2.8 Update News

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Neil Willis
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Re: 2.8 Update News

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Today's update to DCS World 2.9.5.55918

Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations

New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations

DCS World

Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed
Aircraft AI. F-4E has terrible aim with Rockeye - fixed
Aircraft AI. B-52H waggles during bomb run - fixed
Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
VR. Some UI elements are cut off and not shown properly - fixed
Fixed crash in weapons MP hot join system
FARP warehouse stock movement is not implemented - fixed
Weapons. R-24R/T missiles. Corrected motor plume position
Weapons. Fixed crash occurred with rail launcher in some cases

DCS: F-4E Phantom II by Heatblur Simulations


Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
Performance: Changed amounts of radar threads across different core setups
Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic)
CTD: Fixed crash if DCS install path had Chinese characters in it
CTD: Fixed crash on empty coords text entry
CTD: Fixed some instances of a CTD after damage and ejection
Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual)
JESTER: Will no longer call aircraft on the ground as BFM threats or targets
JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
JESTER: Fixed Jester not asking for alignment when starting cold on a runway
JESTER: Fixed missile reports having wrong order of words sometimes
JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker)
JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
Full - Free browsing
Offline - only offline UI features will work
Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder.
By default it has regex rules, currently covering:
Google
Youtube
Kneeboard.live
HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
HBUI: Added Special Option to select UI Theme (auto, light, dark)
HBUI: Added Special Option to shift head-tracking origin vertically
HBUI: Updated in game manual to latest version
HBUI: Removed browser forward nav button in manual
HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
Radar: Fixed possibly triggering other RWRs through terrain
Radar: Fixed WSO maverick slew speed wrong
Radar: Improved CAA lock reliability
Radar: Fixed aspect switch setting wrong closure
Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held
Radar: Fixed radar starting in standby mode despite being off
Radar: Fixed caged mode allowing the antenna to be moved in acquisition
Radar: Fixed bug allowing a short half second period of time without raycasting
Weapons: Fixed TV weapon gimbal limits
Weapons: Fixed gimbal limits not being respected
Weapons: Fixed sidewinder gimbal limit
Weapons: Fixed sidewinder half-aperture size
Weapons: Fixed AGM-12C not arming
Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator
Weapons: Added time of flight and bomb range to the bombing calculator output
Weapons: Fixed various issues with the Shrike WRCS mode
Weapons: Fixed Shrikes not updating after settings changed in rearm menu
Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly
Weapons: Made default Shrike volume quieter
Weapons: Updated Shrike range calculations and added Shrike range and altitude bias
Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert.
Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A
Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
Weapons: Fixed Normal Jettison consent on ground
Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected
RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound.
RWR: Fixed diamond not going to new guy contact for a short period of time
RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added)
RWR: Fixes to E-2C carrier frequency and beamwidth
RWR: Fixed Track Only Radars broadcasting with no target
RWR: Added fixed radar for units such as the F-86 Sabre (WIP)
RWR: Fixed range being displayed incorrectly sometimes
Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available
Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it
Avionics: Small fix to alignment completion
Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach
Avionics: Fixed AJB-7 heading oscillations when electric power was being applied
Avionics: Added a kneeboard page with diagrams for INS alignment options
Engines: Fixed nozzles having insufficient oil pressure at idle
Engines: Fixed controls dying too soon with the engines off or windmilling
Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
Systems: Fixed pod and ECM jettison
Systems: Fixed neutral horizontal stab position
Systems: Minor improvements to hit damage
Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression
Inputs: Changed SYNC knob to sync with right click instead of left click
Inputs: Updated Chinese keybinds
Inputs: Added bind for "Tanker: Intent to Refuel"
Inputs: Ensured that all backend-called commands are executed properly.
Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
Inputs: Fixed following inputs that require rebinding:
Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre
Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft
Crew Chief: Adjusted GPU appearing/disappearing logic
Crew Chief: Fixed GPU spool up sound not playing sometimes
Missions: Fixed various issues with training missions (- fixes almost all community reports)
Missions: NEW: Added IA missions by Kaba (thank you!)
Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!)
Missions: Updated missions by Sedlo, Reflected and Activity (thank you!)
Missions: Added more slots to Through The Inferno COOP versions
Missions: Updated Syria Landing mission to LOC RWY 08, added base
Missions: Added base to Caucasus Cold start mission
Missions: Updated training missions 1-4 CN localization
Visual: Made Cockpit much brighter with Global Illumination Off
Visual: Fixed AI afterburner visuals
Visual: Fixed nozzle and horizontal stab LoDs
Visual: Fixed minor LoD bugs
Sound: Possible fix to random sound playing on spawn in multicrew
Sound: Fixed gear sound bug on spawn in multicrew.
Sound: Fixed Tapeplayer clipping audio
Liveries: JASDF Jets now all have olive drab ALQ-131s
Liveries: Improved JV Jets nose gear door art
Liveries: Fixed JV Jets accidental overpaint on landing light
Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!)
Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!)

DCS: AH-64D by Eagle Dynamics

Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot
Fixed: CPG WPN page desync in multicrew
Fixed: TADS desync in multicrew
Fixed: TSD desync in multicrew
Fixed: FMC desync for CPG in multicrew
Fixed: Synchronization ACQs, Txx and TRN points
Fixed: Missiles Shot-At Data Synchronization
Fixed: Automatic route point sequencing corrections
Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route.
WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD.
Distance and direction requirements for automatic route sequencing corrected.
When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route.
When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route.
When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page.

DCS: F/A-18C by Eagle Dynamics


Fixed: Selecting different nose fuses will produce dud bombs
Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only
Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tank first

DCS: F-16C Viper by Eagle Dynamics

Fixed: Сrash when switching weapons when using unlimited weapons
Fixed: Reverse left arm patch orientation
Fixed: Bomb mode selection not updating dynamically

DCS: MiG-15bis by Belsimtek

Added Kola Instant Action Missions

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Mission 0: Wingman not rejoining. Fixed.
Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers.
Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones.
Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones.
Mission 7: Friendly armor blocking taxiway - Fixed.
DCS: F/A18C Raven One by Baltic Dragon

Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

Mission 4: Fixed a script error when destroying infantry
DCS: F/A-18C Operation Green Line Campaign by Badger633

Printable mission briefs updated.
Mission 1: Removed trigger fail. Improved voice timings. Note added to brief.
Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief.
Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief.
Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief.
Mission 5, 7 to 12: Note added to brief.
Mission 6: Bulls corrected to WP3. Note added to brief.
Mission 5,9,10,11: Temporary fuel bug fix.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

Mission 8 all versions: Missing goals fixed.
DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633

Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug
Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed.
DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns

Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E
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Neil Willis
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Re: 2.8 Update News

Post by Neil Willis »

Change log for DCS World 2.9.6.7650

Introduced a new terrain module: DCS: Afghanistan Map by Eagle Dynamics
Introduced a new terrain module: DCS: Southwest Afghanistan Map by Eagle Dynamics

Presenting Flaming Cliffs 2024 that contains:

Eight existing Flaming Cliffs 3 aircraft:

F-15C
A-10A
Su-27
J-11
Su-33
Su-25
MiG-29
MiG-29S
Three new Flaming Cliffs aircraft:

F-5E FC
F-86F FC
MiG-15bis FC

New campaigns:

DCS: F-16C The Gamblers Campaign by Baltic Dragon
DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

DCS World

New Launcher that allows you to configure and manage DCS prior to starting the program.
New Multiplayer “Select Role” interface added to enhance respawn functionality with additional information and the ability to see exact respawn locations on the map and interact with them. Note that spawn locations icons are aggregated based on the map zoom level. A “Server” tab has been added in the briefing images panel in the Mission Editor. This allows you to add an image as a header to the first screen that the connected player sees before joining a coalition. We will monitor feedback for future adjustments and additional features.
New Dynamic Respawn slots system has been added that allows mission designers to set up airfields serving any aircraft respawn its associated warehouse without the need of specific placement in the editor. Airfields with active dynamic spawns are specifically marked on the map with a hexagon icon. Parking spots are assigned automatically on a respawn request. We are coordinating with MOOSE, MIST and CTLD developers for supporting these new spawn methods in their scripts (Thank you Pikey, funkyfranky, Grimes, and Ciribob). Additionally, a specific dynamic spawns template system was added to customise dynamic slots properties and restrictions. Detailed description here
AI Ground. Added the ability for SAM to evade ARM (enabled by default, but can be disabled in Set Options - Evasion of ARM). Units that detect the missile will turn off their radar(s) and displace. Units that cannot move quickly will simply turn off their radar(s). The higher the skill level, the higher the likelihood that the air defence unit will react to the incoming ARM
AI. Performance-demanding logic of target detection and line of sight checks have been moved to a parallel thread. This gives more headroom for the performance, especially on AI-populated dedicated servers with large scale battles. This applies to ground, sea and airborne AI units.
AI Ground. Added a new air targets detection system for ground AI.
Updated 3D model of M1A2 Abrams.
Added M1A2C SEP v3 Abrams unit model.
Added MRAP MaxxPro unit model.
MBT T72B3 is available for the player control
AI Aircraft. Added a new “Combat Landing” option for AI helicopters. This allows for much faster approaches and landing in combat conditions. It also controls the heading to take when taking off again.
AI Aircraft. Helicopter terrain collision checks needed for low-altitude flight have been moved to parallel thread.
AI Aircraft. AI aircraft set to RTB on bingo with no airbase in their flight plan would endlessly orbit at their last waypoint. The AI is able to find a divert airbase and land.
AI Aircraft. AI helicopters will now correctly fly their route after an embarking task.
AI Aircraft. AI would sometimes orbit the aircraft carrier after takeoff, endlessly, in some circumstances - fixed.
AI Aircraft. Changed old ED's F-4E AI 3D model to new one by HB.
AI Aircraft. Crash AI Helicopter during ATGM attack - fixed.
AI Aircraft. Fixed some issues with helicopter cargo transportation.
AI Aircraft. Possible helicopter collisions during disembarking task - fixed.
AI Aircraft. Helicopter wingman can't land during the task Land in some cases - fixed.
AI Aircraft. Plane stops gaining speed during takeoff after refuelling - fixed.
AI Ground. Crash during infantry disembarking from helicopter - fixed.
AI Ground. CTD when a unit reaches a point with a script in a task - fixed.
AI Ground. Infantry with RPG units perform only one shot at helicopters - fixed.
AI Ground. JTAC not working with some callsigns - fixed.
AI Ground. Artillery “Shoot and Scoot” option added. Currently, it is linked to the “Fire at Point” task in ME. After completing the fire task, the artillery group will immediately relocate within a given radius to avoid enemy counter-battery fire.
AI Ground. S-60 AAA engaging missiles - fixed.
AI Ground. Incorrect “Ural-375” name changed to “Ural-4320”.
AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points.
AI Ships. Possible ATC crash during takeoff from ship - fixed.
AI Ships. Submarines do not follow the assigned route - fixed.
F10 map. Threat and detection rings of ground units are always visible on the F10 map and cannot be toggled off - fixed.
Input. Modifier prevents execution of “Command Menu Next/Preivous/Select/Return” inputs - fixed.
Graphic. Shadows on the surface have artefacts when SSS is enabled - fixed.
Graphic Effects. Ship wakes moving in reverse have been adjusted.
Graphic Effects. Dynamic weather causes water to “follow” client aircraft in multiplayer - fixed.
GUI. Options. Graphic Presets. Fixed GUI Error when selecting preset in some cases.
IR Render. Added IR signature of ship wake effects.
ME. Fixed error when click button Clear in resource payload window.
ME. Fixed GUI Error when click button Fill Col in resource payload window.
ME. Fixed GUI Error when clicking on a supplier group in some cases.
ME. GUI Error if you double-click on the trigger zone window - fixed.
ME. Incorrect placement of panels after moving units in some cases - fixed.
ME. Map twitches when a unit is selected - fixed.
ME. Open/Save mission panel size increased.
ME. Switching waypoints through prev and next buttons changes the altitude - fixed.
ME. Added a warning, when appropriate, about placing a unit on a sloped surface. A notification will appear on a red background indicating the current value and affordable limit (in parentheses).
Mission Planner lets users move static objects - fixed.
Mission Planner shows threat and detection rings of hidden units - fixed.
MP. Clients can see only their own routes and can't see routes assigned by another client - fixed.
MP. DS. Command line options no longer conflict with dcs_start_options.lua settings.
MP. Copilot of a multi crew helicopter sees a sling load jumping around - fixed.
Rearm Panel. Fixed weapon settings not being applied after rearming using a loadout preset.
Static objects. Added handling hit and kill events for static objects
Terrain Engine:
Improved clipmap technology: more detailed rendering of terrain ground textures.
NEW: field and town material for a more realistic experience.
Weapons. Added S-5KP and S-5M rockets with corresponding loadout options.
Weapons. AGM-45 after launch falls into the water - fixed.
Weapons. AIM-7E/E2 mass decreased.
Weapons. AIM-9X lift/drag ratio tweak.
Weapons. Corrected delay-fuzed bombs’ deceleration in buildings and ships.
Weapons. Corrected thrust and drag values for S-8 rocket family.
Weapons. Delay-fuzed weapons wedged within ships will now move with them.
Weapons. Fixed appearance mismatch between owner and network observers
Weapons. Fixed erratic behaviour of parachute illumination flares.
Weapons. Fixed mass inconsistencies for several rocket launchers and racks: LAU-68D/A, LAU-131, B-8M1, LAU-3, LAU-10, TER-9A, UB-32A.
Weapons. Fixed MIM-104 oscillations just after launch. Missiles switched to PN guidance.
Weapons. LS-6 autopilot settings fixed new range tables.
Weapons. Mk 20/CBU-99 inaccuracy and premature airburst when equipped with FMU-140 - fixed.
Weapons. R-24 missiles. Corrected motor plume position.
Weapons. R-24 missiles. Ejector launcher changed to a rail.
Weapons. Rocket motors' smokiness now depends on ambient air temperature. Introduced three basic types of contrail (smoky, reduced smoke, minimum smoke) with different temperature-related properties.
Weapons. RPG-16 rockets speed is too high - fixed.
Weapons. S-75 (SA-2). Added delay of control after launch. Controlled flight begins 2.5 seconds after the booster is separated.
Weapons. SM missiles. Adjusted SM family lift/drag ratio.
Weapon settings panel. Added descriptions for fuzes.
Weapon settings panel. Corrected AGM-45 seeker descriptions.
Weapon settings panel. Removed M904 and M905 from fuze options for PGMs.
WWII Assets Pack. Wurzburg radar angles fixed

DCS: F-15E Suite 4+ by RAZBAM Simulations

Radar inoperative problem fixed by Eagle Dynamics.

DCS: F-16C Viper by Eagle Dynamics

Radar: Introduced false targets. They are caused mainly by internal receiver noise and ambient noises at receiver input. The radar internal circuits maintain false target rate constant with an average frequency of one false alarm per minute.
Fixed: Сrash when switching weapons when using unlimited weapons.
Fixed: Crash when receiving SEAD Target into steerpoint 127.
Fixed: Crash using GBU-24.
Fixed: ACM modes stop working if you lose lock.
Fixed: Laggy HUD TD box.
Fixed: Level 5 gun piper.
Fixed: ACM lock lagging/lost.
Fixed: Bomb mode selection not updating dynamically.
Fixed: Unable to bug MSI tracks that are correlated to radar memory tracks.
Fixed: Non-selected AGM-65 seekers that are not in TRACK mode are not resetting to SLAVE or BORE modes.
Fixed: Search target hot lines don't work.
Fixed: AGM-65 can become non-space stabilised after launching.
Fixed: Elevation bar scan values are wrong in certain circumstances.
Fixed: Texture artefacts and geometry errors.
Fixed: Maverick seeker LOS slave to FPM at TMS Down Ignores SPI.
Fixed: TGP cannot change level setting in MGC mode.
Fixed: FCR "NONE" hides everything, including your own FCR tracks.
Fixed: FLCS TO/LDG Gains affected by weight-on-wheels.
Fixed: In external view, pilot helmet clips canopy when looking back.
Fixed: Inconsistencies with the JDAM AD CNTL settings.
Fixed: CBU-87/97 inconsistencies with CCIP/CCRP calculations.
Fixed: Impact Distance setup in SMS ripple is halved on impact.
Fixed: Need to reverse left arm patch orientation.
Fixed: TNDL Power resetting to HIGH in ME.
Fixed: HARM in POS missing leading zeros on bearing in HUD.
Fixed: AGM-65 in EO-VIS mode removes range scale after first launch.
Fixed: Switching AG Weapon on SMS page keeps delivery mode of previous selected AG weapon.
Fixed: Able to move A-G radar cursor without SOI.
Fixed: Rename option on HSD CNTL page 2 to "A SMDL".
Note: Although not ready for this update, the Sniper Advanced Targeting Pods is in advanced development and planned for release later this year.

DCS: F/A-18C by Eagle Dynamics

Radar: Introduced false targets. They are caused mainly by internal receiver noise and ambient noises at receiver input.The radar internal circuits maintain false alarm rate constant with an average frequency of one false alarm per minute.
Added ACM Bump function.
Added: Joint Programmable Fuze (JPF) page.
Fixed: TWS filed targets removal logic.
Fixed: Sparrow active tracking in Flood mode.
Fixed: AIM-9X cannot get seeker to lock on target with HMD if you have a L&S target.
Fixed: Selecting different nose fuses will produce dud bombs.
Fixed: GBU-24 is not ready and without fuse options.
Fixed: GBU-24 - Wrong modes.
Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only (In a multiplayer server with just the Stennis, and supercarrier uninstalled. Controls lock on second takeoff).
Fixed: Spin Recovery Mode is not working.
Fixed: Radar stuck in acquisition or track pattern.
Fixed: SA page does not show Mach + Altitude info for SURV trackfiles.
Fixed: DL-13 Datalink page UFC option invisible.
Fixed: RWS incorrect HAFU display logic.
Fixed: TWS elevation bar selection with TDC is broken.
Fixed: Radar enters wrong scan patterns in TWS after exiting STT.
Fixed: Update RU manual with new sections based on EN version.
Fixed: STT switches to MED PRF incorrectly and causes the lock to drop.
Fixed: Laggy HUD TD box.
Fixed: SA page missing ground speed indication.
Fixed: Ground designation HAFU from Link 16 capable aircraft is visible on the AZEL page.
Fixed: FLOOD mode after STT launch is reverting back to TWS.
Fixed: Incorrect FLAPS operation while FCS GAIN switch is in NORM.
Fixed: Cannot use “Undesignate” function(s) if sensor control is on the SA page.
Fixed: AIM-9X, Seeker doesn't "truly" lock on target with HMD.
Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
Fixed: SA page TDC much slower than in RDR ATTK and AZ/EL.
Fixed: SA page Mach and Altitude info not the same colour as trackfile.
Fixed: SA page does not show the DT2 target.
Fixed: MFUZ options for dumb bombs and PWII type weapons.
Fixed: Cage/Uncage short press does not enter FACQ.
Fixed: Yaw damping inaccuracy.
Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tanks first.
Fixed: HARM H-Off Hud symbology stays visible without any HARM left.
Fixed: TOT is calculated based on MSL Slant Range, offset at higher altitudes.
Fixed: JDAM loaded with FMU-139 and DSU-33 has duplicated VT1 EFUZing options in SMS.
Fixed: JSOW AGM-154C does not have working fuze.
Fixed: FMU-143 setup is incorrect.
Fixed: Target diamond has different location on HUD when guided weapons are used.

DCS: A-10C II Tank Killer by Eagle Dynamics

Night vision goggles turn HMCS green - fixed.
Now in Hot target elevation mode the dual CM pipers are not overridden by dual pipers from Variable Target Elevation in case when Variable Target Elevation is not set (i.e. is set to 0 in IFFCC menus).

DCS: MiG-15bis by Eagle Dynamics

Fixed: Multiple RSI-6K radio input errors.

DCS: AH-64D by Eagle Dynamics

Fixed: Burst limit inoperative - multicrew (Burst limit appears to be inoperative/bugged when set by CPG in multicrew setting. CPG reports the gun fires a maximum of 5 rounds per pull of trigger, regardless of burst limit setting. Pilot only hears one shot for each pull of trigger).
Fixed: Some desync when CPG joins after start.
Fixed: If the WCA sub-page is entered from the ENG page, it should return to the ENG page if de-selected.
Fixed: Client/CPG weapon usage in multicrew not synced with Pilot crewstation.
Fixed: CTR TANK EMPTY is being removed from EUFD without the FUEL page displayed.
Fixed: Multicrew client in CPG seat receives ECS DEGRADED AFT advisory on EUFD.
Fixed: Pilot models twitch in a multicrew when viewed from the CPG seat.
Fixed: Synchronisation of IDM advisories on EUFD.
Fixed: CMWS desync in multicrew.
Fixed: ME data fields won't accept compatible Keyboard Unit characters.
Fixed: Squelch desync in multicrew.
Fixed: Chaff CONTINUOUS salvo count option.
Fixed: Synchronisation of TGT by IDM.
Fixed: Power Lever in CPG cockpit jittering.
Fixed: Need to set NAV system precision threshold so DL won't break.
Fixed: Payloads should be updated with MMA.
Fixed: Cannot start APU after shutdown and repair.
Note: Much of the AH-64D work is focused on the ATA and RMAP modes of the Fire Control Radar. This will be available later this year. In parallel, we continue to work on the flight model and flight control system.

DCS: Supercarrier by Eagle Dynamics

Added Air Boss (Primary Flight) deck. Press Right Alt + F9 to enter the PRI FLY deck. Toggle movement and mouse interactive control by pressing Right Alt + C. From the PRI FLY deck you can:
Move around the deck using the W, A, S, and D keys.
Adjust ship lights through the ship light interface panel.
Steer and adjust ship speed using the ship control panel.
View recovery cue using the recovery panel.
View recoveries using the PLAT camera screens.
View airspace around the carrier with the map panel. Use the mouse wheel to zoom in and out and the left mouse button click and hold to pan.
Added LSO station as slot. Press Left Alt + F9 to enter.
Fixed: Arresting cable in PLAT appearing too thin.

DCS: F-4E Phantom II by Heatblur Simulations

Performance: More Performance optimization for various systems, subsystems and calculations.
CTD: Fixed CTD when entering bad Bombing Table values.
CTD: Fixed CTD when ejecting shortly before Jester dies.
MULTICREW: Fixed multicrew (continuous) desyncs with the WSO and the Pilot, when having different options selected for 'Use Radar Antenna Hand Control also for Radar Cursor Control Panel'. This would also cause major performance issues in multicrew.
CORE/ANVIL: Reworked and improved the performance of tick distribution for all systems.
CORE/ANVIL: Significantly improved performance of event handling.
CORE/ANVIL: Reduced CPU cost of all pneudraulic calculations.
HBUI: Fixed HBUI rendering in external view (F2) and similar.
HBUI: Added Special Option: HBUI Offset (vertical) - existing Horizontal Offset has to be set again.
HBUI: Made CEF not ping google.updatapis.com anymore.
HBUI: Moved "comms check" in the CC menu so that other items have a fixed position.
HBUI: Wheel chock options now close the CC menu instead of keeping it open.
HBUI: Renamed "Light"/"Dark" Theme Special Options to prevent l10n clash.
HBUI: Improved Special Options Page:
Fixed special options sliders.
Improved special options descriptions.
Increased default values for AFCS breakout dead zones (CAUTION: might reset your values).
JESTER AI: Added JESTER TAS callouts during bombing:
supports TGT FIND, L, OFFSET, LOFT, OS, TLAD and TL.
JESTER AI: Massively improved JESTER’S Antenna Elevation accuracy from 1.5° to 0.005°:
JESTER now also follows targets with the antenna much faster.
Also improves target spotting capabilities at co-alt because JESTER is now better at putting the antenna at 0°.
JESTER AI: Fixed JESTER ejecting after high altitude tail slide.
JESTER AI: Fixed Jester not setting the mode knob in HDG MEM causing BATH alignment problems.
JESTER AI: Taught JESTER how to use the pullup tone and light.
JESTER AI: Moved Jester phrase "Contacts" to "contacts_iff" folder.
JESTER AI: Added a 3 nm exclusion zone around friendly airfields for JESTER fuel state QnA.
JESTER AI: Fixed bug where JESTER radar doesn't work in dogfight anymore.
JESTER AI: Fixed Jester automatically saying "Ready Pre Contact" for AAR:
Make sure you are within 100m of the tanker.
Have the UHF panel set up to talk to the tanker.
Already called "Intent to Refuel" yourself (also has a bind).
Then open the AAR door and Jester should say "Ready Pre Contact" automatically.
You can cycle the door and he will say it again.
Radar: Increase radar search angle to include main lobe and first 3 sidelobes.
Weapons: Added Smokewinders (smoke generators for airshows).
Weapons: Added RoR slant range output and WRCS AGM-45 mode for the bombing calculator.
Weapons: Removed obsolete and non-functional Bullpup-C loadouts.
Weapons: Updated F-4E unit payloads.
Weapons: BombCalc: Small adjustments to default values and steps for input fields (thanks Hawkeye_UK!).
Weapons: Added NaN protection for the ToF in the bombing calc.
Weapons: Added weight correction for mils in DL, L and Direct mode in the bombing calc.
Weapons: Added support for new DCS Laser Code Fuze options.
RWR: Adjusted the RWR BIT (added different PRFs for bands and added launch warning audio test).
RWR: Updated handoff sounds (For example: Made aircraft radars that used HPRF for track use MPRF instead).
RWR: Improved the audios used in case of unknown radar and during BIT.
Systems: Fixed tanker not disconnecting when ext tanks full.
Systems: Connected AAR door to power (5A No2, D1, ESS 28VDC) and Utility Hydraulic.
Systems: Fixed countermeasures being dispensable with speedbrakes out.
Systems: Reduced threshold for AFCS disengagement with rapid stabilator movements:
Fixed AFCS sometimes not disengaging during rapid stick movement during AFCS ground check.
Systems: HUD shutter now uses rotation instead of pull.
Changed arg for hud shutter to 1200.
Engines: Fixed incorrect engine spool time.
Engines: Adjusted cartridge engine start time.
Engines: Improved refuel rate for AAR.
Navigation: Fixed an issue with the WSO turn needle and some other potential HSI issues.
Navigation: Fixed reversed WSO magnetic compass animation.
Navigation: Fixed VOR and ILS when flying away from the selected heading.
Navigation: Fixed a bug where VOR<->ILS was not always switching correctly at some frequencies.
Navigation: Changed HDG MEM alignment to be on by default in the Mission Editor.
Damage Model: Temp fix to damaged rudder being usable.
Damage Model: Slightly raised Nav Comp over-G damage threshold
Inputs: Added temporary Pilot AFCS binds to WSO inputs
Inputs: Renamed mouse hint for "Show/Hide Radar Boot" to "Screen Glare Shield"
Inputs: Added Target FREEZE/INSERT lamps (on button)
Inputs: Improved bind names for Mirrors and Dispense Countermeasures
Inputs: Made IFF switches spring loaded where necessary
Inputs: Fixed keybinds for Screen Glare Shield
Inputs: Fixed Radar Antenna Elevation inputs and clickable
Inputs: Removed sound for antenna elevation wheel "switch"
Inputs: Added slow/fast binds for Antenna Slew and Weapon Slew
Inputs: Made INS Lamps press-to-test (rotate-to-dim)
Inputs: Added "[WSO]" prefix for Pilot’s antenna up/down bind.
Inputs: Fixed the last radio digits knob not working properly in easycomm
Inputs: Following keybinds have been fixed that required rebinding:
Fixed reversed 9-VIS/12-VIS ACQ mode binds
Added slow/fast binds to Radar Gain (fine)
Inputs: Added reversed binds for 2-way switches (128 new binds):
Useful when wanting to map a 2-way switch for example as ON/OFF instead of OFF/ON.
Inputs: Fixed Mirrors being clickable by other crew member
Inputs: Added temp WSO binds for FREEZE/INSERT/RESET WRCS target:
enables OFFSET bombing without hopping back and other useful techniques, especially with the Pave Spike
Inputs: Fixed bind clash with Brake and Pinky (LShift+D)
Missions: Added Shrike Caucasus Instant Action Mission
Missions: Added missing option to disable pictures in training missions 5-8.
Missions: Updated several missions by Sedlo.
Missions: Updated Chinese localization for training missions 1-3.
Visual: Fixed TGT FRZ button lamp
Visual: Changed TGT FRZ lamp texture
Visual: Improved external LoDs
Visual: Fixed 1 wing poly smooth-group
Visual: Bombing Tables visual and performance update (thanks to Amadeus!)
Manual: Updated the in game manual
Manual: Updated Chinese Localization and Manual
Localization: Deleted obsolete l10n folder in Mods (duplicate of CoreMods)

DCS F-14 Tomcat by Heatblur Simulations

NEW: Complete re-work of all F-14 engine sounds (cockpit and external):
Replaced previous audio samples and added several completely new pieces of audio.
Re-done sdef and sound configuration files.
New code to make sound more dynamic.
Updated flap damage model:
Flap actuators are more sensitive to G loading.
Flaps have more drag at higher speeds and AOAs.
Flaps can now blow backwards if actuators have been severely damaged due to overspeed or over G (asymmetric flap limiter does not prevent flap movement with damaged actuators).
NEW: AB detent position and deadzone now configurable in F-14 Special Options.
DLC and speedbrake now wait 1.5s to retract while throttle is in MIL or higher.
Boosted F110 mid-range RPM thrust.
NEW: F-14 now may explode if engine fires are allowed to linger or propagate.
NEW: Added and updated visual effects for engine damage:
New oil leak animation.
Improved engine smoke animation.
Improved engine fire animation.
New compressor stall flame animation.
Fixed bugs in fire detection and suppression system.
Increased pitch effect from thrust in landing config.
Slightly decreased roll power of ailerons and stabs.
Slightly increased dihedral effect in landing config (aircraft will return to wings level at very small sideslips/bank angles).
Fixed main wheel IDs that prevented anti-skid from working properly.
Added Night Filter bind for VDI and DDD.
Fixed BINGO knob animating mirrors instead of knob.
Fixed RIO Master Caution lamp/button not clickable.
Fixed a bug in Operation Reforger II Mission 3 not allowing the player to progress (thank you Rokkett!)

DCS AJS-37 Viggen by Heatblur Simulations

Updated the Manual
Inputs: Fixed non-bindable mouse buttons
Avionics: Changed “radio names” - compatibility with VaicomPro
Avionics: Moved HUD elements around to their correct positions
+-5 markers have their signs
General placement
Compass, distance/timeline and marker move with the outer 3 degree poles
Avionics: Corrected radar colour
Avionics: Corrected CI commanded height and reference line positions slightly
Avionics: Increased X-axis resolution of A2 picture a bit
Avionics: Added accurate low alt. warnings for “low/med/large” safety altitudes when using high drags
Avionics: Added comma to HUD (digital altitude’s km indication)
Avionics: Fade in for CI after 30s in NAV (anything but FK/BER really)
Avionics: Corrected math for Lysbomb pull up command - now shows 4g correctly
Avionics: Added the backup mode for Lysbomb
Avionics: Removed CI “Symbol” elements to not change brightness with the LJUS SI knob
Avionics: Matched the color of CI symbols to one another
Avionics: Made the Circle marker move with Video marker with A1/T1
Avionics: Fixed Video marker starting at the left edge of the screen
Known issue: Only fixed within 0-180 & 270-360 deg
Avionics: Fixed Datapanel display not showing correct data in SPA/A1/T1
Avionics: If < 25% of current leg, make fix on previous WP
Avionics: Placed the event markers at +- 2 deg in the “take off” mode
Avionics: Made timeline’s rotate command in “take off” mode functional
Avionics: Made circle marker render “outside” the radar image on the CI. To an extent..
Avionics: Removed automatic waypoint switching in ANF and SPA
Avionics: Changed following annunciation panel fields to blink:
Known issue: Blinking does not stop after pressing master caution button
CK
BRÄ<24
TANKPUMP
RESERV EFF
TIPPVÄXEL
HYRD-TR1
HYRD-TR2
SYRGAS
KABINHÖJD
HUV o STOL
HÅLLFUNK
RHM
OLJETRYCK
BRÄ UPPF
TÄNDSYST
Avionics: Added the two missing annunciation panel fields to panel test
“Blank”
OLJETEMP
Avionics: Made it possible to use one more LYSBOMB “loadout”:
All pylons (S7 & V7)
S7 pylons - Center of group will be about 0.4 km long of the target
V7 pylons - Center of group will be about 1 km short of the target
Avionics: Made TERNAV status value be “1” with weight on nose wheel
Also sets confidence to 0
Avionics: Disabled master caution during engine start up sequence
Avionics: RAT deploys and retracts in 4 seconds instead of 7
Avionics: Added all real “NAV” reference points for Kola (91xx - 94xx)
Avionics: Added all real airfield codes for Kola (9001 - 9069)
Avionics: Added multi-runway airfield support
TILS on main runway only (one direction)
Avionics: Made data display show airfield coords on startup, not the aircraft’s
Avionics: Nav system initialization on rotation - Make sure to have LS and runway set correctly
Avionics: Fixed “Beredskaps varning”
Known issue: Flashes at 5 Hz, instead of 2.5
Avionics: Fixed altitude warning light to flash at the correct 5 Hz
Avionics: Added “runway search” if A/C heading is > 15 deg from the stored runway
Avionics: Added a filter to not add FARPs that are within a certain distance from an airfield to the “airfield codes”
Avionics: FARPs and manually entered runways will have an assumed runway length of 800m (±400m from the FARP/coords)
Avionics: P4 (steak mode) for KB pod is started with only the rotary switches on the panel, the “KB switch” is not needed
Avionics: Set default frequency on the manual FR22 freq selector to 251.000 MHz, instead of the illegal 123.456 MHz
Art: Corrected UVs for ATT button light - Should look like the SPAK and HÖJD lights
Art: Changed light bulb for the CI heading bug - should be brighter at low settings
Art: Added “reflected” light from ALLMÄN-BEL lights
Art: Greatly reduced lights shining through the glareshield onto the windshield
Art: Fixed ugly UV error on a panel
Art: Changed color on front part of EP13
Art: Normal fixes for EP13
Art: Brought back FLI ball ambient occlusion
Rebaked the ambient occlusion for better seam
Art: Added ambient occlusion to FLI37 director arms
Art: Removed rotation of FLI “illumination”
Art: Corrected spelling of “HYDR-TR1/2”
Art: Made a new model of the FLI37 aircraft reference
Art: Added a simple mesh around canopy frame so correct shadows are cast
Art: Brightened up the taxi light
Art: Angled the landing light slightly differently
Weapons: Removed ability to change CM count: Fixed to 1080 C. and 72 F. (540 and 36 per pod)
Weapons: Chaff and flare programs corrected, and chaff amount changed
P1: Release chaff every 0.166 sec
P2: Release chaff every 0.166 sec for 2 sec, then pause for 2.5 sec, then repeat
P3: Release chaff every 0.833 sec
P4: Release chaff every 0.833 sec from left pod until empty, then the same for the right one
Flares: Release every 3 sec
Weapons: SB 71 HD
Added fuze arm delay - 4.6s
Increased weight slightly
Weapons: SB 71 LD
Added fuze arm delay - 3.8s
Increased weight slightly
Weapons: Lysbomb
Increased bomb rack weight
Fixed fall pattern, to a large extent (DCS limited)
Increased “weapon” drag
Decreased “total” drag
Weapons: ARAK - AP/HE
Increased weight slightly
Increased ISP of motor - now reaches ~600 m/s + aircraft speed
Weapons: Added proxy fused AP ARAK
Weapons: BK90
Changed flightmodel to better match CFD
Autopilot start delay decreased from 2.0s to 0.5s
Decreased drag on aircraft
Changed battery time from 1000s to 70s
Tuned PID for yaw axis and reduced max deflection of fins - matches real turn performance more closely
Decreased approach altitude from 120m to 60m (as mentioned in the manuals)
Submunition release timers changed for accurate pattern size with new FM
Weapons: AKAN
Increased total shell weight - 0.242 to 0,44 kg
Increased casing weight - 0.04 to 0.174 kg
Added back recoil
Weapons: RB-15
NOTE: Will break old weapon presets. Will break old mission that use them
Increased drag
First digit of address 83 functional
Address 85 now functional
First digit of address 86 functional (the other two are not applicable in DCS)
Bearing search now respects adddress 84 setting
They now fly more accurate height profiles
They now climb to their “search altitude” and scan for targets.
They popup for the search at the correct distances from Bx8. The distances depend on the selected search area size
Fix for hitting the water during large turns
Place Bx points in a straight line when first placing Bx8 - Avoids them being placed such that launch is inhibited
Bx6 dist = Bx8 / 4
Bx7 dist = Bx8 / 2
Bx9 dist = Bx8 + 10 km
Weapons: RB-04
NOTE: Will break old weapon presets. Will break old mission that use them
Increased drag
Changed the descent program be be more realistic:
-7.1 deg pitch - ~8 s faster to cruise alt. from max alt
Added yaw command to cause separation
New guidance logic
Will now search for new target if they miss the initial one, or if their initial target is sunk
GRUPP now works with two ships detected
Changed model used to “RB04AI” for correct RoughMet

DCS: Mi-24P Hind by Eagle Dynamics

Improved input profiles sorting and translations.
Added some informational voiceovers for Petrovich AI.
Added more key binds for startup related controls like converters, shutoff valves, fire extinguisher, altimeter, gyros and of course the fan.
Fixed: Petrovich reports "Out of missiles" even when a human operator is present.
Known issue: While in multicrew in some conditions the main gun can have response lag. It is under investigation.

DCS: UH-1H Huey by Eagle Dynamics

Added: new Minigun & M60 weapon sounds. Minigun sounds updated.
Fixed: Simplified radio odd re tuning can be noted every time a player contacts ATC.
Combined Arms by Eagle Dynamics
Fixed. IR homing tone does not go away in multiplayer.
Fixed. BMP-3 guns audio swapped.
Now Drivable: M1A2C SEP v3 Abrams, MRAP MaxxPro, T72B3, MBT Chieftain

DCS: Mosquito FB VI by Eagle Dynamics

FIXED: Tail wheel too sensitive

DCS: P-47D Thunderbolt by Eagle Dynamics

FIXED: Tail wheel too sensitive

DCS: P-51D Mustang by Eagle Dynamics

FIXED: Tail wheel too sensitive

DCS: TF-51D by Eagle Dynamics

IA mission. Caucasus flight over town. Livery corrected. Added clouds. Changed time to morning.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

Fixed: TACAN shows true course instead of magnetic
Fixed: Altimeter does not work properly regardless of ME baro settings
Fixed: ADI ball not moving
Fixed: Canopy Lock handle shakes when(after) used
Fixed: Incorrect briefing pictures
Added Paintkit to Docs\Paintkit folder

DCS: JF-17 by Deka Ironwork Simulations

Fixed: broken AA TCN feature (A/A-B and A/A-S both work as A/A TCN)
Fixed: bugged waypoint steering cue
Fixed: several dual-mount bombs loadout no fuze settings

DCS: OH-58D Kiowa Warrior by Polychop Simulations

Fixed: Sideways flight bug (subject to further testing)
Fixed: “Bump” of lift when coming to a hover
Fixed: CTD when trying to render empty route line
Fixed: CTD when trying to add/create an out of bounds route point or direct point
Fixed: MFK not properly synchronised in multi crew
Fixed: Editing of manual radio channel frequency not updating SRS
Fixed: Logbook recording
Fixed: OSET ACQ and ACQOM modes not slewing when accessed from PREPT/SRCH
Fixed: AI / F2 view sound not playing

DCS: SA-342 Gazelle by Polychop Simulations

Fixed: CTD on minigun player joining aircraft
Fixed: Rotor RPM not synchronised in multicrew
Fixed: Broken ADF

DCS Mirage F1 by Aerges

General:

Added new external model textures. Now the appearance of the textures is much more realistic. Improved aspects like roughmet, weathering, color, rivets, service doors, etc.
Overhauled external 3D model to improve accuracy and realism.
Added AUF-2 dual bomb rack for fuselage and inner pylons.
VR hands are now positioned properly on stick and throttle.
Adjusted landing/taxi light visual appearance.
'F1BE intercom hot mic always enabled in Voice Chat' module option was removed as Voice Chat 'Intercom forced PTT' checkbox now implements this capability instead.
Animated PTT button in single-seater and at forward seat of two-seater (WIP).
F1BE rear cockpit lights are functional now in external views.
Minor fix in Mirage F1 EE single missions (instructions after takeoff are now to proceed to INS waypoint 2 instead of VORTAC polar coordinates).
Fixed brightness control of the following Optical Sight symbols:
"Missile within range" light
"Limitations exceeded" light
"Missile ready" light
"Missile locked on" light
Target symbol
Moving reticle central dot
Added Kola Single and Quick Start missions.
Added/fixed external 3D model LOD’s (level of detail).
Declared correct service life times for historical Mission Editor mode for all countries and airplane versions.
FM and flight controls:

Adjusted elevator authority at different Mach numbers.
Adjusted roll dampening at different Mach numbers.
Increased sideslip induced roll (increased rudder rolling authority).
Increased AMEDEE pitch curve.
Added control stick lag to model the speed movement limitations in the real aircraft.
Adjusted NWS control curves to improve ground controllability.
Corrected main landing gear being too soft causing excessive roll on the ground.
Increased threshold for yaw servo disconnection so they don’t disengage so easily.
Added trim hat sound.
Added option to pull the stick fully backwards when the aircraft is trimmed down.
Radar:

Implemented BZ radar auto acquisition mode.
Radar contacts that are outside of TL/BZ modes maximum lock on range (7 km) can now be detected.
Radar lock is not broken now at transition to/from and between TL/BZ modes.
Implemented radar scope erase for A/A search mode.
Radar now always transfers to IC (Short Pulse) search mode, once (C+M or SW)R mode is activated.
Radar now keeps its parameters (range and pulse width) when enabling/disabling TL/BZ modes while a target is being tracked.
Other systems:

Small adjustment to EGT calculation, now transient situations won’t cause the temperature to overshoot the maximum value.
Corrected time passed for Oil warning light to turn on in negative Gs. Added option in special options menu to have a 5s delay on the warning.
Corrected antifire valve immediately causing an engine stop when closed. Now it will take from some seconds to a minute for the pipes to fully drain.
Fixed engine and AB fire warning lights problems: Both lights pushbuttons are now independent in F1EE and fire damage to the circuits makes it impossible to test the lights if the fire burns for long enough.
Engine fire can now eventually cause an aircraft explosion.
Fixed repair retracting gear with Simplified Gear option on.
Adjusted behavior of air conditioning cabin temperature regulation valve.
Now all gunpods have burst cutoff disabled.
Corrected hydraulic accumulators being pressurized at cold mission start.
Inputs and clickables:

Renamed Hot/Cold selector switch to Hot/Cold equipment selector switch and Hot/Cold cabin selector switch in front and rear cockpits respectively.
Demist switch inputs for BE variant are now functional.
Input of Hot/Cold cabin selector switch in front and rear cockpits now functions correctly.
Corrected warning horn switch input order.
TEL/BZ left wall switch entry in input was moved to the "Radar" category.
AI related fixes:

AI now correctly controls cockpit night lighting.
AI now handles landing and taxi lights correctly.
Fixed afterburner effect still being on, disregarding its actual state according to engine, when jumped into an AI aircraft with AB being engaged.
DCS: C-101 Aviojet by AvioDev
Declared correct service life times for historical Mission Editor mode for all countries and both C-101EB and C-101CC versions.
Flaming Cliffs by Eagle Dynamics
Su-27. Replaced old liveries with new ones with PBR
Su-27. Smoke from the wing smoke-generator continues after the wing is destroyed - fixed
A-10A. Сockpit in-panel view MAV TV flicker. Fix DLSS jitter with MFD, added render sorting queues hints.
DCS: South Atlantic map by RAZBAM Simulations
New - Majorly improved visual fidelity for the whole map which reacts with the lighting perfectly
Updated - Majorly improved the look and feel of the towns and villages across the whole map
Updated - Upgraded all of the blocks to the latest technology from ED which allows us to add more detail
Updated - Expanded some of the Housing areas in and around Rio Grande
Known Issues: some blending around some fixed assets such as Stanley Airfield

DCS: Kola map by Orbx

New - Added Winter Season with Winter Textures
New - Port of Kirkness
Updated - Optimization pass on surface mesh
Updated - updated all blocks with EDs latest technology
Updated - Added more infrastructure around the map
Updated - Added ports and villages in Finland and Norway
Fixed - Corrected wind turbines Z placement
Fixed - Increased depth at Polyarny harbour
Fixed - Orange trees removed from fields block

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

M10 taxi bug fixed
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Complete revamp with Massun's asset pack
Performance optimization
Old F-4 model replaced with the new Heatblur model
AI pathfinding issue fixes
DCS: F-14A Zone 5 Campaign by Reflected Simulations

M3 - Added the option to choose a gameplan
Old F-4 model replaced with the new Heatblur model
already g-warm selected for airstart missions
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Already g-warm selected for airstart missions
F-86F Hunters over the Yalu Campaign by Reflected Simulations

Air bases reworked with Massun's asset pack
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

Removed custom SnapViews.lua which override user saved cockpit snapview.
DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan

Mission 10. RPG soldiers no longer fall from the roof
Mission 11. After the destruction of Grad, the mission did not continue
Mission 12. After the landing of special forces, the mission did not continue
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Mission 12. Trigger safeguard added for players that don't follow procedures
Mission 15. AI MIG-21s tuned down a bit
Removed next events to prevent AI collisions
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

M2 Intro. Wrong date - fixed
M3. Some adjustments for AI behavior
M6. Enemy skill level adjusted. Enemy ship sometimes hit himself - fixed
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

All missions. Adjusted scoring so that Player does not get penalized for exiting the mission prior to completion but will be able to replay or skip via the Campaign menu interface. Thank you connos.
Entering Practice Sortie was interfering with the consecutive loading of the rest of the Primary Missions. Fixed.
Mission 11. Completely reworked attack scenarios for wingmen and scoring.
Mission 12. Completely reworked attack scenarios for wingmen and scoring. Thanks Animal66.
DCS: MAD AH-64D Campaign by Stone Sky

Mission 11. A bug was fixed that prevented the mission from continuing
All missions. FCR has been added to all missions
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Neil Willis
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Re: 2.9 Update News

Post by Neil Willis »

DCS 2.9.7.58923

Introduced new helicopter module - DCS: CH-47F (Early Access features list is available below)

New campaign - DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

Special Notes on CH-47F Early Access features
3D models
Highly detailed external and internal modelling, including cockpit and cargo hold.
Fully interactive, VR-ready cockpit.
Highly detailed pilots and animations (3rd person view).
U.S. Army Paint Schemes.
Avionics and other features
Unmatched helicopter flight dynamics that only DCS can provide.
Basic trim system and AI helper.
High-level Multi-Function Displays (MFD)
VSD page
HSD full/half pages with digital map support
Engine and Power Train full/half pages
Fuel full/half pages
Flight plan summary page
WCA
Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
Common Missile Warning System (CMWS)
Integrated ARC-186 radio with Voice Chat.
Base Night Vision Goggles.
Multi-crew
AI-side gunners equipped with M60D machine guns.
Base multi-crew for online games including pilot, co-pilot and two side gunners stations
Cargo
Ability to load and unload cargo from the internal bay based on weight and volume.
Single-point sling loading.
Supporting the new DCS warehouse to warehouse cargo transfering feature
Early Access Manual.
Quick action missions
Training missions
Features to do during Early Access
3D models
Pilot and co-pilot models for first person view
More Paint Schemes.
Avionics and other features
DAFCS trim system and force trim.
Autopilot Hold Modes.
Completed MFD pages.
Full support of the Night Vision Goggles.
Heads Up Display System.
Engine fire extinguishers and EAPS system.
Multi-crew.
A second crew member can be another player or the AI.
Flight engineer functionality on different stations.
Gunner on the ramp.
Different machine gun models for side and ramp gunners.
Cargo
Multi-point sling loading.
Extended range fuel system (ERFS II).
Full manual.
Extra training Missions.
Additional Missions.
Known issues
If B/U Power is turned on before the APU Generator, Engines will NOT Start.
Not all MFD and CDU pages are fully functional now.
SFDs are not fully functional now.
Crash while entering ICAO code in DIR mode CDU.
Not all data on MFDs and CDUs are synchronised properly between crew members in multiplayer.
ARC-186 radio uses AM instead of FM to support chatting with ATC.This will be changed when AM radio is integrated.
DAFCS controlled flight regimes and Cyclic trim are not integrated yet
Pilot rear-view mirror can't be turned off to black state. It has a static picture instead

DCS World

New cargo and logistics system update adding internal cargo loading/unloading and dynamic cargo features currently available in DCS: CH-47F. More details here. WIP
New route tool added for “select role” and F10 map view screens that allows users to edit flight plan waypoints before spawning. Check the more detailed guide here.
AI aircraft. AI aircraft group behaviour when defending attack by radar guided weapons is tuned so reaction would be responding to radar illumination and not the fact of locking of specific aircraft. Aircraft within radar lock cones react to attack instead of only aircraft that were locked and tracked reacting alone. WIP we will watch the feedback.
AI aircraft. A-10C wingmen do not engage ground vehicles - fixed.
AI aircraft. C-130/KC-130 has difficulty climbing to altitude - fixed.
AI aircraft. Corrected helicopter behaviour with one gear touching the surface while hovering.
AI aircraft. F-4E aircraft not engaging with LGBs - fixed.
AI aircraft. If the cargo is destroyed during a task Cargo transportation, the helicopter remains in place and doesn't continue on route - fixed.
AI aircraft. Incorrect AI behaviour after receiving a task during refuelling - fixed.
AI aircraft. OH-58D external lights are always off when doors are removed - fixed.
AI aircraft. When F-14s are set to uncontrolled, they flash their wings open and can damage aircraft near them - fixed.
AI Ground. Roland can be hit with 0 damage inflicted - fixed.
AI Ground. When taking control of the vehicle, the column of vehicle stops - fixed.
AI ships. Exhaust of Kilo submarine smokes underwater - fixed.
CTD. A helicopter with the task of following stationary vehicles, when the plane approaches this group, a crash occurs - fixed.
CTD. Crash occurs when taking off the player's helicopter with the AI wingman from the ground - fixed.
CTD. Crash when a player's helicopter transporting cargo explodes - fixed.
CTD. Crash when a vehicle is destroyed during a (dis)embarking - fixed.
CTD. Crash when ship and group are destroyed during embarking - fixed.
CTD. Crash when unloading on a ship during Cargo transportation - fixed.
Dynamic Spawn. Way to circumvent weapons restrictions in certain scenario - fixed.
Graphics. Engine heat blur effect not showing on some aircraft if air start - fixed.
Graphics. High altitude clouds are hidden when the camera altitude is negative - fixed.
Graphics. Moon has a strange glow under specific conditions - fixed.
Graphics. Moon is oversized - fixed.
Graphics. Over-wing vapour with missing wings - fixed.
Graphics. Ship smoke has a missing texture - fixed.
ME. Afghanistan is available as a country in DCS World now.
Scripting. getCategoryEx on helicopters returns wrong value - fixed.
Scripting. Take-off and landing events are different for the host/client - fixed.
Su-25T. LLTV Mercury pad doesn't work - fixed.
Su-25T. Shkval TV screen image is too high contrast - fixed.
VR. ST. Oculus. OpenVR. Controllers. Fixed controllers position.
Weapons. AGM-88C autopilot tune.
Weapons. AIM-7 misses almost every time on the first shot - fixed.
Weapons. Incorrect bomb nose fuse after rearming - fixed.
Weapons. Kh-58U missile aerodynamics adjusted, DLZ recalculated.
Added multiplayer server list sorting to be saved between sessions.
Spotting Dots: Tuning and fix of blurring of spotting dots by TAA and DLAA. We are looking at the feedback and this change may improve some things. Current feedback is overall balanced and we will be looking further into this to make new adjustments.
Known issue: Performance drop in some populated multiplayer servers when the “Select Role” window is displayed. We’ve determined several optimization steps we are working on currently.

DCS: F/A-18C by Eagle Dynamics

Fixed: Bomb fuse settings do not work in old missions.
Fixed: AGM-84D crossed out.
Fixed: AGM-88 TOO does not hit SAM.
Fixed: TNDL unusable with dynamic spawns - cannot add member or donor.
Fixed: Bombs re-armed in air with unlimited ammo option DUD.
Fixed: Poor accuracy in Automatic Bombing Mode.
Fixed: Litening TGP tracking mode name text overlap.
Fixed: ATFLIR shows M WARN all the time on the DDI page.
Fixed: ASE in GUN mode (If you launch a weapon that brings up ASE on HUD, and then go into guns, you will still have ASE being displayed on the HUD until weapon impacts).
Fixed: FMU-143 setup is incorrect.
Fixed: Unable to enter uncaged WACQ mode.
Fixed: Fake DL contact on HUD centre if HMD blanking is disabled and have L&S.
Fixed: VS radar mode is not selectable in A2G by push button.
Fixed: Uncaged WACQ mode - slewing.
Fixed: Rockeye and CBU-99 should not have EFUZ in the SMS.
Fixed: AZ/EL Scan outline vertical limits.
Fixed: AG target diamond wrong location on HUD for Maverick

DCS: F-16C Viper by Eagle Dynamics

Fixed: Crash during rearming in some cases.
Fixed: Freeze/CTD when selecting STN field in TNDL page, from dynamic spawn only
Fixed: FCR is detecting targets ignoring scan volume.
Fixed: HYD OIL PRESS and TO/LDG CONFIG lamp housing.
Fixed: Typo on throttle RNC - RNG.

DCS: AH-64D by Eagle Dynamics

Added RMAP Mode. Please see.
Fixed: AG radar contacts are not shown on TEDAC and HMCS displays in C-Scope mode.
Fixed: Datalink does not work if Cold Start is performed.
Fixed: FCR Near bar, Far bar, and Elevation control corrections.
Fixed: Image Auto Track (IAT) errors.
Fixed: TADS optics mode indication is missing.
Fixed: NTS and ANTS targets are being designated before the first FCR scan is complete.
Fixed: Datalink acknowledgements not processed if DL protocols are not enabled on VHF radio.
Fixed: Gun not firing if CPG sight is HMD and range source is laser.
Fixed: RFHO selection menu not closing.

DCS: F-86F Sabre by Eagle Dynamics

Fixed: incorrect gun sound

DCS: Supercarrier by Eagle Dynamics

Fixed: Airboss and LSO roles unavailable.
Fixed: AirBoss option available for non-supercarrier ships.
Fixed: Airboss and LSO slots cannot be used when external views are disabled.
Fixed: An airboss player can use tactical commander tools in F10 view to control all friendly ships and ground units.

DCS: F-4E Phantom II by Heatblur Simulations

CTD: Fixed potential crash when loading the homebase TACAN.
CTD: Fixed possible crash when ejecting.
CTD: Fixed potential CTD on spawn.
CTD: Fixed CTD when reading compiled Jester LUA files.
JESTER-AI: Removed distance-limit for "nearby-airfields."
JESTER-AI: Taught JESTER to click the laser code faster.
JESTER-AI: Fixed bad locks when attempting a lock during a radar range change.
JESTER-AI: Added JESTER Boresight Mode and Aspect Controls for Flood Shots:
Jester now supports regular Boresight mode (not just CAGE/BORESIGHT), selectable from the Jester Wheel.
He now also supports Aspect Controls for Sparrow flood-shots in regular BORESIGHT and CAGE/BORESIGHT modes, accessible either via Jester Wheel or via Context Action SHORT.
HBUI: Increased the bombing table font weight for more contrast.
HBUI: Added support for unicode characters in install-path and savedgames-path
HBUI: Fixed a potential crash in the browser.
Crew Chief: NEW: Crew Chief will now reload the start cartridges if you request him to load new ones while still having the old ones.
Crew Chief: Added Crew Chief commands to the WSO seat.
Systems: Fixed Pave Spike BIT 3 not working (never fully reaching its test position).
Systems: Made engine response faster in the upper RPM range.
Systems: Corrected countermeasures weight and drag.
Systems: Added logic for TANK 7 warning lamp (tank7 valve stuck despite low fuel).
Systems: Fixed countermeasures "continuous" modes (now the countermeasures will dispense as long as the dispense button is held).
Systems: Added automatic speedbrake retraction on power loss.
Systems: Fixed a bug with the AAR door connection to the utility hydraulic line.
Systems: Adjusted autostart procedure to follow checklists correctly.
Systems: Fixed ECM pod not being warmed up during hot starts.
RWR: Fixed RWR handoff (diamond) audio being stuck sometimes.
Inputs: Made DSCG Night Filter (red) a 2-pos bind to match the clickable.
Inputs: Changed IFF mode switches initialization to the middle position.
Inputs: Fixed bugs with some clickables being accessible from the wrong cockpit.
Inputs: Corrected various input names.
Inputs: Added 2nd stage trigger keybinds.
Inputs: Added antenna elevation relative-axis keybinds.
Inputs: Fixed Radio/TACAN command light brightness binds wrong order.
Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO).
Inputs: Added UHF Repeater brightness control.
Inputs: Fixed Jester Scan Elevation (relative) binds being reversed.
Inputs: Fixed afterburner detent option text and tooltip.
Inputs: Fixed show pilot body keybind.
Inputs: Added some missing TOGGLE and AXIS binds:
Antenna Switch
Anti-Skid
Pilot & WSO Emergency Gear
Pilot Hook Handle
Pilot & WSO Emergency Flaps/Slats
Multicrew: Allow PILOT AUTOSTART command also from WSO seat.
Weapons: Added BDU-33 to inner wing pylons.
Weapons: Fixed bombing table not always updating when the aircraft weight changed.
Navigation: Fixed VOR showing true instead of magnetic bearings.
Navigation: Fixed INS Reset alignment problems.
Navigation: Fixed INS aligning to a wrong heading with the nav comp off- now only gyros are heat-up but the gyros erection does not happen until proper Nav Comp signal is provided
Navigation: Fixed wrong wind direction initialization in the Navigation Computer.
Visuals: Improved controls indicator background.
Visuals: Fixed navigation lights mesh clipping problem.
Missions: Updated Training Missions.
Missions: Updated several missions by Sedlo and Reflected (thank you!)
Mission Editor: Adjusted the description of TGP laser code setting in ME (this setting doesn’t affect weapons settings, only the default TGP code).
Mission Editor: AGM-12C, replaced GBU31 Pictogram with AGM-12 Pictogram.
Mission Editor: Support absolute pitch trim (iCommandPlaneTrimPitchAbs):
Mostly meant for mission makers
Send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
Can in theory also be used for user made custom binds
Localization: l10n fix for missing special options section TIP labels.
Liveries: TuAF-67-0285-SEA updated by Aqil - thank you!
Liveries: Added fictional Spanish Air Force livery by Reise_Caparzo - thank you!

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Part 2 of the sound overhaul, including several tweaks to gains and levels for an improved overall sound mix:
Improved rear aspect high power exhaust sound.
Improved overall mix and distant sound blending.
Improved flyby and landing approach audio.
Increased static directional stability in mid AOA range.
Fixed bug with some components not detecting throttle was in MIL position or higher.
Fixed AB deadzone slider special option.
Fixed and improved afterburner detent sliders.
Added a new Afghanistan BFM instant action mission by Sedlo (thank you!).
Implemented new DCS bomb fuzing options for the Mission Editor and rearm window.
Updated Chinese Localization.

DCS: AJS-37 Viggen by Heatblur Simulations

Fixed rare CTD when pressing “Fly”.
Fixed a crash when making a fix on LS.
Added missing aircraft to RWR library.
Updated airfield database for Kola.
Changed radio preset assignments for the real bases on Kola.
Improved and cleaned up kneeboard page for airfields.
Fixed Runway search.
Added waypoint coordinates to the kneeboard.
Show one more decimal on radio frequencies in the kneeboard.
Showing mach number next to IAS in kneeboard.
Improved autopilot disengage logic.
Fix to show coords of LS/L1 (in REF-LOLA) if the user has defined it with coords.
Fix to enable the "plausibility check" on the ground.
Improved Rb15's descent after target lock-on (with target jamming) to be more consistent across the different search area sizes.
Added target LOS check for Rb04 and Rb15.
Improved "automatic" Bx6-9 placement.
Fixed several issues with weapons jettisoning.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

Added: Special options: Trim Sensitivity and Anti-Ice Simplifications
Fixed: Repair does not replace used/overheated/broken battery

DCS: JF-17 by Deka Ironwork Simulations

Status: still working on WMD7 issues reported on forum

DCS: Flaming Cliffs 2024 by Eagle Dynamics

Su-27. Exterior model ejection seat texture/clipping issue - fixed
Su-27. Replaced old non-pbr textures of liveries: Chkalovsk AFB (689 GvIAP), Lypetsk AFB (Shark), Ozerne AFB (9th brigade)
F-5E FC. Gun sound corrected
F-5E FC. F-5E is displayed as 'U' in RWR - fixed
J-11. HUD color filter is too transparent - corrected
Su-33. Added training missions
ATC is not responding if mission started with aircraft in active pause - fixed

DCS: South Atlantic Map by RAZBAM

Updated:

Redone Port Stanley Airfield
Minor model fixes across the library
Improved:

Slightly reduced the video memory requirement for Min Textures

DCS: Kola Map by orbx

New:

Added new airfields:
ESPA Kallax Airfield
ENKR Kirkenes Airfield
ESPE Vidsel Airfield
Added infrastructure around new airfields and various other places in Sweden
Added enhanced imagery around new airfields
Updated:

Renamed Bas100 to Vuojarvi
Updated Vuojarvi textures
Reduction in map space requirement
Fixed

Fixed BODO ILS corrected
Adjusted tree placement at UMOE, XLMV, BAS100 (Vuojarvi)
Jokkmokk no longer abandoned, with rudimentary parking until airfield is redone

DCS: Sinai Map by OnReTech

New:

Added 15 Airfields and unique scenes:
Quwaysina
Birma/Tanta Air Base
Al Rahmaniyah
Borg-el-Arab/Intl
Jiyanklis New
Gebel el Basur
Al Khatatbah
Kom Awshim
Beni Suef
Wadi Abu Rish
El Minya
Hurghada
Wadi Abu Shihat
Ramon International airport
Sharm El Sheikh
Added military installations of Egypt (northern and southern camp) and military bases on Israel
Added Unique objects and architectural monuments, industrial facilities - more than 100 pieces
Added more typical scene objects like yacht, ndb tower etc.
Added 2 types of acacia bushes for the south of Israel
Added Vector data in zones of new airfields, places under unique objects.
Added Oil Platforms
Improved:

Improved city textures and assets
New more realistic seabed texture
Added parking slots for F-35 and hangar for Israel airfields
Improved scenes for helipads
Improved night illumination of unique objects
Improved the Pyramids of Giza and the tombs around the pyramids
Improved trees on mountains in Israel
Improved ground textures (more color variety)
Fixed:

Fixed bugs from users and beta testers (more than 100)
DCS: Persian Gulf Map by Eagle Dynamics
Fixed ground radar return for different seasons

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

M10 taxi bug fixed
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Complete revamp with Massun's asset pack
Performance optimization
Old F-4 model replaced with the new Heatblur model
AI pathfinding issue fixes
DCS: F-14A Zone 5 Campaign by Reflected Simulations

M3 - Added the option to choose a gameplan
Old F-4 model replaced with the new Heatblur model
already g-warm selected for airstart missions
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

already g-warm selected for airstart missions
Mission 12 - trigger safeguard added for players that don't follow procedures
Mission 15 - AI MIG-21s tuned down a bit
DCS: F/A-18C Operation Green Line Campaign by Badger 633

Printable mission briefs updated for missions 1 & 5 .
Missions 1, 2, 3 & 5: Briefs updated.
Missions 4, 6, 9 & 10: Dud bombs (new fuzing) fixed.
Mission 7: Dud bombs (new fuzing) fixed, fail zone around Pala increased.
Mission 12: Dud bombs (new fuzing) fixed. Aircraft blocking on Carrier fixed.
Mission 11: Dud bombs (new fuzing) fixed. SEAD breaking mission fixed.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

Missions 4 & 6 all variants: Refuel bug fix. Aircraft blocking on Carrier fixed. Dud bombs (new fuzing) fixed.
Missions 9B & 10 all variants: Dud bombs (new fuzing) fixed.
Missions 11 & 13: Aircraft blocking on Carrier fixed.
Missions 8 & 9A all variants: Dud bombs (new fuzing) fixed, Aircraft blocking on Carrier fixed.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

Missions 8 all variants: 410 not landing fixed.
Missions 7 & 12 all variants: Dud bombs (new fuzing) fixed.
Mission 15 all variants: Dud bombs (new fuzing) fixed. Refuel bug fix added.
Missions 1, 9 & 13 all variants: Refuel bug fix.
F/A-18C - The Serpent's Head 2 Campaign by Badger 633

Mission 9 & 10. Dud bombs (new fuzing) fixed.
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

All missions: Static Hornets liveries were messed up fixed. Formation flight requirements slightly eased. Bug related to new fuzes fixed.
All missions with JTAC: Added player confirmation of target in sight
Mission 1: Typos fixed; AI flying adjusted to be bit smoother
Mission 4: Tiger 5 engagement adjusted
Mission 5: Hornets stuck on the deck – fixed
Mission 8: Flight lead waits for player after AAR
Mission 11: Callouts for Maverik and GBU missing the target fixed
Mission 12: Flight lead not intercepting enemies - fixed
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

Added Documents folder
Fixed broken CPG radio frequency setting by Foghorn
Time acceleration reset trigger added at important times
Remounted Apache Longbow Radar
M2 – Fixed bad CH-47D trigger on pick-up
M6 – Fixed incorrect trigger zone positioning
M7 – Fixed bad trigger for mission continuation
M8 – Fixed broken GR4s and triggers
M11 – Fixed broken CH-47Ds and triggers
DCS: UH-1H The Huey Last Show Campaign by SorelRo

Mission 5.1: Trigger for troops embarking fixed
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

Mission 11: Mission not proceeding if SAR helo doesn’t land – fixed
Group Captain Neil Willis - RAF Air UKImageImage
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