DCS 2.5 Update News

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Matt
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Re: DCS 2.5 Update News

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DCS F-18C Hornet by ED
Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
TACAN Data not showing on SA page top left - Fixed
Launch bar switch is down for player spawned on catapult - Fixed
JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
F-18C separate RWR indication is barely visible - Fixed
RWR screen is now rendered to a texture
RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
Gun smoke is far too dense - Fixed
Forced "Unrestricted SATNAV" option doesn't work - Fixed
Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
GBU-31(V)3/B Fuze Error - Fixed
AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
autostart macros fixed with INS STD HDG Alignment - Fixed
INS GND alignment never finishes if GPS is not available - Fixed
INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
Aided INS (AINS) position mode - Fixed
Missing MPCD Display Controls
Contrast control was added to AMPCD.
Also contrast control was implemented for L/R MDIs.
Added yardstick to FLIR page
Added coordinate display for FLIR page
Added north arrow to FLIR
INS align display horizontal bar aligned - Fixed
Hot start IFA not aligned properly - Fixed
Hot start should have INS selector knob in IFA - Fixed
FCS page glitch (Appear only on first page activation) - Fixed
POS/ADC Caution Message is Missing - Fixed
INS DEGD Caution Message is Missing
Fuel overwrites WP name - Fixed
Comm 1 switches from AM to FM on its own - Fixed
Engine sound update (wip)
Major external sound update
Air-to-Air Target Range on Air-to-Ground HUD - Fixed
AG radar. Infantry can be detected - Fixed
AG radar. FRZ and SIL don't function properly - Fixed
Maverick slaving after step- Fixed
AG radar. EXP render issues - Fixed
Toggle HUD Time Off with Landing Gear Down - Fixed

DCS F-16C Viper by ED
TGP Litening:
Added HOTAS Commands
Added Cursor Zero (CZ) Mode
Added Steerpoint Indication
Added HSD Steerpoint
Added Laser Range Indication
Added Laser Code Indication
Added Camera Pointing Azimuth
Added Camera Pointing Azimuth
Added DCLT option
Added Time to Steerpoint Indication
Added AA mode
Added North Arrow
Added Coordinate Display
Added NAV Mode Slave
Added Meter Stick Value
Added Gray Scale
HUD CCRP indication doesn't sync with on TGP selected target - Fixed
LASER guided bombs Time to impact on HUD & TGP - Fixed
TGP Slew changes Waypoint locations IN HSD - Fixed
TGP can show -10ft of altitude - Fixed
TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0))
HUD AOA Bracket top and bottom to wide - Fixed
Adjusted dim lights logic
CMDS "CHAFF FLARE" message after takeoff - Fixed
FLIR crazy brightness parameters at night - Fixed
HSI Very dimmed at night - Fixed
Master light switch is not illuminated - Fixed
Countermeasures released below aircraft - Fixed
Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
Add Weapon Time To Impact (TTI)
Add Time to Steerpoint Needed
Add Israeli, Turkish Skins


DCS F-86F Sabre by ED
F-86F Direction indicator knob animation corrected.

DCS Flaming Cliffs by ED
Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
Su-25T. The TV screen is transparent in HUD only view - fixed.

DCS Mi-8MTV2 by ED
Eliminated gaps on some details of the cockpit.

DCS UH-1H Huey by ED
Fix of left side gunner sound.

DCS L-39 Albatros by ED
Gear indicator lamps don't work after a cold start - fixed.

DCS Supercarrier by ED
Super carrier figures only render in one eye in VR and the encyclopedia - fixed.

DCS: The Channel Map by ED
When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed.

DCS WWII and Assets Pack
Schnellboot sometimes incorrectly attacks the target - fixed
Bofors 40mm erratic behaviour - tuned
Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
Tail wheel behavior tuned for all taildraggers

Voice chat
Users can create their own rooms
Crew intercom rooms autocreated now
Mission makers can create additional coalition rooms via scripts system


Campaigns
UH-1H Argo Campaign by 373vFS Greg:
Mission 1: Adjusted landing trigger conditions.
Mission 3: UH-60 Follow conditions adjusted.
Mission 4: Mission time/ Weather conditions adjusted.
Mission 6: Mortar group trigger conditions adjusted.
Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

The Museum Relic Campaign by Apache600:
Updated skins of F-86F and MiG-15bis
Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed.
Mission 6 (F-86) Typo in Situation Briefing: Fixed
Mission 8.3 (Both) Wingman doesn't follow player : Fixed
Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

F-15C The Georgian War campaign by Baltic Dragon:
M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:
Fine tuned triggers
Introduced interactive triggers
Added better user guidance
Campaign progression logic revised

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
Fixed path finding issues in Mission 7 and 8

_________________the end :lol:
Air Commodore Matt Purnell - RAF Air UK
CO 1(F) Squadron
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john (scooby)
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Re: DCS 2.5 Update News

Post by john (scooby) »

is that it??
Sqn Ldr (Scooby) Burton RAF Air UK
XI(F) Sqn 2ic
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Neil Willis
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Re: DCS 2.5 Update News

Post by Neil Willis »

DCS 2.5.6.55363 Open Beta 2020-09-23

https://www.digitalcombatsimulator.c...a/2.5.6.55363/

Dear Customers,

Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

The issues will be fixed and updated during the coming week.

Sincerely,
Kate Perederko
Chief Operating Officer

DCS World

AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
Replay system. User tracks in some condition replay with very low FPS - fixed.
Infantry not engaging each other - fixed.
AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
Crash to desktop on wingman actions - fixed.
Ground AI vehicles no longer move on their own to use weapons - fixed.
Piston engine fire effect is fixed.
Enabled all aircraft types to rearm from friendly FARP objects.
Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
F-14 AI will operate on the ground parkings with folded wings.
Web RTC. Updated GUI.
AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
ME. Metric and imperial sometimes displayed incorrectly - fixed.
Third Reich pilot model. Remove Swastika from Iron Cross.
Increased g-tolerance of pilot.
Effects. The Speed smoke and fire was improved.
Sound. Added a more robust workaround for broken drivers.
Mouse input. Added ability to assign commands to extra mouse buttons.
Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
Starting WP for ships has a speed of 0 km\h by default.
Western RWR:
Added symbol for new Kuznetsov (2017) - SW
Changed indications of SAM search RADARs



DCS MiG-21bis by Magnitude 3

Tuned ARU to measure speed and altitude more accurately.
Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
Increased the front leg spring force to improve shimmy dampening.
Adjusted Syria instant action missions.

DCS AJS-37 by Heatblur Simulations

Added Roadbase mission for Syria Map.
Added more Quickstart missions for Syria Map.
Reduced opacity of HUD and Canopy glass.
Increased night illumination of ADI.
Tweaked wheel brake effectiveness.
Fixed RB-05 Flare visibility.
Updated RB-24J to sync with ED AIM-9P.
Fixed RB-05 Cover appearing after missile is fired, instead of before.

DCS F-14B by Heatblur Simulations

NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
Fixed ARC-159 keybinds (and reverted preset/guard being switched).
Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
Fixed Syria Instant Action mission issues.
Synced AIM-7 data to latest ED AIM-7 changes.
Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
Fixed AIM-54 Logic regarding TCS Target tracking.
Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
Added textures to intake covers for static F-14.
Fixed broken shading near airbrake on top rear fuselage.
Fixed broken shading, AO and RoughMets on spine GPS antenna.
Tweaked intensity of landing light slightly.
Fixed lack of night illumination on RIO TID rollers.
Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
Fixed lack of night illumination on AWG-9 Range Gauge.
Flipped green/amber lights on RIO Advisory panel.
Fixed Ejection seat arming lever remaining after RIO Ejects.
Fixed possible cause for CTD during compressor stalls.

DCS AV-8B NA by RAZBAM

Added vertical tail damage parts and fragments.
Fixed damage model issue where parts would not fragment off.
Fixed damage model issue where weapons would sometimes remain on destroyed wings.
Added INS course set keybinds.
Added DMT now slaved to AIM-9 seeker.
Fixed erratic control functionality with altimeter adjustments.
Fixed erratic control functionality with CRS knob adjustments.
Fixed Comm channel selector not sequencing correctly.
Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
Fixed inverted HUD reject logic.
Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release
Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
Added ADI cage toggle keybind.
Added ADI pitch adjust keybind.
Added GBU-32 JDAM.
Added GBU-54 Laser JDAM.
Replaced USAF AGM-65G with USN AGM-65F.
Fixed rudder trim in-cockpit switch not operating.
Fixed rudder trim indication in cockpit and in controls indicator.
Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
Fixed ECM page not returning to the original MPCD format.
Fixed EHSD course over ground incorrect in Mag heading mode.
Fixed EHSD decenter display overlay getting mis-placed.
Fixed EHSD moving map on MPCD too bright.
Fixed EHSD resulting in symbology misplaced when zoom set to AUTO
Fixed Course Error not showing in the EHSD
Fixed font for EHSD to be correct size.
Fixed inverted default rocket range profile values.
Fixed Left MPCD brightness control not operating correctly.
Fixed Right MPCD brightness control not operating correctly.
Fixed RWR still partially functioning when turned off.
Fixed RWR minimum volume too loud.
Fixed missing RWR power/volume knob adjustment increments
Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
Fixed pull-up cue not occuring when selected.
Fixed dual rack bombs not releasing in the correct order.
Fixed top-right rocker switch on left MPCD bleeding into bezel.
Fixed scaling of HUD repeater on MPCD to be correct size.
Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
Modified TPOD axis dead-zone to be slightly reduced.
Added missing white indication on Emergency Battery Handle.
Added Emergency Gear rotation and pull in Cockpit Model.
Added emergency gear deployment logic
Added emergency gear battery logic
Updated gear handle logic.
Gear handle light logic corrections
Added gear DN LOCK OVRD button logic
Added keybinds for gear DN LOCK OVRD
Added keybind for Gear Emergency Deployment.
Added keybind for Gear Emergency Battery Activate.
Corrected flat black background on some MPCD pages
Corrected HUD pitch ladder behavior
Corrected HUD flight path marker behavior
Updated TTT/TOT function to continuously calculate Command Speed (CS).
Added Weapons Release Tone.
Fixed missing seat height adjustment control. Seat model animation work-in-progress
Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

DCS M-2000C by RAZBAM

Added vertical tail damage parts and fragments
Added support for more RWR codes
Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings
Fixed S/P lights turning on where a PCA button is empty
Fixed GBUs not appearing on the PCA when loading S530Ds on the wings
Fixed gear handle should now blink when test light button is on the 1 position
Modified autopilot roll logic improved based on updated documentation and SME input
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

DCS MiG-19P by RAZBAM

Fixed sudden zoom out that would occur sometimes when in external aircraft view
Fixed pilot hand going through canopy glass when closing the helmet visor
Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings

DCS JF-17 by Deka Ironwork Simulations

Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)
Added canopy glass fog effect (defog button also functional)
Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)
Added weapon quantity limitation when set manually in SMS Load page
Added UTC for Syria and Channel maps
Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)
Added 4 quickstart missions for Syria map
Added 1 multiplayer mission
Fixed WMD7 BIT skip issue in cold start
Fixed HUD TDC axis control
Updated radar antenna scan speed for INTC/DGFT/AG

ChinaAssetPack by Deka Ironwork Simulations

093: Temp fixed torpedo explosion issue
093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player
SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-1. More detailed explanation: https://forums.eagle.ru/showpost.php...4&postcount=19

DCS C-101 Aviojet by AvioDev

Fixed GPS position. (Already committed in previous revision but was not added to changelog)
Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness
Improved FD buttons brightness of C-101EB forward cockpit
Improved AOA indexer light brightness
Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries
Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry
Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC
Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)
Minor: Removed looped cell links in aircraft setup
Fixed parachute texture
Added Syria map quickstart and single missions (EN and ES localizations)
Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

DCS P-47D Thunderbolt by ED

Added 2 additional modifications: P-47D-30 (early) and P-47D-40
Added new bombs and rockets for using on the aircraft
Added external fuel tanks and the M10 smoke tank.
Updated bombs delivery procedure.
Updated damage visualisation
Flight manual EN, RU.
Log book not recording P-47 stats - fixed.
known issue - AI controlled aircraft have problems when aiming M8 rockets

DCS P-51D Mustang by ED

Starter sound can be heard even without spinning propeller - fixed.

DCS UH-1H Huey by ED

Co-pilot not firing miniguns at targets - fixed.

DCS Ka-50 Black Shark by ED

Cockpit. Corrected OPER and OFF text on L-140 panel.

DCS MiG-15bis by ED

Tracer not seen on 23mm cannon - fixed.

DCS A-10C Warthog by ED

HUD goes to A-A mode without any Electrical power - fixed.

DCS F-16 Viper by ED

Added AGM-65D/G/H/K.
W.I.P (Add to the next OB):
BSGT option.
Uncage.
LOS with successful handoff on HUD.
It is possible to lock on with two missiles prior to launching the first missile.
TMS-right re-command handoff
ASL on HUD for BORE mode
Added AGM-88C (HAS Mode).
AGM-88 Threats table
Optimize F-16 livery files -fixed
SYM Rocker No Longer Working - fixed
Some liveries lack textures - fixed
Scan Broke for Boresight & Vertical Scan - fixed
Radar: Loss of track from SAM to TWS - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
G Tolerance - Open Beta vs Dev Trunk - fixed
Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed
F-16CM TGP Will Not Power On After Takeoff - fixed
Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
HMD Boresight ellipse displayed all time -fixed

DCS F-18 Hornet by ED

Added AGR Mode
Added FTT Mode (Without tracking moving target. Moving target - w.i.p)
Added Mark Point option
Incorrect HOTAS Command for Castle Switch aft - fixed
ZTOD on UFC Error - fixed
Radio volume ISSUE - fixed
Broken fuel transfer from external tanks - fixed
SA page SAM threat rings draw order - fixed
Master mode buttons A/A and A/G are pressed at mission start - fixed
MK-82 Auto mode dropping long - fixed
Threat circles on SA page only show if threat Icon is visible - fixed
AGM-65 IR Display and SLAM display very dark - fixed
Hot start should have INS selector knob in IFA - fixed
EXP render issues - fixed
HUD Sidewinder count does not update until zero missiles remaining - fixed
Firing AIM-7F causes switch to other AIM-7 type - fixed
AIM-9 HUD Count does not change until all missiles expended - fixed
SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed
AIM-9 seeker and TD lock onto different targets - fixed
Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed
With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed
AG radar EXP2-3 beam jump on first pass - fixed
AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed
Check UFC and radio button pushes change AM / FM status - fixed
Unlimited weapons - does not respect salvo / ripple after replenishment - fixed
AGM-65 A/G RDY not indicated on HUD in certain condition - fixed
GACQ and VACQ Scan patterns broken - fixed
COMM was turned off, new channel applied right after COMM powered up - fixed
Radio volume does not turn off radio when at minimum - fixed
AGM-88C disappear after launch - fixed
Radar elevation coverage is incorrect - fixed
TWS antenna slew messing with RWS - fixed
Refueling Floodlight isn’t bright enough - fixed
TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed
HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed
Added Winwing HOTAS Hornet Files
Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed
INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
Added HMD EW Symbols
AIM-9L & AIM9-M losing lock with control input - fixed
IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed

DCS Supercarrier by ED

Added CVN-75.
Arleigh Burke. Added liveries.

DCS Combined Arms by ED

Fixed delay before deleting an assigned target in F10 view.
Fixed incorrect fire solution for controlled FLAK.
Running infantry not firing - fixed.
Fixed incorrect movement of units with type "on road" when rounding the road.
Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
Fixed armor Armed Speedboat (20mm HE shells can't damage).
Infantry ignoring WP in mission - fixed.
MLRS cannot turn to use weapons - fixed.
Improved visibility range for infantry


Campaigns

F/A-18C Raven One campaign by Baltic Dragon
General:
Added "mission complete" message to each of the missions
Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now
Added new skin for UH-60s (Golden Angels)
Added briefings for all missions in PDF format to DOCS folder
Updated Raven One Guide
Missions:
Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
Mission 06: Updated kneeboard (added Marshal frequency).
Mission 07: Updated speed and position of recovery helo.
Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

A-10C BFT Campaign by Maple Flag:
Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

Known issues:
AIM-9L & AIM-9M Tone loss
AIM-9X 'jittering' with radar lock
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Re: DCS 2.5 Update News

Post by Shaggy »

huuuuge update! :D
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RAF AIR UK - 664 Sqn 2ND IC and Instructor
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Re: DCS 2.5 Update News

Post by Neil Willis »

Today's update:

DCS 2.5.6.55743 Open Beta 2020-09-30

https://www.digitalcombatsimulator.c...a/2.5.6.55743/

Introduced new module: DCS: A-10C II Tank Killer by ED
Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations


DCS World

AI radar unit crash if unit on is used when it is burning - fixed.

ChinaAssetPack by Deka Ironwork Simulations

BRM-1 applies APKWS scheme
Added one more warning board static object

DCS JF-17 by Deka Ironwork Simulations

Fixed HUD/MFCD missing dMax and TDC dlz indicators
Fixed duplicated input entry names
Supported BRM1 with APKWS scheme

DCS F-5E Tiger II by ED

Added Instant action missions on Syria map.

DCS F/A-18C Hornet by ED

AIM-9L/M Tone loss - fixed
AIM-9X jitter - fixed
NVG appears without color - fixed.
No fighter-fighter data link in MP for clients - fixed

DCS Flaming Cliffs by ED

Mouse TDC axis doesn't work - fixed.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.
Missions 2-5. The flight rating system and return to previous missions have been reworked.
Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".
Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.
Arctic missions. The engine icing trigger system has been improved.
Mission 11. Added additional information in the briefing - aiming angle.
Mission 13. Details the location for the second landing in the briefing.
The system of radio messages and dialogues between the crew has been updated in all missions.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon
Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting
Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training
Mission 12. Updated behaviour of AI Tomcats and Fulcrums.

F-5E Aggressors BFM Campaign by Maple Flag
Added Random AI and Rookie AI versions of the campaign.

Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations
Updated flak and AAA.
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Re: DCS 2.5 Update News

Post by Neil Willis »

Today's update to DCS 2.5.6.55847 Open Beta

https://www.digitalcombatsimulator.c...a/2.5.6.55847/

DCS 2.5.6.55847 Open Beta 2020-10-02


DCS World

MP. Protocol version changed. All participants are required to update.

DCS A-10C II Tank Killer by ED

A-10C II can not takeoff without the old A-10C module installed - fixed.
A-10C. Double geometry switches on the lighting panel - fixed.
Flight Manual EN Updated.

DCS F/A-18C Hornet by ED

No Datalink contacts when started from cold start - fixed.

Campaigns

F/A-18C Serpents Head 2 campaign by Badger 633
Mission 2 : Soldiers not entering vehicle fixed
Mission 5 : Trigger made more forgiving ( Normal and EZ A2A)
Mission 10 : Turning carrier fixed. ( Normal and EZ A2A)
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Re: DCS 2.5 Update News

Post by Paul(Dragon)0043 »

Today's update to DCS 2.5.6.55960 Open Beta

DCS World
MP. Fixed a crash in ground units path-finding.

DCS P-47D Thunderbolt by ED
Updated EN and RU manual . Caution note for external tanks usage is rewritten.

DCS JF-17 by Deka Ironwork Simulations
Added external fog and MFCD screen animations for player and AI
Added 2 training missions
Should fix slew axis reverse on C701 when zoomed in
Fixed T5 differences in axis and buttons

ChinaAssetPack by Deka Ironwork Simulations
Fixed zbd-04, hq7 collision models

DCS F/A-18C Hornet by ED
Fixed translation in Caucasus - Weapon Practice mission (RU).

DCS A-10C II Tank Killer by ED
Updated Syria A-G mission.
Removed empty page in A-10C II Flight manual.
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Re: DCS 2.5 Update News

Post by Neil Willis »

Today's update to DCS World 2.5.6.57264 Open Beta only:

DCS World

The new Damage Model code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
Terrain: improved background preload for less stutters
Terrain surface textures: improved details at altitude for HIGH terrain texture option
Terrain: improved loading resources and memory management
Terrain: fixed excessively curved paths
Terrain: fixed leak after destroying scene object
Terrain: fixed civil traffic disappearing
Terrain: fixed grass disappearing
Trees: improved far LOD rendering
Trees: fixed mirroring far LOD (may break user MOD https://forums.eagle.ru/forum/englis...s-for-caucasus)
DCS crash when Land Rover 101 died - fixed
Big formation task aircraft placement doesn't work as intended - fixed
Behaviour of the AI gunners on bombers improved
AI Pilot Bailout Procedures were improved
Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
WWII bomber formation keeps mission set altitude during threat of AAA
AI Emergency Procedures - ditching on water is added
WWII torpedoes have better destruction force against ships now
Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
Corrected Historical Mode database.
AI F-14s don't use TWS with AIM-54 missiles - fixed.
MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
AI MLRS do not rearm and continue to fire - fixed.
AI Tornado GR.4 unable to mid-air refuel - fixed.
ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
Sound. Support mono USB headsets.
Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
Sound. Added global origin-sphere around spatial sources.
Localization. Updated German localization.
JDAM. Fixed satellite seeker error.
JDAM. CEP for JDAM is equals 5 meters now.
JDAM. Possible fix for MP sync of satellite guided weapons.
JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
JDAM. Fixed g-load "freeze" bug
JDAM. GBU-38/54 supersonic lift correction.
JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
Added new AGM-65L model.
JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
AGM-84H terminal stage parameters update.
CBU-87/97/103/105. Reduced the influence of the wind.
SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
AI unable to drop multiple JDAMs on a single attack run - fixed.
AIs optic sensors will take into account the blindness by sun.
AI. Reduced the probability of AI planes falling into the water during air combat.
AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
AI aircraft stuck on some runways before takeoff - fixed.
AI. Corrected the helicopter group landing.
AI. Mi-8 jitters during taxi to takeoff - fixed.
AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
Aerobatics task. Added Horizontal Eight.
AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
AI will not go to takeoff with significant damages.
AI with damage after landing will not remain on the runway.
AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes.
Radio. WWII. Restored radiocommand “Cover Me”.
AI behaves incorrectly during a follow task in some cases - fixed.
Update of Russian Localization (GUI mission list).
AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
MP. Dedicated Server. Neutral units appear as RED on client - fixed.
ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
MP. Select Role window. Added filters and search box for slots.
ME. Added hide/show unit filters per coalitions in the Map options panel.
AI. Crash on wcPlane::Select_Flight_Task - fixed.
AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed.
Updated DE, CN, RU, FR localization.

DCS AV-8B NA by RAZBAM

GBU-54 are now loaded on DITERs.
Removed all TERs with 3 bombs from Stations 3 and 5
Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases.
Improved: High Drag bombs can now be released as Low Drag
Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area.
Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate.
Added flight control system joystick switch abstraction keybinds
Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
Fixed: TPOD/JDAM CTD when releasing the bombs.
Fixed: TPOD erratic behavior when using JDAMs.
Fixed GBU-32 not tracking.
Fixed Waypoint Icon not visible if designated and NWS is pressed.
Fixed Com channel selector keybind incorrect behavior.
Fixed LAR rings not showing on EHSD for GBU-54.
Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC.
Fixed: No markpoint menu option in AG mode.
Fixed: DMT roll stabilization when in A/A mode.
Fixed: AGM-65F internal handling inconsistency.
Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area.
Fixed: Release tone to sound after each release.
Fixed: NSW not changing IRMAV FOV when missile is uncaged.
Fixed: AAR zone circle out of position when EHSD is decentered.
Fixed: Various issues with the caged velocity vector.
Updated: AUTO release mode. New procedure is in the Forums: https://forums.eagle.ru/forum/englis...2020-q4-update
Updated: TPOD Functionality for G4 integration with aircraft systems:
TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS.
HTS TDC now updates System Designation.
Super Wide FOV (SWFV) mode has been enabled (PB10).
LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR).
Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X.
Zoom factor now changes when long pressing PB3 or PB4
New laser modes have been added.
Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT.
When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation.

DCS M-2000C by RAZBAM

Fixed: Missing wheels
Fixed: left/right wheel brake combined axis command not working.
Fixed: throttle deadzone at high throttle.
Fixed: Various issues with the caged velocity vector.

DCS C-101 Aviojet by AvioDev

Fixed and improved startup training missions (EN, ES and CN)
Fixed basic visual flight training mission (EN and ES)
Fixed radios and navaids lesson 1 (EN, ES and CN)
Fixed IFR Flight training mission (EN, ES and CN)
Fixed Guns and Rockets training mission
Changed direction of engine y moment (pitch moment)
Fixed Bombs training missions, EN and ES
Fixed Sea Eagle training missions, EN and ES
Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
C-101 mach number indicator scale reaches now 1.0
Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
Added lighting to OFF labels in forward cockpit fuel panel
Fixed sound error message at engine shutdown
Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
Added Georgia fictional liveries
Fixed trim system in multicrew (it doesn’t desynchronize now over time)
Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
Electric load of batteries is now balanced according to their current capacities.
'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)

DCS SA-342 Gazelle by Polychop Simulations

Fixed RWR symbology
Fixed TV targeting symbology.
Fixed laser rangefinder symbology

DCS JF-17 by Deka Ironwork Simulations

Added external fog and MFCD screen animations for player and AI
Added 2 training missions
Added more keyboard/device bindings
Should fix slew axis reverse on C701 when zoomed in
Fixed TOT desired speed
Fixed T5 differences between axis and buttons
Fixed inlet total pressure recovery coefficient at lower speeds
Fixed gain/level value display in WMD7 page
Fixed HUD brt/cont adjustment
Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
Removed blank angle for AG radar (because no SAR feature)
Adjusted actuator rate
Adjusted WMD7 IR WH/BH effect (still WIP)
Adjusted deadzone for antenna axis
Revised landing gear drag & damage model
If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position.
If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking

ChinaAssetPack by Deka Ironwork Simulations

Fixed zbd-04, hq-7 collision models
Fixed C-802AK crashed into sea issue
Fixed static warning board missing in game issue
Adjusted BRM-1 engine for reasonable range
DCS F-18C Hornet by ED
Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P).
Added PRECISE and GRID Coordinate Entry.
Added Datalink Symbols on HMD.
Added HMD control page from SUPT.
Added IN LAR indication.
Added FTT mode for moving targets.
JDAM:
Added input of terminal parameters. (DLZ for terminal data - W.I.P)
DCS Hang / crash with jettison procedure - Fixed.
AACQ mode - Correction of the logic of work (W.I.P).
Datalink in the Hornet only works in the day, not at night - Fixed.
HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed.
Missing Course Line Option for TGT (HSI and SA Page) - Fixed.
Automatic IFF disabled in LTWS.
COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed.
Radio digits corrupt during cold start - Fixed.
AGM-65F resets after shooting all AGM-65E's - Fixed.
Laser mavs will not fire after IR mavs used - Fixed.
Added Angle of Attack (AoA) steady tone for certain conditions:
AoA above 35 and below 7 degrees
FLAP FULL AoA above 32 degrees
FLAP HALF AoA above 35 degrees
With stores AoA above 25 degrees
AGM-84E - PP mode unable to set target elevation - Fixed.
PRF should not be pilot selectable in ACM modes - Fixed.
TDC over Azimuth hides the setting - Fixed.
STEP cursor fixed when using EXPAND.
RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed.
Corrected guns and rockets HUD / STORES symbology.
EW symbols on SA always show upright - Fixed.
SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed.
Removed LOFT for HARM in TOO and SP modes (same way as F-16C).
IN RANGE notification in HUD with no target data - Fixed.
Mark points become corrupted when using WPDSG - Fixed.
Fixed indication of JDAM and cannon on HUD.
AGM-65E Will not fire on a building if the MAV is SOI - Fixed.
Weapon volume for AIM-9X adjustment - Fixed.
FPAS descent distance - Fixed.
Paddle switch and Pinkie button animation switched - Fixed.
TAC Menu does not show the weapon option unless the stores page has been selected - Fixed.
Fixed indication of AGM-65E.
COMM control does not work while the radios are not powered - Fixed.
UFC Scratchpad Error input - Fixed.
ACM and SIL mode crossing - Fixed.
Reversed ground effect at high speed is fixed.
T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed.
Mark point cannot be displayed in feet - Fixed.
If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
A-G/A-A radar page shows true heading - Fixed.
TWS still functions on ground -Fixed.
Radar scans even on the ground (on carrier as well) - Fixed.
AG radar. Functions on the ground at zero speed and WoW - Fixed.
STT acquisition always uses the current PRF in INTL - Fixed.
DDI#7 function during TDC designation - Fixed.
Harpoon HUD intersection indication - Fixed.
Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed.
AACQ with TDC over different track than L&S - Fixed.
AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed.
Player's ladder at cold start moves - Fixed.
HUD TD Diamond not ground stabilized - Fixed.

DCS F-16C Viper by ED

Added HARM loading option on stations 4 and 6.
Added HQ-7 and Roland to HARM sensor database.
Waypoints are disappears after switching to A-G and back to NAV - Fixed
Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated).
Nosewheel steering gains - sensitivity adjusted.
AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed.
AGM-65G/D/H/K adding missing options:
Boresight (BSGT) option.
Uncage (allow Maverick gyro to complete 30 seconds earlier).
It is possible to lock on with two missiles prior to launching the first missile.
Generator stops and FCR alignment turns off after being idle for too long - Fixed.
NOT SOI for HSD - Fixed.
AGM-65 WPN Page symbology errors - Fixed.
Check Exterior lights COVERT modes - Fixed.
HARM HAS - redesigned logic - Fixed.
Switching Master Modes PWR OFF HARM's - Fixed.
Mavericks should already be powered on and warmed up on air start - Fixed.
Livery names are incorrectly formatted - Fixed.
EO submodes not remembered - Fixed.
Aerodynamic forces on gear posts inverted -Fixed.
Selected station number must be highlighted, not boxed - Fixed.
Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator.
Updated DE Viper manual.

DCS Supercarrier by ED

Static crew men have collision - Fixed
"See you at 10" stays after used - Fixed
AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
Added more Variance in AI Carrier Approach Speed
SU-33 and Kuznetzov abort take off - Fixed
Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
All aircraft spawn from runway - Fixed
Deck crew disappears on game PAUSE - Fixed

DCS A-10C II Tank Killer by ED

Available for all countries in the Mission Editor.
Animation of opening of aircraft canopy has been improved.
Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed.
"Hide stick" feature is added.
Aircraft skins are restored in all training missions.
Flashing for navigation lights - fixed.
Setting Chaff or flare above 255 and releasing crashes DCS - Fixed.
Flare count updated. Flares count increased up to 480.
Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI.
China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead.
Sounds for the GAU8 gun are updated.
Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited).
HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
A-10C2 Canopy damage now visible in the external view and cockpit both.
UFC Panel Labels updated
Radio Call placard matches ACFT Tail number now
Nose gear strut compression improved
NS 430 navigation system isn’t available for A-10C II further
HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights.
Fixed Fuel Selector Knob position at start - it was not “lined up” correctly.
HUD CCRP mode was disabled for APKWS rockets.
HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change.
HMCS SADL assigned target shape was changed to the red solid triangle.
Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile).
Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions.
Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II.
Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available.
TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad.
Tweaks to Russian HOTAS input translations for A-10C.
A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed.
Joystick VKB Gunfighter. Renamed correctly in customized profiles.
Fixed CTD on Transport.dll

DCS P-47D Thunderbolt by ED

Water injection system is added
Engine improvements based on water injection system
Air cooling model improved
Fixed a bug with displaying some elements after destruction of wings.
Rudder plate at max deflection angles intersects with other elements - fixed
Cowl flaps control rod model improved

DCS FW 190 A-8 by ED

Smoke screen button assignment - fixed
Oil temperature - fixed

DCS FW 190 D-9 by ED

Corrections to the cooling model

DCS Spitfire LF Mk IX by ED

When leaving aircraft to AI it’s tail sinks into the ground - fixed
Added the burned model
Some visual gaps between cockpit and the external model are closed

DCS Flaming Cliffs by ED

MiG-29G. Cockpit indication doesn't work - fixed.
MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed.
Su-25. Added single mission to Syria map.
SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack.
Updated / added Instant Action missions

DCS Ka-50 Black Shark by ED

The elevation of the Vikhr ATGM does not correlate with the sight - fixed.

DCS WWII Assets pack by ED

New units are added to the pack
M1 37mm AAA
M45 quadmount AAA
QF 3.7-inch AAA
Daimler Armoured Car
M4 High-Speed Tractor
Light Tank Mk VII Tetrarch
FuMG 401 Freya LZ radar
MG shoots higher on sd234\2 Puma. Sight reticle has been changed
A-20G behavior is changed to attack aircraft/bomber
The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
Evasion maneuvers for WWII bombers improved
The following units have been made available free for all users:
A-20G bomber
Flak 18
Bofors 40mm
Panzer IV
Sherman
Sd.Kfz.251
M2A1
Blitz 3.6-6700A
Bedford MWD

DCS Combined Arms by ED

MLRS do not rearm and continue to fire - fixed.
Descent doesn't move after landing - fixed.
Improved AI movement along the route.
Fixed infantry stuck.
Units "on road" are directed to the next WP - fixed.


DCS The Channel Map by ED

Optimized surface details
Fixed: unable to set temperature
Improved TAD textures
Made birds' ambient sounds less annoying
DCS Syria Map by Ugra Media
Optimized surface details
Eliminated AIs traffic jam on some airport runways during takeoff.

Campaigns

The Border Campaign by Armen Murazyan:
The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored.

FW-190A-8 Horrido! campaign by Reflected Simulations:
Temperatures adjusted.
New assets added.

Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
Various bug fixes and improvements.
New assets added.

UH-1H Argo Campaign by by 373vFS Greg:
Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes

F/A-18C Raven One campaign by Baltic Dragon:
Mission 3. Fixed foul deck conditions in M03A and 03B.
Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island.
Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing.
Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack.
Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections.
Mission 14. Removed debugging messages.

A-10C The Enemy Within campaign by Baltic Dragon:
Added campaign of A-10C II.

L-39 Albatros: Kursant Campaign by ED
Mission 08: The logic of the final message in the unsuccess has been improved.

​​​​​​​Thank your for your passion and support, we hope you all enjoy the new update.
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Paul(Dragon)0043
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Re: DCS 2.5 Update News

Post by Paul(Dragon)0043 »

Todays Update to Hot fix DCS 2.5.6.57530 Open Beta

Changed net protocol.

DCS World
Crash during loading or immediately after loading a track - fixed.
Crash in the webrtc_plugin.dll - fixed.
Night time unit visibility, flickering white dots - fixed.
Major RU localization update.
MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
Damage - fixed crash when crewman state change is not created as neglectable.
MP. Fixed multiplayer crash due to overflow of ammunition table.
DCS Supercarrier by ED
Crew only in one eye in VR in F2 view - fixed.
DCS Flaming Cliffs by ED
Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.

DCS F/A-18C Hornet by ED
Bloom around hornet nav lights appears too large/bright at distance - Fixed
Navigation lights very bright in day time - Fixed

DCS F-16C Viper by ED
Added AGM-88 HARM section with HAS mode procedures.
UFC Training mission static aircraft placement issue - Fixed
Added Viper AIM-9LM Training mission
Fixed typos and mission (Lesson 11) picture error
Added Viper AIM-120C training lesson.
Added Viper Lesson 13 - Air-Air TWS and LINK-16 Use
Added Viper training lesson 14 - Air-to-Air ACM and HMCS use

DCS Campaigns

Memory of a Hero campaign by Stone Sky:
In mission 13, the behavior of the AI ​​escort helicopter has been improved.
In mission 16, the error of choosing the ending was fixed.

Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:
In mission 7, the problem with landing on the first site has been fixed.

P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:
AI startup bug workaround
Mission 13 progression fix
improved D-day landings

Spitfire IX The Big Show campaign by Reflected Simulation:
AI startup bug workaround
fine tuned AI speeds and trigger conditions
"Je Vois Tout"

Wing Commander Paul"Dragon"Ratcliffe - RAF AIR UK
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Neil Willis
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Re: DCS 2.5 Update News

Post by Neil Willis »

Today's update bringing us to DCS 2.5.6.57949 Open Beta

DCS World

Added the bomb speed indication into the object panel of the F10 map.
Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
Syria Map. Rearming and refuelling on Syria map doesn't work in MP - fixed.
R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
Mig-29 AI will not use air break when the centre fuel tank is fitted.
AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
ME. Added Logbook option into Customize menu.
Infantry ground collision with aircraft can do massive aircraft damage - fixed.
AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
Sound. Support mono sound devices.
Fixed crash on terrain preload.
Reduced memory consumption during clipmap textures loading.
Tuned terrain lights visibility.
The new Damage Model
The new Damage Model is turned on by default for all WWII aircraft.
Calculations based on internal structure added to WWII bombers.
Not registered damage to landing gear is fixed.

DCS C-101 Aviojet by AvioDev

Updated handling of fuel system and masses of C-101EB as described below:
Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
Fixed center of gravity change when one of the pilots ejects.
Refueling and defueling update now fuel masses correctly.
Unlimited fuel flag is correctly accounted now in the fuel system.
Fixed center of gravity computation at aircraft rebirth in the same mission.
Smoke system weight is correctly accounted now in the center of gravity computation.
Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
Synchronized parking brake handle in multicrew.
Fixed animation of clock needles.

DCS AV-8B NA by RAZBAM

Removed all GBU-16 x 2 loads.
GAU-12 gunpod engine based firing restrictions enabled.
Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
Fixed: DSL (1) release mode.
Fixed: Missing switches sounds in the cockpit.
Fixed: EHSD DESG behavior when using AUTO release mode.
Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
Added: Ottoman Courier Campaign by Baltic Dragon.

DCS JF-17 by Deka Ironwork Simulations

Fixed: support unlimited ammo.
Fixed: hand tremble during defog.
Fixed: removed deadzone for HOTAS T6 slide axis.
Fixed: too long defog time.
Fixed: BRM1 “INRNG” notification.
Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
Added more key bindings.
Added one training: anti-ship missile.
Updated CN locales.

ChinaAssetPack by Deka Ironwork Simulations

Adjusted: ship collision parts life.
Adjusted: brm1 max range value for DLZ calc.
DCS A-10C II Tank Killer by ED
HMCS TDC makes jumps after movement - fixed.
A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
TGP starts to drift after slaving to HMCS - fixed.
Updated voice messages index - made A-10C II VMU messages audible.
Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
Central payload drag position fixed.
Default Laser Latch to ON.
3D model. Added name change and texture remapping for the pilot.
3D model. Removed unnecessary arguments on the second LOD.
3D model. Helmet system hangs after pilot ejection - fixed.
3D model. Corrected pilot textures.

DCS F-18C Hornet by ED

Added AG Mode for JHMCS.
Completed HUD TD designation logic.
Added GBU-32 and GBU-31V2 /V4.
HUD TD Diamond not ground stabilized - Fixed.
ASL blank in AUTO Mode - Fixed.
REL indication missing in HUD designate - Fixed.
Adjusted AIM-9 family missiles drag.
Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
DL-13 Remains after rearm - Fixed.
AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
Gear lights seem to have to much bloom on last LOD - Fixed.
There is no reticle on HUD for Walleye.
Updated Flight Manual in Chinese.

DCS F-16C Viper by ED

Added pylons mass accounting to FM.
Adjust payloads drag AIM-9.
3 Syria mission have snap views included creating problems for users - Fixed.
Added CN localization for QS and Single missions.
UFC Training mission static aircraft placement issue - Fixed

DCS F-5E Tiger II by ED

Fixed Z fighting in main landing gears.
Adjusted drag of AIM-9 payloads.

DCS L-39 Albatros by ED

Fixed the animation of the pilot's hand in the rear cockpit.

DCS UH-1H Huey by ED

Fix altimeter.

DCS P-47D Thunderbolt by ED

Dive recovery flaps added to FM.
Damage of structural elements from G-overload is tuned.

DCS F-14A/B by Heatblur Simulations

NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant).

New Systems and Changes include:
TF30 engine model, including:
Mid Compression Bypass Circuit
Mach Lever
Expanded compressor stall model
Hydromechanical fuel control
New thrust model
New engine spool dynamics
New afterburner model
Updated nozzle logic
New audio
Reshaped engine nacelles and added new nozzles
New - A specific liveries:
VF-21 Freelancers 200
VF-111 Sundowners (200)
VF-154 Black Knights 101
VF-211 Fighting Checkmates 105
NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
New rear aspect exhaust sounds
New intake sounds
New afterburner sounds
New fly-by sounds
New engine fan blade rattle sound (slow windmilling speeds)
AB Zone lighting thump (internal)
Fixed stall warning tone + new audio sample (internal)
New compressor stall sounds
Tuned engine start and idle sounds
Adjusted all sdef files to improve directional sound and audible distance
Complete overhaul of audio driver logic on code side
Various other common sound fixes:
Sounds now load quicker
Tomcat is no longer unbearably loud at idle and at distance
Reduced total number of sound samples being played in external view
NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
NEW Fire Suppression System + keybinds.
NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
NEW Afterburner Gate option + keybind.
NEW Jester Features:
JOKER callout
BINGO fuel callout
Fixed fuel shutoff handles not shutting down engines.
Fixed engine stall/over temperature warning light logic.
Added F-14A versions of Caucasus, PG and Syria Quickstart missions.

Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
Adjusted afterburners to not show black streaks.
Engine windmill speed now affected by relative wind direction.
Adjusted F110 AB thrust below mach 0.7.
Fixed crashes caused by visual effects during compressor stalls.
Adjusted engine fire and compressor stall visual effects.
Engine fire and compressor stall effects now synced over the network.
Adjusted pitch damping and pitch with power effects per SME comments.
Adjusted inlet aerodynamic performance per SME comments.
Adjusted subsonic airframe drag per SME comments.
Fixed TF-30 oil overheating.
Misc potential crash fixes in engine code.
Updated F-14B Syria Take-Off Instant Action mission.
Painted air brake pistons white.
Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
Added CVN-75 to the data link capable carriers.
Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
Enable sparrow flood antenna if STT is lost while sparrow is in flight.
Update RWR threat library version.
Fix RWR symbols for HQ-7.
Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
Adjust AIM-54 chaff resistance after latest ED/DCS changes
Add bindable input for pilot hydraulic hand pump.
Use the DCS global gameplay option for hiding control stick.
Fix typo in options dialog (butons-> buttons).
Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
Adjusted AIM-54 countermeasure resistance to revert to old ED System.
Fixed TID STT strobe angle error when not flying level.
Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
Prevent RIO from using Pilot Controls from backseat.
Fixed steering tee not displayed in weapon off mode.
Fixed detached wing not disappearing in LoD1+.
Fixed Pilots not disappearing in static aircraft in LoD1+.
Fixed Pilots not disappearing after ejection in LoD1+.
Shifted pilot stick neutral position slightly aft.
Adjusted flap jamming logic - flap jamming is now more likely to occur.
Added anhedral tilt to horizontal tailplanes.
Fixed left horizontal tailplane being displaced along Z Axis.
Fixed Fire Extinguisher Handles & made accessible to pilot only.
Fixed TWS velocity vector sometimes getting stuck.
Ensure missile loses tracking when switching between PD-STT and TWS post launch.
Fixed AIM-54 RWR indications.
Updated manual to include F-14A late specific sections.

Campaigns

DCS: F/A-18C Raven One Сampaign by Baltic Dragon
Mission 03 & 03A. Fixed Smoke not engaging ground targets.
Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
Improved Prince's behaviour - he should not fall into the sea anymore
Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.

The Enemy Within 3.0 Campaign by Baltic Dragon
General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
Mission 19. Updated Player's loadout.
Group Captain Neil Willis - RAF Air UKImageImage
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