DCS 2.5 Update News

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Re: DCS 2.5 Update News

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The server has been patched today:

DCS 2.5.6.58125 Open Beta

DCS World

Crash F-14 in case some custom mods are installed - fixed.
Crash fread_nolock viObjectShape::LocalBox - fixed.
Crash when taking second place in a multi-seats aircraft - fixed.
Updated CN and DE localization.
Kneeboard fix for multimonitor configs.

Campaigns

FA-18C Aggressors BFM Campaign by Maple Flag:
Changed Bandit ROE to Return Fire
Added Random AI and Rookie AI versions of the campaign

A-10C AAT Campaign by Maple Flag:
AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.
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Re: DCS 2.5 Update News

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DCS 2.5.6.59398 Open Beta

A large update with some lovely goodies...

Added support of new DCS NS 430 Navigation System modules for SA-342 Gazelle

Introduced multi-crew for DCS UH-1H Huey.

Added the ability to play with multi-crew for the UH-1H. Up to four crew stations are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.

Known Issues during playing with multi-crew:

Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start.
When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear.
There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation.
There is no visualization of the cargo mark on the cargo indicator (cargo position display).

DCS World

AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
Introduced GBU-24 Paveway III laser guided bomb for the Hornet.
AIM-120 AMRAAM active radar seeker bug fixing/improvements:
Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
Fixes in seeker target searching logics.
Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
Datalink. A fighter-missile line-of-sight check has been introduced.
Fixed periodical desynchronization of chaff lock in MP.
AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
Optimized culling for Default Terrain Objects Shadows option.
The new Damage Model improvements
Multi engine aircraft support
AI reaction on different damages
Visualisation of a fuel leakage stops when the fuel ends
Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
Bearing damage model is added to FW 190A-8 and P-47D
Stutters on hits to the fuel tanks are fixed
Added ability to remove bookmarks in the cockpit kneeboard.
Fixed crash when attacking ground targets by a group of helicopters in some conditions.
SS-1 Scud range and rearming time are corrected.
Improved WWII AI tactics for attacking bombers.
IR Pointer too much blooming - corrected.
Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
A high polling rate on your mouse results in a poor response time in the game - fixed.
ME. Error when click on new button for vehicle units in some cases - fixed.
Unable to delete unit from within a group in ME - fixed.
AI B-17G collides when climbing in formation Bomber element - fixed.
AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed.
AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed.
AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
GUI Input. Better folder management while saving input profile.
Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
GUI Input. Added button Rescan devices.
AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
White dot can be seen in day time for aircraft and units in the far - fixed.
AI. B-17 and two-piston engine bombers formation lateral separation fixed.
ME. The leader of the ground group on the map will be indicated with digit 1.
ME. Static objects are not displayed in the mission planner - fixed.
ME. Hide units filter doesn't work in the mission planner - fixed.
ME. New piktogramm of Templates icon.
GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
Wire strike for helicopters doesn't work - fixed.
Track replay mouse cursor issue when using Scale GUI and UHD fixed.
AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
ME. Warehouse screen: added field - fill column to value.
ME. Added ability to copy and paste Coordinate info via mouse position.
GUI VR options. Added some help images.
GUI input. No possibility to tune FFB joystick - fixed.
ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
ME. Added Argentina.
Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
AI Ship. Arleigh Burke sounder fixed.
AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
AI pilot falls through Tarawa deck after shutting down - fixed.
DCS freeze when assigning a route to a ground unit in some case - fixed.
DCS AV-8B NA by RAZBAM
Fixed: SKID Warning Light illuminates with parking brake engaged.
Fixed: Selected weapon box remains after store depleted.
Fixed: Keyboard pitch command resets to centered position.
Fixed: Unable to edit Markpoints and Target Points.
Fixed: Brake Accumulators reading 0 when starting on carriers.
Fixed: External 3D model errors when taking damage.
Improvement: Added VR Pilot body.
Improvement: Added Parking Brake keyboard/joystick command.
Improvement: Added wheel chocks & ground crew menu option.
Improvement: Added F-14A to the RWR library.
Improvement: Added Mission Route Plan page in the kneeboard.
Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed.
Improvement: Parking brake will now be engaged by default for all ground start missions.
Improvement: Wheel chocks are now installed by default when starting cold and dark.
Improvement: Nozzle stop now moves in steps based on the lock locations.
Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop.
Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled).
Improvement: Enabled mirrors clickable.
Improvement: Merged show/hide stick and throttle keyboard commands.
Improvement: Enabled show/hide stick and throttle clickable.
Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums.
Improvement: Merged missing command definitions from keyboard to joystick.
Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.

DCS M-2000C by RAZBAM

Fixed: Keyboard pitch command resets to centered position.
Fixed: TDC waypoint range and bearing info display condition.
Fixed: HSI knob decreases value.
Fixed: ADI "pole" mode not working on INS failure.
Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
Fixed: INS decimal value.
Fixed: INS short alignment.
Fixed: INS off has no impact.
Fixed: TDC position reset when switching from search mode to scan.
Fixed: Radar SIL message position on the VTB.
Fixed: External 3D model error.
Improvement: Added F-14A to the RWR library.
Improvement: Added F-14A to the RDI library.
Improvement: Updated HUD altitude display conditions.
Improvement: Updated HUD RS arrow display conditions.
Improvement: Updated SELH behaviour.
Improvement: Updated VTB heading tape indicator behaviour.
Improvement: Updated HUD RS Arrow behavior.

DCS SA-342 Gazelle by Polychop Simulations

Added Mission editor option “Allow NS430”.
China Asset Pack by Deka Ironwork Simulations
Fixed ZBD-04 collision model for AP ammo.
Fixed 052B cannot intercept harpoon.
Fixed (by ED) 093 flying after setting a new waypoint.
Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
Adjusted: JF-17 AI engine param.
Adjusted: SAM missile reflection limit.
Adjusted: 052B/052C SAM radar type and launcher.

DCS JF-17 by Deka Ironwork Simulations

Fixed: CTD due to AA radar hpt/spt switch under some condition.
Fixed: laser-guided bomb tracking issue (adjusted motor speed).
Fixed: CCRP cannot release bomb with crosswind.
Fixed: DTC data copy between 01-49 and 50-59.
Fixed: potential CTD from new kneeboard design.
Fixed: salvo bomb release under infinite ammo mode.
Fixed: engine oil pressure.
Fixed: CLINK page network host indicator.
Fixed: input master_mode_next/prev keys not work when start from cold.
Fixed: INS page display error.
Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
Adjusted: too dark MFCD camera page for wmd7 and c701.
Adjusted: MFCD SMS CNTL page and AG param page.
Adjusted: Training 08 CCRP.
Added: applied new CCRP symbols - more details.
Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally.
Added: HSD shows target indication lines of wingmen in the same flight via datalink.
Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
Added: F-14A in RWR detection.

DCS C-101 Aviojet by AvioDev

Added GPS circuit breaker on main panel.
Added C-101CC Video Camera light.
Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
Fixed orientation of several C-101EB speed/mach indicator marks.
Removed unused lua files.
FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
Added Georgia fictional skin for C-101EB.

DCS F-18C Hornet by ED

Added GBU-24 A/B Paveway III laser-guided bomb.
Added Auto IFF/CIT from the AZ/EL A/A page.
Added AZ/EL FlIR Sublevel.
Redesigned threat search algorithm for HARM for TOO mode.
AGR Ranging Uncommon Symbology - Fixed.
Hostile NCTR doesn't contribute to hostile ID - Fixed.
Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
Un-designate in any Gun mode should return to GACQ - Fixed.
Bar setting glitch upon exiting GACQ - Fixed.
GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
GACQ + AG radar breaks both AA and AG radar modes - Fixed.
AG Radar picture anomalies at 160nm range - Fixed.
Walleye HUD error - Fixed.
AGM-65E code step when unboxed- Fixed.
Double Print on DDI - Fixed.
Heatblur F-14A appears as 'U' in RWR- Fixed.
JHMCS ATC indication is linked to gun selection - Fixed.
Problem with AGM-65E after using LST when not self-lasing - Fixed.
AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
LGBs still releasable without laser code set - Fixed.
User track hornet crash - will only replay in branch - Fixed.
Updated the manual.
Added new, free MP mission by Baltic Dragon.

DCS F-16C Viper by ED

Fixed the logic of the System Point of Interest (SPI) concept.
Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
SPI location isn't changed when steerpoint is changed - Fixed.
Maverick Slew Error in PRE Mode - Fixed.
Phantom waypoint issue - Fixed. Phantom waypoint issue - Fixed.
Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
CCRP SPI not updating with TGP designation - Fixed.
Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
Uncommanded TGP to Maverick Handoff - Fixed.
Maverick Not Slaving to TGP LOS in PRE - Fixed.
Uncage switch works for all sensors independently from SOI assigned - Fixed.
Fuel quantity dial sound only in one direction - Fixed.
Reduced search time for HARM for HAS mode.
AIM-120B/C Training lesson bugs - Fixed.
Minor cockpit sound fixes.
Added new F-16C A/A Training Missions.
Updated the manual.
Fixed wrong release scheme in POS mode.

DCS A-10C II Tank Killer by ED

Visual improvements to 3D model of the cockpit:
SAS switches
UHF selector positions
STEER switch
Reflections on glass
Analog speed dial discrepancy fixed.
IFFCC SPI in guns mode - fixes.
Maverick IFFCC SPI wrong location - fixed.
Improvements were made in the training missions.
Removed nose rise with PAC Off.
Emergency trim reversed when using mapped controls - fixed.
With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed.
Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
Updated the manual.

DCS A-10C Warthog by ED

UHF selector stop positions corrected.
Analog speed dial discrepancy - fixed.
Eliminated intersecting the external mesh to cockpit mesh.
Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
Maverick IFFCC SPI wrong location - fixed.
STEER switch bug fixed.

DCS Supercarrier by ED

Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
F-14A replies "Hornet Ball" on landing - Fixed.
DCS: F-14 Tomcat by Heatblur Simulations
Add new F-14A unit types to ALR-67 threat library.
Explicitly prevent all sparrows but AIM-7MH from lofting.
Fixed AIM-7 not tracking correctly in PD-STT.
Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
Added new TTI calculation with real time update.
Renamed F-14A models to avoid clashes with VSN mods.
Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
Fixed DCS log warnings about duplicated ALU shapes.
Tweaked FM for both -B and -A:
Slightly reduced transonic airframe drag
Adjusted intake drag at low airflow ratios for TF30
Restored and re-tested previous F110 subsonic and supersonic AB thrust
Re-tuned TF30 AB thrust
Adjusted TF30 extreme high altitude core thrust and fuel flow
Adjusted TF30 extreme high altitude AB fuel flow schedule
Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
Adjusted TF30 fuel control gains and spool dynamics
Adjusted TF30 gross thrust at low RPMs
Fixed ground spoiler logic.
Added F-14A single and multiplayer missions.
Added VF-11 Red Rippers 106 livery.
Added VF-33 Starfighters 201 livery.
Exterior engine sound adjustments.
Fixed LAU-7 color on some liveries.
AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
JESTER Menu changes & additions:
Radar mode submenu renamed to Radar Settings
TWS-M switch added
TGT Size switch submenu added
Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
Scan distance renamed to TID range
Changed kneeboard datalink hosts page to use unit display name instead of type name.
Fixed AI F-14A nozzle animations & afterburner.

DCS: AJS-37 Viggen by Heatblur Simulations

Fixed canopy position sync in multiplayer.
Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
Fix to crash when dropping High-drag bombs.

DCS L-39 Albatros by ED

Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.

DCS P-47D Thunderbolt by ED

Updated EN and RU manuals.
Default payloads added for all modifications.
Improvements to the aftercooler.
Pylons drag - fixed.
Structure elements parameters - tuned.
Improved visualisation of the damage on armor glass.
Pilot 3D model is added to the first person view.
Autostart procedure - fixed.
Improvements to FM and Systems.
Engine with water manifold pressure
Turbine stall
Buffeting from the cowl flaps
Engine damages and failures.
Detonation with water
New P-47 Turbine Stall and Bearing Sounds.
Added and updated IA missions.
Added SP mission.

DCS FW 190A-8 by ED

Fixed the oil pressure.
Added and updated IA missions.
Added SP mission.

DCS Bf 109 K-4 by ED

Minor cockpit sound fixes.
Added new IA missions for The Channel map.
Added new Caucasus IA missions.
Added SP mission.

DCS Spitfire IX by ED

Added and updated IA missions.
Added SP mission.

DCS P-51D Mustang by ED

Added and updated IA missions.
Added SP mission.

DCS Fw 190 D-9 by ED

Added and updated IA missions.
Added SP mission.

DCS UH-1H Huey by ED

Minigun sound fix.
Cockpit doors are now always operated separately.
DCS: WWII Assets Pack by ED
U-boat VII-C flak has wrong depth - fixed.
LSO view disabled for WWII ships.
KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
Sight M70D for M8 Greyhound.
Added warehouses for Bedford and CCKW.
-20 x-ray model improved.

DCS Combined Arms by ED

APC M113. Implemented variable armor thickness in collision model.
AA guns do not attack surface targets - fixed.
Infantry collision with aircraft can do massive damage - fixed.
Compass for T-72 in isometric view - fixed.
Added indication of stabilization “STBL ON”.
Fixed missing sound CIWS for some ships.

DCS: The Channel Map by ED

Optimized VRAM meets 4GB requirements.

DCS: Caucasus by ED

Kobuleti airfield: Large aircrafts can now reach the runway.
Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
Beslan airfield: fixed runway sign.
Fixed scenes objects: intersections, objects on roads, and elevated objects.
Added names of beacons on "ARK channels" plate KA-50.
Fixed random disappearance of airfield markings.
Cosmetic corrections in the airfield markings.
Fixed many surface elevation artifacts.
Many cosmetic corrections to forest tree distribution and tree-line borders.
Removed trees from ATC line of sight.
Fixes to building collisions.

DCS: NEVADA Test and Training Range Map by ED

North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
Nellis airfield: aircrafts can now reach runways from parking spot E11.
Runway/taxiway signs are no longer fuchsia colored at night.
Fixed many surface textures.

DCS: Persian Gulf Map by ED

Fixed tile of surface textures on far distances.
Khasab airfield: fixed VASI lights.
Jask airfield: added АТС frequencies.
Bandar-E-Jask airfield: added TACAN.
Sharjah airfield: fixed taxiway/runway signs.
Fujairah airfield: fixed scene objects distribution.
Al Minhad airfield: changed parking slot "Stand01" to "62".
Bandar Abbas airfield: fixed collisions of aircrafts with walls.
Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
Liwa airfield: added more parking slots for larger aircraft.
Fixed duplicated airfield scenes objects.
Fixed airfields namings.
Fixed collision shells of buildings with flat roofs.
FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
Fixed many cosmetic errors on shorelines.
Fixed many surface artifacts (flipped triangles).
Added lightmaps for airfield taxiway/runway signs.
Cosmetic corrections to surface textures.


Campaigns

The Enemy Within 3.0 Campaign by Baltic Dragon.

Mission 11: Updated kneeboard.
Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
Documentation updated.
M-2000C Red Flag Campaign by Baltic Dragon.

Mission 03: Unchecked "force alignment and INS drift option".
Mission 04: Fixed issue with mission not progressing when all flights are on station.
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633.

Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.

Behaves AI wingman F-5E corrected.
Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations.

Flak adapted to the new DM.
UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven.

French mission text localization added.
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Re: DCS 2.5 Update News

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DCS 2.5.6.59625 Open Beta

DCS World

MP. Barrage Balloon does not show for clients - fixed.
AIM-120. Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
AIM-7. Loft trajectory initialization corrected.
After ejecting player can still control aircraft - fixed.
net.lua2json generates error if table indexed numerically has missing index - fixed.
GBU-24 does not explode on impact - fixed.

DCS F-16C Viper by ED

Update of the Taxi and Take-Off Mission.
HARM POS/RUK does not track SA-2 track radar - fixed.
No TOT in CCRP mode after firing off 2 Harms - fixed.
Post-release CCIP point is no longer there with the weapon release button still held down - fixed.

F/A-18C Hornet by ED

Not losing lock on STT When turning off the radar, Guides missile all the way. Still an issue if radar set to standby - fixed
GBU-24 does not explode on impact - fixed
AIM-7MH not lofting when LOFT is turned on - fixed

DCS P-47D by ED

Aircraft will continue to climb on dead engine - fixed.
Updated PG, Caucasus and Channel IA Missions.

DCS Bf 109 K-4 by ED

Updated Channel IA Missions

DCS Spitfire IX by ED

Updated Spitfire Channel and Caucasus IA Missions

DCS P-51D Mustang by ED

Updated Channel, PG and Caucasus IA Missions

DCS Fw 190 D-9 by ED

Updated Channel and Caucasus IA Missions

DCS Fw 190 A-8 by ED

Updated Channel IA Missions

DCS SA342 Gazelle by Polychop

Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME)

DCS F-14A/B Tomcat by Heatblur Simulations

NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”
Fixed TWS tracks clashing with datalink in multicrew.
Added TGTS size keybinds for RIO.
Updated AIM-7 to parity with ED’s AIM-7.
Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
Livery fixes for VF-102 and 103 Hi Vis.
Small fixes to A liveries.
Added hog to VF-11 droptank on B version.
Fixed mirroring issues on Last Ride and Grim Reapers liveries.
Fix for engine fire at continued M1.1.
Adjusted transonic drag for F-14A.

DCS MiG-21bis by Magnitude 3

Fixed radar causing a huge FPS loss when turned on.
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Re: DCS 2.5 Update News

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DCS World DCS 2.5.6.59625.1



Fixed a rare crash on DCS start

Improved DCS loading speed
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Re: DCS 2.5 Update News

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DCS 2.5.6.61527 Open Beta

DCS World

Crash in avArmamentControl_AYK22_F18 - fixed.
MP. Crash from the conflict between different versions of the Tarawa ship scripts - fixed.
MP. New network predictor for aircraft.
Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - fixed.
AI WWII. AI will follow in climb until overheat - fixed.

DCS M-2000C by RAZBAM Simulations

M-2000 Autostart crash - fixed.

DCS F/A-18C Hornet by ED

Reduced sound stutter on close up views.

DCS F-14 Tomcat by Heatblur

Crash in handler of "SENSORS" device - fixed.

Campaigns

DCS: F-5E Black Sea Resolve '79 Campaign by Sorel:

F5-R-C7.miz Helicopters colliding midair fix. Flightpath and altitude modified to create enough separation.


DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

Corrected PDF files.


F-86F Hunters over the Yalu Campaign by Reflected Simulations:

Flak defenses fine tuned for survivability.


F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - fixed.


DCS: AV-8B Sky Warrior Campaign by Eagle86:

Marks of the main targets on the map F10.
Simplified of several missions.
Increased time for completing tasks.
Basic dialogs play automatically if the player is idle.
Ability to turn off music in the radio menu.


DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

Corrected Nellis AFB ATC frequency in all documents.
Corrected frequency for the northern tanker in all missions.
Mission 8 - corrected player radio channel presets.


DCS: Rising Squall by INVERTED

General Fix- Version postmark added for all missions
M12 - Lost liveries for Aegis-2 - Fixed
M12 - Conflict of "last warning" dialogue for Aegis-3 - Fixed
M12 - If player get too close to one of the escorts (Chainmail), it will trigger the next stage.
M11 - Add Tips for homebase waypoint.
M10 - Last task needs more detailed tips - Added
M10 - Lowered possibility of AAA and CIWS interception possibility.
M10 - Fixed BGM loss after WP2
M10 - Fixed crash when slew to WP3 outside of 40NMs.
M09 - The "mission success" tip is Chinese - Fixed
M09 - In certain cases, if REEF-Convoy was destroyed, there were some dialogue conflicts - Fixed
M09 - Reef dies but mission continues - Fixed.
M06 - The activation time of airport flare and smoke mark has been adjusted - A bit earlier and more obvious.
M06 - A new checkpoint before landing was added.
M05 - Some tips are more detailed.
M04 - Missions Checkpoint File was terminated ahead of schedule - Fixed
M04 - When landing to the carrier, it will accidentally activate a group of enemy aircraft that should not exist, leading to mission failure - Fixed
M03 - Mission continues if Cargo-1 is hit - Fixed
M01 - A dialogue for Aegis-4 had conflict - Fixed
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Re: DCS 2.5 Update News

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DCS 2.5.6.61527.2 Open Beta

DCS Campaigns

A-10C: Basic Flight Training (BFT) Campaign by Maple Flag:

In some missions for the A-10C II campaign there is a collision with the wingman AI because the wingman starts in a ramp spot that collides with a static unit - fixed.
DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

Mission 1 options adjusted (labels, easy comms).
Skip whole Mission 1 option added.
Kneeboard inverted comms info fixed.
Optimised air traffic to eliminate potential frame drop.
Optimised AI low flying trigger conditions.
Optimised AI RTB trigger behaviour.
Intercept missions spawn and end message fixed.
L-39 Albatros: Kursant Campaign by ED:

In the first stage, the car collides with the player's plane in the parking - fixed.
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

Helicopters are being engaged by ground forces, the player is not able to win the mission and continue with the campaign - fixed.
Mission complete message at the start of the mission - fixed.
Flightpath and altitude modified for the helicopter flight affected.
Mission triggers adjusted.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

Mission 02. Smoke does his own Case III instead of following player to the boat.
Mission 03. Added safeguard allowing player to skip air to air refuelling OR to load version of the mission starting behind the tanker.
Mission 08 Set NVGs to be installed by default on mission start.
Mission 09. Updated kneeboard to reflect double ugly configuration.
Mission 10. Removed the AAR part. Set NVGs to be installed by default on mission start. Fixed problems with SA-15 shooting down player too easily.
Mission 15. Set NVGs to be installed by default on mission start.
The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 02. Fixed issue with Georgian patrol getting stuck on the way to suspected vehicle.
Mission 09. Fixed wrong information on the kneeboard regarding objective.
Mission 10. Updated loadout for Polish F-16s (GBU-12s instead of JDAMs).
DCS: AV-8B Sky Warrior Campaign by Eagle86:

Fixed bugs in 3 and 4 missions, which in certain cases interfered with the passage of missions.
The number of wingmen in missions has been increased.
Added the ability to skip a mission and go one mission back to the radio menu.
Added the ability to enable marks.
DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven:

Mission 2 and 3 - Adjusted AI behaviour.
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Re: DCS 2.5 Update News

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DCS 2.7.0.5118 Open Beta

https://www.digitalcombatsimulator.com/ ... .7.0.5118/

DCS World

MP. Dedicated server hangs when mission not exists - fixed.
MP. Fixed Dedicated Server header name.
MP. Fixed display of player pings.
MP. Dedicated server stops responding when minimised - fixed.
MP. Server crash when people join in server - fixed.
VR. Controllers are not working correctly in open beta - fixed.
When you view the new propellers from the side, they appear to be layered on top of the clouds - corrected.
CTD on AI attack A-20G vs L-39ZA - fixed.
Fixed potential crash on AI group taxi.
Crash on woATC::getClientRunwayPosition - fixed.
User mission creates a lua crash - fixed.
Crash on second run of track - fixed.
MP. Fixed server crash related to aircraft being on the runway.
MP. Dedicated server. Active mission in the list doesn't correspond to really played - fixed.
Raindrops sound bug fix.
F-14. Mission Editor "god's eye" preview model has not wing folded mode - fixed.
ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
ME. After mission creation with Custom preset, coalitions can be changed - fixed.
AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
RIM-7 missiles will not explode after launch when launched against jamming targets.
Added: IR_emission_coeff for all China vehicle/ship.
Updated: JF-17 wingtip PL-5E zero-drag.
Updated: rename SPJ pod to KG600.
Updated: vehicle/ship encyclopedia for animation.
Updated: vehicle/ship tag.
MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
MP. Dedicated Server. Change colors of coalition task progress bars.
MP. New version of the network protocol. Incompatible with previous versions.

DCS: MiG-21bis by Magnitude 3

Added missing canopy texture.
Added missing English labels for the SPS-141 control box.

DCS: JF-17 by Deka Ironwork Simulations

Fixed: missing chute model after cut-off
Fixed: PRF mode for 1 bar scan
Fixed: Radar TA mode still works when silent
Fixed: WPT should not automatically switch to next in AG mode
Fixed: reset ΔT of current WPT TOT will do same for all following WPTs' TOT
Updated: WPT box shows directional arrow when out of HUD FOV
Updated: defog sound effect
Updated: EFM for wingtip PL-5E zero-drag
Updated: remove SPJ station check in Single Player mode

DCS: F/A-18C Hornet by Eagle Dynamics

Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod - Fixed
Pressing AUTO in HSI should select the first waypoint - Fixed
Undesignate should return to search in manual acquisition - Fixed
Wrong distance to azimuth line at 5nm at certain distance to TACAN - Fixed
Harm pullback breaks manual Harm selection - Fixed
Castle right doesn't display RDR ATTK page on right DDI A/A mastermode - Fixed
HSI / SA Waypoint offset from sequence lines - Fixed
AIM-9 Switching racks after selecting other weapons - Fixed
AG RADAR flashing after pressing data in range page - Fixed
TWS should default to AUTO from STT - Fixed
HSI/SA are oriented track-up but color map is oriented heading-up - Fixed
Time on Target can go over 24 hour clock - Fixed
HARM Pre Briefed mod overwritten by heading change - Fixed
Training missions: Added japanese localization

DCS: F-16C Viper by Eagle Dynamics

Sometimes hang when strange A/A weapons load and dogfight switch - fixed

DCS: F-86F Sabre by Belsimtek

Aileron Control at Mach .9+ Needs looked at - Fixed

DCS: Flaming Cliffs 3 by Eagle Dynamics

Su-33. AAR causes DCS crash - fixed.
MiG-29. In some EN training missions a Russian speech was present - corrected.
A-10A. Corrected canopy reflections.

DCS: FW 190D-9 by Eagle Dynamics

Fix for oxygen refueling on Refuel/Rearm

DCS: Bf 109K-4 by Eagle Dynamics

Oxygen is set to On for Airstarts

DCS: P-51D by Eagle Dynamics

Functions "Oxygen emergency valve" and "Diluter lever" are mixed up - fixed

DCS: AV-8B Night Attack V/STOL by RAZBAM

Fixed: CCIP aiming point when it is limited (dotted cross).
Fixed: Backup ADI slip ball not moving on the ground
Fixed: APKWS set keybinds non-functional
Fixed: "Cruise Flap" command not bindable to HOTAS
Added: Barometric altimeter pressure calibration cw / ccw keybinds
Added: bingo fuel level knob cw / ccw keybinds
Added: Fuel Totalizer switch cw / ccw keybinds
Added: RWR vol. cw / ccw keybinds
Added: Counter Measure EXP cw / ccw keybinds
Added: ECM Pod switch cw / ccw keybinds
Added: Nav Mode Switch cw/ccw keybinds
Improved: Adjusted high altitude engine efficiency
improved: UFC Mode timer disabled when CS/T is selected

DCS: MiG-19P Farmer by RAZBAM

Fixed: Oxygen flows with O2 SOV Closed

Campaigns

The Border Campaign by Armen Murazyan:

Added weather presets.

Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns:

Updated weather conditions to closely match actual Allied pilot observations from the mission date and time.
Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely.
L-39 Albatros: Kursant Campaign by Eagle Dynamics:

Clouds update.

The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 19. Fixed problem with Apaches not taking off at mission start.
DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

Fixed Mission 1 Skip option bug.
Added Campaign Score window.
Tweaked AI behavior triggers (fixed low flying issue, losses).
Tweaked AI Tanker orbit path.
Enemy transport aircraft fixed low flying.
DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo:

Weather optimized for the 2.7 clouds
Added a skip mission feature that allows the player to continue the campaign
Added TACAN station into the campaign
Refined victory conditions for each mission




Known Issue: DCS: MiG-21bis crash on Syria map.
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Re: DCS 2.7 Update News

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DCS World 2.7.5659


J-11A. Fixed cockpit view movement.
KG600 SPJ pod. Fixed model front/rear direction.
052C. Fixed collision (caused explosion when launching YJ-62).
Server log error updateLocalUserOptions - fixed.
Warehouse on airfields in the old missions are corrupted after game update - fixed.
Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
Sound. Fixed sound glitches and distortions on the F4 view.
Ground AI. Crash when a ground unit moves around static objects - fixed.
Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
Mission Generator. Fixed sporadic crashes associated with loading maps.
ME. Add aircraft group distance aсtivation param.
Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
Input. Fixed crash on sorting input device names.
ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
AIM-120. Slightly decreased missile miss standard deviation.
GUI Fix for insufficient space for mission name in debriefing.
ME. GUI Error when use clone button in mission goals window in some cases - fixed.
MP. Dedicated server. After the restart, not the first mission from the list will start, but the last one played.
MP. Possible fix for Storm of War MP server stability issues.
DCS AV-8B N/A by RAZBAM Simulations
Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked.
Fixed: Corrected nozzle angle for in-air start
Fixed: Minor adjustment to verbage in auto-start sequence
Improvement: UFC Mode timer disabled when CS/T is selected
Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled.
Improvement: UFC/ODU keybinds so cockpit buttons animations work.
Improvement: Various FM performance adjustments
Improvement: Improved pull-up cue to avoid nuisance alerts during landing
Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target.
DCS M-2000C by RAZBAM Simulations
Fixed: Radar not ON in hot start
Fixed: Can edit read-only PCN fields
Fixed: PCN unable to enter DLDG South or West offsets
Fixed: potential crash when capturing ILS on AP APP
Fixed: wrong ILS window when approaching from the right of the runway axis
Fixed: ILS open box symbol constraints to HUD FOV
Fixed: proper synthetic runway dimensions
Fixed: Inverted DETOT switch
Fixed: UHF channel 18 default freq
Fixed: Autostart alignment (still requires ALCM ready enabled)
Fixed: CCIP HUD line brightness not dimmed with HUD brightness
Added: Message every 500kgs of air refuel
Added: AP ALT Hold possible in AP APP mode while glide not captured
Added: Trim hat Up/Down in AP APP mode disables AP GLIDE
Added: Trim hat Left/Right in AP APP mode disables AP LOC
Improvement: Aligned virtual runway entrance to glide plane
Improvement: Leading zeros in kneeboard initial position
Improvement: INS model (gyro-position loopback & Schuler oscillations)

DCS MiG-19P by RAZBAM Simulations

Fixed: Oxygen flows with O2 SOV Closed.
Fixed: Flare Key binds

DCS JF-17 by Deka Ironwork Simulations

Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation
Fixed: much slower TDC movement on radar/HUD
Fixed: T6 axis behavior (used to behave like slide, now control moving speed. T6 axis slide is a separated binding)
Fixed: PL-5E drag for wingtip and underwing
Updated: JF-17 collision model (solve fps issue when park in syria map)

DCS MiG-21bis by Magnitude 3

Fixed crash in avionics.dll
Removed iCommandGraphicsFrameRate from inputs.
Corrected invalid syntax in the Syria RSBN file that causes the module to crash.
Increased SPO-10 volume by 50%
Fixed afterburner from showing exhaust trail.
Fixed SPS landing system causing the afterburner to ignite.
Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle.
Adjusted suspension values and associated collision file.
Some front wheel shimmy will occur while braking with excessive weight.
Adjusted day-mode indicator T-base lights.

DCS Christen Eagle II by Magnitude 3

Fixed rudder inputs when the autopilot is engaged.
Fixed audio for the canopy, and radio switches.
Fixed unassignable controls for the cockpit light switches.
Fixed delayed animation of the aerobatic sight gauge.
Fixed key binding for Fuse On/Off.
Fixed radio frequency preset changes in the mission editor.

DCS F-14 Tomcat by Heatblur Simulations

Fixed crash when pulling map marker using JESTER
Removed Framerate counter from Aircraft specific input layer
Fixed JESTER not reporting correct wire on trap (SC)
Fixed AI aircraft wing and slats wobble/flicker

DCS AJS37 Viggen by Heatblur Simulations

Fixed map marker crash.
Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored.
Fixed texture label for EP-13 missing
Reduced intensity of coating / blue tint on cockpit gauge glass

DCS: C-101 Aviojet by AvioDev

Multicrew WIP continuation:
Fixed idle cutoff.
Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff).
Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons.
Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons.
Fixed synchronization of GPU power control korry button.
Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air.
Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started.
Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat.
Added synchronization of Master Caution and Master Warning lights reset.
Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off).
Master failure/caution warning lights status is now correctly initialized when joining the other seat.
Battery voltage and status is now correctly synchronized between seats.
Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active.
The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button).
Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start.
Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start.
Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat.
Trim tone sounds now on both cockpits.
Despite the stick/throttle control being available in multiplayer at one seat only at one time, it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats.
Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control.
Added new command to activate (toggle) Combined Controls mode.
Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits.
Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters).
All circuit breakers are correctly synchronized now.
Now wheel brakes always work for both seats in multicrew.
Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on).
Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
Fixed blurred labels in the left console (English C-101EB cockpit).
Fixed initialization at cold start for heading and attitude reference systems.
Fixed inoperative rear seat 'fast erect' switch in C-101CC.
Trim indication is shown now on the Controls Indicator.
Fixed IFF and ADC circuit breakers animation in C-101CC.
DCS: MiG-15 by Belsimtek
Corrected canopy reflections

DCS: F/A-18C Hornet by Eagle Dynamics

ATFLIR in some cases laser turns off to early with AGM-65 - Fixed
Major update of the german Early Access Hornet Manual
Various updates of the english Early Access Hornet Manual

DCS: F-16C Viper by Eagle Dynamics

Wingtip AIM -120 causes damage on Launch - Fixed
Viper Early Access Manual EN: Checklists reworked, new styling

DCS: Mi-8MTV2 by Belsimtek

Mi-8 Spring Tension campaign - adjusted clouds.

DCS: Supercarrier by Eagle Dynamics

Multiple IFLOLS indicator helper - Fixed
4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
M1. Adopted to DCS World 2.7. More units added
M2. Adopted to DCS World 2.7. More units added
M3. Adopted to DCS World 2.7. More units added
M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added
M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added
M5-2. Adopted to DCS World 2.7.

Combined Arms: Frontlines Georgia
Reinstated chinese localization

DCS: F/A-18C Rising Squall Campaign by INVERTED
Added Rising Squall skin package

Various quality of life improvements to couple with DCS 2.7
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Re: DCS 2.5 Update News

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DCS: World

Type 052B: fixed SA-N-12 not intercepting AShM
Type 052B: fixed SA-N-12 interception range for AShM
C802AK: adjusted autopilot params
HQ-7 STR: fixed potential CTD in MP
Missiles. Minor adjustments to the RСS of some missiles.
Rockets. Sound corrected.
AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
AIM-120 fixed ECM blinking issue
AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
AIM-7F/M. Loft trajectory is disabled by default (F-15C).
Several fixes on A2A missiles desync in multiplayer
R-27R, R-27ER will not go for the chaff if radar lock is lost.
JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
DCS Manual Updates - Options.
ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
Effects. Updated smoke presets.
Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
Time from mission start instead of absolute time in debriefing - fixed.
Ships AI. Ships unable to reach max speed - fixed.
AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
Log book not recording day time / night time correctly - fixed.
ME. Player controlled 'civil plane' can be armed in-game - fixed.
Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
Bunkers get destroyed without smoke - fixed
Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
L-39C. Added DDR skins.
SAM AI. SAMs do not engage fast aircraft weapons - fixed.
Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
MP. DCS version number added in servers window.
BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
The button End mission doesn't work if a map object was destroyed - fixed.
SH-60B. Added to the list of Australian units.
ME. Corrected some new weapon icons into the payload panel.
Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
Fixed CTD on the Tomahawk launch.

DCS AV-8B N/A by RAZBAM Simulations

Fixed: DMT slew using keys not stopping.
Fixed: DMT camera drift after recovering from gimbal lock
Fixed: Pilot falling through carrier deck after ejection
Added: Bullseye Position can be modified using the EHSD/DATA page.

DCS M-2000C by RAZBAM Simulations

Fixed: VTB Waypoints wrong placement
Added: SA2 and SA3 RWR symbols
Added: RWR codes kneeboard sheet

DCS MiG-19P by RAZBAM Simulations

Fixed: Corrected incorrect lift coefficient with respect to angle of attack
Fixed: Minor correction to reference CG to align with correct static margin from documentation
Fixed: Minor correction to better match expected turn performance
DCS JF-17 by Deka Ironwork Simulations
Fixed: broken FCS Autopilot ATT
Fixed: WMD7 level was reset when switching between CCD/IR (WH and BH)
Fixed: HSD top left should display waypoint bearing information
Fixed: collision damage when immortal
Updated: CM802AKG seeker with IR image only
Adjusted: take-off landing roll pitching moment
Adjusted: DEEC control law

DCS: C-101 Aviojet by AvioDev

Multicrew WIP continuation:
Fuel used display is now correctly synchronized when entering the second seat after a time delay.
Removed delays in ARC-164 frequency and mode knobs synchronization.
Finished ARC-164 synchronization (C-101EB).
Implemented ARN-127 synchronization (C-101EB).
Flight controls are correctly animated now in the aircraft external 3D model when the Combined Controls mode is enabled.
Implemented TACAN AN/ARN-118 synchronization (C-101EB).
Fixed accuracy of HSI course deviation numerical display shown on the other seat.
Fixed minor problems in the lighting system synchronization.
Removed delay for several switches animation synchronization.
Made canopy ejection lever animation synchronized in multicrew. It can now be seen from another cockpit.
Implemented Weapons Control System synchronization (C-101CC).
Fixed V/UHF radio V/TVU-740 synchronization (C-101CC).
Fixed decision height synchronization (C-101CC).
Finished VHF-20B and VIR-31A/DME-40 synchronization (C-101CC).
Added synchronization of generator test switch.
Implemented synchronization of C-101CC Flight Director.
Added ADF (ADF-60) synchronization.
C-101EB Flight Director transfers now commanded altitude correctly.
C-101EB Flight Director panel lights test function works now in the rear cockpit.
Added C-101CC radar altimeter switch synchronization.
Gyro platform control panel is now synchronized (C-101CC).
AHRS control panel switches in C-101EB are transferred now as clickable switches (not just as flags).
Fixed FD and IFF circuit breakers animation in C-101CC. They were interfering with trim position indicator animation.
Updated ES localization.
Fixed round shapes of several C-101EB and C-101CC instruments.
Fix to avoid the altimeter needle spinning at mission start (WIP).
Added Throttle Idle Detent - Idle/Stop (2 pos switch) to C-101EB and C-101CC joystick inputs. This makes it possible to bind off-idle throttle detent in HOTAS Warthog and similar peripherals or to bind it to any two positions switch.
Fixed Glide Slope index animation in rear cockpit ADI of the C-101CC.
Fixed texture of B (for bombs) amber indication in the Mode Selected Indicator (CANCEL) of the SCAR Display Unit of C-101CC rear cockpit.
Added grey texture to control stick base when it is hidden.
Fixed C-101EB marks of vertical speed indicator.
Fuel flow reset is a pull and release knob, therefore fixed C-101EB input, so that now key or joystick binding will pull the knob when pressing the corresponding key or button (front and rear cockpit).
Adjusted initial position of C-101CC gyro platform control panel switches: magnetic variation and hemisphere selection switches.
Fixed ADI DH and GA lights in the C-101CC rear cockpit.
Radar altimeter is now ON by default at hot start (C-101CC).

DCS P-47D by Eagle Dynamics

Main fuel tank capacity increased to 270 US gal
Fixes to in-cockpit animations

DCS Bf 109K-4 by Eagle Dynamics

minor tune to the oxygen gauge

DCS Spitfire LF Mk.IX by Eagle Dynamics

new ammunition belt variants

DCS: F/A-18C Hornet by Eagle Dynamics

Added AGM-84 H SLAM-ER
Added Raid assessment (RAID)
Situation awareness mode (SAM)
One-look RAID
Added New smaller flares
Added Offset waypoints
Added Control Stick Steering (CSS) Mode
Added Remaining options for HOTAS
A/A Radar
Surface
TWS EXP
Mode
Azimuth Scan Centering
Change azimuth using cursor on tactical regions left and right
Mode
A/G Radar
Mode
Freeze
EXP1, EXP2, EXP3
Pen/Fan
Silent
Range
Air
Active
A/G EXP
FAST
RDR Data
Age
TDC
Azimuth on Radar Attack
Range on SA
Auto/man TWS option
PRF and Reset
Event Marker
On/Off SA EXP
Sensor control switch depress then right
CIT manual interrogation
TDC cursor added for AG EXP mode
Changed logic lock/shoot lines on SA page
Segmented and solid line logic between flight members and donors should be the same.
If a flight member of donor has a sensor lock (radar or TGP) on a target, the line should be segmented.
If a flight member or donor has launched a weapon at a locked target, the line becomes solid.
Cursor stow position after option selection - Fixed
FPS Hit in Syria when switching to AA / FLIR - Fixed
TDC not slewing and Stuck top left - Fixed
Can not cage the velocity vector in AUTO bombing - Fixed
Autopilot HDG mode does not maintain pitch attitude - Fixed
BALT hold does not hold altitude during bank angle changes - Fixed
Engaging BALT in dive will break wings - Fixed
Current waypoint on FPAS page doesn't change when it changes on SA page - Fixed
Unless ILS is turned on, the ILS push button option should not appear on the HSI - Fixed
Incorrect weight calculation in CHECKLIST page - Fixed
Off-Board contacts should show Mach and Altitude on hover - Fixed
HUD L&S friend cue: update position - Fixed
ACM page active options - Fixed
SA TACAN heading/range showing incorrect data - Fixed
CCIP Line moves on fall line when changing between feet and meters - Fixed
Inner wing damage shows flame in mid air and wingtip missiles remain - Fixed
TDC should not be displayed on any page (RDR/SA/etc) if TDC priority is not assigned to it - Fixed
Check pilot face and helmet for older liveries - Fixed
HSI scale and the DMS - Fixed
Radar is capable of locking small missiles - Fixed
Segmented diamond symbol in HUD/JHMCS always has TDC assignment dot inside it - Fixed
After HUD or JHMCS designation, AGR is not enabled until SCS up is re-commanded - Fixed
EXP should not be usable below 5nm - Fixed
B-sweep line in EXP mode - Fixed
Bar/azimuth selection via cursor in TWS - Fixed
Scan RAID Mode recentres scan area in certain circumstances - Fixed
Line in mirror depending on light angle - Fixed
Laser not counting down in JHMCS - Fixed
CBU-99 are bursting 1.2s after falling below 1,500' AGL - Fixed
When switching to HACQ/LHACQ, radar track files are never deleted - Fixed
Acq point cue is displayed when L&S exists or when there's a TUC - Fixed
GMT RADAR seems to lock static ground targets when used with FLIR - Fixed
HAFU Height should be rounded with no decimal - Fixed
TDC continues to control radar azimuth and elevation after uncaged WACQ has been exited - Fixed
VACQ does not detect target head on - Fixed
AA radar: tuned ECM behavior
Jammering tracks on SA has target speed and altitude indication - Fixed
SA sensor sublevel FRIEND option doesn't work anymore - Fixed
DL16 donor target disappears if the target jams you:SURV tracks showing when jamming - Fixed
AA Radar: with large memory time value after jam target burn in "brick" will stay on jammer line on radar page in preset time - Fixed
SEA RADAR not seeing Handy wind ship - Fixed
SEA radar can detect submerge units - Fixed
GBU-24 has different mass - Fixed
Flame rotation seems unnatural - Fixed
TACAN table: MVAR input not working on Syria - Fixed
Changing scan azimuth while in SPOT breaks radar limits after exiting - Fixed
When try set AACQ on contact under TDC with L&S contact AACQ switch on L&S contact - Fixed
A2A RADAR - Select SIL - JAM and AUTO are in conflict - Fixed
Loud distant sound from behind on the runway in high wind weather - Fixed
Error after Spotlight exiting - Fixed
Radar and az/el pages show L&S true heading instead of magnetic heading - Fixed
Amphibious vehicles can not be seen on SEA RADAR - Fixed
Rearming JSOW is already aligned - Fixed
HARM PLBK indication not shown on JHMCS - Fixed
HARM and MAV can be fired at the same time - Fixed
VFR Training covered with clouds - Fixed
Undesignate selects TWS AUTO from TWS MAN - Fixed
Some hornet missions have Chinese text - Fixed
Pylon 5 x2 bombs create overlap on safe text - Fixed
Complete AIM-7 with LAR symbols, HOJ mode, FLOOD mode, and LOFT option
TDC jumps to DDI center in TWS mode when SIL turned ON and OFF - Fixed
Coordinates on UFC stuck together when doing PP
The weapon release blink for CCIP and ASL should be longer duration and include the release cue and CCIP aiming cross - Fixed
Flashlight battery off unable to adjust brightness - Fixed
Target Diamond should occlude the fall line - Fixed
HSI Sequence line behaves strange sometimes - Fixed
Currently the GBU-24 for the Hornet is using the payload image for the GBU-10 - Fixed
HARM Seeking Target After Jettison - Fixed
The description is M151-HE, but the actual ammunition fired is MK5-HEAT - Fixed
Typo in input commands - Fixed
CPL TCN + SLAM create conflict in HUD - Fixed
GMT reverts to 90 degree sweep when cycled away - Fixed
GMT with INTL boxed unable to adjust GAIN - Fixed
JDAM TOF - Fixed
Litening
TDC Diamond not showing on second try with TDC Depress - Fixed
Maximum zoom - corrected to 3.5x
AA mode can not slew diagonally - Fixed
ATFLIR
Ground designation by HMD or WPDSG results in unslewable INR mode - Fixed
Waypoint markers - added
AA mode cross on autotrack indication - Fixed
North arrow symbology - added new compass symbol
Pressing OSBs in SETUP sub-menu the corresponding main page option - Fixed
Grey scale when switching modes - Fixed
Position stabilized symbology can shift when view is not aligned with symbol - Fixed
Default A/A mode - fixed
Coupled mode
When switching from WPT to TCN or SEQ# in coupled A/P mode, indication still WYPT - Fixed
CPL bank limits - NAV 30-degree limit, TAC 60-degree limit - Roll 10 - 30 degrees per second - Fixed
Changing coupled steering mode (Changing coupled steering mode - suggested change, first uncouple, then change steering mode)
Coupled autopilot symbiology doesn't disappear after A/P overriding - Fixed
Autopilot makes unexpected roll after disengage coupled mode - Fixed
Missing SEQ number - Fixed
OVFLY when using AUTO / CPL - Fixed
AUTO in CPLD mode should not change selected waypoint - Fixed
After enabling coupled autopilot SEQ# mode, symbology is WYPT - Fixed

DCS: F-16C Viper by Eagle Dynamics

Sometimes Hang when strange A2A weapons load and dogfight switch -Fixed
Countermeasures quantity do not match - Fixed
Bullseye, showing on the HUD, is true north not magnetic north - Fixed
CCRP HUD symbols doesn't move at times on Cold Start - Fixed
Releases A2A missile while in A2G mode - Fixed
CCIP Time delay CUE in HUD does not work first time - Fixed
Missile sounds louder from outer pylons - Fixed
No English text in CCRP training mission - Fixed
Steerpoint distance issue in EOM or PB mode - Fixed
Typo in loadout menu - Fixed
AI and Player aircraft sound different on the ground - Fixed
Problem with cougar mfds losing inputs - Fixed
DCS: Supercarrier by Eagle Dynamics
LSO give EG grade when pilot does not pull back throttle

DCS: Black Shark 2 by Eagle Dynamics

Corrected 3D model of B-8V20 rockets block.
Operation Medvedev II Campaign. Corrected unit positions and set new clouds presets. Mission 2: the flight trajectory of the Mi-8 has been improved.

Flaming Cliffs 3 by Eagle Dynamics

J-11A default warning sound changed to Chinese voiceover.

DCS: Combined Arms by Eagle Dynamics

Added PT-76
Added АА-7,2-60 FireFighter - Ural 4332
Added ATZ-5 - Ural 4320
Added Diesel power station 5i57A
Added VAB Mephisto
Added Chieftain Mk.3
Added naval La Combattante II (with Harpoon missile)
Added Leopard 2A5
Added Leopard 2A6M (replaced Leopard-2)
Added Leopard 2A4
Added Leopard 2A4TR (Turkey)
Added ship Seawise Giant
Added SPH T-155 Fırtına
Replaced MLRS BM-21 Grad (replaced old model)

Campaigns

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

Updated weather to use new cloud presets.
The Museum Relic Campaign by Apache600:

Mission 1 and 16. Bugfix.
The Border Campaign by Armen Murazyan:

Mission 13. Fixed wingman behavior.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

Campaign weather updated to new presets.
Player readme updated with missing credit.
Mission 2: Updated wingman behaviour to prevent wrong target being attacked.
Mission 3: Updated trigger to prevent a bug due to vehicle pathfinding changes.
Mission 6: Modified trigger to stop event on RTB activating early.
Mission 11: Removed floodlight causing issue with Chinook landing at Lavan.
Mission 16: Added missing frequency to kneeboard.

DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 03: Updated cloud layers and altitude for better experience
Mission 06: Updated cloud layers and altitude for better experience
Mission 14: Updated weather and fog for better FPS. Fixed issue with mission stuck after main target was destroyed.
Mission 18: Fixed issue with Colt not engaging targets when called via F10 menu.
DCS: A-10C The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 03 - updated cloud layers and altitude for better experience
Mission 06 - updated cloud layers and altitude for better experience
Mission 14 - updated weather and fog for better FPS - fixed issue with mission stuck after main target was destroyed.
Mission 18 - fixed issue with Colt not engaging targets when called via F10 menu.
M2000C Red Flag Campaign by Baltic Dragon:

Mission 6 - Fixed issue with Reaper 02 refusing to taxi

DCS: F/A-18C Campaign by Baltic Dragon:

Mission 2: Fixed problem with Smoke never stops refuelling. Smoke moves to Marshal earlier instead of following player to the boat. Updated skin for Texaco
Mission 4: Updated wrong freq for Al Dhafra.
Mission 9: Added extra instructions about taxi order at mission start.
Mission 0: Updated AAA barrage effects.
Combined Arms: Frontlines Georgia Campaign:

Added CN localization.
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

Mission 6: Adopted to DCS World 2.7. Skip Mission function added. F-10 Map in time Marker added. New Voiceovers for better Mission guidance.
Mission 7: Adopted to DCS World 2.7.
Mission 8: Adopted to DCS World 2.7, Skip Mission function added. F-10 Map in time Marker added.⁠
Group Captain Neil Willis - RAF Air UKImageImage
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User avatar
Chris
Posts: 906
Joined: 23 Feb 2020, 21:12

Re: DCS 2.5 Update News

Post by Chris »

DCS 2.7.1.6709 Open Beta

DCS World

DCS log with many errors regarding score - fixed.
MP. Score not being recorded - fixed.
AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
Fixed constant lead-angle guidance at high LOS angles for old API missiles.
Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
Crash when destroying a group leader while refuelling wingmen - fixed.
Crash on RenderAPI - possibly fixed.
ME. Fixed historical mode for Leopards, VAB, Chieftain.
Added T155 Firtina SPG.
Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
Crash in video driver after changing water quality between two mission launches - fixed.
ME. Fixed wrong RU КАБ-1500 names in the payloads window.
Fixed one of the reasons for the crash when restarting the mission.

DCS MiG-21bis by Magnitude 3

Adjusted Cockpit IBL and Ellipsoid Reflection settings.
Moved 'Special Features' SPO-10 to core code.
Users will no longer need to select the corrected functioning RWR.
Improved RSBN dialing precision.

DCS: F/A-18C Hornet by Eagle Dynamics

Сrash on pressing CPL Mode - Fixed
Fixed a crash when carrying a weapon that is not provided for this station.
SLAM-ER Climbs after launch and hits aircraft - Fixed

Campaigns

F-15C 16-2 Red Flag Campaign be ED. Overhauled.

Complete re-build of AI flights to ensure they execute their assigned mission and manage fuel in a more reasonable manner. Added ‘air start’ option for players who would rather not fly the full departure. Select ‘Skip to Push Time’ from F10 comms menu to use. Reduced radar usage by friendly AI flights. RWR activity should be more relevant and easier to follow. Added several new radio calls to help build situational awareness Added ‘kill removal and regeneration’ for players based on Red Flag procedures. Details are included in the new Campaign Guide. Removed ‘mission success’ criteria from missions. Campaign will now advance automatically when ‘end mission’ is selected at the debriefing screen. If you wish to re-fly the mission, select ‘close’ instead. Updated unit visibility options and routes to allow better use of the Mission Planner Added new lineup card to kneeboard [RSHIFT+K] Moved start time back 5-10 minutes on some missions to allow reasonably fuel-efficient departure while still making push time Moved SAM and AAA threats to actual NTTR threat site locations Replaced targets with actual NTTR target sites and layouts Adjusted AI and player departure/recovery routes to match those used in 2016 Adjusted AI ‘Allied Flight’ radio calls to ensure only relevant information is provided. This requires ‘Allied Flight Reports’ to be enabled in DCS: World options. Updated mission briefings to match mission plan and timing more closely. Also added illustrations where required. Added new 50-page Campaign Guide Updated weather to use new presets
Kind Regards
Chris :)

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