2.7 Update News

Anything pilot related can be discussed here
309 Geoff
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Re: 2.7 Update News

Post by 309 Geoff »

Alan,
For me, it was a challenge to get a good image on the TGP for target acquisition, on Tuesday night.
Flt Lt Geoff Mansfield RAF Air UK
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Flyco
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Re: 2.7 Update News

Post by Flyco »

Exactly, Geoff. I used to routinely set my TGP Contrast to 50-ish and my Brightness to 30-45, depending on weather. However, like you, I found it very difficult to get a good or consistent image last Tuesday whatever I did.
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Neil Willis
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Re: 2.7 Update News

Post by Neil Willis »

Introducing new free map - DCS: Marianas

DCS World

AI refuelling. AI Dropping basket often and sometimes gets stuck - fixed.
AI refuelling. JF-17 refuelling procedure corrected.
DCS: Mi-24P by Eagle Dynamics
Fixed several crashes
Added RU and EN voiceovers to ATGM training mission
Fixed: No control from front seat in multicrew
Petrovich AI: added commands, subtitles and delay.
Petrovich AI: added subtitles for RoE state change
Petrovich AI: added ASO-2 automatic SET switch for countermeasures cassettes
Fixed: IA "Syria: H-4 Take Down" spawn point
Fixed: Player on commander place loses control after firing ATGM from operator place
Fixed: adjusted engines throttle and correction sync in multicrew
ASO-2 default state changed to - Interval:2, Series:4, Both SIdes ON, SET I
Default weapons presets were adjusted and updated
Fixed: If ATGM launch button used out of LA zone, Pilot's LA sound disappear
Fixed: RI-65 does not warn about generator failure
Fixed: ZPU-24 AP route azimuth rotary 40 increment block
Fixed: emergency stores release logic
Fixed: Multi monitor setup Petrovich AI interface placement
Fixed: FWD cockpit ARC-15 channel switch inverted
Ammo counter panel implemented
Fixed: sight doors and headlight sync for multicrew
Separate commands for OBSERVE ON and OFF added
Fixed: launch permission sound stays after missile was launch
Fixed: Fuel Delimiter Valve indication inverted
Fixed: incorrect KMGU indication
Fixed: Indicator "APU ON" not operational on electrical panel
Russia liveries added to USSR
Petrovich AI: added maximum altitude limit
Petrovich AI: added distance check for ATGM launch. Dynamic error +/- 300m. When in range subtitle will appear. (WIP)
Fixed: Countermeasures used by Operator in multicrew desync
Fixed: ATGM sight renders at the centre of multi monitor setup
Adjusted textures for lighting
Petrovich AI: added subtitle about "Simplified AI" active state
Fixed: countermeasures not working after rearming
Fixed: 2UT-6K Gas Temperature gauge scale adjusted
Fixed: second row of signal flares order inverted
Fixed: AFT cockpit PO-750 Inverter Switch, Flips FWD cockpit Explosion on Jettison Cover
Adjusted several keybinds duplicates
Fixed: RPM decrease command not working if mapped
Fixed: Hover and low-speed indicator not showing vertical speed
KMGU-2: adjusted circuits logic and drop interval
Fixed: While in ATGM sight activating Petrovich AI is blocking mouse controls
Course set rotary speed adjusted
Fixed: Spinning fan is present on ALT+F1 view
ASP-17 Test function adjusted (WIP)

Known issues:
Engines are not starting up for Operator at Cold start if operator joined before engines start.
If Operator in cockpit and rearming of ATGMs is done then Operator losing launch authorization tone.
To avoid these issues second player as Operator should join Mi-24P after its engines are running and weapons are rearmed.

DCS AV-8B N/A by RAZBAM Simulations

Fixed: Flare Salvo release is too fast.
Fixed: TPOD Laser safes itself when slewing with the TDC.
Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes.
Fixed: TOO target cannot be selected for JDAM.
Fixed: JPT Limiter not operating correctly in some cases.
Fixed: MFS fuel flow metering not being limited correctly in some cases.
Fixed: KC-130 crew are visible when not used or as static AI.
Fixed: Invisible SEL buttons under clouds.
WIP: MPCDs text visibility.

DCS M-2000C by RAZBAM Simulations

Fixed: Fixed CAD AR waypoint display on VTB
Fixed: Smoke trigger
Fixed: VTB loadout display for pylons 6&7
Fixed: DEC locked on the ground
Fixed: Fuse Switching
Fixed: GBU Laser code not updating in kneeboard.
Fixed: smoke generators accounting as charges.
Added: Show pilot body at startup if DCS MISC option is set.

DCS: C-101 Aviojet by AvioDev

Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit.
Extended 6DOF head movement limits in the cockpit.
Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version.
Fixed “autotrim due to airbrake movement” function, which was broken in previous update.
Engine anti-ice is now synchronized in multicrew.
Stall test is now synchronized in multicrew.
Mirror position is now synchronized in multicrew.
Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore.

DCS: JF-17 by Deka Ironwork Simulations

Fixed incorrect DTT hpt/spt switch after missile launch

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: Radar issue when low priority (5th) target locked in TWS
Fixed: Locking/unlocking jamming target resets radar to 160nm
Fixed: A2A Radar elevation moves up and down without input while trying to move the azimuth
Fixed: Attack page bullseye to L&S BRA changes with range scale
Fixed: Check FPAS Behaviour above M 0.9 - should not show range at current mach and altitude
Fixed: Clouds: In F/A-18 CASE II Training missions carrier fully is covered by clouds
HUD NIRD circle readability improvement
Updated: FA18C Hornet QS Missions - clouds update
Added: DCS: F/A-18C Normandy FA-18C-Armed Recce mission
Added: 3 Marianas Instant Action Missions

DCS: F-16C Viper by Eagle Dynamics

Fixed: TWS showing two ranges on top of each other in MFD
Fixed: RADAR Cone in HSD extends to infinity
Fixed: Dogfight Mode not in NO RAD
Fixed: EXP Mode shouldn't have Azimuth Lines
Added: Marianas Instant action missions

DCS: Mi-8MTV2 Magnificent Eight

Fixed: Mi-8MTV2 can raise a heavy cargo without increasing collective
DCS: Combined Arms by Eagle Dynamics
Replaced engine sound for MLRS "Uragan"
Fixed: desync tracks if the player used an isometric view.
Fixed: indication of readiness for launch on VAB Mephisto
Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received

DCS: F-14 Tomcat by Heatblur Simulations

Ranges and range rate gates are now displayed on the DDD in STT modes
Adjusted Altitude Hold PID controllers
Fixed radio guard modulation - now AM is in the 225-400 range
JESTER will no longer report its own missiles
Fixed JESTER menu showing incorrect selected destination waypoint
Changed emergency hydraulics handpump - handpump is now automatic when clicked and held
Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure
Removed unused options when displaying Jester BVR menu in STT modes
Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone
Fixed Datalink waypoints not showing information on TID when hooked
Added JESTER option to set aspect switch, defaults to nose
Tweaked ACLS to better handle the carrier burble (further tweaking required)
Tuned down the intensity of the turbulence in the carrier burble
Reduced burble vertical reach
Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
Added two new liveries from livery competition by Schmoo

Campaigns

DCS: F/A-18C Rising Squall Campaign by INVERTED

M02. Reset pre-recorded control for AAR.
M05. Fixed a bug causing the mission to finish at start.
M08. Reset pre-recorded control for AAR.
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Re: 2.7 Update News

Post by Neil Willis »

The latest update: Open beta 2.7.4.9632

DCS World


AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
Added ZTZ-96B jungle camo skin.
Fixed 052C collision model.
LD-10 missile. Adjusted RCS to 0.07.
Fixed YJ-83/84/62 jitter/crash during cruise.
BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
Ground AI. Added NASAMS SAM system.
Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
MP. DS. Added Mariana Islands map to dedicated server.
MP. DS. Wingman refuses to taxi or takeoff - fixed.
MP. Favorites filter option doesn't show servers after refresh command - fixed.
S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
Ships. La Combattante 2 fast attack craft added for Georgia
Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
GUI. Debriefing list scroll bar disappears if list is too long - fixed.
Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik - 10 minutes.
Ground AI. Added shield as customization for Flak36 and Flak37.
Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the units actual health is - fixed.
Rail launched missiles jump during launch procedure - fixed.
Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
Aircraft AI. Ju-88 can not attack ground groups - fixed. CAS task added.
GUI. Add tool-tips for Game Graphic options.
Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
Aircraft AI. An-26B and An-30M sound update.
Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
Kneeboard: cannot show Chinese - fixed.
Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.

DCS: F/A-18C Hornet by Eagle Dynamics

Crash when you use Walleye with datalink - Fixed
Corrected antenna elevation changes in TWS AUTO mode.
Unable to remove advisory and warning blanking window - Fixed
Added JHMCS Align - JHMCS must be aligned as part of cold start procedure
Added HMD BIT display status.
SLAM eject strangely when launched - Fixed
JSOW A Ditch into the ground sometimes - Fixed
Wingman should appear in the true location relative to ownship on D/L- Fixed
Adjusted SLAM-ER terminal behavior for easier control.
Now possible to slew SLAM-ER cursor without TDC depression.
Fixed GMT locking static objects instead of moving ones.
Corrected precise coordinate overlap on DDIs.
Corrected lack of UFC option until all SLAM-ER are launched.
GBU Laser code sometimes removed on takeoff - Fixed
Corrected possibility of double course lines
Corrected ATFLIR waypoint flags when changing field of view.
Adjusted Leading Edge Flap (LEF) logic for AI
User unable to adjust waypoint one in UFC - Not accepting 10 digits - Fixed
Moving from TWS SPOT to RWS - SPOT remains active - Fixed
Corrected HARM pull back mode according to range.
TWS Auto Breaks Antenna Elevation sometimes - fixed
Air flow over canopy sound has been improved.
CN station name remains in HSI with TCN and Data link turned off - Fixed
Updated english Early Access Manual.
Updated german Early Access Manual.
Updated Task Force Challenger campaign
Corrected lack of ZTOD on HUD.

DCS: F-16C Viper by Eagle Dynamics

Added AGM-154A JSOW.
IAM VIS mode with targeting pod tracking is corrected.
Harms explode after you jettison a pair of them - Fixed
Dogfight Target dropped when switching to Missile Override - Fixed
NWS indicator and AOA indexer are invisible in nighttime - Fixed
JDAM in VIS mode falls short - Fixed
Restrict Launch of AGM-88 From Stations 4 and 6 - can be carried but not launched
Search altitude is now displayed in FCR RWS mode.
FCR SAM mode target elevation and azimuth carets were added.
RWS search target symbols on the MFD now have the history option.
Added HUD declutter options.
VV/VAH hud mode switch position should enable a VVI indicator tape and change the bank angle indicator:
Added bank indicator with VV/VAH HUD mode selected.
Added vertical velocity scale with landing gear down.
RAD alt and Alt low windows are now hidden with the switch set to OFF.
Vertical velocity scale position adjusted
Fixed jumping vertical velocity
TMS-AFT in ACM will now reject target NO RAD.
Steerpoints deleted while cycling through - Fixed
MRM mode no longer always switches to 40 nm.
Pull Up HUD indication and sound perform in 3-4 seconds later then indication on MFDs - Fixed
Can rearm from empty warehouse but sms not updated - Fixed
Switching IFF off now affects the CNI page.
Rolling will move ccrp target point - Fixed
USAF aggressor has default livery and not the aggressor livery - Fixed
SAM Mode Incorrect Azimuth - Fixed
Corrected the FCR TWS range change Increase.
Corrected the FCR display of L16 and radar contacts using different concepts of range.
All waypoints at ground level not at assigned height in HUD - Fixed
Incorrect date set in DED in some circumstances was corrected.
Gaps between pylons and wing - Fixed
Fixed FCR page incorrect display of display aspect angle.
CCRP target heading now uses magnetic heading.
Update RWR and HARM lists
Central dot of VIS Hud mode not responding to brightness - Fixed
Bullseye now longer displays negative values on the HUD.
Rearmed JDAM is already aligned - Fixed
Course value in DED can overrun 360 degrees - Fixed
RDY status still on JDAM page after all weapon have been depleted - Fixed
RDY status still on JDAM page when some launch conditions aren't met - Fixed
Add REL indication to all IAMs.
SMS page time unit is corrected.
Corrected the throttle pushing through the canopy latch.
Alignment status is corrected - Fixed
Polish tiger meet skins, fuel tanks not showing correctly - Fixed
Canopy can look strange at some angles - Fixed
JDAM: BIT mnemonic should be removed from OSB 8 when Master Arm is ON - Fixed
HMCS brightness has been adjusted.
Updated english Early Access Manual.
Updated chinese Early Access Manual
Additional fix for 'A-10C radio presets overwriting the F-16C preset'.
Manual waypoint creating coordinates rounding down is fixed.
Collision of an AI-controlled aircraft with ground personnel Chocks draw removed on damaged aircraft

DCS: Mi-24P by Eagle Dynamics

known issues: first page of Mi-24 (and Mi-8MTV2) kneeboard is empty

Controls menu change. Cockpit layers are separated to “MI-24P PIlot” and “Mi-24P Copilot-Gunner” (Controls rebinding is needed).
Fixed: launch authorization desync in multicrew
Added Training Mission. Rockets and Gun (30-mm) employment
Fixed: Operator cockpit door desync in multicrew
Fixed: AI-9V engine pressure gauge showing low pressure
Fixed: IR suppressing device preventing engines from start in high temperature and altitude conditions
Fixed: 9K113. Wrong usage of “DIAFR open” service feature allowing to launch ATGM at any angle. Exploit can’t be used anymore. Feature adjusted to realistic service operation (right “service side” of 9K113 panel working only in CHECK mode).
Fixed: External cargo has no weight (whole cargo feature implementation is still WIP)
Fixed: Engine start desync at cold start when both multicrew clients are present in cockpits from cold.
Fixed: Fatal damage desync upon Pilot-Operator joining multicrew cockpit
Fixed: Engines and Main Rotor RPM goes down at HOT START in the air or on the ground
Added IR signature suppression device 3D model (WIP not synced with MP clients)
Added Flame effect during APU start
Fixed: WIndshield wiper doesn't turn on in operator cockpit
Fixed: Cabin lights are not synced in Multiplayer
Fixed: Fuel delimiter valve and light operation corrected. (Now, UP position means “open” and the annunciating light is not active).
Fixed: Separate “Gear lever - UP” command not working.
Fixed: Camera Transpose mode
Fixed: Engine cutoff/stop lever - missing keybinding
Added heat blur from exhausts
Fixed: Trim thumb button procedure is not-correct. (Now. While the trim button is pressed it will disengage SAU/Autopilot stabilization).
Fixed: ASP-17. Does not allow you to set the angle in manual mode under certain conditions
Fixed: Signal flares are ejected from wrong location
Fixed: Signal flare cartridges have wrong texture
Added template for Mi-24 skins. Link: dcs.world/en/downloads/texture_templates/mi-24p_template/
Fixed: Petrovich AI can use targeting periscope even if main cannon/gun is selected
Added Countermeasures (ASO-2V) control panel to Petrovich AI interface (in Pilot cockpit). Short Left to toggle panel. Short up/right/down for interval/series/side and long down for type.
Fixed: Multiplayer. AI landing gear does not raise on takeoff.
Added Trimmer sound
Fixed: Instant Action missions loadout
Fixed: Trimmer double press reset removed
Fixed: improved MP sync. initialization
Fixed: OBSERVE OFF and ON/OFF can't be bound to joystick
Fixed: ASO-2V (countermeasures) desync in multicrew
Fixed: KMGU-2 desync and instant release after rearming in Multiplayer
Fixed: Fire system logic and implementation improvement
Fixed: AI Mi-24P wheels castoring and movement fixed
Adjusted Operator lean to ATGM sight animation
Fixed: 9K113. The READINESS signal disappears during a short-term power outage of the helicopter.
Fixed: Petrovich tracking illumination flares
Fixed: ATGM weight in ME (and sim) is incorrect
Fixed: Operator can use weapons selected by the switch in the Pilot cockpit without assuming control for weapons.
Fixed: Show hints at mission start - special setting inverted
Fixed: No binding for Tactical Cargo Release
Fixed: Windshield wiper resets to opposite side

DCS: Supercarrier by Eagle Dynamics

CVN_75 RWR symbol: added to RWR and HARM lists

DCS JF-17 by Deka Ironwork Simulations

Fixed C802AK disappearing issue.
Fixed MFCD APR page altitude unit.
Added “NS” for NASAMS in the EWS database.
Updated LS6/GB6/C701 params according to scheme update.

DCS: C-101 Aviojet by AvioDev

Fixed animation of VHF NAV frequency selector switch (C-101EB) and of "VHF". circuit breaker (C-101CC). Both were broken after a recent change.
The cockpit view will get black screen now when the corresponding pilot is dead.
Gunfire stops now if fire conditions become invalid while the trigger is pulled, for example when setting the master arm to OFF (C-101CC).
Fixed overlapping labels in English cockpit panel.
Fixed C-101EB 1st Navaids training mission (EN, ES and CN).
Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
Fixed C-101EB Flight Director training mission (EN, CN and ES).
Fixed C-101CC bombs training mission (ES).
Fixed the inability to communicate with ATC after ARC-164 T-Tone was transmitted. It also affects V/TVU-740 and VHF-20B tones.

DCS AV-8B N/A by RAZBAM Simulations

Added: AGM-65E2.
Updated: AGM-65 restrictions and limitations.
Updated: MPCD brightness, video gain and contrast control. Note: MPCD brightness, gain, symb and contrast keybinds must be done again.
Updated: ROUTE Navigation.
Updated: NASSAM SAM system added to RWR library.
Improved: Sensor Select Switch (SSS) logic and keybinds. Note: SSS keybinds must be done again.

DCS: M-2000C by RAZBAM Simulations

Fixed Rocket Count should not appear on HUD.
Fixed HUD S symbol should appear in 530D+TOT modes.
Fixed HUD S symbol should not appear in RK mode.
Fixed CCM scan mode overlayed with radalt in MAG.
Fixed Wrong GBU code displayed on kneeboard.
Fixed Bingo sound too loud.
Fixed Unlimited weapons.
Fixed Rocket burst per pod & 1800CPM fire rate.
Fixed Radalt display when off.
Fixed RAP selected with CNM Canon select.
Fixed 3 salvo rocket mode not selectable.
Fixed Releasing AP Test triggers the “gong” sound.
Added: NASAMS symbol H in RWR.
Improved AP Gong sound.

DCS: F-14 Tomcat by Heatblur Simulations

Fixed game freezing on load.
Fixed game freezing on respawn in Multiplayer and/or mission re-start.
Fixed game crashing on mission restart and/or Multiplayer respawn.
New: Added VF-32 Swordsmen AB200 (1976) from Yae Sakura. (Thank you!).
New: Added “Fear the Bones” and “Zone 5” Teaser Quickstart Missions by Reflected Simulations. (Thank you!).
Adjusted Marianas Quickstart Missions and instant action menu naming.
Fix for AIM-54 not going active on held tracks.
Fix for showing multiple TID tracks in STT modes.
Updated threat library to version RB71. Added: CVN-7, NASAMS, Kuznetsov and La Combattante II.
Slightly tweaked ACLS reliability and autothrottle gain (WIP).
Fixed STBY ADI behavior and controls:
white arrow is not hiding when pressing the cage button anymore.
caging now works during flight and resets the STBY ADI to the zero position.
uncaging during flight will now set the aircraft's current attitude as the new zero position.
inputs and controls now work for STBY ADI front cockpit controls, too.
STBY ADI now works for both Pilot and RIO correctly.
Fixed Mach and Airspeed Indicator behavior and controls: airspeed bug is no longer tied to mach number and will now stay set.
Removed incorrect leading plus signs from positive pitch lines on the HUD.
Fixed COMP -> COMB typo on hydraulics gauge.
Added night illumination to control surface flags on the controls indicator.
Added black albedo to helmet slider knob hole.

DCS AJS-37 Viggen by Heatblur Simulations

Added Imperial Sticker cockpit livery option; available in Special Options.
Added Marianas Quickstart missions.
Corrected countermeasure switch position logic.
Updates to sidewinder pylon drag coefficients.
Replaced label for KB countermeasure switch.

DCS: Spitfire LF Mk. IX by Eagle Dynamics

Added slider input type to mixture toggle.

DCS: Bf 109K-4 by Eagle Dynamics

Fixes to the damage visualisation
Fixed training mission “battery on” trigger

DCS: P-51 Mustang by Eagle Dynamics

Fixes to the visualisation of LODs
Fixes in the English training for landing

DCS: FW 190D-9 by Eagle Dynamics

Fixes to the damage visualisation

DCS: F-5E Tiger II by Eagle Dynamics

F-5 Cockpit Engine sounds update.

DCS: F-86 Sabre by Eagle Dynamics

Fixed: Some switches are not clickable

DCS: Combined Arms by Eagle Dynamics

Fixed: M939 truck driver point of view is too low, shows nothing but black
Fixed: Tactical Commander role / Control Vehicles as Pilot - Vehicles stop for no reason
Fixed: BMP-3 "STBL ON" on LR display

DCS: The Channel map by Eagle Dynamics

Added static template for German Freya and Würzburg radar sites.

DCS: Marianas by Eagle Dynamics

Added missions for the UH-1 helicopter
Added unique scenes for US Naval Hospital and Guam Museum
Updates to Andersen AFB taxiways and runways marking and lights
Updates to all civilian airport lightings
Units can fall through bridges - fixed
Improvements to the seabed

DCS: Syria map by Ugra Media

Improved city neighborhoods in Cyprus, Syria, Turkey, and Israel.
Updated scenes: San Rafael Hotel, Luna Park in Aya Napa.
Scenes of military facilities and UN bases have been finalized.
Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel.
Added a flag to the Turkish hangars at Incirlik.
Bug fixes.

DCS: Normandy map by Ugra Media

Updated textures of fields - color, splatmap and normal.
Updated airfield textures - color, splatmap and normal.
Trees AmurOak, BlackAsh, Pine, Riverbirch, SugarMaple improved.
Improved bridges.
Improved airfield scenes.
Fixed switch tree lods.
Increased FPS over the forest.
Fixed bugs in scenes of airfields: Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer, St. Pierre du Mont.
Fixed bugs in taxiways of Azeville, Barville, Evreux, Lantheuil.

Campaigns

The Museum Relic Campaign by Apache600:

Units obstructing new Nalchik taxiway layout - fixed.
Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed.
DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

Added new strike targets.
Edited SEAD operations concept.
Tweaked AI packages.
Added instructions - tips through "Picture to All" triggers.
Tweaked the scoring display system.
DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

Deconflicted voice overs in mission 1.
Fixed radio frequencies in mission 4.
Corrected Hornet loadout in mission 8.
A-10C Tactical Training Qualification Campaign by Maple Flag Missions:

Added Campaign for A-10C II module.
Updated the goals for the original A-10C TTQ missions.
F-86F Hunters over the Yalu Campaign by Reflected Simulations:

AI orbit bug workaround.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

AI orbit bug workaround.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

AI orbit bug workaround.
Spitfire IX The Big Show Campaign by Reflected Simulations:

AI orbit bug workaround.
The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 4: Updated the cloud layer so that it does not cover the target.
Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there.
Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

Mission 02: Fixed issue with Texaco landing too early or not responding to player.
Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A.
Mission 11: Fixed issue with AI zig-zag after start.
DCS: F-14A Zone 5 Campaign by Reflected Simulations:

Updated ground AI.
Practice missions now start fenced in.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour.
Mission 10: Fixed AI bug with Iranian aircraft preventing task completion.
DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

Mission 10.
-> Adopted to 2.7.
-> Skip Mission function added.
-> F-10 Map in time Marker added.
-> New Voice overs.
-> More enemy units.
DCS: F/A-18C Rising Squall Campaign by INVERTED

Mission 11. Minor update.
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Re: 2.7 Update News

Post by Neil Willis »

DCS 2.7.4.9847 Open Beta hot fix


DCS: Mi-24P Hind

Fixed: USR switch desync for Multicrew
Fixed: Petrovich AI interface HSI placement shift
Fixed: IR Suppressors 3D model not synced in Multiplayer
Fixed: Correction (throttle) desync in Multicrew

DCS: F-16C Viper by Eagle Dynamics

English Viper Early Access Manual - translators input corrections
SAM mode RWS dropping locks and HUD symbology missing - Fixed
Known issues SAM - Radar azimuth resets on TMS aft, or loss of track

DCS: F/A-18C Hornet by Eagle Dynamics

Hornet Early Access Manual: JHMCS alignment instruction added
Caucasus case 2 recovery mission for cloud setting. Overcast set to Overcast 4 preset

DCS: AV-8B Night Attack V/STOL by RAZBAM

Fixed: MPCD Right Night/Day button not working
Fixed: Feed video LASMAV E2 and TPOD at the same time
Fixed: DMT Not slaved to sidewinder feed in A/A
Fixed: TPOD Zoom reversed
Fixed: TOO: unable to change record number.
Fixed: ROUTE overlay still showing after ROUTE disconnect.
Fixed: EHSD MAP buttons nor responding
Fixed: Course Line not showing when clicking DESG.- Added: Chinese PLAN ships radars to the RWR library
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Re: 2.7 Update News

Post by Neil Willis »

DCS 2.7.5.10869 Open Beta

DCS World

AIM-7F does not track target on launch - fixed.
AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
MLRS. Rockets missing in flight have been fixed. Open Beta only.
Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
MP. When rearming in game, tracers are not synced between clients - fixed.
Kh-59M. Added initial, new flight dynamics.
ME. Introducing the Auto Backup function with adjustable interval.
ME. Map targets can be blocked for editing by larger objects - fixed.
Aircraft AI. Reduced the jamming probability while taxiing.
Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
F-14A/B statics. Fixed wing folding animation.
ME. The wingmen onboard numbers will be automatically incremented from the leader number.
Mirrors not rendering trees and buildings - fixed.
Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
Add network ping/latency value in dcs.log output.
VR hangar Su-27 model is missing parts - fixed.
Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
Aircraft weapons. Fixed weights of some weapons and bomb racks.
Su-34 AI. Added Kh-58U missile to inventory.
CA. The Chinese characters are not displayed in the cockpit cars - fixed.
VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
Ground units. Embarking troops are very slow - fixed.
Mission briefing. Added meteo wind to the nav wind text line.
Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
F10 map. Mark shapes do not render correctly in public builds - fixed.
Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
071 render issue - fixed
Su-33. Added J-15 skin in ChinaAssetPack.

DCS: MiG-21bis by Magnitude 3

Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack.
Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit.

DCS: Christen Eagle II by Magnitude 3

Fixed missing harness textures.
Fixed livery folder structure.
Adjusted real-time canopy reflections.

DCS: AV-8B N/A by RAZBAM Simulations

Fixed: VREST - water incorrectly being part of BAW and GWT now updating correctly with water quantity
Fixed: VREST - some VREST elements not currently inhibited when less than -5C OAT
Fixed engine continuing to motor even if GTS went offline during motoring phase
Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start
Fixed: Incorrect JPT offset when water being utilized
Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting)
Fixed: VL and VTO pages on VREST should be different and not boxed at the same time
Fixed: TPOD WH/BH button bugfix.
Changed: Increased nozzle lever hover stop dead-zone area
Changed: Adjustment to ground roll under idle power
Changed: Increased flaps drag coefficient at high flaps deflections
Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack
Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch
Added: AFC will disengage when less than 50 knots and more than 20 degrees roll
Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on
Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command
Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded
Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels
Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged
Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft
Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch
Improved: Adjustments to Yaw SAS feedback based on SME testing
Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold
Improved: Adjusted for more representative pitch and roll response during AFC
Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing

DCS: M-2000C by RAZBAM Simulations

Fixed PCA Display dividing lines.
Fixed : Limited bingo thousands to 3
Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light ("caution/warning")
Fixed : Magics fired with rockets
Added : PCA display test with PPA test switch
Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts
Improved : Made indicator light ("caution/warning") pot clicking/locking on "day" position
Improved : Detot drums animation & speed

DCS: F-14 Tomcat by Heatblur Simulations

Added new F-14A Quickstart missions:
3 missions in Normandy.
10 missions for Nevada/NTTR.
1 Channel Map Free Flight mission.
Fixed Marianas Quickstart mission spawn locations.
Updated Quickstart “Fear the Bones” mission by Reflected.
Added default trim bindings for keyboard.
Added threshold value for flaps axis so flaps on/off are now binary.
Ejection seat safety levers will now animate properly in exterior view and mirrors
Fixed hole in rear of canopy frame when canopy open or jettisoned
Fixed broken/artifacted normal maps on RIO front panel base
Updated AIM-7 parameters to synchronize with DCS changes.
Set AIM-7 and AIM-54 RCS to new values.
JESTER will now call the MiG-28 callout properly.
Fixed Autopilot altitude hold fluctuation after several re-engagements.
Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP).
NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP)
Nose strut now properly consumes hydraulic pressure.
Fixed no weight on wheels when spawning on a catapult and kneeling.
Fixed spoiler indicators displaying incorrect spoiler position.
Corrected some lag in the turn indicator at the maximum extent of its movement.
Fixed the RIO airspeed needle and mach dial jumping around 250 knots.
Added multicrew synchronization for the flap lever and indicators.
Added multicrew synchronization for the turn indicator needles.
Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC.
Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location.
Tearing off a horizontal stabilizer should now spawn the object properly.
Added black hole to pilot helmets for all liveries.
Fixed model gap between airbrake and fuselage visible in F-14A.
Widened gap between front gear tires for better accuracy.
Fixed unlatched tow latches in LoD 1 & 2.
Added tow latch stowage holes to fuselages in all LoDs.
Added missing tow latch stowage holes to F-14A.

DCS: AJS-37 Viggen by Heatblur Simulations

Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner).
Fixed negative weight on Rb75 family.
Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!)


DCS: JF-17 by Deka Ironwork Simulations


Tiny bugs in the JF-17 collision model - fixed.
Radar contact in velocity mode showed exact position in HSD - temporarily fixed.
Baro Alt/QFE setting not considered QNS - fixed.
Added special option: allow players to set AAR probe installation.
Known issue: C802AK cannot acquire targets.

DCS: C-101 Aviojet by AvioDev

Adjusted pilot's eyes position in the cockpit view settings.
Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
Fixed C-101EB Flight Director training mission (EN, CN and ES).
Fixed C-101CC bombs training mission (ES).
Updated start-up training mission (EN, CN and ES).
Updated B-250 bomb texture.
Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED.
Added existing liveries to several countries and factions.

DCS: F/A-18C Hornet by Eagle Dynamics

AI F/A-18C FM tune:
Tune AI FM to fit human one.
Added the same auto flaps control as the player.
AI stalls when turning heavy and slow - Fixed.
Update the airflow cockpit sounds.
Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed.
Radar freezes if turned off with an STT track - Fixed.
Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed.
The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed.
SLAM page. ACPT is overlapped with WEP - Fixed.
SLAM ER. CENT indication issues - Fixed.
Kneeboard page doesn't support Chinese - Fixed.
AACQ mode from SIL - Fixed.
Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed.
SLAM erase is not functioning - Fixed.
Yellow STEP box should be centered on the contact - Fixed.
HARM doesn't launch in SP PB mode - Fixed.
RAID mode sets elevation above locked target - Fixed.
JHMCS fine alignment mode toggle - Fixed.
JHMCS ALIGNING should flash - Fixed.
Canopy sound can be tricked into playing without the canopy moving - Fixed.

DCS: F-16C Viper by Eagle Dynamics

Added WCMD CBU-105
Dogfight switch settings are now saved.
TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed.
AA radar RWS-SAM mode not guiding AIM-120 - Fixed.
IAM VIS Mode with Targeting Pod Tracking:
Fixed second pressed TMS UP logic.
Fixed JSOW's TD BOX moving after designating.
Improving damage effects of the external model.
Jettisoned canopy model is wrong - Fixed.
Incorrect Radar Designation Action (Spotlight) - Fixed.
Taxi/landing lights too bright during day time - Fixed.
Improve brightness levels on F-16 HUD and external lights.
FCR state not respected when changing master modes - Fixed.
SAM mode RWS dropping locks and HUD symbology missing - Fixed.
AA radar vertical scan bug - Fixed.
JSOW Ripple Symbology is backwards - Fixed.
Added Missing Viper RWS Radar Elements:
Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD.
Cursor values color (red when at negative elevation).
Contacts and system tracks are changed (size and text).
Canopy actuator not connected - Fixed.
Pilot visor outside canopy - Fixed.
F2 view HUD was too green - Fixed.
ALN status in JSOW must be from A08 TXA - Fixed.
Azimuth setting not updated in EXP - Fixed.
Kneeboard page doesn't support Chinese - Fixed.
Selective jettison resets radar to 40nm - Fixed.
External model draw args removed or changed -Fixed.
Cannot enter west coordinates into INS - Fixed.
Added RWS Raero Indication for AIM-120.
HARM - A/G Guns mixed HUD symbology - Fixed.
ASL not providing steering to the target in the PRE and VIS submodes - Fixed.
HSI distance to INS destination shows slant range - Fixed.
AUTOSTART activates not applicable systems - Fixed.
After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed.
Landing light has a little z fighting when on - Fixed.
Unlimited stored target tracks - Fixed.
Manual Trim Panel needles not moving without power - Fixed.
Bugged contact double drawn text under contact - Fixed.

DCS: Mi-24P by Eagle Dynamics

Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR.
Improvement: FFB axis inversion settings were changed to correspond with other modules:
Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set.
Improvement: More switch positions added for mapping in controls for different functions.
Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG).
Fixed: Wind-shield wiper not moving on outside view.
Fixed: Inability to set takeoff from ship in the mission editor.
Fixed: No key bind for USR Power switch (was added).
Fixed: Inclinometer (Slip ball) behaviour tuned.
Fixed: Removed several rudimentary control bindings, cleaned up the "Weapons" section.
Fixed: ASP-17 test procedure adjusted.
Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed.
Fixed: DISS-15 fails after aircraft repair.
Fixed: Auto-start sequence was tuned.
Fixed: Incorrect marking on the ammo counter panel.
Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution.
Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever.
Fixed: Landing light collective buttons up/down inverted animation.
Fixed: Kneeboard load error fix.
Fixed: SPO sound desync in multicrew.
Fixed: Moving reticle not displayed in some cases.
Fixed: Trimmer button animation and sound.
Fixed: Weapon panel mappings for joysticks.
Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects.

DCS: Supercarrier by Eagle Dynamics

AI SU-33 does not spool engines to full power before hold-back release - fixed.
F-14s for clients don't want to spawn together at 5 and 6 positions - fixed.
Disabling FLOLS overlay doesn't work when restarting the game - fixed.
DCS: A-10C II Tank Killer by Eagle Dynamics
CCIP PBIL becomes horizontal on the HUD after some flight time - fixed
DCS: Black Shark 2 by Eagle Dynamics
Added the option to render the Ka-50 HMS in the left eye in the VR.
Added Instant Action missions on Marianas.

DCS: MiG-15bis by Belsimtek

Multiple jettisoned canopies shown on ejection - fixed.

Flaming Cliffs 3 by Eagle Dynamics

Su-25. Decreased the canopy reflections.

DCS: Marianas by Eagle Dynamics

Seabed in the Apra harbor is improved
Unique buildings of Summer towers and Beach garden hotel are added
Rota airport texture looks different from area around - fixed
Trans World Radio Guam LOD issue - fixed
Many fixes with bad looking terrains close to roads
Tree at the end of Orote Field is removed
Some sport fields are not flat - fixed
Improvements to underwater textures close to the shore
New quick start missions for the UH-1 added

Campaigns

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

Generally updated.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

Mission 3: revised time of day.
Mission 3: updated AAA.
Mission 7: revised time of day.
Mission 11: updated AAA.
Mission 12: updated AAA.
Workaround for the stuck infantry bug.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

Mission 5: updated AAA.
Mission 8: workaround for ship flak being too deadly.
Mission 11: updated AAA.
Workaround for the stuck infantry bug.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

Workaround for the stuck infantry bug.
Flak lethality workarounds.
DCS: P-47D Wolfpack Campaign by Reflected Simulations:

Workaround for the stuck infantry bug.
Flak lethality workarounds.
F-86F Hunters over the Yalu Campaign by Reflected Simulations:

Workaround for the stuck infantry bug.
Spitfire IX The Big Show Campaign by Reflected Simulations:

Workaround for the stuck infantry bug.
Flak lethality workarounds.
DCS: F-14A Zone 5 Campaign by Reflected Simulations:

Workaround for the stuck infantry bug.
DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

Mission 5: workaround for the Hornets crashing on takeoff bug.
DCS: UH-1H “Worlds Apart - Spring 2025” Campaign by Low-Level-Heaven

Unit labels enabled in all missions
The Museum Relic Campaign by Apache600:

Mission 7 (for both campaigns): fixed issue in where infantry units didn't move.
MiG-29 Over the hump Campaign by ED:

Fixed objects blocking taxiways on Nal´chik AFB.
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Neil Willis
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Re: 2.7 Update News

Post by Neil Willis »

DCS World

Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
Adjusted LS-6 warhead power.
Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
Trains now appear in MP games.
Fixed the ZTZ96B and ZBD04A commander panoramic sights.
Fixed dedicated server crash
Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
ME. Removed pylons will no longer be listed as weapons in the briefing.
ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
Fixed cockpit crash connected with game tactical radar.
Fixed no weapons list in the Rearm menu.
ME. Added NAVAID panel in ME.
Added. Refly and skip mission options to campaign engine.
AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
Added a view for trains set through the mission editor - CTRL-F12.
AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
ME. Added tool Set position by coordinates.
AI KC-135 MPRS: Generator turbines do not spin - fixed.
Corrected color of water spray.
In some cases, units placed on static objects sink into the surface - fixed.
AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
Improved detail of scenes at long / very long distances.
Improved the transition to the far LOD of trees.

DCS F-16C Viper by Eagle Dynamics

Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video.
AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
Correct FCR and HSD Symbols
When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.
Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video.
Added missing Closure Rate from FCR page.
During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
Fixed the WCMD CNTL page "WD SOURCE" spelling.
Fixed RWS Track life time.
Fixed the F-16C marked as an UKN in Link 16 network.
Fixed the stick/throttle hands having no animation on the external model.
Fixed selected pylons numbers being unreadable from default FOV and camera position.
Fixed range scale select errors.
Fixed console lights at night are still active when in the OFF position.
Fixed the loss of leading edge flaps results in loss of underwing payloads.
Removed references to EGI in the manual.
Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
Fixed the radar losing lock if the mode is changed.
Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
Fixed the AIM-9X diamond not being visible on the HMCS.
Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
Fixed SAM target lock lost when switching to ACM mode.
Fixed 2nd AIM-120 launched not receiving midcourse guidance.
Fixed steering cue jitter.
Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

DCS F/A-18C Hornet by Eagle Dynamics

Fixed the crash in which user set failures can produce a high engine temp.
Added BDU-45 programme option in stores page.
Fixed the course line being off center when in DCNTR mode on the SA page.
Fixed LAU-116 weight when empty.
Fixed SIM mode reporting the wrong weapon when unboxed.
Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
Fixed the throttle and stick animation from the external view.
Adjusted drag values of payloads.
Fixed JHMCS alignment result after head movement.
Fixed JHMCS alignment after helmet device change.
Fixed HMD page missing when hot/air started.
Fixed TIME UFC and ET on HUD.
Fixed JHMCS autostart, hot start.
Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
Fixed switch 3 on the ground power panel activates AIM-9 growl.
Fixed AI pilot hands animations.
Fixed JDAMs arming wire after release.
Refined engine response.
Added ammo mixes, M50/PGU working selection.

DCS Mi-24P Hind by Eagle Dynamics

Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
9A623K main cannon parameters adjusted for more muzzle velocity
Added different variations of ammo belts for main cannon
Added new external fuel tank model (PTB-450)
Added key bindings for dust protection filters and moving map adjustment
Added clickable areas for wheel brake and parking brake
Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
Added Cyclic elements animations
Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
Fixed Cockpit view limits adjusted
Fixed Yadro-1. Frequency knobs had reverse direction of rotation
Fixed Front cockpit chronograph watch incorrect hand movement
Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
Fixed SPO sound desync in multicrew
Fixed Inability to load less than 100% of main cannon ammo
Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
Fixed APU start switch Start/Crank mapping inverted
Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
Fixed Hot start SPU switches position changed to ON
Fixed PKP-72M backlighting improvement
Various instant action missions fixes

DCS F-14 Tomcat by Heatblur Simulations

NEW: Added several engine failures for the mission editor:
Engine Fire
Engine Seizure
Engine Turbine Failure
Engine Oil Leak (slow, moderate and severe)
Engine Compressor Stall
Engine POP Stall
Engine Supersonic Inlet Buzz
Engine HPT Overspeed
Engine AFTC PRI Failed
Engine AICS Ramp Fail (open, closed and in pos.)
Engine Exhaust Nozzle Failure
NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
Fixed freeze on slow speed ditching.
Fixed rare crash on speed brake extension.
Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
Fixed AIM-54 TCS silent-radar launches.
Fix for radar-slaved-to-TCS targets not getting radar warning.
Removed Heatblur copy of AIM-7 to use standard DCS AIM-7s.
Adjusted all mounting points to fit DCS AIM-7s.
AIM-7s will now drop and rotate in the air to the correct flying rotation.
Explicitly disable lofting for AIM-7M and AIM-7F.
Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
Ignore surface targets in PD.
Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
Update TCS angles locally on pilot side to reduce lag in multicrew.
Set mech and elec fuze switches to safe for cold start.
Updated Quickstart missions by Reflected.
Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
Ejection seat safety is now properly animated in exterior view / mirrors.
Zipped all livery folders to reduce disk space usage and loading time.
Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.
DCS: AJS-37 Viggen by Heatblur Simulations
Improved landing gear suspension simulation
Updated ground handling and associated parameters
Fixed DCS Crash when looping the aircraft
Fixed shader loading procedure

DCS AV-8B N/A by RAZBAM Simulations

Fixed: Route selection is not cleared when deselecting ROUTE.
Fixed: Engine MPCD displays missing elements.
Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
Fixed: SS FWD Long activates the LTP with Mavs E2/L

DCS MiG-19P by RAZBAM Simulations

Improved: Roll control with aileron boost off or no hydraulic power.
Fixed: RadAlt needle "jumping" when set to TEST.
Fixed: Target lock remains after turning the tracking antenna off.

DCS JF-17 by Deka Ironwork Simulations

Fixed: AG radar EXP/DBS1/DBS2 modes
Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
Fixed: AA radar detection with terrain mask when low vs low
Fixed: device params are locked, and can no longer be modified by players
Fixed: pilot must take-off and then land to enable AAP OFF button
Fixed: AAP button logic - turning on any device will also turn on WMMC1
Adjusted: Take-off and landing roll pitching behavior
Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
Added: more keybinds
Known issue: C802AK cannot acquire targets (working with ED on the fix)

DCS SA-342 Gazelle by Polychop Simulations

Added: RWR symbology for Added RWR symbology for:
-CVN-71 Theodore Roosevelt
-CVN-72 Abraham Lincoln
-CVN-73 George Washington
-CVN-75 Harry S. Truman
-Arleigh Burke Class Destroyer
-JF-17 Thunder
-NASAMs Sam radars
Fixed: VR compatibility for helmet visor
Fixed: Texture issue with Yugoslavian livery
Fixed: Pilots were visible in empty / static Gazelle
Added: Improved downwash effect
Added: New pilot models
Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
Known issue: Some pilot animations in external view need tweaking

DCS C-101 Aviojet by AvioDev

Implemented VR stick and throttle control, though it requires the most recent DCS version from ED, that means it will not function correctly for the stick until the next major update of DCS.
Added Oculus Touch Controller default keys assignments.
Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
Made clickable switches VR-conformant.
Made the following clickable switches smoothly animated:
Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
C-101EB: directional gyro fast sync, TACAN Mode Selector.
C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
Added normal map (bump) to C-101EB and C-101CC external model textures.
Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
Removed “click“ sound from “hide stick“ function in C-101.
Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
Fixed the initial state of mirror clickspot.
The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
Added Combined Flight Controls Mode.pdf to Docs folder.
Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
Improved aerodynamic effects of damage.
Implemented multicrew synchronization of the seat adjustment function.
Fixed other seat sounds not heard in multicrew.
Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
Updated auto shutdown sequence.

DCS MiG-21bis by Magnitude 3

Adjusted the alpha channel in the landing lights' texture.
Added two Hungarian Griffen liveries by Jack.
DCS Christen Eagle II by Magnitude 3
Fixed DLLs causing DCS to crash
Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.
DCS WWII Assets Pack by Eagle Dynamics
Altitude Engagement Restrictions KDO target prioritization problem solved
KDO lifepoints fixed
AI is now affected by fuel leaks - severed fuel lines reaction added
AD element losing most of its mass on receiving damage - fixed
DCS Black Shark by Eagle Dynamics
Atmospheric pressure affects on the position of operating point - fixed.
Flaming Cliffs by Eagle Dynamics
Su-25T. Green blot on HUD eliminated.
DCS Combined Arms by Eagle Dynamics
Incorrect sight MANPADS Stinger - fixed.
Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
Fixed calculation of braking distance for AI (unit could stop further than the destination point).
Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
Adjusted the firing range for SPH M109 "Paladin".

DCS The Channel Map

Added textures for the Winter season
Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
All bridges on the map are destructible
Added a destructible unique prison complex of Amiens
Added a cemetery near the prison complex of Amiens
Added a unique complex Citadelle d'arras
Improved long range LODs of bridge models for better VR recognizability
Improved hangar collision models, roof collision matches model rendering
For some objects, destruction models have been added, there were none before
Fixed artifacts in the texture of the entrance to the railway tunnel
Remove unused / less used assets
Fixed flickering of coastline textures near rocks
Fixed building of train routes on single-lane railways
Small changes in the location of settlements near Hawking Airfield
Trees in forests now respond to the DCS trees visibility setting
Fixed a bug when many objects got burn effect after destruction, for example brick fences
Fixed bugs in the route building at the Detling airfield for bots
Fixed bugs in route building at the High Halden airfield for bots
Fixed bugs in night lighting of some building models
Fixed many places where roads rise high above the ground forming unnatural slopes
Fixed a lot of sharp corners on rail bends
Fixed a lot of places of incorrect slope generating near bridges
Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
Removed Allied vehicles from V-1 launch pad scenes
Optimized tree models
Optimized some unique models, excess number of triangles

DCS The Marianas

The new runway is added to Andersen Northwest Field
New unique objects are added:
NIKKO hotel
T. Stell Newman Visitor Center
Our Lady of Purification Catholic Church
Vehicles can fall through bridges - fixed
Helipads stick out - fixed
Impossible to destroy fences - fixed
Taxiway and runway lights bugfix on all airfields
Visual improvements for river-sea entries, too steep roads and terrain glitches

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

Mission 3: a pair of MiG-29s did not taxi - fixed.
Mission 8: cargo weight reduced by 400 kg.
Fixed AI taxi issue in a few missions.
F-15C The Georgian War Сampaign by Baltic Dragon:

Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
Mission 15: Adjusted dialogue timing, fixed false ROE violation.
The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 18: Updated cloud cover (reduced the amount of clouds).
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code).
Spitfire IX The Big Show Campaign by Reflected Simulations:

Mission 4: drop tank added.
Mosquito added.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

Mosquito added.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

Mosquito added.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

Mosquito added.
Adjustments for Channel map update.
DCS: P-47D Wolfpack Campaign by Reflected Simulations:

Mosquito added.
Adjustments for Channel map update.
DCS: F-14A Zone 5 Campaign by Reflected Simulations:

SAM skill levels lowered.
Wild card spawns at longer distances.
DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

Mission 6: Hornet loadouts updated.
DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

Updated target waypoint altitudes on some missions.
F/A-18C Serpent’s Head 2 campaign by Badger633

Mission 4. Adjust zones and flags to give more pilot flexibility.
Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS mission skip facility).
Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS changes to avoid conflicts.
F/A-18C Rise of the Persian Lion campaign by Badger633

ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
Mission 4. Correct Boghammer fail zone so now active.
Mission 5. Move incorrect targets outside of confirmation zones.
Mission 6. Improved logic of 410 during contact.
Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel.
Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug.
Mission 10. Improved logic of 420 during contact.
Mission 13. Increase speed of enemy helos for radar visibility.
Mission 14. Fix MIG attack.
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Re: 2.7 Update News

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DCS 2.7.6.13133 Open Beta

DCS World

Fixed crash on invisible FARP.
Fixed crash on SceneObject.
Fixed crash when occupying the parking lot assigned to the AI.
Removed cockpit Lua files from Integrity Check.

DCS: Mosquito FB VI by Eagle Dynamics

Negative G fuel starvation tuned.
Engine cut-outs fixed.
Fixed incorrectly positioned resin light on the right wing.
Fixed generator lamp flickering from the camera’s angle.
Improvements to Cold & Dark, Start-up training and Operation Jericho missions.
New missions added to Caucasus, Marianas and The Channel maps.

DCS: F/A-18C Hornet by Eagle Dynamics

HMD alignment crash - Fixed.

DCS F-16C Viper by Eagle Dynamics

JHMCS - added RWR symbology.
Added launch for 4 and 6 stations for HARM.
A/G Gun pipper no longer shows range indications - Fixed.
WP switching can be broken DED twitch only - Fixed.
MAN-AUTO changing on STPT - Fixed.
Can't remove target tracking in STT mode, when range less than ~3nm - Fixed.
Auto Range Scale Select Errors - Fixed
Dropped locks breaks data link updates (ghost contacts)- Fixed.
TWS antenna elevation is always manual. Auto elevation not functioning when cursor is attached to target - Fixed

DCS Mi-24P Hind by Eagle Dynamics


Lamps transparent material shaders partial fix (flickering lights).
Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic.
Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected.
Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases.
Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability.
Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack.
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Re: 2.7 Update News

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DCS 2.7.6.13436 Open Beta

DCS World

Fixed PICTURE TO ALL Action scale options.
Made optimization for loading missions with piston AI aircraft.
Fixed crash caused by spawn train via coalition.addGroup.
Helicopters are allowed to receive AWACS messages.
Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
Fixed crash on switching external cameras in some cases.

DCS: Mosquito FB VI by Eagle Dynamics

Fixed crash if players slot is set with late activation.

DCS Mi-24P Hind by Eagle Dynamics

Fixed crash on Petrovich missile firing.

DCS: F/A-18C Hornet by Eagle Dynamics

Static and AI units aren’t visible on AG radar - fixed.

Mariana Islands

Fixed crash on Northwest Field.
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Re: 2.7 Update News

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DCS 2.7.7.14727 Open Beta

Introduced two new campaigns:

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
DCS: MiG-21bis Constant Peg Campaign by Bunyap

DCS World

AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
Fixed: Wingloong launching AKD-10.
Adjusted: H-6J, JF-17 AI engine thrust.
Updated: H-6J damage model.
NASAMS. Increased reload time to 7 min per missile.
EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
AI. The plane falls under the runway when landing - fixed.
AI. Helicopters with RTB collide during landing approach - fixed.
AI. Helicopter collision when landing in parking spaces - fixed.
AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
SA-9. 9M31 missile, increased max lock range up to 13 km.
Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
Su-25T. Added six new instant action missions to the Mariana map.
AB250/AB500. Adjusted FM, targeting data and operation sequence.
Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
ME. AH-1. Added to Jordan.
EW radar will not detect parked helicopters.
ME. Added Field Artillery tactical signs for NATO and RU coalitions.
SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
ME. All liveries to be available to Joint task force red and blue.
MP. Clients could spawn on occupied parking - fixed.
DCS: F/A-18C Hornet by Eagle Dynamics
Completed Auto-Throttle Control (ATC) Approach Mode. https://youtu.be/PMFWuFnb8WU
Improve Over-G damage.
RWR detection was limited to radar detection range - fixed.
Tuned coupled waypoint behaviour.
Fixed: AG Radar DBS mode: redesignation in "freezed" mode jumps in unknown direction if you change your flight direction.
Fixed: AZ/EL Page cursor control stops moving if the AXIS is used to take elevation beyond the axis.
Fixed: ZTOD or LTOD and press ENT while the scratchpad is blank should create an error.
Fixed: If position mode is POS/AINS, UPDT option should not be displayed.
Fixed: BDU-45 Laser Guided - Not firing laser.
Fixed: SA-2 and SA-5 SAMs not showing in HARM H1 filter.
Fixed: Failed auto bomb release after using HARM PLBK mode.
Fixed: Simultaneously moving the gear and entering A/A mode will jam all A/A weapons.
Fixed: HARM (TOO) can not see search radars when they are late activated.
Fixed: Nose strut extends and compresses too much when hooking up to the catapult.
Fixed: AG Radar shows box around player at ~135nm.
Fixed: AZ/EL values for elevation and azimuth in STT.
Fixed: Missile launched from twin pilon launches form different rails for master and clients.
Fixed: LTD/R mouse click behaviour.
Fixed: Harpoon programs can be stepped using the blank OSB button.
Fixed: RTS from ACM leaves boxed ACM pushbutton.
Fixed: Difference between using TOT to TGT WYPT TGT and WPDSG.
Fixed: Page 187 ICLS information was incorrect.
Fixed: 1 Look is entering MEM mode when maneuvering.
Fixed: SA page not showing head and tail of waypoint.

DCS: F-16C Viper by Eagle Dynamics

Added Ground Map (GM) and Sea (SEA) modes for Air-to- Ground Radar. https://youtu.be/JenH3nam0xY
Completed Bullseye. https://youtu.be/za6w4LToMSA
Added HMCS Align page. https://youtu.be/6qmf7dwF0ZQ
Added HMCS DED Display page. https://youtu.be/6qmf7dwF0ZQ
Tuned wind accounting in the flight model.
Added CBU-103 to available payloads.
Improve Over-G damage.
Fixed: Range Scale Select Errors.
Fixed: RWR detection was limited to radar detection range.
Fixed: Antenna elevation impossible to control when assigned to an axis.
Fixed: Selective Jettison (S-J) doesn't save when switching pages.
Fixed: Tail strike sparks happen too early.
Fixed: DL DED Page - only second letter of name can be changed.
Fixed: Steering cue jitter at post AIM-120 launch.
Fixed: CMDS setting bingo for flares erases chaff value.
Fixed: TMS Right behaviour when in SAM mode.
Fixed: Aircraft requires roll trim in crosswind.
Fixed: DED MODE logic Inverted.
Fixed: S-J mode could get stuck.

DCS: Mi-24P Hind by Eagle Dynamics

Added 9M120 Ataka "AT-9 Spiral-2" ATGM in three versions:
Ataka missiles do not require any changes to the weapon systems, they can be used instead of AT-6 Shturm missiles in the same positions and with the same methods. AT-9 Ataka has a slightly longer optimal range of 6 Km.
9M120 – variant with tandem HEAT warhead.
9M120F – variant with HE warhead for use against soft targets and light armor.
9M220O – variant for use against air targets. It is equipped with a proximity fuse (4 meters).
KM-2 magnetic declination system compensation implemented.
Petrovich AI: menu open/close sound added.
Petrovich AI: added ME option for limiting air targets tracking ability.
Petrovich AI: additional functionality for ATGM added: as Pilot-Commander Short Right press will cycle the next type of ATGM that will be launched. Crew remembers which missiles were placed on which stations.
Added: External nose AoA vanes animation and effect.
Added: Cockpit shake implemented.
Added: Pilot-operator PKI aiming sight implementation.
Added: Trimmer sounds improvement.
Added: KMGU container model and animation improvements.
Added: Main cannon shell casings animation.
Added: Horizontal stabilizer animation.
Improved: Input naming optimizations.
Improved: Pilot-Operator ATGM guidance unit view "helper" arrow default position moved below center.
Fixed: Muzzle flash effect interchange between main cannon and GuV gunpods.
Fixed: ZPU-24 input command missing.
Fixed: Embark/Disembark not an allowed task in Mission Editor.
Fixed: ARK-15 switch has an incorrect frequency switching step (operator).
Fixed: SAU-V24 additional fix for trim procedure.
Fixed: Missiles still show as "on station" indicated even if the wing is detached.
Fixed: Key map for gears up/down added to Pilot-Operator.
Fixed: Lights flicker.
DCS: A-10C Warthog, A-10C II Tank Killer by Eagle Dynamics
Steady/Chopped tones will work normally with the gear down.
HOTAS Warthog- fixed conflicts in rudder trim commands for Easy Flight mode.
MRC corrected.
WP smoke marker duration corrected to 40 seconds.

DCS: Mosquito FB VI by Eagle Dynamics

Engine sounds update.
Added kneeboard images.
Improvement to parameters of T1154/R1155.
Added visible internal structure to wings when damaged.
Fix to unwanted movements to and from gunsight when the airplane experiences electrical issues.
Fix to the engine cut-out controls.
Cut-out controls are spring-loaded now.
Airplane now starts with the RPM lever full forward.
Improvements to the 3D model of cockpit:
added realtime reflections.
fixed stick control rods animation.
texture on the gun switch cover is improved.
Reworked outer tanks fill-up procedure to try to maintain equal distribution when partially filled.
Reworked fueling procedure to work with defueling (same for all WWII airplanes).
Engine fuel starvation tuned.
Identification lamp order is fixed.

DCS: FW 190A-8 Anton and FW 190D-9 Dora by Eagle Dynamics

WGr. 21 is now fired in salvo only.
Reworked WGr. 21 tube jettison procedure.
WGr-21 derivation is set to 40 mils or 2 deg right.

DCS: P-47D Thunderbolt by Eagle Dynamics

Fixed rocked distributor not receiving failure notifications.

DCS: F-86F Sabre by Eagle Dynamics

Fix the Engine sound position for the cockpit.

DCS: F-5E Tiger II by Eagle Dynamics

The damage model has been improved. Now the plane can be broken if the permitted overload is exceeded.

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including:
A highly detailed and accurate visual model.
Catapulting and arresting wire systems.
Night lighting in various running modes.
Elevators and hangar parking for AI.
12 parking spots + 4 active catapult spawn locations.
Point defence and Sea Sparrow defensive armament.
Known issues: The ship currently lacks a visual damage model (WIP).
NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators:
Added MD-3 Mule (Early) carrier tow/huffer.
Added HS-60 Forklift (Early) small aircraft carrier forklift.
Added CV-59 Large Forklift.
Added NS-60 Deck Tilly Crane.
NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems:
Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer.
Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc.
Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more.
Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more.
Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time.
JESTER will look at QMAPMARKER if created in F10 (and desired).
Ability to switch between TCS and LANTIRN.
JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more.
JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.).
Ability to change laser codes and buddy lase.
JESTER core-functions like human limitations, mistakes etc. included.
With over 1.000 new JESTER voice calls recorded.
NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges.
NEW: New Engine malfunctions added to Mission Editor.
INST test fixes and upgrades:
EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished.
Engine Stall/Over Temperature warning sound is now activated during the test
Indication of the F-14A engine instruments adjusted to its proper readings during the test.
All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test.
NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map).
NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps.
NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”:
10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default.
10010: value 1 = silences JESTER; value 0 = lets him talk again.
10011: value 1 = disables JESTER: value 0 = enables him again.
10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.)
10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.)
10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it).
Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes:
Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”.
Updated flap and gear drag effects.
Updated flap deploy rate.
Updated speedbrake drag.
Updated overall airframe drag.
Updated ram/spillage drag.
Updated inlet pressure recovery at extremes of the flight envelope.
Fixes to stabilizer shift when activating DLC.
Increased spool down response to power reductions on both engines.
Fixed automatic maneuvering device deployment schedule.
Updated F-110 performance - required after airframe drag changes.
Updated TF-30 performance - required after airframe drag changes.
Slightly increased stabilizer travel.
Improved Yaw SAS effectiveness.
Slightly increased differential stabilizer roll power.
Static stability adjustments.
Adjusted gear pitch effect behavior.
Adjusted flaps pitch effect behavior.
Adjusted spoiler pitch effect behavior.
Adjusted pitch with power.
Adjusted TF30 mach lever RPM schedule.
Adjusted misc lateral-directional handling/behavior.
Adjusted longitudinal handling/behavior.
Added HSD Heading and Course Knob keybind.
Fuel Quantity Indicator gauges now will not move unless electrical power is provided.
Adjusted F-14 collision model to better account for wings overswept.
AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5.
Fixed COMPASS panel SYNC indicator needle showing reversed direction.
COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer.
Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A).
Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows.
Ignore doppler aspect upper/lower filters for PD-STT mode.
Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed.
Fix for PD surface targets not being ignored.
Fix for TID target aspect angle.
Fixed Zuni Rocket release sounds.
Synchronized weapon release sounds in multicrew.
Fixed Quickstart.lua reversion issues (all missions will now show again).
Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder.
Changed all Case1 non-SC Quickstart missions to USS Forrestal.
Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!).
Several fixes to NTTR and Marianas Quickstart missions.
Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M.
Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2.
Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you!
Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you!

DCS: C-101 Aviojet by AvioDev

C-101CC: fixed sight depression wheels clickability..
Added two quickstart missions (C-101EB and C-101CC) for Marianas map.
Fixed a conflict that made the air vent move the mirror.
Updated several weapon descriptions in Mission Editor.
Fixed NAV and VERT warning flags of C-101CC HSI, which were interchanged.

DCS: JF-17 by Deka Ironwork Simulations

Added: AG radar MAP freeze mode.
Added: AG radar designated SPI symbol
Added: more keybindings.
Updated: in AG radar EXP/DBS1/DBS2 mode, pilot can slew TDC to change scan sector/patch continuously.
Fixed: AA radar contact bug/lock distance issue.
Fixed: AG radar SP/SLV button function.
Fixed: AG radar AGR mode for CCIP
Fixed: engine flame-out due to smoke.

DCS: AV-8B N/A by RAZBAM Simulations

Fixed: Magnetic Ground Track not being calculated correctly.
Fixed: Waypoint numbers When inserting in TOO
Fixed: SA3 mis-identified as SA2 on RWR
Fixed: DME is slant range in AG Master mode when it should be linear range
Fixed: TPOD Modes when undesignating.
Fixed: Cannot select EHSD-entered TGT for JDAM absolute release
Fixed: COURSE LINE abeam distance bug
Fixed: CAS page RCALL subpage superposed Tgt Text
Fixed: WO/S RANGE not displaying in UFC

DCS: MiG-19P by RAZBAM Simulations

Fixed: Radar scope scale not visible.

DCS: SA-342 Gazelle by Polychop Simulations

Fixed: Trim not working.
Fixed (partially): Laser rangefinder. Did not return accurate distance to vehicles and certain terrain features. Still improving detection of statics.
Fixed: Altitude hold autopilot mode was defective.
Fixed: Viviane camera tracking angles could go out of bounds
New: Sand filter (particle separator) is now simulated.

DCS: WWII Assets Pack by Eagle Dynamics

Fixed AI crewman’s health stutter at 20% on the first shot.
Removed barrel blow effects for WWII units.
Added new units:
105mm M2A1 towed field howitzer
Pak40 anti-tank gun
10.5cm leFN field howitzer
Sd.Kfz. 124 Wespe self-propelled gun

DCS: Combined Arms by Eagle Dynamics

Fixed first round without firing solution for the SPAAG.
Fixed firing on maximum range for T-155 Firtina.
Fixed the M1A2 M2 MG getting stuck on the commander's sight.
Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes.
Fixed display fonts for CA.
Fixed missing LAV-25 sight.
New indication of readiness to fire for VAB Mephisto.
Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile.
Fixed liveries for Challenger 2.

DCS: Marianas by Eagle Dynamics

Added nine new islands that extend 600 km north of Saipan. Anatahan, Sarigan, Guguan, Alamagan, Pagan, Agrihan, Asuncion, Maug, and Farallon de Pajaros.
Added a new, non-paved airfield on Pagan island.
Improved seabed elevation map.
Added breaking waves.
New unique buildings:
Fiesta Resort & Spa.
Paradise hotel Saipan.
Improvements to non-realistic curves of roads and terrains.
Andersen AFB - If a single runway is blocked, aircraft will not use an open runway - fixed.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86:

Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed.
Minor adjustments to AI behavior across all missions.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

Mission 14: fixed problem with scoring that caused the campaign to move back one step.
The Enemy Within 3.0 Campaign by Baltic Dragon:

Mission 12: fixed issue with Lotus taking off in the wrong direction.
Spitfire IX The Big Show Campaign by Reflected Simulations:

Added second campaign on the Channel map
AI attack avoidance overridden
Mission 7 Channel map version added
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

AI attack avoidance overridden
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

AI attack avoidance overridden
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

AI attack avoidance overridden
DCS: P-47D Wolfpack Campaign by Reflected Simulations:

AI attack avoidance overridden
DCS: F-14A Zone 5 Campaign by Reflected Simulations:

Jester automatic silencer triggers added where needed
Airfield equipment update
AI skills adjusted
DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

Deck equipment update
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

Mission2: Fixed landing on WP1
F-15C The Georgian War Сampaign by Baltic Dragon:

Mission 10: fixed issues with AI taxiing at the mission start
Group Captain Neil Willis - RAF Air UKImageImage
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