec Fuse CW
Elec Fuse CCW
Elec Fuse: Safe
Elec Fuse: VT
Elec Fuse: INST
Elec Fuse: DLY1
Elec Fuse: DLY2
Missile Speed Gate CW
Missile Speed Gate CCW
TID Mode CW
TID Mode CCW
TID range +
TID range -
Added new bindable axes for the RIO:
ICS Volume RIO
AN/ALR-67 Volume
VHF/UHF ARC-182 Volume RIO
TACAN Volume

DCS: AJS-37 Viggen by Heatblur Simulations

Fixed jamming not functioning properly in multiplayer.
Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
Master volume knob now changes sidewinder tone volume.
Removed the mobile-ground-crew relocation from the kneeboard.
Fixed kneeboard selection of ground crew RB04 right group target.
Mirrors can now be toggled by clicking them.
Fixed errant polygons in the speed indicator gauge.
Added rotation to the altimeter knob.
Added 60° and 90° markers to the ADI.
Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
Fixed Bx6 not being able to move.
Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
Fixed RB-15F not descending at the Bx6 waypoint.
Fixed Grans Lines (ingress lines) showing by default.
Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.
DCS: Combined Arms by Eagle Dynamics
Adjusted damage to infantry and added chance of a critical hit on an infantryman.
Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.

Campaigns

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

Fixed campaign progress with Event 4 mission.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

Trigger zone update
AI skill level update
Victory conditions
DCS: AV-8B Hormuz Freedom Campaign by SorelRo

Tanker speed update
Trigger zones update
Briefing updates
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

Trigger zones update
Active runways
Victory conditions
AI units logic
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

Fixed the name for A-10C liveries, so campaigns skins should now work automatically.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

added ACLS / Link 4 in mission 04, 08, 10, 11, 13
Mission 11:
fixed issue with enemy SAM not activating properly
fixed issue with wingman jettisoning his ordnance during the dogfight
fixed issue with mission not progressing after encounter with bandit
DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon

Mission 1: updated loadout for player's wingman
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

Mission 10: Attack Helos adjusted to ensure 420 kills them in time
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Re: 2.7 Update News

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Hot Fix released today taking DCS World Open Beta to v2.7.14.24228

DCS World

Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed.
Aircraft AI. Switch Waypoint Issue - fixed.
Fixed: crash on death of a unit during embarkment procedure.

DCS: SA-342 Gazelle by Polychop Simulations

Fixed: Double keybindings.
Fixed: VCB normal / IR button was moving VCB selector as well.
Fixed: Possible crashing due to RWR logic.
Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
Fixed: Community liveries were not working.
Fixed crash on RWR system when launched missile SAM destroyed.
Fixed: When in asservi mode the camera jumped in the external animation.
Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

DCS: F-16C Viper by Eagle Dynamics

Fixed: CTD when setting unaffected code for the HARM tables

DCS: AH-64D by Eagle Dynamics

Fixed: Cold start - gun buried in concrete

DCS: P-51 Mustang and TF-51 by Eagle Dynamics

Fixed: duplicated with the mission restarting hotkey input

Campaign

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

Victory condition modified.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

All missions are updated but only mission 1 briefing material from documentation.

"Press spacebar" command messages now disappearing after spacebar pressed
Improved landing checklist. Pilot will talk checklist through by himself unless Jester spots any missing items
Player aircraft number now matching with side number
Jester not talking so much over voice overs
Mission 2 tanker callsign corrected
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Re: 2.7 Update News

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DCS Open beta 2.7.15.25026

Introducing brand new DCS South Atlantic map by RAZBAM.

DCS World

Added: Type-59 Medium Tank.
Fixed: JF-17 AI radar emission/detection range.
Voice chat:
Fixed. Radio window updated each time when additional client enter or exit the cockpit
Added. When user switches to the Radio mode it become inactive in Rooms
Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit
CVN-74 Stennis - the 3D model is updated.
Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
Changed description of F4 view to 'F4 Camera mounted on airframe.
AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem.
FARP not changing colour or coalition on F10 map when captured - fixed
Campaigns. Briefing Images With Same Name: View Not Updated - fixed
AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
Rocking when shooting adjustment for all ground units. Recoil coef decreased.
AI ground. Missing sound for some ground units - fixed
Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
Fixed restrict target for AA MG Ground AI.
Ground AI. Adjustment of weapon accuracy for AI Infantry.
Added pickups in historical mode.
Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
Fixed: Arleigh Burke firing too many missiles at incoming ASM.
AA missiles. Corrected target tracking extrapolation.
ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
MP. Unit burned (before explosion) different time for different clients - fixed
F10. Naval unit group name not displayed in F-10 view - fixed
Sound. Fixed glitches on switching F5 cameras.
Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed
ME. In the ME will be automatically set the date and time of current entering to ME.
Weapons. AIM-120 Battery life increased to 100 seconds.
Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.

DCS: F/A-18C Hornet by Eagle Dynamics

New FLIR implementation fixes and adjustments.
Added AIM-7P Sparrow air-to-air radar-guided missile.
Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
Fixed: Incorrect laser spot position.
Fixed: AG radar mode TDC cursor lost after AA lock.
Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
Fixed: Bullseye TRUE heading.
Fixed: DL13 menu behaviour without weapons.
Fixed: Unable to create offset for markpoint / OAP.
Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
Note: the ADM-141A TALD requires further testing and is planned to be available in the next update. Work is also proceeding on the UFC-BU page, updating the flight model and flight control system, IAM Loft cues, and finaling the INS/GPS alignment system. We are focused on completing the Hornet roadmap.

DCS: F-16C Viper by Eagle Dynamics

New FLIR implementation fixes and adjustments
Added Cruise (CRUS) DED Page.
Added GBU-24A/B Paveway III LGB.
Note: We are investigating the addition of all the possible delivery modes for a later update. In the meantime, the GBU-24A/B provides greater range and better hard-target capability than the GBU-10.
Add default loadouts with GBU-24A/B to ME.
Added HAD Expand (EXP) function.
Added HSD Expand and Zoom Function.
Added Digital FLCS (W.I.P).
Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
Additional ME preset loadouts.
Fixed: CTD when setting unaffected code for the HARM tables.
Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
Adjust payload drag indexes.
Fixed: Radar elevation becomes stuck.
Fixed: GBU-10/12/24 multiplayer desync issues.
Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
Fixed: Pitch oscillation at low fuel states.
Fixed: Instant transition between cruise gains and take-off & landing gains.
Fixed: Incorrect VIP and VRP behaviour.
Fixed: TLL line does not point directly to the target outside the HUD.
Fixed: Destination page - grid is two characters but allows for 3.
Fixed: TWCS throttle - Problem with deadzone.
Fixed: HTS don't switch HARM to prev submode after undesignate.
Fixed: CCRP Mode - Able to drop bombs well after initial drop.
Fixed: AO1 and AO2 slewed is offset from start location.
Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. For the following update, we hope to add the new features of MAN bombing mode and ACAL / FIX DED pages. In parallel other new items are in development like setting up IDM/L16 networks, flight air-to-air target assignments, ALE-50 towed decoy, MK-84AIR, smoke pods, and more.

DCS: AH-64D by Eagle Dynamics

Added Hellfire RIPL Mode.
Added key in battery switch.
VKB input for pilot and operator.
Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
Added B to the controls indicator for the parking brake.
Improved threat updates on ASE and TSD pages.
Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
Fixed: ASE Desync in multicrew.
Fixed: Diamond symbology on IHADS in VR moves with head.
Fixed: Incorrect network synchronisation of Weapon Action Switch.
Fixed: Central Position Trimmer Mode implementation.
Fixed: Return from ENG WVN Page Error.
Fixed: Laser Range Finding Errors.
Fixed: Inverted text is barely visible on screens.
Fixed: ADF beacons page presets hardcoded to Caucasus.
Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
Fixed: External model TEDAC handles misaligned.
Fixed: Wiper park should be spring loaded to off.
Fixed: Squelch switches should spring load to centre.
Fixed: Door handle latch animation wrong.
Fixed: Instant action Tbilisi guard radio frequencies.
Fixed: TSD should not automatically assign point type based on IDENT.
Fixed: Dashed LOS cross starts too high.
Fixed: Delay on missile warning sound.
Fixed: Wind direction on TSD reporting wrong.
Fixed: Fire test repeats each warning.
Fixed: Missing Cyclic Arrows in both front and rear cockpits.
Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
Fixed: LRFD first detent sets range 9999.
Fixed: Check ability to rearm with weapon station missing.
Fixed: Bezel Option Barrier Error.
Fixed: FLT Page - Delay Error When Changing Units.
Note: Items in development that we hope to release for the next update include the Altitude Hold mode, Target State Estimator (TSE), updated Performance (PERF) page, and George as pilot improvements for settling with power conditions.

DCS: Mi-24P Hind by Eagle Dynamics

Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4. DCS WORLD: MI-24P || R-60M Air to Air Missile.
Additional points:

If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
Usage of R-60M blocking release of bombs from inner racks.
Added: VKB input preset for pilot
Added: New liveries
Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
Fixed: Client aircraft rotors have no blur in multiplayer
Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
Fixed: Troops amount for embarking
Fixed: Wrong label for TAXI lights switch for Pilot-Operator
Fixed: Textures collision on RWR day and night switch

DCS: Supercarrier by Eagle Dynamics

Update of free CVN-74 Stennis model.
Fixed: AI does not perform a clearing turn on Case III launches.
Fixed: IFLOLS illuminate for no reason.

DCS: A-10C II Tank KIller by Eagle Dynamics

New FLIR implementation fixes and adjustments.
Backlight issues now corrected.

DCS: FW 190D-9 Dora by Eagle Dynamics

Added mouse control to the emergency rocket release gate.
Expanded button bind options for rocket emergency release controls.
Rocket release control matches the one of the A-8 model.

DCS: P-51 Mustang by Eagle Dynamics

Added messages to the autostop script
Auto-shutdown now works correctly

DCS: WWII Assets pack by Eagle Dynamics

Added. New reticle scope for Daimler Mk 1 and Tetrarch
Add Bedford as an analogue of KDO for allies

DCS: Combined Arms by Eagle Dynamics

Fixed. Issue with units moving uphill.
Fixed. MANPADS turn 180 degrees when taking control.
Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
Added playable Chieftain Mk.3.
Fixed engine power for Leopard1 and M60-tank.
Fixed maximum speed for LUV Tigr.
Fixed being able to activate cruise control at zero speed.
Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.

DCS: JF-17 by Deka Ironwork Simulations

Added: probability of detection for AA radar
Added: unstable track of AA contact if detected range is near detection boundary
Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
Added: clickable eject handle
Fixed: AA radar VS mode
Fixed: hpt/spt position prediction after being notched
Fixed: small bugs in RWS and SAM+NAM/ASM modes
Adjusted: AA radar notch gate speed
Adjusted: radar mode display
Improved: TWS/RWS contact acquisition (super search before entering STT)
Improved: TWS/RWS raw hit to track file

DCS: F-14 Tomcat by Heatblur Simulations

Reduced AIM-54 induced drag.
Returned to original guidance parameters thanks to a guidance fix by ED.
ED: AA missiles. Corrected target tracking extrapolation.
ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
Fixed fuel flow initialisation - fuel now drains from the correct tanks again.
Removed the new unrealistic maneuver flap axis again.
Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
Inhibit AVIA display when NAV GRID shown or A/G mode selected.
TACAN Mode X keybind fixed - now switches to X instead of the middle position.
Fixed RIO's pilot flap axis command affecting pilot’s flap control.
Fixed Iceman taking control and throttling up on ground during SP RIO startup.
Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat.
Fixed AP not working correctly with FFB sticks.
Fixed LANDING CHK light remaining illuminated after touchdown.
Updated deck object placements for all missions including the new Stennis model.
Removed OP Reforger SC version - temporarily.

DCS: AJS-37 Viggen by Heatblur Simulations

Fixed Training mission 07 RB04.

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed.
Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
Mission 8: Landing list – fixed.
Mission 11: Colt 1 silenced.
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Outro: Forrestal replaced Stennis because that's more accurate for 1969.

F/A-18C Rise of the Persian Lion campaign by Badger633

Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
Mission 14 (All variations), Deck parking conflict fixed
Mission 6 (All variations), Attack aircraft adjusted.
Mission 1 (All variations), Adjust for new Stennis model.
All Mission (All variations), SAMs unhidden, ACLS added.

F/A-18C Serpent’s Head 2 Campaign by Badger633

Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.

F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

Mission 5: Reduced MANPAD threat on pop up tasking.
Mission 6: Fixed potential bug where pop up target is not recorded as a kill
Mission 16 part 3: Updated target location information to include elevation.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

Mission 11: Modified Ronnie’s attack waypoints for better results.
Mission 12: Adjusted Davy AI options to keep him on mission at all times.
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Re: 2.7 Update News

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DCS Open Beta 2.7.15.26783

Introducing three new campaigns:

DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
DCS: MAD JF-17 Thunder Campaign by Stone Sky
DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

DCS World

Added: separated CM802AKG loadout for JF-17 AI
Added: Type-59 sound and FLIR texture
Added: 052b, 052c, 054a FLIR texture
Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
Fixed: 093 wake visual effect
Campaigns panel. Added popup hint with list of required modules for campaign.
Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
AI Helicopters. AH-1W New Sounds and Sounder
AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
AI aircraft can't follow through manoeuvres - fixed
AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
Ground AI can get stuck in light forest - Fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

Added ADM-141A.
Fixed: offset behaviour - switching SOI resets refined point if not designated
Fixed: AZ/EL page and SA page Altitude differences
Update RU texts and fix typos in Hornet Lessons (1-20)
TGP jitters at max zoom - fixed
Note 1: Please note that the TALD used by the DCS: F/A-18C Hornet is different from the one developed by Heatblur for their F-14. Heatblur will be using the TALD developed for the Hornet, but this task was not complete in time for this Open Beta, but it should be available for the following.

Note 2: We are nearing completion of the F-16C flight model and FLCS adjustments, and following this, the Hornet will get the same flight model and FCS review. This is one of the primary remaining items on the Hornet’s roadmap. The team also continues work on the UFC BackUp page, and GPS-guided weapon updates. Please see the Hornet roadmap here.

DCS: F-16C Viper by Eagle Dynamics

Added Manual (MAN) bombing mode.
Added FIX DED Page
Fixed: Unknown ('U') HTS label on WPN page for some threats
Fixed: Users report PDLT cycle stops working after a while
Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
Fixed: TGP CZ logic is broken if OA is selected
Fixed: TMS Aft on HSD PDLT logic is not correct
Fixed: TTI missing from TGP for GBU
Fixed: Maverick Scale remains on HUD
Fixed: Check stability when airspeed at 300kts in aar gains
Fixed: Backflips after deep stall recovery with using MPO
Note: Next priority items include finalising the Max Toss Anticipation Cue, update to the external and cockpit models, Mk-84AIR high drag bomb, LADD bombing mode, the FCS BIT with control surface animations, air show smoke pods, and more. Please see our roadmap here: https://forum.dcs.world/topic/278635-dc ... r-roadmap/

We have also defined the planned Viper features before it exits early access. Please note that development will continue based on the roadmap linked above. https://forum.dcs.world/topic/206282-su ... ly-access/

DCS: AH-64D by Eagle Dynamics

Added Target State Estimator (TSE).
Added Altitude Hold mode.
Added dashboard covers (sunvisors) animation
Main rotor VRS state implementation (W.I.P)
Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
Improved :
SCAS behavior.
LMC Control.
When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
The Torque readout in the HDU symbology should become boxed at 98%
The NVS Sensor Select switch should only be functional in NORM or FIXED mode
After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
Cued LOS Dot should always be displayed
FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
The grayscale image currently displays an opaque white overlay
MPD in MONO mode overrides color of the symbology or white video underlay
Video underlay showing TADS should also show the TADS LOS crosshairs
With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
When the TDU PNV button is selected "OWNER CUE" should not be displayed
Fixed: Laser rangefinder desync
Fixed: Radios allow invalid frequencies to be entered.
Fixed: TADS range value is incorrect if exceeds maximum range
Fixed: LASE # TRGT LOAL message error
Fixed: Rapid LRFD operations produce issue
Fixed: TADS STOW - LMC ERROR
Fixed: WPN -> ASE -> unASE = TSD, should be WPN
Note: The next big, new items planned for the AH-64d will be the Image Auto-Tracker (IAT) set of functions that allow the TADS to lock on to a target with sufficient contrast rather than having to manually track it with the thumb force controller. Following the inclusion of IAT, we plan to add DCS: AH-64D to the free trial period program.

DCS: Mi-24P by Eagle Dynamics

Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
Improved: Anti-Ice system finished
Improved: Special settings menu reformatted
Fixed: APU-60-I (single missile launcher) is ejecting missile instead of launching it from rail
Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
Fixed: R-60M does not lock the sun in Mi-24P
Fixed: Ammo counter showing wrong amount in some cases on mission start
Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Assume Trimmer' up
Fixed: Input. TrackIR command assignment cells are blocked

DCS: A-10C II Tank Killer by Eagle Dynamics

TGP jitters at max zoom - fixed
Unable to bind Warthog throttle to any controls - fixed

DCS: Mosquito FB VI by Eagle Dynamics

AI aircraft do not fire RP-3s - fixed
Minor typo in the startup procedure - fixed
Unintended steam/water cloud at start - fixed

DCS: JF-17 by Deka Ironwork Simulations

Fixed: AA radar unexpected target unlock
Fixed: AA radar antenna stabilization
Fixed: AA radar RWS auto mode behaviour
Fixed: AA radar target course render on B-scope screen
Fixed: AG radar fpm out of MFCD frame
Fixed: SPJ distance measurement
Fixed: CM802AKG abnormal behaviour if launched without DL pod
Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
Updated: cockpit model and texture

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions.
AIM-54: Tweaked PN gains and loft parameters to improve performance.
NEW: Added more Jester set commands (with value) for mission creators:
10017: DEST knob
10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit)
10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1)
10020: WCS switch
10021: run RWR BIT
10022: TID range knob
10023: JESTER Eject
For the specific values and full changelog please click this link.
Potential fix for CTD with JESTER tuning radios.
Add AIM-7P for late A and B F-14 loadouts.
Made TACTS pod available to stations 1B and 8B.
Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions).
Complete overhaul and fix of the Emergency Wing Sweep Axis logic:
Handle can't be moved once the cover is down.
Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access).
Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned).
Simulated Spider Detent Movement and attachment.
For more details and the full changelog please click this link.
Changed wing sweep initialization on spawn:
Carrier spawn on catapult: 20deg, AUTO.
All other ground spawns: oversweep, handle and cover raised.
Air spawn: AUTO, position adjusted to the airspeed.
Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.
Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out.
Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft.
Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees.
Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.
Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly.
Added many new key bindings for the RIO:
for the full list of key bindings please click this link.
Added several new axis bindings for the RIO:
for the full list of axis bindings please click this link.
Corrected RIO axis directions for DDD Erase and DDD Pulse Gain.
Updated VF-14 AB100 livery. (Ben_Der)
Updated Top Gun Rogue Nation livery. (Yae Sakura)
Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der)
Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42)
Added VF-31 1991 AE200 and AE205. (Mach3DS)
Added VF-14 AB103. (Ben_Der)
Added VX-4. (Ben_Der)

DCS: AJS-37 Viggen by Heatblur Simulations

Fixed Gyros becoming misaligned in certain situations.
Added New Quickstart missions for the South Atlantic Map.
Flaming Cliffs by Eagle Dynamics
Su-27. Fixed single mission "Unwanted Guest" in Syria.
Kneeboard pages cannot be turned in some cases - fixed.

DCS: I-16 by OctopusG

Moved from Early Access to Release status
Added EN and RU Flight Manual
Added Training Missions
Added a few Single Missions
Added Throttle Extra Stroke Zone for air throttle direct control
Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
Added Ground Power Unit for electrical starter that enables by intercom command
Added Wheel Chocks that enables by intercom command
Added Failures for:
boost regulator
mixture governor
oxygen governor
collimator sight
gear drag tensioner
Added EN Cockpit
Controls Indicator improved: added brakes and RPM axis with nominal mark
Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
Added keys input for separate side doors control
Fixed Altimeter behavior during zero altitude setting
Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.

DCS: South Atlantic

Added South atlantic assets:
Naval:
Castle class patrol vessel
Harbour tug
HMS Invincible aircraft carrier
HMS Achilles frigate
HHS Andromeda frigate
HMS Ariadne frigate
Almirante Lynch frigate
Almirante Condell frigate
ARA Santa Fe Submarine
Vehicles:
LARC V
TACR2A
Placeable:
Tower crane
Small lighthouse
Wind turbine (Offshore and Land based)
KAT345L Excavator
Known Asset pack issues:
No RWR missile launch warning from HMS Invincible
HARM missile and HTS can not detect Leander class or Invincible
Missing textures on Sea Dart missile, and booster detach animation missing
AI AV-8B can have problems landing on HMS Invincible with weapons loaded
SeaCat and SeaDart launchers have no rotation limits
Leander class frigates are missing sounds

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon:

Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

Mission 02: Added ACLS / Link4 to USS Valley Forge.
Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
Mission 14: Fixed issue with Anvils not engaging primary target and turning back.
The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
Mission 14: Fixed problem with L-39s refusing to attack.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Mission 10: Enfield flights crashed during AAR - fixed.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

Printable Kneeboards added
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

Printable kneeboards added
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Neil Willis
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Re: 2.7 Update News

Post by Neil Willis »

The latest Update to DCS World Open Beta:

2.7.16.27869 Beta

Introducing DCS: Mirage F-1 by Aerges

DCS World

ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.
Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
Weapons. R550 Magic 2 is now visible again for the C-101CC.
Theme. Added wallpaper, logo, and music for the China Asset Pack.
Added saving and restoring of the 2D Radio panel position.
AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
AI aircraft. Mosquitoes can attack ships with rockets.
AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
ME. Trigger zone can't be selected under unit - fixed.
Weapons. Corrected AH-64D weapon weights.
Weapons. RP-3. MP. Trajectory desync - fixed.
Weapons. Harpoon search range logic was fixed.
AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
Voice chat. The “Default” can be chosen as a hardware item.
WWII. Fix to the B-17 Javelin formation.
WWII. Fix to broken LOD of ships.

DCS: F/A-18C Hornet by Eagle Dynamics

Added: Gun sparks.
Adjusted: Detection and lock radar range.
Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
Fixed: TWS generates all track info with single sweep.
Fixed: Elevation value changes on waypoint when undesignating.
Fixed: Cannot detect helicopters in ACM mode.
Fixed: HMD: incorrect weapon sometimes is displayed.
Fixed: AACQ behaviour.
Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
Fixed: Able to cage VV in AG mode in AUTO Bug.
Fixed: AG radar sticks in AGR mode when undesignating.
Fixed: MFD AGR image twitches when VSync is disabled.
Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
Fixed: TALD dual Rack Jettison behaviour.
Fixed: Undesignate button does not exit flood mode.

DCS: F-16C Viper by Eagle Dynamics

Added Airshow smoke.
Added JFS Door animations.
Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
Adjusted ACAL DED page.
Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
Added ability for FCR AG range changing, system automatically go in MAN
Fixed Possible crash in avionics when using IAM.
Fixed: SPI on HUD does not follow moving target in point track on TGP.
Fixed: AG Radar and TGP do not always align when using TGT.
Fixed: HSD Cursor Zero (CZ) Function.
Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
Adjusted Radar look down effect to make it less severe. It now matches references.
Adjusted radar sensitivity to look-down clutter notch at close range.
Check stability when airspeed at 340kts + in AAR gains.
Fixed: Offset Aim Point (OAP) correction.
Fixed: TGP goes to the side when switching slaved waypoints.
Fixed: DED HUD Repeater Hot start issue.
Fixed: Wing Tanks moved backward.
Fixed: Possible to start JFS2 with no fuel.
Fixed: HARM - Can power on HARM after all missiles fired.
Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
Fixed: Text overlays Bullseye symbol in A/G Radar.
Fixed: CBU-97 CCIP release cue.
Fixed: A/G radar - target point changes position when changing scan width.
Fixed: MARK indication failed.
Fixed: TMS UP not working in AG RADAR SEA mode.
Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
Adjusted: AG radar range in Exp/DBS1/DBS2.
Fixed: ICP dobber switch can be used as a 8 way switch position.
Fixed: Unable to set a bullseye higher than steerpoint 25.
Fixed: Home plate can be set independently from steerpoint.
Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
Fixed: CRUS Page BINGO endurance at bingo.
Fixed: AGR Manual scale after lock.
Fixed: With Maverick selected angle data is not shown in HUD.
Fixed: HARM not firing after ground jettison and rearm.
Fixed: FCR Slaved to HMCS gimbal limit.
Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
Fixed: EXP Zoom in HSD with CPL.
Fixed: HSD - missing route lines in EXP2 center mode.
Fixed: FUEL test numbers on dial instantly show 6000.
Fixed: HUD DED comm symbology should highlight when transmitting.
Adjusted: FCLS gun trigger gain.

DCS: AH-64D by Eagle Dynamics

George as CP/G Target Identification System. Please see link on forum.
Rocket avionics adjustments.
Fixed: Potential of APU not starting on cold start.
Fixed: MP. Engines stop for CP/G.
Fixed: MP. Laser rangefinder desync.
Fixed: LMC incorrect behaviour when measuring range.
Fixed: LMC could cause strange TADS behaviour.
Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
Fixed: TADS image desync after C/PG using gun.
Fixed::Previous radio frequency not stored.
Fixed: Radio presets set in ME are ignored for all radios.
Fixed: Unable to use the cursor to give coordinates when using EDIT.
Fixed: A/C Fixed Action Button behaviour on MFD.
Fixed: Incorrect TADS behaviour in multicrew.
Fixed: COORD page shows incorrect distance to WP until set DIR TO.
Fixed: CP/G head movement on client connect.
Fixed: Point saving via HMD using MAN range can be incorrect.
Fixed: George set safe after every Hellfire shot.
Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
Fixed: MPD behaviour when ENG Start is pressed.
Fixed: No radar alt tape on FLT page.
Fixed: VID page TADS double cross.
Fixed: Multicrew parking brake not working.
Fixed: ZSU-23-4 Shilka does not spike.
Fixed: ASE page is lacking several items.
Fixed: Gun jiggling.
Fixed: FLIR Polarity not correctly working in multicrew.
Fixed: External tank advisory.
Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
Fixed: Tooltips of comms volume knobs incomplete/wrong.
Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
Fixed: Fuel XFER issues with C AUX.
Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
Fixed: Fuel can't be pumped from external tanks.
Added: TSD route leg animation.
Fixed: TSD Artillery Fire Points Error.
Fixed: WPN-MSL-UTIL page incorrect FCR indications.
Fixed: WPN-BORESIGHT OUTFRONT error.
Fixed: Missile indications errors.
Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
Fixed: Keyboard unit - “A” key behaves differently than other keys.
Fixed: FLT Page behaviour if already active on right MPD.
Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
Fixed: C AUX on A/C FUEL page is not cursor selectable.
Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
Fixed: ASE/ASE UTIL pages.
Fixed: TADS stores waypoints in NAV phase.
Fixed: Manual page 333 creates confusion about ROE state
Fixed: Сanopy errors in the cockpit

DCS: Mi-24P Hind by Eagle Dynamics

Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
Improved: Petrovich AI target identification system.
Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
Improved: Petrovich AI interface refactoring.
Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
Fixed: No missile launch after rearming in Multiplayer.
Fixed: Rearming disables countermeasures.
Fixed: Some dial positions off on electrical panel.
Fixed: R-60 indicator panel 3d model collision with ASP.
Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
Fixed: ARK-15 compass mode discrepancy between single player and multicrew.
Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

DCS: Supercarrier by Eagle Dynamics

Fixed: Stennis radar dish spinning too fast.
Updated: 3D model of the Airboss room.
Fixed: Incorrect state of the CVN-75 crew in MP.

DCS: A-10C II Tank Killer by Eagle Dynamics

Fixed: Unable to bind Warthog throttle to any controls.
Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
Fixed: Rotary switches can move from one to another end positions with one click.
Fixed: RMB/LMB inverted logic of some switches in the cockpit.
New cockpit switches sound.
Note: The ARC-210 radio is now in work.

DCS: P-47D Thunderbolt by Eagle Dynamics

Fixed: cycle guns switch keyboard command gets stuck
Removed night vision goggles controls
Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
Fixed: Rocket counter knob can not be rotated properly with keyboard input.

DCS: FW 190A-8 by Eagle Dynamics

Added 4 separate UV lamps and controllers
Removed bomb detonator timing calculation from electric system, available in new detonator itself
Fixed: Fuel selector lever key bindings

DCS: FW 190D-9 Dora by Eagle Dynamics

Removed bomb detonator timing calculation from electric system, available in new detonator itself.

DCS: Bf 109K-4 by Eagle Dynamics

Removed bomb detonator timing calculation from electric system, available in new detonator itself
Added: Trim on Axis doesn't function correctly

DCS: Mosquito FB VI by Eagle Dynamics

Added payload with the same bombs (by type) for use in carpet bombing tasks
Added fire extinguishers

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
NEW: Added AFAC Role assignable from the mission editor.
Switched AIM-54 from parallel navigation to proportional navigation.
Added missing Liquid Oxygen gauge on front right pilot's panel.
Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
Re-added SC version for OP Reforger.
Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
Fixed compass N-S switch N position.
Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
Fixed Iceman not holding altitude at low IAS.
Fixed Iceman having issues to hold heading.
Fixed Iceman not responding to inputs for altitude and airspeed correctly.
Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
Fix BATR max time not updated by ground kneeboard burst length adjustments.
Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
Fixed sensor track file remaining on TID display even if PAL mode was selected.
Improved LANTIRN GBU-24 accuracy.
Improved LANTIRN laser spot collision detection accuracy.
Fixed LANTIRN lasing for AI.
Fixed COMP panel push button fast syncing not working in certain situations.
Fixed wing sweep delay causing a too slow sweep rate.
Fixed wing sweep flags:
MAN flag shows in BOMB mode and
AUTO flag shows when AUTO program is cached in MAN mode.
Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
Re-enabled normal maps on F-14 sealant surfaces.
Fixed COMP (COMB) typo on hydraulics gauge face.
Fixed droopy emergency brake handle.
Corrected broken normals on gear and TACAN panels.
Corrected various broken normals on RIO radar control surfaces.
Added label for Phoenix cooling switch on left side of RIO cockpit.
Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
Updated general Chinese Localisation. Thank you Alphabet_Ghost.

DCS: AJS-37 Viggen by Heatblur Simulations

Completely overhauled Landing Gear suspension.
Fixed Landing Gear traction.
Ground Crew can now be called from ground start.
Fixed missing night lighting on rollers.
Fixed broken normals on the canopy frame and attached parts.
Improved the texture seam down the middle of the canopy frame.
Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
Updated general Chinese Localisation. Thank you Alphabet_Ghost!

DCS: AV-8B N/A by RAZBAM Simulations

Fixed: Steerpoints Elevation not being saved for Targetpoints
Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
Fixed: GBU-12/16 Laser code is adjustable in flight.
Update: INS will be set to NAV mode for missions dated before March 1994.
Added: GBU-12/16 Laser code in the kneeboard page.

DCS: M-2000C by RAZBAM Simulations

Bug Fixes
Fixed S530D on pylon position and plume position
Fixed thrust getting low shortly when nozzle closes/opens
Fixed reverse thrust when nozzle destroyed
Fixed RPM warning on ground
Fixed unlimited ammo for missiles
Fixed nozzle fire happening at high altitudes
Fixed SAMP250 drag
Fixed MISSION ACCOMPLIE texture mipmaps
Aircraft handling and performance
Drag FBW and autopilot tuned to engine changes
Improved wake turbulence effect
Improved roll autotrim
Improved pitch autotrim
Miscellaneous
Improved landing gear on-ground modelling
Improved VTB startup visual effect
Added transonic mach cone visual effect (player side only)
Removed obsolete full asynchronous radar option (now always on)
Set parking brake on when hot starting on parking
M53-P2 Engine Model rework (already present in 06/2022 update)
Improved : New physical engine model
Improved : Performance evolution with pressure, temperature, speed
Added : Effect of precipitation
Improved : More realistic transient
Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
Added : SEC CALC can be set manually or automatically and reset manually
Improved : Engine alarms
Updated : Drag tuning (aircraft and stores) to match engine performance
Added : Supersonic idle flameout
Updated : In flight restart held by solenoid
Added : Engine physical data logging feature
Damage (already present in 06/2022 update)
Added : Engine smoke in case of damage/fire (not yet MP synced)
Improved : More engine failures
Added : physically based performance degradation
Added : overtemp engine damage
Added : Engine fires (main and afterburner)
Added : Cascading engine damage (exploding compressor can cause other damage)
Added : Engine damage with high mach and cones retracted
Added : Oil leak modelling and SEC HUILE (emergency oil) switch
Added : Guns damage
Improved : All 4 slats can be damaged independently
Weapons (already present in 06/2022 update)
Added SAMP250 high and low drag bombs
Misc (already present in 06/2022 update)
Added : absolute BAD coordinates in DTC text format
Improved : AP pitch correction are less aggressive
Improved : more realistic HUD FOV and constrained FPM/target box law
Added : Fuel dump trails (not yet MP synced)
Improved : Exterior light levels
Improved : Landing gear model
Added : Customizable elastic limit (force based stick G-limiter threshold)
Improved : Airbrake aerodynamics
Improved : Green radio guard standby added to SRS
Liveries (already present in 06/2022 update)
Tigermeet liveries renamed to avoid being set by default
Added MISSION ACCOMPLIE retirement celebration livery
Bugs (already present in 06/2022 update)
Fixed : Default green radio channel set to 01
Fixed : PCM incitation stays when SABRE switched off
Fixed : Issue displaying RWR threats in some cases

DCS: JF-17 by Deka Ironwork Simulations

Fixed: AA radar bug/lock distance issue
Fixed: AA radar mode disordered after losing hpt/spt
Fixed: AA radar jamming contact in VS mode
Fixed: AG radar GMTI mode should not detect vehicle in water
Fixed: WMD7 no laser in slave mode
Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
Fixed: C802AK LOS abnormal behaviour issue
Fixed: CM802AKG cannot switch from ATA to MAN issue
Fixed: CM802AKG valid control area
Fixed: Checklist anti-col light power error issue
Added: special option to choose CM802AKG control mode
Added: AA radar shows mach number for hpt/spt
Added: South Atlantic map UTC for clock
Adjusted: LD10 params
Adjusted: attitude limitation for rocket launch

DCS: I-16 by OctopusG

Fixed ground crew interaction (intercom)
Improved gun sound: fixed rate of fire sound
Added items announced but not included in previous update:
Single Missions
EN Training Missions
Voice for Training Mission
EN Flight Manual

DCS: MiG-21BIS by Magnitude 3 LLC

Added inputs:
Aileron boosters On, Off
Flaps 0<>25 - for joystick
Flaps 45<>25 - for joystick
Airbrakes On, Off
Airbrakes On<>Off - special for joystick
Pylon 1-2 Power On, Off
Pylon 3-4 Power On. Off
GS-23 Gun On, Off
Missiles Heat On, Off
Missiles - Rockets Launch On, Off
Added: VoIP radio
Added: ASP view in HUD only view (LALT+F1)
DCS: Christen Eagle II by Magnitude 3 LLC
Added: VoIP radio

Flaming Cliffs by Eagle Dynamics

F-15C: Green glare on the HUD - corrected.
DCS: Combined Arms by Eagle Dynamics
Rotate turret not working in isometric view - fixed.
Stryker Family of Armored vehicles have had sights updated
M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

DCS: NS430 by Eagle Dynamics

Added options for F-14, Mi-24P and JF-17 cockpits
Adjusted the rotation speed of knobs

The Channel Map by Eagle Dynamics

Fixed black surface texture on the distant LOD of surface at the autumn and the spring
Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
Fixed a lot of glitches in the shoreline geometry of England
Fixed some glitches of surface geometry along roads
South Atlantic Assets Pack by RAZBAM Simulations
New - Added Ski Ramp static object for aircraft to practice take-offs on land
New - Added Nodding Donkey 3d model
Fixed - Taxi routes on Invincible
Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea.
Fixed - Attribute to Invincible "Armed Air Defence" to Give Aircraft Launch Warning
Fixed - Added beamwidth parameter to Seacat missile Changed Ariadne, Achilles, Andromeda, A. Condell and A. Lynch to attribute "Frigates", was "Cruisers"
Fixed - SA Asset Pack - No RWR returns from Invincible or Leander ships
Fixed - reduced Sea Dart ammo count to correct value of 22
Fixed - SA Assets: HMS Invincible Zodiac boat missing texture
Fixed AI taxi route on Invincible deck for AI
Fixed - Added Lods for all Leander and Condell class ships

South Atlantic Map by RAZBAM Simulations

New - Airfield Pampa Guanaco
New - Airfield San Julian
New - Terrain Detail maps (still WIP) most of the south and parts of the mid to north areas
New - Some additional cliffs added around Falklands Islands
New - introduction of vegetation maps in the north of the mainland
New - custom beaches around Falklands Islands
Fixed - AI Taxiway collision at Punta Arenas
New - Towns: Gobernador Gregores, Puerto San Julian, Estancia La Maria, Punta Quilla, Santa Cruz
Fixed - Some texture fixes across the map
Fixed - Added additional AI Taxi Route at Rio Gallegos

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Added 6 new voices characters for a total of 500 more lines of dialogue
A-10C II and A-10C loadouts modified to enhance mission parameters
Missions 3, 8, 10, 11, and 12 significantly changed
Updated Triggers and Conditions for most missions
Updated objectives and scoring for most missions
Added "Objectives Completed" radio message to all missions
Updated _ README FIRST_AGILE SPEAR Gameplay Settings

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Horizontal: Changed the names of all missions (should have the same format now). Turned off enforcing labels (players can use their own option). Updated skin localization.
Mission 01: Removed information about ACLS being down. Fixed final BRC calls (204, as should be). Fixed possible issue with LCRA Tower calling to switch to Ground before landin.
Mission 02: Fixed issue with missing subtitles for Akrotiri. Femoved countermeasures and ammo from Flip's aircraft. Updated quality of some VOs.
Mission 03: Updated briefing (fixing the DMPI order, adding UTC time; in game and PDF). Updated altitude blocks for other Ravens.
Mission 04: Updated location of the Russian vessel (no longer over another static ship).
Mission 05: Added info for the player to use CAT 2 (briefing and PDF). Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission.
Mission 06: Added info about possible damage by Tomcats on the deck (briefing and PDF).
Mission 10: Fixed critical bug with Tomcats getting stuck on the deck at mission start.
Mission 14: Fpdated briefing adding clear information about player's task (briefing and PDF).

DCS: F-14A Zone 5 Campaign by Reflected Simulations

Tanker speeds adjusted
Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
Player has to confirm fencing out
New 'mission complete' visuals and music

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Briefing typos corrected

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

Campaign progression issues solved
Mission 6, the southern LW group shouldn't attack Gimlet
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Re: 2.7 Update News

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DCS World Open Beta Update to v2.7.16.28111

DCS World
ME. Fixed a bug that lead to additional weapon weight without weapons.

DCS: F/A-18C Hornet by Eagle Dynamics

Provide RU text localization for lessons 22-25.

DCS: F-16C Viper by Eagle Dynamics

Fixed crash in avionics.
Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
Fixed: Flight path marker and pitch ladder bounce during taxi.
Fixed: Bombing Mode HOTAS selection error.
Fixed: Selective jettison behaviour in dogfight or AAM mode.

DCS: AH-64D by Eagle Dynamics

Fixed crash in avionics.
Fixed: No radio gui presets. Added GUI HF-radio settings.
Fixed: Stored point is slightly offset when slaving back to the point.
Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
Fixed: Exported MFDs not synced on pilot seat (CPG works).
Fixed: RAD and BAR ALTITUDE HOLD signals.
Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
Fixed: Hellfire training lesson.

DCS JF-17 by Deka Ironwork Simulations

Fixed: CM-802AKG control area bugs
Fixed: CM-802AKG random cruise after losing signal when in MITL mode
Added: when CM-802AKG approaches control area boundary, image quality reduced
Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

DCS Mirage F1 by Aerges

Fixed GUI error caused by frequency change on Channel 1 of Trap-136(137B)
Fixed RWR CW light logic
Fixed overestimated range of the R530 in rear aspect
Fixed chaff/flares switch binding
Fixed g meter over-reporting
Accelerometer reset function now works
Fixed crash when impacting the aircraft against water
Fixed main altimeter flag animation and initialization
A radar tracked target will now receive RWR warnings (launch warnings still in progress)
Increased the maximum radar detection range for AI to 70 km
Fixed crash when ejecting after losing stores due to over-G
Aircraft can now mount R530 EM and IR missiles at the same time
The Optical Sight missile launch lights now work with R530 IR missiles too
Parachute can now be recovered by repair or rearm
Pylon does not disappear now when the wing is damaged
Fixed a crash in the radar code with the aircraft being configured for delayed start, but not created yet at the moment when the mission exit was attempted
Fixed roughmet of Mirage F1BD
Updated pylons’ texture of Jordan Mirage F1
Fixed radar elevation buttons naming
Fixed the following cockpit controls keyboard/joystick operation:
Radar scale selector
Radar scan (scan width) selector
Radar scope Intensity adjustment knob
Radar function selector switch
Radar storage adjustment knob
Radar scope polaroid screen lever
Navigation Indicator mode selector
Fixed flaps input commands. (Flaps toggle, F key, still WIP)
Additions:
Animated control stick trim hat and autopilot controls
Added animation of gun trigger/trigger cover and missile button
Added an option to choose between realistic and simplified firing safety logics. Made the simplified firing mode available by default. Simplified trigger cover is tied to the first trigger press. Firing a missile also opens the trigger
Added an option to modify the afterburner detent position
“Afterburner detent” tick was added on the throttle scale of Controls Indicator
Added logic and animation for gun safety lock
Added several country default liveries
Added a few South Atlantic map missions
Warning: due to changes in input commands (like radar scale selection, etc.) some user local assignments may have disappeared

DCS MiG-19P by Razbam Simulations

Fixed Afterburner texture bug

Campaigns

DCS: MAD JF-17 Thunder Campaign by Stone Sky

In all missions, an error occurred in the logic of triggers during autostart - fixed.
In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.
Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

Corrected time in the first mission - more light, better weather.
In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.
DCS: MAD Campaign by Stone Sky

In mission 7, a small problem of destroying the target was fixed.
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Re: 2.7 Update News

Post by Paul(Dragon)0043 »

DCS World Open Beta Update to v2.7.16.28157

DCS World

JF-17 - crash on launch C802akg fixed
Updated headings localization of Apache lesson 6
Updated headings localization of Hornet lessons
P-47D Flight Manual - Propeller diameter description fixed to 13 feet
"Je Vois Tout"

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Re: 2.7 Update News

Post by Neil Willis »

Update to DCS World taking things to DCS 2.7.17.29140 Beta

DCS World

The extended cooling physics and additional damages are added to Mosquito, P-47D, P-51D, FW 190A-8, and FW 190D-9
Weapons. Corrected R-60 exhaust plume.
Weapons. CBU-97 some bomblets not detonating - fixed.
ME. P-51D Added the intercept task.
Weapons. R-40 AA missile. Corrected FM and DLZ.
F10 map. All Directional Beacons have a null angle in F10 view - fixed.
Weapons. AGM-84A incorrect glide height randomization - fixed.
Input. Added possibility to assign keyboard or joystick combo for Camera transpose mode (cells in INPUT are inactive).
AI aircraft. MQ-9 Reaper armed with Hellfire missiles would miss sometimes. Adjusted AGM-144K and launch conditions.
AI aircraft. F/A-18C. Hornets would fall from the sky if arriving before a tanker - fixed.
AI aircraft. AI flights would perform a random S pattern after a certain length of flight - fixed.
AI Submarine. Weapon Type 'Torpedo' is now available in ME under the 'Attack Group' action.
Voice Chat. Mic mode button disabled after slot changing - fixed.
Voice Chat. Added voice level normalisation
Ground AI. SON-9 arty radar will be able to be detected on the RWR and HARM.
ME. Trigger event set to ON MISSION START doesn't work - fixed.
Weapon. Corrected AGM-84E guidance at terminal stage.
ME. late activation SAM with set option ALARM STATE RED - fixed.
Weapons. Kh-31 missile explodes short of target - fixed.
AI aircraft. Planes fails to A-A refuelling - fixed.
Sounds. Fixed a bug with the rain sounds in the helicopter's cockpit.
Fixed some bugs that can cause CTD in certain conditions.
Static objects. Added 2 containers 20ft and 40ft.
Descent. Infantry told to embark in 'ALL' vehicles won't embark in ground vehicles - fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: Crash when trying to drop GBU-38 JDAM, from a severed wing.
Fixed: AGM-84E has a huge undershoot
Fixed: Slant range cue should not be fixed at 5500
Fixed: Marking an offset places a markpoint on at the original designation
Fixed: User track shows TWS contacts jumping around wildly
Fixed: Check TACAN CPL behaviour when using Magnetic heading
Fixed: TACAN CSEL with true/magnetic heading
Fixed: ASL and DIL flash logic error
Fixed: "CPL SEQ" message displays incorrect number
Fixed: User track shows free fall bombs colliding and exploding
Fixed: Updates to Lessons 24 & 25 - TOO and WPDSG
Fixed: PPLI symbol missing from AZ/EL page
Fixed: Harpoon guides to OAP instead of O/S in R/BL
Fixed: Upon STT donor target data is lost
Fixed: Incorrect offset bearing set by UFC
Fixed: Investigate Gun being fired with JDAM selected
Fixed: Rearmed JDAM is already aligned

DCS: F-16C Viper by Eagle Dynamics

Fixed Possible crash in avionics and weapons
Added FLCS BIT (work in progress to be further adjusted)
Added ALT Release button functional
Added SIM indication on HUD
Added DTE static page
Added ECM centerline adapter for ALQ-131
Added TGP Attitude Advisory Function (AAF)
Added Gun Gas Purge Door animation
Added Gun barrels rotation
AoA bracket and VV adjustment
Refined flight model for STR and ITR
Fixed: TGP not working after cursor zero
Fixed: Second Detent on trigger does not fire laser
Fixed: Incorrect DTOS Solution Cue
Fixed: Max Toss Anticipation Cue Errors
Fixed: Missing CCRP Loft Scale
Fixed: Incomplete LASER DED Page
Fixed: TMS Forward hold not working for Mavericks
Fixed: Broken ASL
Fixed: Depressible Reticle Switch not affecting HUD
Fixed: Incorrect type of fire for LAU-3 after rearming(unlimited weapons).
Fixed: Wing pylons not jettisoning with wing external fuel tanks.
Fixed: RWR Priority mode with search reverts to open mode
Fixed: IFF LOS does not interrogate until release of TMS Up Long
Fixed: SMS page doesn't show gun, if Mode changed to another page
Fixed: EMER Jettison not functioning with only EPU running
Fixed: General HOTAS Short and Long Press behaviour
Fixed:Magnetic heading not showing in DED only true heading
Fixed: AIM-9 Sound during startup and NAV mode if ACM switch toggled before startup
Fixed: Odd canopy texture with wing vapour
Fixed: Spotlight Search mode
Fixed: "Ghost bomb" remain on TER when selective jettison
Fixed: Stores drag excessive on takeoff
Fixed: Selective jettison not working with ground jet enabled
Fixed: Selective jettison works with Master Arm set to safe
Fixed: Tail light is different on left and right, only one shows the bloom
Fixed: Radar AGR (CZ added if cursor is moved)
Fixed: Target found via LSS doesn't cue sensors as SPI
Fixed: Specific Mach number for endurance does not display in HUD
Fixed: INV option in MFD
Fixed: CBU-97 in CCIP isn't dropping cue within parameters
Fixed: GBU-12 fails to release in CCRP if released after GBU-38
Fixed: Bombing Mode HOTAS Selection Remove redundant modes
Fixed: GBU-12. Incorrect MLE
Fixed: Steerpoint data not updated until cycling steerpoints
Fixed: Unable to carry weapon pylons in stations 4 and 6 from ME
Fixed: TMS-Right for Radar CRM mode
Fixed: ECM containers appears on INV - S-J page
Fixed: HMCS Sensor not seen in external view
Fixed: Japanese fuel tank not correct on livery
Fixed: Gaps on fuselage near gear doors
Fixed: Gaps in the canopy when open
Fixed: Threat ring turns red, number in ring should also turn red

DCS: AH-64D by Eagle Dynamics

Fixed: glitches and double switches
Refined Lod 0 and added Lod 1 and Lod 2.
Fixed: RAD and BAR ALTITUDE HOLD signals
Fixed: Damaged engine 2 will not work even after a repair
Fixed: AIrcraft “ORIGINATOR” PAGE behaviour
Fixed: TADS Shut Down Errors
Fixed: Bezel Button Options and Sub-Pages
Fixed: FREEZE TEDAC/TDU Function
Fixed: Viewport error - pilot seat
Fixed: Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS
Fixed: Stored point is slightly offset when slaving back to the point.
Fixed: Multi monitor setup - AH-64D Displays remain active even after full shut down
Fixed: Can slave to deleted target point
Fixed: BRU’s should not function If the IHADSS is turned off
Fixed: Underlay selection should remain when returning to the VID page
Fixed: No radio presets
Fixed: Friendly Patriot site showing as threat on TSD even when hidden on MFD selected
Fixed: Desync Between Pilot and Gunner in the Ah-64 on the Engine Page
Fixed: Some training missions load in gamemode when launched from training menu
Fixed: M Button functionality for XPDR, COM and COM PRESET
Fixed: Wrong vertical speed reading (all displays)
Fixed: COORD page behaviour when expanded ACQ source is selected
Fixed: TGT/THRT points added during mission are missing threat rings
Fixed: ENG page issues
Fixed: DTV WFOV Slew rate too high
Fixed: Crosshairs on TADS don't align with units when George points
Fixed: Tbilisi Guard mission wingman will not engage
Fixed: REMOTE logic/messages in High Action Display
Fixed: Desync issue between server missile and client (Hellfire)
Fixed: SA-19 Grison/Tunguska is shown as "GU" in TSD
Fixed: When using PAN on TSD, ASE deltas hover almost above targets
Fixed: Altitude fluctuations when turning on Alt Hold at speeds above 100 knots
Fixed: Flashing icons and black square of ASE threats in TSD
Fixed: WPN-MSL-UTIL Page TADS STOW Barrier Error
Fixed: TEDAC Grayscale (G/S) Button Errors
Fixed: TADS: Limit Indication Error
Fixed: Screen Save Mode
Fixed: Discrepancy in cockpit temperature status
Fixed: Maximum digital readout of Engine Torques should be 255%.
Fixed: The windshield wiper knob behaves incorrectly with no generator power

DCS: Mi-24P by Eagle Dynamics

Added. First wave of voice-overs for Petrovich AI. Same amount as in AH-64D, more coming with future updates.
Added. New ATGM sight texturing and FOV changes, adjusting it closer to real specs.
Added. New routine for Petrovich AI, when S-5 rockets used with bombs Petrovich will choose appropriate mode with bomb/pods switch (for this system to work bombs should be on racks 1 and 4)
Added. Kord gun iron sights deployed
Added. New ATGM and empty rack icon for weapon payload manager
Fixed. Weapon Selector control mapping duplicates
Fixed. R-60 missile panel hints and control buttons remain when R-60 equipment is disabled
Fixed. Client camera not moving to Kord gun place if Kord is added after rearm
Fixed. Petrovich AI "Designate target/open fire" button function bugged
Fixed. Petrovich AI NATO AI target list color scheme works as Coalition AI color scheme

DCS: P-47D Thunderbolt by Eagle Dynamics

Fixed. Engine: too easy main bearing damage
Fixed. Water Injection is not filled on Rearm/Refuel

DCS: Mosquito FB Mk VI by Eagle Dynamics

Engine failures are completed

DCS: AV-8B N/A by RAZBAM

Fixed: TPOD relative position indicator not accurate.
Fixed: CTD caused by misclicking on button when entering Waypoint coordinates.

DCS: M-2000C by RAZBAM

Fixed : PCA ordering
Fixed : MISSION ACCOMPLIE livery mipmap
Fixed : Radalt 3pos bind
Fixed : PCA jettison issues
Fixed : hot start VTB startup animation
Fixed : FPM with crosswinds in A/A or high alt NAV modes
Fixed : MGRS first in TAF Kneeboard channel names
Updated : increased engine smoke

DCS: MiG-19P by RAZBAM

Fixed: Engines now are unable to start at the same time
Improved: Pitch damping dynamics and pitch control feel behaviour
Improved: Aileron failure due to excessive roll rate enhanced behaviour
Fixed: Afterburner texture bug

DCS: JF-17 by Deka Ironwork Simulations

Improved: AA radar look-down penalty model
Adjusted: LS6-500 code in SMS changed to 650 (by following IRL rule for rocket/bomb codes). Prepared for LS6-250 (625) and LS6-100 (610)
Fixed: DGFT STT not return to prev mode after losing track
Fixed: ghost hpt symbol when STT spt from DTT mode
Fixed: AA radar antenna will not follow TDC after losing track due to out of limitation

DCS: Mirage F1 by Aerges

Input and cockpit controls fixes:

Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches:
Chaff and flares dispenser ALE 40 control unit:
Program selector switch
Sight system and recording camera:
Reticle intensity rheostat
Moving and Target Reticles intensity rheostat
Attitude Reticle intensity rheostat
Exposure time repeater
Overrun select thumbwheel
IFF:
All "Mode 1A..." selectors
All "Mode 3A ..." selectors
Mode 4 selector switch
Function selector switch
IFF fault light
Radar indicator scope control box:
Indicator lights brightness
Strobe brightness
Distance markers brightness
Horizon and radial velocity marker brightness
Horizon symbol vertical position
Radar detector indicator:
Indicator lights intensity adjusting switch
Cabin lighting:
Map light rheostat
Miscellaneous instrument integral lighting rheostat
Lighting control unit:
Light and panel lighting rheostat
Ultraviolet lighting rheostat
Dual instrument panel lighting rheostat (Floodlights)
Dual instrument panel lighting rheostat (Integral)
Dual console and pedestal lighting rheostat (Floodlights)
Dual console and pedestal lighting rheostat (Integral)
TACAN control box:
TACAN mode selector
Omnibearing and VOR/ILS-TAC selector box:
VOR/ILS-OFF-TACAN selector
Air conditioning system:
Temperature control rheostat
Warning lights intensity:
Combat flaps light
Nose wheel steering light
Airbrake light
Standby receptacle light
Jammer detection light (animation is absent now)
(C + M or SW) R light
Cannons too hot light
Incidence indicator lighting rheostat
Air data instrument controls:
Mach/Airspeed indicator reference airspeed knob
Slaved altimeter barometric pressure setting knob
Standby altimeter barometric pressure setting knob
Heading control unit:
Heading and vertical reference system control switch
Radio selector unit:
MISS potentiometer
TAC potentiometer
VOR potentiometer
U + V potentiometer
U potentiometer
RAP + CME potentiometer
MKR + TP potentiometer
V/UHF control unit - TRAP 136:
All "Frequency select thumbwheel"
Frequency selector switch
Channel selector
Fixed clickability of the following clickable controls:
IFF:
All "Mode 1A..." selectors
All "Mode 3A ..." selectors
Pedal toe brakes now animated.
Keyboard/joystick controlled independent left and right toe brakes now operational.
TRAP136 KHz can now be set correctly
Fixed flaps input commands toggle option (F key).
Removed radar control stick keyboard default assignments.
Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs.
“Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control).
Fixed RWR “Indicator lights intensity adjusting switch” spelling.
Fixed seat height adjustment controls that were reversed.
Removed delay in the preset channels counter animation of both radios.
Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick.
Changed cannon 300-600 m and missile lock/unlock button default binding.
Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings.
Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands.

Flight model, aircraft systems and weapons:
Adjusted engine thrust with AB on.
Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel.
Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made.
Permanent destruction of the alternators is possible again.
BIP trim directions switched.
Brake light now on when the brakes activate during retraction of the gear.
Adjusted oil failure, warning doesn’t appear so easily with negative G forces.
Corrected problems with the calculation of weight of the CLB4.
It is now possible to load the Mk-83 bomb.
Pylons damage is WIP.

Сommunications:
TRAP-137B radio is now functional in the radio menu.
Volume controls are now enabled on the Radio Selector Unit panel.
Radio Selector Unit panel “Green” and “Red” lights are functional now.
“Alternate PTT” now serves as the ‘VOIP PTT’ button.

Missions:

Fixed typo in startup mission (Sdes should read Sdef Fs).
Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R.
Added Quick Start Caucasus dogfight practice mission.

Textures:
Cockpit dark panel is being worked on, there is a provisional fix for now.
Fixed Iran and Iraq Liveries.
Deleted Libyan old skin version.
Some fixes made to the cockpit textures.
Updated texture of French liveries.

Other fixes:
Corrected AI thrust tables.
The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds.
Added padlock controls.
Special options tooltips added.
Warning: due to changes in input commands some user local assignments may have disappeared.

South Atlantic Map by RAZBAM

New - Added Animated Nodding Donkey Static object.
New - Added SkiRamp 01 (less angled version for hornets)
New - Ski Ramps can be found in Airfield Deck Equipment Category (missions that did include the first iteration will require adjustment)
New - Sounds enabled for all Frigates & invincible
New - added Launchers with New weapon number for torpedo
Fixed - Added Both Ski Ramps; Ski Ramp 01 Rotated thru 180 Degrees in Model
Fixed - Ski Ramps can be found in Airfield Deck Equipment Category
Fixed - Adjusted position of Offshore Wind Turbines to now sit at their Pivot Point on the surface of water
Fixed - Standardised naming convention
Fixed - Swapped Achilles LOD Commented out error
Fixed - removed the "common" from the ships all individual entities.
Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea. Set landing runway as per value recommended by ED.
Terrain Changes
New - Added Airfield Aeropuerto Internacional Comandante Armando (El Calafate Airport)
New - Added Airfield Aeropuerto de Santa Cruz
New - Added Airfield Aeropuerto Guardiamarina Zanartu(Puerto Williams)
New - Added Aerodromo Guardiamarina Zanartu (Puerto Williams)
New - El Calafate
Fixed - Collision with Hanger R04 with some plains
Added - development of new ground detail textures (WIP)

Campaigns

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

Mission 10 - First target kill triggers fixed
Mission 5 - triggers checked fixed
Mission 11 - bug fixed Mission failed
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

Mission 3 Old friends - IL-76 landing trigger now works correctly, the mission continues
DCS: MAD Campaign by Stone Sky

Mission 7 Battle for Lar - target destruction triggers fixed for two helicopters
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Shamrock gets shot down prematurely - fixed
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Tanker TACANs fixed
The Museum Relic Campaign by Apache600

Adjusted weather in missions 4 and 8.1 for both campaigns.
Corrected Text which doesn't match V.O.'s in many of the missions.
Corrected a number of spelling errors found in mission briefings.
Corrected a few cases, in briefings, of incorrect aircraft named for F-86 version.
Adjusted various triggers in certain missions to help prevent V.O.s from stepping on each other.
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Re: 2.7 Update News

Post by Neil Willis »

Change Log - DCS World 2.7.17.29493 Open Beta

DCS World

Weapon. CTD on AGM-84E explosion when launched in pair - fixed.
Campaigns. Spitfire IX. Operation Epsom campaign. First mission does not run correctly - fixed.
AI F/A-18A is invulnerable for cannon and ram attack - fixed.
Fixed some MP CTDs.

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: AGM-84E final phase manual correction is broken

DCS: F-16C Viper by Eagle Dynamics

Fixed crash on avionics and weapons.

DCS: AV-8B N/A by RAZBAM

Fixed: Cannot enter new Waypoints.

DCS: JF-17 by Deka Ironwork Simulations

Fixed: GMTT kept tracking after target stopped

DCS Mirage F1 by Aerges

FM and systems fixes:

Increased yaw and pitch dampeners strength, following SME feedback. Fixed bug introduced in the previous update.
Adjusted thrust at very high speeds and low altitude. Added a new type of partial engine failure.
Improved anti-slip behaviour, following SME feedback.
Fixed mass handling issues after refuelling and when dropping the external fuel tanks.
FM tweaks related to pitch abnormal behaviour at very negative AoA:
Adjusted drag coefficient at very negative AoA.
Adjusted pitch coefficient behaviour at extreme AoA.
Adjusted yaw coefficient at extreme AoA.
All internal fails trigger the repair process now.
Operating roll trim with AP on no longer changes the roll trim state.
Optical Sight and the Radar are consuming electric power now.
Connected a missing electrical bus to UHF radio.
Fixed a bug with TACAN range channel operating even if the system is turned off.
RWR is now connected to electrics.
Implemented the RWR Lights Test function ('T' pushbutton).
Implemented RWR “Pulse”/”CW” self-test functions (only indication, no actual failures yet).
Updated RWR antennas positions.
Min/max RWR antennas detection elevation was reduced to +/-45 degrees.
Fixed accelerometer reset function: The min/max reached pointers are correctly reset at the current G pointer position.
AIM-9B seeker head now always remains caged, until it is launched.
AIM-9B seeker head has now an instantaneous FOV of 4 degrees.
Reduced AIM-9B seeker head detection range.
Updated all Sidewinder missiles audio. Removed the steady high pitched tone when a target is tracked. It should be present in AIM-9M only.
AIM-9B now gets no audio tone when the tracked target is centred in the missile FOV.
Reduced all Sidewinder missiles launch delay down to 0.8 seconds.
A/A heat seeking missiles restore now correctly when the unlimited weapon flag is set in options.
Corrected alternator load calculation.
Battery now recharges when repairing.
Сommunications:

Updated Radio Selector Unit switches initialization at mission start.
Added JTAC support to radiocommunications menu.
Easy Communication operation fixed. Now both radios function selectors, and V/UHF radio frequency mode switch, are forced to correct positions at the transmission start with “Easy Communication” option enabled.
Both radios are not accounted as “powered” anymore if function selectors are set to “F1” or “H” positions.
Radio Selector Unit now correctly selects the transmitter according to the radio that is being talked on in Easy Communication.
Radio Selector Unit “TP” light (“ground crew available”) is made functional now, instead of the previously lit “MRK/TP” pushbutton.
Radio Selector Unit amplifiers are now connected to the corresponding buses. Ground crew now can be contacted in a completely cold cockpit with amplifier 2 selected.
Radio Selector Unit audio amplifiers electric consumptions are now taken into account.
Radio Selector Unit push-buttons lights are connected to AC bus 2. “TP” light will operate in a completely cold cockpit (if the battery is alive).
3D model:

Updated Cockpit PBR materials and textures overall darkness. The cockpit is now much lighter.
Updated SAAF liveries.
AI:

Added missing A/A refuelling capability to AI F1EE.

DCS: F-14 Tomcat by Heatblur Simulations

AIM-54 Overhaul, Part 2:
Increased PN gain for all variants.
AIM-54A will now only update guidance when the target is illuminated (you will see the missle periodically update).
Corrected motor impulse (reduced MK47 a bit and the MK60 significantly).
Reduced MK-60 burn time from 30 to 20 seconds.
Both motors have the same total impulse now. The MK60 has a slight advantage during motor burn time, while the MK47 has an advantage in burn time. With increasing altitude the difference becomes smaller.
MK47 Mod 1 has now the same thrust/impulse and burn time as the Mod 0, but with reduced smoke (was previously weaker than the Mod 0).
AIM-54C should go active by default (even when losing lock from STT).
Increased AIM-54C chaff resistance.
Reduced AIM-54A chaff resistance.
Added option for AIM-54C with MK-60 motor.
Adjusted AIM-54 missile empty mass.
Adjusted MK-60 motor propellant mass.
Set the JESTER option for automatic PDSTT -> PSTT to disabled by default.
Fixed several issues with damaged avionics and flight systems (including jammed flaps for example) not allowing a repair to be triggered.
Potential fix for CTD with F-14 AI (was not applied correctly in the last patch).
Fixed emergency sweep logic:
Fixed commanded wing sweep position being saved over to a new aircraft spawn.
Fixed emergency wing sweep handle moving to spider detent on new aircraft spawn.
Fixed wing sweep indicator commanded position bit mismatching with the actual indicated position.
Fixed emergency sweep handle able to be moved between 68° and 75°, after being stowed at 75°. Now it has to be lifted to move it again after it has been stowed.
Fixed wing sweep indicator raising EMER / OVER flags when wings get swept past 67 degrees.
Fixed turn indicator needle deflection rate.
Fixed mach buffet not dying off beyond M 1.3.
Fixed an issue with the AWG-9 track logic to avoid tracks being thrown by aircraft launching air to air missiles.
Fixed LANDING CHK light remaining illuminated after touchdown.
Fixed Manual Throttle not unlocking after disengaging the Autothrottle.
Fixed all mission versions of “Watching the Devil Dog” not being able to be completed successfully.
Fixed VF-31 AE-200 and AE-205 1991 by Mach3DS - thank you.
Fixed VF-14 AB-100 and AB-103 1796 by VFlip - thank you.
Added Top Gun 114 by LanceCriminal86 - replaces previous Top Gun livery. Thank you.
Updated Rogue Nation by YaeSakura - thank you.

DCS: AJS-37 Viggen by Heatblur Simulations

Fixed BK-90 yaw stability.
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