2.8 Update News

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Neil Willis
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Re: 2.8 Update News

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DCS World

New WWII missions in the following formats: FWAF, Single Player and Multiplayer

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

Updated weather and clouds for all Bf109 Training missions

DCS: Mosquito FB VI by Eagle Dynamics

Added missing Mosquito SP missions

DCS: Combined Arms by Eagle Dynamics

WWII Combined Arms Mission – FAC Driving M8 Greyhound version

Campaigns

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Normandy 2 update compatibility
Cutscene added
Mission 2 target changed to Paris
Mission 5 target changed to Portsmouth
New briefing and kneeboard visuals
Skin updates
More accurate speeds & formations
Smoother triggers
More realistic Weather
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Normandy 2 update compatibility
Cutscene added
Mission 4 target changed to Paris
Mission 7 expanded
New briefing and kneeboard visuals
Skin updates
More accurate speeds & formations
Smoother triggers
Extra voice overs
More realistic Weather
Spitfire IX The Big Show Campaign by Reflected Simulations

Normandy 2 update compatibility
Mission 8 target changed to the actual Ligescourt
Mission 7 base changed to a stand in for the Orkneys
Mission 9 base changed to Ford as in real life
Skin updates
More accurate speeds & formations
Smoother triggers
Extra voice overs
More realistic Weather
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Paul(Dragon)0043
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Re: 2.8 Update News

Post by Paul(Dragon)0043 »

Changes for 2.8.4.39731 Openbeta

DCS World
MP. Added a real-time procedure for checking the required modules in mission loading
MT. Triggered text doesn't appear at some multimonitor configs - fixed
Radio messages move to the side in multi-monitor configuration - fixed
MT. Bullet impacts create many craters and large FPS hit - fixed
MP. DS. Crash seems to be related to fonts in overlay borders - fixed
"Je Vois Tout"

Wing Commander Paul"Dragon"Ratcliffe - RAF AIR UK
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Neil Willis
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Re: 2.8 Update News

Post by Neil Willis »

The latest DCS World update:

2.8.5.40170 Open Beta

Introduced new campaign:

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation

DCS World

Fixed H-6J GDJ-IV1 MER6 adaptor model.
Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
Added raster charts layers transparency
Fixed crash on loading surface textures in Normandy 2.0
Ships AI. Fixed - ships are swung around target course duration after hard turn.
Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
Dedicated server. Fixed - JTAC unresponsive in MP.
Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
Destroyed AI plane teleports to ground level - fixed
MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
MP. DS. Required modules check is not working for the ww2 assets pack - fixed
MT. Units and smoke are visible through clouds from long distance - fixed
Weapons. Corrected weight of S-8 rocket family.

DCS: F-16C Viper by Eagle Dynamics

Adjusted threat position on the RWR.
Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
Fixed:Snowplow option missing on FCR page without TGP installed.
Fixed: High aspect BFM mission for Black Sea map - AI ignores player.

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
Fixed: Rudder animation on net phantom doesn't work.
Fixed: VFA-97 Fuel Tank Texture Issue.

DCS: AH-64D by Eagle Dynamics

Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
Added Internal Aux Fuel Tank option
FM. Considerable change of flight dynamics model (WIP):
The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
Helicopter controllability at low-speed maneuvering has been improved;
Increased helicopter roll stability at submaximal speeds;
Improved behavior in transitional modes (roll-in/out and pitch-in/out)
The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
FMC/SCAS
SCAS tuned for modified flight dynamics model;
SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
Fixed: Weight issue after heavy loadout creates control problems
Fixed: Crash on PLT client when CPG leaves from crew.
Fixed: Multi monitor - Exported displays not respecting brightness
Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
Fixed: Rotor lighting effect artifacts at night
Fixed: Export viewport - static viewport images when choosing external views
Fixed: TEDAC Export Viewport spills into adjacent view ports
Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
Fixed: CPG TDU blinking in Multicrew/MP
Fixed: Blurred rotor effect not working for CPG in multicrew
Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
Fixed: AGM-114 quantity issue when taking control with CA
Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
Fixed: "Back Scatter" Message with no missiles
Fixed: M282 rocket warhead falls outside the timeframe
Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation

DCS: Mi-24P Hind by Eagle Dynamics

Added: NEXT and PREV. bind commands for R-60 launcher selector
Added: Quick start missions for NTTR and Caucasus
Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
Fixed: English cockpit backlight stencils conflict with Russian version stencils
Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
Fixed: AC Voltmeter readings and wiring
Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
Fixed: Several crashes reported by users through built-in report system

DCS: A-10C II by Eagle Dynamics

All training mission now using the correct A-10C II aircraft
Named presets for ARC-210 can be set in the ME now

DCS: UH-1H Huey by Eagle Dynamics

Added: New engine simulation model added, replacing the old one
Added: Hypoxia effect added to UH-1H pilot
Improved: Position lights dim/bright adjusted

All WWII aircraft

Repair now replaces the battery with a charged one.
Fixed. Guns sound the same with open or closed cockpit

DCS: Mosquito FB Mk VI by Eagle Dynamics

Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
Fixed. Cockpit lighting does not work in the Multi-threading
Added new skins for the aircraft
Fixed. Glitches in the spinning propeller effect.

DCS: Spitfire LF Mk. IX by Eagle Dynamics

Added the Chinese Flight Manual
Fixed. Cockpit lighting does not work in the Multi-threading

DCS: P-47D by Eagle Dynamics

Fixed. Landing gear that led to jumping behavior and explosions of the aircraft

DCS: Bf 109K-4 by Eagle Dynamics

Fixed. AI bot flies too slow compared to the player flown aircraft

DCS: FW 190D-9 by Eagle Dynamics

Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation

DCS: FW 190A-8 by Eagle Dynamics

Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation

DCS: WWII Assets pack by Eagle Dynamics

C-47. Better start up visual is integrated
C-47. Fixed. Landing gear contact with the surface.
C-47. Added new sounds for the aircraft
Reloading sounds for WWII tanks are added
A-20. Fixed. Bomber does not fire defensive guns

DCS: MB339-A by IndiaFoxtEcho

Fixed incorrect indication for RNAV bearing
Fixed radios stop working when tacan is switched on
Fixed knob behavior for the gunsight MILS settings
Fixed tacan and radios volume at spawn according to ICS panel
Fixed wrong RPM percentage for the anti ice test

DCS: JF-17 by Deka Ironwork Simulations

Fixed: wmd7 image shaking during maneuvering
Fixed: AG radar no RBM image
Fixed: blackout issue at high alt due to ECS turned off
Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
Updated: PL-12 changed to same scheme as AIM-120C

DCS AJS-37 Viggen by Heatblur Simulations

Tweaked HUD glass for better visibility in very bright lighting.
Fixed various sound loop issues.
Better ease-in and ease-out for afterburner sounds in cockpit
Added ability to move ahead in Cold Start mission in case of misfiring trigger.
Show Must Go On livery now shows appropriate droptank textures.

DCS F-14 Tomcat by Heatblur Simulations

NEW: Major Ground Handling and Suspension Overhaul Phase 1:
Improved general suspension.
Improved taxi behaviour and ground roll characteristics.
Improved ground handling sounds.
More ground handling improvement to come!
NEW: Added pedal shaker sound (above 21 units AOA.)
NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
Added DLC deployment sound
Fixed USS Forrestal taking damage on landing and take off
Adjusted buffet intensity and AOA schedule for “realistic” buffet option
Adjusted Yaw SAS effectiveness
Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
Fixed MAK-79 loadouts.
Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)


DCS Mirage F1 by Aerges

TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:
TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start.
TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on.
TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.
Optical Sight fixes:

Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
Changed Optical Sight Velocity Scale display logic:
In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.
General missile logic:

Wingtip missiles can now only be fired with a lock.
After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
Added radar missile locked and masked tones.
Flight control system and AP fixes:

Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
AP ALT mode engagement is much more smooth now.
It's no longer possible to connect the AP at all when disconnection conditions are being met.
Solved AP disconnection issues with FFB.
3D model and textures:

Fixed Mirage F1 EE AOA color band lights.
Fixed Mirage F1 EE accelerometer reset animation.
Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
Added missing SIL label to UHF radio unit.
Fixed animation of the anemometer speed bug.
Fixed several fuel and radar lights in the Mirage F1 EE.
Other fixes and improvements:

Corrected asymmetric load behavior when carrying BR-500 bombs.
Fixed control stick animation arguments mix.
Oxygen system energization logic fixed.
Main oxygen tank level test corrected.
Emergency landing gear deployment issues fixed.
Updated tooltips in Mirage F1 'Special Options' menu.
Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
Removed "T" key default binding in "Search light button" input.
Added "Stick alternate PTT button" input.
Updated flight manual.

DCS: Black Shark 3 by Eagle Dynamics

APU & Engine sounds updated
DCS: Flaming Cliffs by Eagle Dynamics
Su-33. G limiter not functioning correctly - fixed

DCS: Supercarrier by Eagle Dynamics

CVN-74 USS John C. Stennis No Number in LSO Display

DCS: Combined Arms by Eagle Dynamics

Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
Fixed - Range lamp for leopard 2.
Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
Added gun reloading sound for WWII tanks.

Campaigns

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
COLD STARTS - added for all applicable missions
Player now launches mission via SPACEBAR when ready allowing prep time
Added ability to use LABELS
Added SCORE SYSTEM system to each mission
Added optional IMMORTAL MODE to several longer missions, dangerous missions
Fixed / added EPLRS for all aircraft with datalink
New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
Player WAYPOINTS renamed for consistency
TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings.
Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
Many more updates that improve flow/experience
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Missions 12. Mission goals edited
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Radio frequencies fixed
Odd truck parked on a revetment fixed
Mission 6 odd units fixed
Spitfire IX The Big Show Campaign by Reflected Simulations

Radio frequencies fixed
Mission 2 success score fixed
Some random leftover statics removed
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Radio frequencies fixed
Mission 10 AI takeoff bug workaround
Missing skin textures fixed
DCS: P-47D Wolfpack Campaign by Reflected Simulations

Hand gestures added
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Hand gestures added
Mission 3 possible AI taxi bug workaround
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Hand gestures added
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Hand gestures added
TACAN added to the tanker in mission 13
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

Hand gestures added
Mission 10 progression safety added
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
Both datacard and flight plans use larger font for easier viewing in-flight.
For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
All AI anti-air threats dumbed down a bit to enhance game enjoyment.
Added background radio transmissions for a more "immersive" experience.
All mission kneeboards updated to new graphics/checklists.
Added support for new ARC-210 radio
And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
Mission 1: Added new datacard and flight plan.
Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>)
Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons.
Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location.
Mission 8: Added new datacard and flight plan. Modified player's loadout.
Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start).
Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

Missions 1 to 10: Ford dedicated skins added
Mission 3: Removal of co-ords via space bar fixed.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

Missions 1 to 15: Livery numbering fixed
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Missions 1 to 13: Livery numbering fixed
Mission 13: Initial fail zone reduced.
DCS: F/A-18C Rising Squall Campaign by INVERTED

M02 - Fixed abnormal time flow at the beginning of the mission.
M08 - Fixed abnormal time flow at the beginning of the mission.
M09 - Fixed A-A data link functionality on SA page.
M10 - Fixed the issue of Hammer squadron not engaging.
DCS: UH-1H Huey Argo Campaign by 373vFS Greg

Fixed carrier issues on Missions 1 & 8
Tweaked cargo issues on Mission 3
Tweaked Mission's 4 time
Tweaked Mission's 8 Convoy reactions
DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg

Fixed script error when targets were destroyed during CAS missions.
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Re: 2.8 Update News

Post by Neil Willis »

The latest update to DCS World - 2.8.4.41066 Beta

Introduced a new map module: DCS: Sinai

DCS World

Infantry no longer smoke when injured or killed
ME. Weather widget: Broken alignment. Not enough space for strings - fixed
Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
ME. Mission Editor freezes when creating a new group - fixed
AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
GUI Error when try to select track in some cases - fixed
Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
Historical mode. Egyptian list of units tuned.
MP. There is no confirmation window when exiting the MP via the role selection menu - window added
ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
Improved rendering of sea water surface in FLIR.
ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
FLIR. South Atlantic Map IR render is adjusted.
AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
MP. Server CTD on unit:destroy when player controlled - fixed
Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed

DCS: F-16C Viper by Eagle Dynamics

Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
Added Sinai IA Instant Action missions
Fixed: Markpoint created from FCR GM has large offset from what is designated
Fixed: Offset Aimpoint altitude is entered from DED with negative values
Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
Fixed: TGP Mark point incorrect in weapon MAN mode
Fixed: ACM 30x20 locking outside the HUD limits.
Fixed: IAS incorrect on Marianas with very high head winds
Fixed: Radar able to track targets that are terrain masked
Updated BFM Instant Action Mission

DCS: F/A-18C Hornet by Eagle Dynamics

Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
Added Sinai IA Missions
Fixed: Enabling one-look raid removes target offboard information
Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
Fixed: Slewing after Offset designation moves the WP symbol on the HSI
Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
Fixed: Precise coordinates discrepancy between F10 map and the cockpit
Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
Fixed: AZ/EL and RDR ATTK pages show info for jamming target
Fixed: Offset symbol moves in SA page
Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
Fixed: Stepping away from first track file takes two presses
Fixed: Training mission carrier moves when it should be static
Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
Fixed: Time on Target seems too fast when setting ground speed
Fixed: Radar able to track targets that are terrain masked
Updated Hornet BFM Instant Action missions

DCS: AH-64D by Eagle Dynamics

Made it possible for AI to use IAT
Added Sinai IA Instant Action missions
Added Windshield wipers clear rain drops
Added for AGM-114L new icon for ME
Fixed: George manoeuvres are not predictable and almost deadly
Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts)
Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
Fixed: APU desync between PLT and CPG
Fixed: "George" will say "in range" when it is not
Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
Fixed: George evaluate LT switch position when Player leaves CPG seat
Fixed: Yaw limit after you don't launch AGM-114L at once
Fixed: Constraint box fixed after last missile
Fixed: George launched AGM-114L from 9km when in weapons free mode
Fixed: AGM-114 typo in weapon label
Fixed: FCR defaults to wrong mode in specific power on conditions

DCS: Mi-24P Hind by Eagle Dynamics

Fixed: Radio desync in multicrew
Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
Added: Quick Start missions for Sinai map

DCS: UH-1H Huey by Eagle Dynamics

Fixed: Minigun animation is missing in MT
Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle)
Fixed: WIP Fuel consumption tuning after new engine model implementation
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added: Quick Start missions for Sinai map
Fixed: Crash caused by asymmetrical gunpods jettison

DCS: Supercarrier by Eagle Dynamics

Fixed: MT - long range lineup light not visible
Fixed: Deck markings not showing in mission editor MT

DCS: FW 190A-8 by Eagle Dynamics

Pitot light indicator now works without ground power (pitot heating functions still have known issues)
Fixed: Double bind for Start Switch

DCS: FW 190D-9 by Eagle Dynamics

Fixed: Double bind for Start Switch

DCS AJS-37 Viggen by Heatblur Simulations

NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
Does not affect existing keybinds.
RB-05 Overhaul:
Fixed RB-05 only able to be steered with radar in A0.
Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
Fixed subsequent launches sending the first missile to Valhalla.
Fixed steering commands being sent to the missile beyond 30s.
Included several BK-90 fixes:
Fixed STD switch erroneously affecting pattern setting.
Inhibited display of BK-90 HUD symbology above 500m.
Max distance release cue not showing correctly.
Added U-22 Jammer Mode E (always transmits).
Added non-tracer AKAN gunpod.
Fixed Jammer warmup not being skipped during hotstart.
Fixed U-22 (old) warning light not showing during warmup.
Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
Fixed airbrakes not auto-retracting with landing gear releasing.
Added feature that allows airbrakes to be stopped in an intermediate position.
Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
DCS F-14 Tomcat by Heatblur Simulations
NEW: Major Ground Handling and Suspension Overhaul Phase 2:
Significant suspension and ground handling qualities update.
Increased Brake Torque.
Adjusted kneel actuator rate.
Completely redone strut forces and dynamics.
Adjusted kneel spring energy.
Fixed aircraft spawning kneeled on carrier hot starts.
All hot starts now spawn with the parking brake engaged.
Adjusted default takeoff trim for carrier spawns.
Fixed incorrect delay in ejection sequence.
EIG brightness adjusted with ambient illumination.
DCS: JF-17 by Deka Ironwork Simulations
Fixed: SMS supports for PL-12
Added: Weapon Qualification missions

DCS: SA-342M Gazelle by Polychop Simulations

SA342 - Common to all

Updated external textures to PBR standard
Added raindrops on canopy
Interior lighting and reflections updated
Flight model
Entirely rewritten FM
Overhauled engine and rotor behaviours
Updated mass and payload mass parameters
Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
Engine surge effect from rapid collective movement added
Force Feedback support added
Removed ‘Easier Controls’ special option
Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
None - has no effect
Instant - trim position instantly set to current cyclic/pedal position
Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
Updated controls indicator
Red marker shows control position
Grey marker shows trim position
Autopilot markers removed for further consideration
Updated/added network animations
Implemented IFF panel (limited functionality)
Updated autopilot system
Airspeed/Altitude hold mode removed for further consideration
“Auto-collective” removed for further consideration
Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
Added smoke display system
Smoke launchers can be equipped in the rearm/refuel screen
Smoke launchers have a new input to toggle on/off
Collective can be hidden by clicking on base of collective
Added tablet navigation aid
Tablet can be disabled from mission editor
Tablet provides map, heading, airspeed and groundspeed GPS information
Updated slip ball to be less erratic
Fuel warning light now flickers if below 80L

SA342L

Added new weapons:
2x/4x Mistral
2x/4x HOT3
HMP400 gunpods (100, 200, 400)
Selectable GIAT M621 20mm
Replaced Viviane screen with periscope sight

Replaced Viviane control panel with periscope control board
Periscope provides two zoom levels
Toggleable gyro stabilisation
Selectable reticles for estimating distance
Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
Pilot sight can be hidden by clicking on mounting of pilot sight
AI now able to fire HOT3 missiles
Added ground crew option to remove doors
Added option to shoot multiple pylons if the weapon is from the same type

SA342M

Viviane camera code overhauled
Viviane multicrew synchronisation improved
AI now able to fire HOT3 missiles

SA342 Mistral

Removed playable version (now replaced by SA342L)
Removed Custom Cockpit options

SA342 Minigun

Added special option to decouple minigun from head/camera view
Added inputs for keyboard/joystick control of minigun
Added inputs for mouse control of minigun
Added clickables and inputs for minigun safety, sight power/brightness and IR laser

SA342 Known issues and work in progress

Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet
PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates.
Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares.
Mistral ATAM tubes protective cap not yet animated

DCS Mirage F1 by Aerges

Short range IR missiles:

Fixed AIM-9J lock-on audio not being heard.
Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
Wingtip missile energization switch now always spawns in ON position.
Wingtip missile cooling time increased.
Flight model and control system:

Adjusted yaw damper response (both amplitude and frequency).
Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.
Autopilot:

Fixed control stick slow jitter in some situations when AP was connected.
Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
Gyroscope system fixes:

Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
Gyro failure overhaul:
Added new gyroscope related failures.
Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.
Various systems changes:

Fixed missing decimals in loaded radio presets.
Increased alternator overheating time.
BARAX lights test logic will be always working now, disregarding the system test status.
INS overhaul (first step):
Improved alignment steps and precision in all modes.
Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
Fixed ALCM mode.
Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
3D model and textures:

Fixed the size of white dots in the Autopilot control panel.
Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
Improved BR-250 bomb texture.
Fixed the spherical indicator, it now shows the correct pitch attitude.
Fixed the standby horizon, it now shows the correct pitch attitude.
Miscellaneous:

Updated the Flight Manual.
Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
Added Stick Hide/Unhide keybind.

DCS: C-101 Aviojet by AvioDev

AIM-9M launch delay was reduced to 0.4 seconds.
Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
Fixed missing decimals in loaded radio presets.
Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work.

DCS: Flaming Cliffs by Eagle Dynamics

Double pylons with B-8 rockets don't work on Su-27/33 - fixed

DCS: Black Shark 3 by Eagle Dynamics

ME. Incorrect mass of payloads - fixed
MP. 2011 version instead of 2022 when looking at other clients - fixed
Rotor gearbox sounds updated

DCS: Combined Arms by Eagle Dynamics

Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.

DCS: Normandy 2.0 Map by Ugra Media

Added scene of Spitfires factories in Hampshire
Added scene with flags and warehouses from machinery at Heathrow Airfield
Added the port of Le Treport
Added two fishing boats
Added fishing boat routes
Added underground tunnels in Paris
Added new tram routes in London
Added wooden piers
Improved radar tower scenes in England and France
Improved port scenes for Portsmouth, Dunkirk, London
Improved traffic of trains and cars
Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
Part of metal car bridges replaced by stone ones
Improved range of visibility settings for city objects
Improved life settings for objects
Improved lighting of objects
Destruction models are optimised
Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
Terrain errors on the French coast have been fixed
Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
Fixed errors at Cumberland and Newhaven Forts
Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
Increased texture resolution for minimum settings
Improved cliffs on the coast of France
Added large size flags

Campaigns

The Enemy Within 3.0 Campaign by Baltic Dragon:

General. Fixing typos, updates to briefings etc.

Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
Mission 06. Updated wrong kneeboard card with frequencies.
Mission 07. Updated kneeboard and briefing images.
Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

Documentation – typos fixed
All missions – typos fixed
All missions – planning charts included in in-game kneeboard
All missions – sidenumbers changed to be more realistic
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Horizontal Update. Updated and fixed skins for the campaign
Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
Mission 12. Added safeguard for AI engaging the SAM sites
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker
Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
Other bugs/errors corrected
Mission End on mission fails has now been removed for ALL missions
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Re: 2.8 Update News

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Early Access Launch of the DCS: F-15E by RAZBAM

DCS: F-15E Top Tips
Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels.
PACS - All none smart weapons have to be manually input into the jet on each in game rearm.
Mic switch needs to be set to "on" to communicate with ground crew - default it is off.
A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour)
LANTRIN pod will prohibit laser use above 25kft - intended behaviour.
LANTRIN Pod has only FLIR function, no CCD/TV.
There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues.
Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress.

DCS: F-15E by RAZBAM - Known Issues
Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy.
CBUs can open prematurely, specially if dropped above 1500 ft AGL
HUD Repeater in MPCD sometimes not visible
MFD exports not yet implemented
Volume control for TEWS & TACAN WIP
WSO HOTAS commands WIP
AA/AG Gun piper aims high.
Some items on UFC not synced between front and back cockpit - WIP
Cockpit Mirrors not symmetrical
Rear cockpit MFD displays cannot be programmed.
It is not possible to change the GBUs laser code with the kneeboard.
Sometimes PACS does not automatically recognize a weapons load. It must be manually entered.
GUARD is not monitored when selected in the Presets and active mode is Manual Frequency
Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs.
Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs.
It is recommended to use the AG radar with DCS MT.
AI wingmen will attack with gun only despite having more relevant ordnance.
Dumping fuel will cause fuel totalizer to read 0.

DCS World

New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
MT. Shaded 3D models in ME and Encyclopedia
ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
Train horn sound fixed
Cancel button not working in game options/system - fixed
ME. Egypt. Historical database checked and corrected
ME. The crew's radio is enabled
MANPAD units will not have smoke damaged effect after being hit
Fixed several crashes in certain situations
NS430 Persian Gulf crash on zoom out to 200 nm - fixed

DCS: Flaming Cliffs by Eagle Dynamics

Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
Fixed Sinai QS missions
Fixed radio communication in the IA mission F-15C
Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft

DCS: A-10C II Tank killer by Eagle Dynamics

ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Using SEQ UFC wp delete function causes crash

DCS: Mi-24P Hind by Eagle Dynamics

Fixed: Searchlight multicrew desync
Fixed: Petrovich AI switch targets in the loop sometimes
Fixed: Fuel shut-off valve sound

Campaigns

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Just one mission and a new PDF
DCS: AV-8B Hormuz Freedom Campaign by SorelRo

Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.
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Re: 2.8 Update News

Post by Neil Willis »

Today's update to DCS World Open Beta

Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo

DCS World

MP. New feature. Slot types filtering feature added to client
AI ground units will now attack enemy trains
MP. Server restart leads to client being timed out or client DCS hang - fixed
Exploded bridge has an ugly explosion crater - fixed
AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
Authorization. Failed auth resets users options for the module - fixed
AI aircraft. Overloaded OH-58D cannot take off - fixed
Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
Cameras. Corrected default camera position for the F4 view
AI aircraft. B-52H will not use all flares on the one incoming hostile missile
AI aircraft. Some planes suspension nose / tail gear animation corrected
ME. GUI Error when try to create new payload - fixed
ME. GUI Error when try to open fuse adjustment panel in some case - fixed
AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, L-39. Corrupt damage models - fixed
Corrected inaccurate terrain shadows appearing in some cases
Aircraft AI. After task Embarking, the helicopter remains on ground - fixed
Weapons. Some weapons pass through terrain and objects without exploding - fixed
ME. GUI Error when try to Copy settings in some case - fixed
Screen flickers black in some case - fixed
MP. Key combo does not work in the role selection window in MP - fixed

DCS: F/A-18C by Eagle Dynamics

Improved target hold mechanism in STT.
Fixed: TDC Cursor not shown after switching from A/A to ACM
Fixed: Trains on ground radars
Fixed: Radar Range in VS on AZ/EL Page
Fixed: ARC-210 modulation set in ME is not respected
Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
Fixed: VS detects and locks aircraft set to Late Activation before they activate
Fixed: Targeting pods loses point track on weapon change
Fixed: Auto bomb mode sometimes ignores countdown.
Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: F-16C Viper by Eagle Dynamics

Improved target hold mechanism in STT.
Added Thrustmaster Viper TQS Default Profile
Fixed:MAN AUTO waypoint sequencing control.
Fixed:New Ground Emitter sound played when missile inbound
Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: AH-64D by Eagle Dynamics

Altitude Hold logic corrections
Added mixed AGM-114 loadout
Fixed: George enter VRS too often
Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
Fixed: George refuses to fire gun after first engagement
Fixed: Extra symbols on EUFD
Fixed: George AI as pilot loses height for no reason
Fixed: IAT inertial track behavior for primary tracked target
Fixed: VR Collective issues - Collective raises with no user input.
Fixed: INU alignment resets when APU is turned on from External Power
Fixed: Ground power GPS alignment can be broken with APU start
Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
Fixed: MPD Brightness knobs not working cold and dark with input pushes
Fixed: Flat tires are not fixed with repair.
Fixed: CPG joins after APU start - no sync of engine start or rotors
Fixed: Multicrew Hold mode indications not Syncing
Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics

Added: subtitle for Petrovich AI for target miss
Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
Improved: bomb struts are removed from pylons for weapons which don't need them
Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
Improved: Weapon release button cover opens automatically when weapon release is pressed
Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
Fixed: DISS-15 system works without power
Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: F-86F Sabre by Eagle Dynamics

Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics

Fixed: TACAN morse code can be heard although TACAN volume is OFF
Fixed: Radar gunsight solution incorrect
Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: A-10C II Tank killer by Eagle Dynamics

Fixed. Two AIM-9 have launched from one point if manually selected
Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
Fixed. ARC-210 modulation set in ME is not respected
Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
Added. Wheel chocks
Added. AN/ALQ-184 Long Pod

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

Unsupported ‘Signal Starter Crew’ command removed
Added wheel chocks

DCS: FW 190A-8 Anton by Eagle Dynamics

Added wheel chocks

DCS: FW 190D-9 Dora by Eagle Dynamics

Added wheel chocks
Official template now available to download here

DCS: AV-8B N/A by RAZBAM Simulations

Fixed: Radio Microphone Keybind behaviour

DCS: MiG-19P by RAZBAM Simulations

Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.

DCS: F-15E Suite 4+ by RAZBAM Simulations

Fixed: INS ALignment too sensitive to movement
Fixed: Rear Cockpit Throttle Mic switch keyboard bind
Fixed: Radio Presets Channels cannot be updated in cockpit
Fixed: CTD when selecting OFF Missile
Fixed: fuel flow NaN crash at Mach 1.4 in release builds
Fixed: Rear cockpit HOTAS for TGP
Fixed: Gun Funnel position
Fixed: TACAN information now synchronised between cockpits
Fixed: Corrected issue with unpredictable trim behaviour at high Mach
Fixed: ILS information now synchronised between cockpits
Fixed: scratchpad flashing after successful TGP PB17 use
Fixed: Master Arm ON required for Emergency Jet
Fixed: Error when entering SP number without route
Fixed: HUD N-F Box visibility
Fixed: radar Auto ACQ min range
Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
Fixed: radar debug window visible on release
Fixed: broken Mark Points
Fixed: Invalid values shown on HUD
Fixed: scintillation option
Fixed: HRM Patch window selection bugs
Fixed: radar antenna limit bugs
Fixed: glitchy RBM noise pattern
Fixed: Radio 1 and Radio 2 active frequency not syncing
Fixed: Emergency canopy jettison not repairing
Fixed: Correction for NVGs not removable if active and removed by ground crew
Fixed: Oil Pressure caution flickering during engine startup sometimes
Fixed: Corrected missing ejection delay when ejection mode is NORM
Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture.
Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
Fixed: Corrected spelling error for the 492nd liveries.
Fixed: Ejection Pilot model standing lower than the surface.
Fixed: Uneven Intake Ramps.
Fixed: Damage Model missing Shells.
Fixed: excessive CPU use with HRM Patch in multi crew when not in command
Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
Fixed: Glitches when entering Lat/Lon coordinates on UFC
Fixed: Exiting GUNS should stay in A/A master mode
Fixed: Multicrew desync issues
Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
Fixed: WSO backup ADI not caged for cold start
Fixed: Removed graphical glitch from WSO seat when controls being hidden
Fixed: INS alignment & sync issues
Fixed: instant SH alignment
Fixed: HUD INS message when INS set to OFF
Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
Fixed: WSO RHC AAI switch (IFF working only once)
Fixed: compatibility with older processors without AVX support
Fixed: TSD map behaviour during INS alignment
Fixed: HRM window selection gimbal limit & blind zone bugs
Fixed: ugly RBM noise at max gain / GC0
Fixed: NAVFLIR not available for WSO in Multi Crew
Updated: Collision Model
Updated: External Model + LODS
Updated: Cockpit Model + Textures
Updated: Removed unjettisonable ACMI pod from missions
Updated: INS alignment & sync
Updated: Increased IFF range to 100NM
Updated: AA Gunsight (WIP)
Updated: Lowered the GS boresight
Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
Updated: Revert pitch CAS gear handle input change (WIP)
Updated: Kneeboard page
Updated: Flight Control minor correction to more closely match mech checks
Updated: Minor tweaking to lateral aero coefficients at very small sideslips
Updated: Gear configuration values
Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
Updated: Ejection Pilots are now using separate textures.
Updated: Pilot Visor
Improved: Stores drag count tuning improvement against performance charts
Improved: FM based on automated testing
Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
Improved: Adjusted stabilator to more closely match control surface checks
Improved: multi-cockpit canopy animation synchronisation
Improved: HRM TTGo reliability
Improved: HUD repeater rendering and included it in RCD images
Improved: radar CPU performance
Improved: kinematic consistency between seats during multi-cockpit
Improved: Adjusted ECS airflow sound gains
Improved: TGP power switch now goes to STBY for engine on mission starts
Added: TACAN Volume Ctrl
Added: ILS Volume Ctrl
Added: TEWS Volume Ctrl
Added: WPN Volume Ctrl
Added: Ground Crew can change GBUs Laser Codes
Added: Radio 1 and 2 MC Synchronisation
Added: SSE2, SSE4, AVX support
Added: RWR synchronisation
Added: HUD Control Synchronisation
Added: A/G radar band controls
Added: improved roll and yaw keyboard control
Added: Information message for emergency CAS disengage and JFS bottle refill
Added: MIC switch to ON during Auto Start sequence
Added: More Pilot Visors
Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
Added: kneeboard indication of the alignment method to use
Added: NVG brightness adjust controls
Added: AAI & EID Synced
Added: HRM active antennas scintillation
Added: A/G radar channel/band controls

DCS: JF-17 by Deka Ironwork Simulations

Fixed: FPM behaviour on MFCD radar page

DCS: SA-342 Gazelle by Polychop Simulations

Improved: Engine performance and torque limitations adjusted
This is a continuous iterative process and there may be further changes in the future
Improved: SAS behaviour adjusted
Improved: Adjusted visual rotor speed
Improved: Auto-hover improved
Heading slave to camera still WIP
Improved: Autorotation behaviour
Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
Fixed: Fuel mass bugs
Fixed: Mistral reticle not showing
Fixed: RWR Crash
Fixed: FFB cyclic trim implementation
Fixed: Lateral force improvements
Fixed: Removed pilot sight clickable when sight is not visible
Fixed: Overtemp issues
Fixed: Bort numbers were not functional
Added: Replaced HOT3 missiles with ED weapon
Added: basic sling loading
Helper UI to be added later
Added: Periscope now has laser range finder
Added: Pilot sight will be hidden when spawning without any weapons equipped
Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
Added: keybinds for radar altimeter (joystick)
Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.

DCS Mirage F1 by Aerges

Optical Sight improvements and fixes:
The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').
Other systems fixes:
Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
Fixed Standby Horizon initialization pitch error at hot start.
Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.
3D model and textures:
Adjusted spherical Indicator airplane symbol.
Miscellaneous:
Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
Fixed left mirror, it doesn't freeze anymore at certain view angles.
Training missions:
Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
Landing training mission minor fixes.
Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).

DCS: C-101 Aviojet by AvioDev

Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.
Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.

DCS: Black Shark 3 by Eagle Dynamics

Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed

DCS: P-51D Mustang by Eagle Dynamics

P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days

DCS: Syria Map by Ugra Media

Added lighting with new real-time technology
Added right-hand traffic in Cyprus
Added kneeboard (tablet)
Mission generator updated
Added helicopter landing sites on GUI map
Added parking places for big planes
Improved and optimised urban development models
Improved models of airfield hangars
Improved models of original objects
Added destruction models for Aleppo power plant and Lafarge factory
Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
Trees in the forest have been optimised
Simplified tree collisions
Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
Fixed taxiways at Tal Siman, Beirut
Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
Corrected the signs at Akrotir, Incirlik
Removed objects from Rene Mouawad car parks
Removed objects from Kingsfield glide slope
Fixed bugs in vector data and scenes
Map description updated
Added objects at road and railroad crossings
Two types of fuel stations added
Two types of roadside cafes added
Improved motor vehicles and ships
New trains have been added
Cars for right-hand traffic have been added
Improved city and field assemblies
Improved road and railroad assemblies

DCS: South Atlantic Map by RAZBAM

New - Major switch in technology used across all city blocks across the whole map
New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
New - Complete redesign of city blocks using all new models which are in keeping of the region
New - Major tree distribution adjustments to get rid of tree patterns across the whole map
New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
Adjusted - adjusted many models to reduce poly count and improve textures and performance
New - Rural areas have also been given some love with new villages
Adjusted - Reduced surface file size to within ED recommendations
Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
New - Added Deep water port for Rio Grande
New - Added hidden airfield in the north for small aircraft. Happy hunting

DCS Campaigns

DCS: F-14A Zone 5 Campaign by Reflected Simulations

Jester will automatically navigate
Jester will automatically handle the radio
Randomized wild cards for better replayability
Randomized threats at the EW range for better replayability
Safety trigger added to avoid radio anomalies
Workarounds for overlapping radio messages blocking each other
Smoother trigger solutions
Documentation and graphics update
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Jester will automatically navigate
Jester will automatically switch radio channels
Workarounds for overlapping radio messages blocking each other
Smoother trigger solutions
Documentation and graphics update
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Safety trigger added to avoid radio anomalies
Mortality not enforced
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Minor trigger zone fixes
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefing.
Minor trigger tweaks to improve game play.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

All missions – AI voice overs replaced by human actors
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Mortality not enforced
ATC frequencies fixed again
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

Mortality not enforced
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

Mortality not enforced
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

Mortality not enforced
Spitfire IX The Big Show Campaign by Reflected Simulations

Mortality not enforced
ATC frequencies fixed again
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Mortality not enforced
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Updated mission for IR
The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly.
DCS: MAD Campaign by Stone Sky

All missions for SA-342 Gazelle set weapons and fixed minor bugs
DCS: MAD AH-64D Campaign by Stone Sky

New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Mission 1: AI Wingman not responding to menu commands. Fixed.
Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.
DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary)
Mission 4: No Pathfinding issue found (time related safeguard has been already implemented).
Additional Radio F-10 menu option added to bridge that part.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

Missions 13: Adjustment to help reduce A2A refuel collision.
DCS: F/18C Raven One Campaign by Baltic Dragon

Mission 01:
fixed issue with Saint climbing too late
fixed issues with cut off comms
fixed issue with Saint's altitude during RTB
Mission 03:
Improved Smoke's fuel management
Smoke will now correctly refuel
Smoke will correctly perform show of force
Smoke will correctly engage all other targets (including the jeep)
Fixed problems on deck on RTB
Mission 04:
fixed issue with Raven 11 stuck on the catapult
Mission 08:
changed weather settings, the speed boats should be much better visible in NVGs now
added green-tinted kneeboard for night operations
Mission 09:
Fixed issue with Mirages taking fuel from the tanker
Fixed issue with leisure boat not moving from the pier
Mission 10:
Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points
Mission 14:
Completely re-worked the startup and takeoff sequence (all flights should now take off correctly)
Reworked zones and altitudes to ease the "Thunderstorm" condition
Added "mission complete" message before jumping to M15
DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

Mission 10:
updated triggers for Sluggo attacking SA-6
added Link16 settings
Mission 12:
fixed problem with Iranian corvette hitting the pier
added Link16 settings
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

All missions: AI voice overs replaced by human actors
All missions: AI aircrafts chatter when not supposed - FIXED
Mission 3: Interceptors not reacting as supposed - FIXED
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Re: 2.8 Update News

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Update to DCS World v2.8.4.42718 Open Beta

DCS World

Weapons. AIM-54 loft trajectory adjusted
MP. Fix scrolling to own slot if filters were used before select role dialog was closed
Fix coalitions passwords feature

DCS: F-15E Suite 4+ by RAZBAM Simulations

Fixed: Crash when OFF Missile is selected when in GUNS mode.
Fixed: Crash when activating the A/G radar
Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer
Added: Rear Cockpit MPD/MPCD display program
Added: Livery Dragon Betty II.
Added: Livery 494th AF00 Low Vis Combat Livery.
Added: USAF AF86-183 "Number 1" Livery
Added: MAN 2 default release program (chaff only)
Fixed: Early Refuel numbers to display correctly
Fixed: 391st Name in TMOTA livery description.
Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
Updated: Increased and improved nozzle sound gain logic
Updated: Improved gear configuration for better crosswind landing control
Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file
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Re: 2.8 Update News

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Latest update to DCS World 2.8.8.43489 Open Beta:

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Introducing warehouse management functions for DCS: World Scripting Engine

New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan

DCS World

Added warehouse management functions to DCS: World Scripting Engine:
airbase:getWarehouse()
warehouse:getInventory()
Warehouse.getResourceMap()
More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)

WWII Assets pack.

Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
ME. Cannot Enter Decimals in Frequency Window - fixed
ME. The triangular target mark from task remains on map after deleting task in some case - fixed
ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
MP. System bar popups on top layer over the role selection window in some cases - fixed
AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
AI aircraft. Helicopter group blocks the airfield in some cases - fixed
AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
AI aircraft. Helicopters can't land on the ship in some cases - fixed
AI aircraft. AI planes do not start from ramp in some cases - fixed
AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
AI aircraft. B-1B. Collision AI with a bomb after release - fixed
AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
Weapons. Torpedo. Will not use improper exhaust effect
Weapons. Torpedo. Added torpedo splash effect
Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
Score system. Player Score SP Missions, Not being registered - fixed
Ground units. Fixed smoking infantry after damage.
Ground units. Fixed crash when trying to select empty storage in the tank.
Ground units. Fixed enemy units will not attack a train.
Ground units. Fixed units getting stuck when attacking.
Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
JTAC. Fixed not mentioning APKWS for 9-line activities
Multicrew. Added role to request query for join
Fixed. Damaged aircraft smoke is not visible from afar.
Fixed. Huge arrow drawings after zooming out in F10 view.

DCS: AH-64D by Eagle Dynamics

Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
Updated to current state of AH-64D early access
Numerous revisions and improvements
Added cpg ai target store command
Added make ai cpg interface always respect the color scheme for weapons wheel
Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
Fixed: APU exhaust should not have flame effect on start-up
Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
Fixed: Windshield wiper keybinding now working correctly

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
Improved: different Mi-8MTV2 features to support multicrew
Fixed: Rear gunner can be mounted without cargo half doors
Fixed: Rare crash which happened when Mi-8MTV2 was damaged
Fixed: Crash that sometime happen at the time of GUV pod jettison
Fixed: Side AI gunner long burst does not work

DCS: Mi-24P Hind by Eagle Dynamics

Improved: Petrovich AI control over altitude
Two R-60 missiles are fired when trigger safety cover is up

DCS: Combined Arms by Eagle Dynamics

Fixed. Coodinates displayed in binocular mode are clipped

DCS: F-16C Viper by Eagle Dynamics

Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
Fixed: ACM/STT track being lost again under specific circumstances
Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
Fixed: WCMD SMS page indicates no wind when it's set in ME
added loading wind information to SMS and CNTL pages for WCMD type of bombs
fixed "-" for wind direction
fixed wrongly upper status visibility if CNTL page selected

DCS: F/A-18C by Eagle Dynamics

Fixed: STT from VS range scale bugs
Fixed: ACM/STT track being lost again under specific circumstances
Fixed: HACQ is limited to 5nm if entered from GACQ
Added AN/ARC-210 default FM in 136...155.9975 MHz

DCS: F-5E Tiger II by Eagle Dynamics

Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
External Stores Selector is out of SAFE (AG is selected)

DCS: A-10C II by Eagle Dynamics

Added. Wheel chocks on cold start
Fixed. Crash with AGM-65E missile

DCS: F-15E Suite 4+ by RAZBAM Simulations

Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
Fixed: Crash when selecting ACMI pod as OFF Missile
Update: Improvements to basic autopilot feedback control
Update: Inverted RC MPD/MPCD screen selection
Update: Improvements to alt hold feedback control
Update: External Model and LODS
Added: CRS (Course) Autopilot Steer mode enabled
Added: TCN (TACAN) Autopilot Steer mode enabled
Added: Reduction of lights displayed through NVG filters.
Added: Livery Mad Duck IV
Added: Ability to control LGB codes from WSO seat (3D Model).
Added: laser code panel for WSO
Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
Fixed: TACAN will no longer automatically adjust channel when going to AA mode
Fixed: TACAN now initialising into proper initial state
Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
Fixed: ILS not working from a cold start
Fixed: Corrected random floating point error for standby altimeter setting

DCS: AV-8B N/A by RAZBAM Simulations

Updated: UFC LL Input format
Updated: Flood Lights position default values
Added: Special Options for MPCD Video GAIN/CONTRAST default values

DCS F-14 Tomcat by Heatblur Simulations

Added SEAD as a task for the Mission Editor.
Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
Fixed certain shader params in the F-14B cockpit causing very dark panels.

DCS: JF-17 by Deka Ironwork Simulations

Fixed: HUD TDC position reset issue when moving TDC on HUD

DCS: SA-342 Gazelle by Polychop Simulations

Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters

DCS Mirage F1 by Aerges

Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
Increased ILS glidepath sensitivity in the artificial horizon indicator.
Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
Fixed fuselage Belouga bomb drag not being taken into account.

DCS: C-101 Aviojet by AvioDev

Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).

DCS: Yak-52 by Eagle Dynamics

Oil cooling improved
DCS: Black Shark 3 by Eagle Dynamics
PVI-800 confusion about ME fixpoints 3 and 4 - fixed
3D. Fixed the texture with the Vikhr launcher markings
Fixed: NAV mode has North up in some conditions

Campaigns

Combined Arms: Frontlines Georgia Campaign by ED

Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed

DCS: UH-1H The Huey Last Show Campaign by SorelRo

Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
F-15C Aggressors BFM Campaign by Maple Flag Missions

Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefings.
Minor trigger tweaks to improve game play.
Added gun calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Updated tanker advanced waypoint settings.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefings.
Minor trigger tweaks to improve game play.
Added gun and missile calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Added rookie and random campaigns.
F/A-18C Aggressors BFM Campaign by Maple Flag Missions

Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Minor trigger tweaks to improve game play.
Added gun calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Updated tanker advanced waypoint settings.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Mission 9 Part 2: Way Point 3 call adjusted.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

P-51 Skin updates
Spitfire IX The Big Show Campaign by Reflected Simulations

P-51 Skin updates
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

P-51 Skin updates
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

P-51 Skin updates
DCS: P-47D Wolfpack Campaign от Reflected Simulations

P-51 Skin updates
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Engagement end logic improved
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Skin updates
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

Safety triggers added to a few missions
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Re: 2.8 Update News

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DCS 2.8.8.43704 Open Beta

DCS World

Crash DCS_server.dll - fixed
Crash on trains in some cases - fixed

DCS: Mosquito FB VI by Eagle Dynamics

Mossie Normandy Railhub mission updated for Normandy 2.0
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Re: 2.9 Update News

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DCS 2.9.0.46801 Open Beta

New campaigns:

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
DCS: MAD Black Shark Campaign by Stone Sky

New aircraft:

Mirage F-1BE addition to DCS: Mirage F-1.

DCS World

NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unt (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
Multi-Sampling Anti-Aliasing (MSAA)
Temporal Anti-Aliasing (TAA)
Deep Learning Anti-Aliasing (DLAA)
NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
Improved “spotting dots” added (WIP):
Increased dot size at high resolutions
Zoom is not affecting dots size
In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\

Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
NEW: Added helicopter rotor downwash influence on vegetation.
Voice chat:
Added realistic voice filters for all radio units
Added realistic sounds at the end of transmission and effects of multipath interference
All options moved to the Audio options page
All controls moved to the Voice Chat page and aircraft pages
Fixed Voice Chat window not opening after changing the mission on the server
Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
Graphics: Improved helicopter rotor dust effects.
AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
AI Aircraft. AWACS detects bandits and share data with radar off - fixed
AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
AI Aircraft. B-1B ground collision after takeoff in some cases.
AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
AI Aircraft. Fixed H-6J drag when bombs hatch.
Ground Units. Fixed - units slide down a slope.
Ground Units. Added reload sound for S-60.
Ground Units. Added belts for KORD and DSHK on pickup.
AI SAM. Fixed missile explodes after launch when the tracking fails.
Fixed: AI Helicopters in certain situations can become indestructible.
GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
GUI Error when using combination for drop down list in dynamic weather window - fixed
MT. Fix labels visibility jittering.
ME. Added the coordinate picker copy button.
Graphic. HUD casting reflections on the water surface - fixed
Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
B-1B and B-52. Corrected masses of launchers.
Incorrect positioning of the cargo after task Cargo Unload - fixed
MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
ME. “No Pylon” payload restriction does not work - fixed
Soil crater is drawn on water surface in certain cases - fixed
MT. Graphics. No ground vehicle dust/snow trail - fixed
GUI. Scale GUI messes with characters alignment - corrected
Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
Crash on track restart in some cases - fixed
JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
FLIR. Added radar heating.
Ships. Fixed sound for CV Kuznetsov.
VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
MT. Trains jitter when moving - fixed
DCS Weapons
New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
Fixed inaccuracies in several versions of the AIM-9.
Added AIM-9P3 and R-60A missiles.
Fixed R-60 payload drag.
AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking.
Introduced ejector mechanics for bombs.
F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
MK-82Y. Huge aiming miss - fixed
Wind correction for CBU-105 WCMD inaccuracy - fixed
Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
When dropping a CBU-97 from a low altitude, submunitions woul sometimes get stuck in the ground - fixed
BGM-109C. Incorrect name in debriefing - fixed
Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
Increased dispersion of air rockets.
Updated eject/release effect of all air-to-ground weapons in China Asset Pack.

DCS: F-16C Viper by Eagle Dynamics

Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON)
Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023)
Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)
Improve CCIP and CCRP modes.
Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew.
Improve Range scale mechanisation in TWS/SAM modes.
Improved FM:
The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude.
G-onsets transition characteristics improved over the entire range of heights and speeds.
Added: Canopy latch hooks animation.
Fixed: TGP model not looking where it is pointing.
Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
Fixed: AG radar is unlikely to track a designated moving target.
Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
Added BDU-50 payloads.
Added Sinai High-Aspect BFM Instant Mission.
Fixed; Offset Aimpoint 1 is set with negative elevation.
Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
Fixed: TGP Destroyed but still functional.
Fixed: TGP behaviour when selecting target with HAD.
Fixed: Unlimited weapons creates a hung store scenario.
Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
Fixed: HSD CPL should suspend when SOI.
Fixed: CCRP Toss isn't calculating correctly.
Fixed: MARK "TGP" option is not selectable under some cases.
Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
Fixed: AG radar GMT no prolongation is present.
Fixed: Blanking issues on the FCR FZ function.
Fixed: TD Box is appearing in HUD when in STRF sub-mode.
Fixed: RWR continues to signal actual threat warnings during BIT.
Fixed: FIX not working correctly with TGP.
Fixed: SMS page not fully redraw after switching weapon.
Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
Fixed: CMDS SA and AUTO program execution.

DCS: F/A-18C by Eagle Dynamics

Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON)
Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
Improved accuracy in CCIP and AUTO modes.
Improved TWS AUTO Scan priority.
Improved Radar AGE Setting and Functionality.
Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink.
Fixed: Under wing inboard Nav light can be seen on top of the wing.
Fixed: Light on stabiliser remains in place with damage.
Fixed: Landing gear AOA lights red and amber have a cone protruding.
Fixed: Missile launch AGM-84E with an error on the course.
Fixed: Chaff-Flare count discrepancy.
Fixed: Countermeasure forward on switch strange behaviour.
Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
Fixed: AG radar GMT mode tracking issues.
Fixed: Weapon selection switch & radar.
Fixed: VS mode AOT zone issue.
Fixed: Exiting ACM mode will change radar settings.
Fixed: A2A Target information in HUD after switching to A2G.
Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
Fixed: Fuel dump no longer shows fuel vapour stream.
Fixed: FLIR Switch behaviour.
Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
Fixed:TDC slew doesn't work with IRMV, sensor will float away.

DCS: AH-64D by Eagle Dynamics

Added COMM Presets and Datalink Support
DCS: AH-64D Datalink Setup (COMING SOON)
DCS: AH-64D Datalink Messaging (COMING SOON)
DCS: AH-64D | FARM Reports (COMING SOON)
EUFD Preset and Swap buttons re-enabled
Added Laser Warning Receiver DCS: AH-64D Laser Warning System (COMING SOON)
Improve LMC & TSE logic (W.I.P.)
Attitude Hold Adjustments (W.I.P.)
Heading Hold Corrections.
FLT page corrections.
FUEL page corrections.
Fixed: Dead CPG not repaired properly.
Fixed: TADS jittering in TEDAC.
Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
Fixed: ENG page is switching format under wrong conditions.
Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
Fixed: White arrow icon in menu options on MFDs.
Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
Fixed: No rockets are detected onboard the aircraft at mission start.
Fixed: NO ROCKETS not displayed when rockets are depleted.
Fixed: Text indication corrections for WPN page Rocket symbols.
Fixed: George should not attempt to land on water.
Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
Fixed: EUFD: Dots Error.
Fixed: ASE Threat symbology text size.
Fixed: TADS Field of Regard diagram with aperture error in manual.
Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.

DCS: A-10C II Tank Killer by Eagle Dynamics

NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
Fixed AGM-65L does not remain on set LASER code after power off & on.
Fixed crash in the cockpit caused by missing pointer validity checks.
Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
Fixed Flashlight stops working when the battery is powered off.
PPLI symbols on TAD only present for AI planes in multiplayer
Returned back missing A-10C (both versions) PPLI and air platform status messages of its net phantom.
Added comments in the affected code to explain current logic 'peculiarities' (those are desired to be fixed in future)
Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
Added AN/ARC-164 shows a number on the Preset page only.
Added Special Tab Options for Throttle Slew.
Added Axis Controls for Lighting Dials.
Improved the AAR/Indexer & signal lights brightness control.

DCS: Mi-24P Hind by Eagle Dynamics

Added: Helmet Visor up/down key binds.
Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
Improved: Engines and APU synchronisation in multicrew.
Improved: Auto Start procedure adjusted.
Fixed: Autopilot desync in multicrew.
Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
Added: VOIP binds for Crew gunner profile.

DCS: F-5E Tiger II by Eagle Dynamics

Fixed: With wing off still carries payload.

DCS: F-86F Sabre by Eagle Dynamics

Fixed: Pitch trim nose down does not light up "Take-off position indicator" light.

DCS: Supercarrier by Eagle Dynamics

SpecOpt Tab. Changed the Title name.
Added possibility to correct INS by cable if CV RF is not available.
Fixed: Pilot puts arm through canopy on launch.

DCS: Spitfire LF Mk IX by Eagle Dynamics

Updated cockpit textures.
Fixed: Repair Breaks Side Door.
Fixed: Open door disappears.

DCS: P-51D Mustang by Eagle Dynamics

Fixed canopy handle glitching.
Fixed Incorrect payload available for pylons 5 and 6.

DCS: FW 190D-9 Dora by Eagle Dynamics

Weather updated in missions.

DCS Mirage F1 by Aerges

New features:

Added the new Mirage F1 BE version that includes the following major features:
Full multicrew capability.
Sight repeater.
Gunpods.
Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
Several systems repeaters.
Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
Implemented sight test procedure.
Added external CC-420 gun pods to all F1 variants.
Added axis for lights and intercom volume potentiometers.
Engine:

Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
The engine starter button cover is spring loaded now (will close after a time delay).
Flight model:

Slightly increased high supersonic drag to better reflect acceleration data.
Autostart/Autostop:

Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.
Manual and documentation:

Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
Updated flight manual to include Mirage F1 BE annex and other modifications.
Miscellaneous:

Corrected slat deployment and retraction routine to have the right slat deflection.
Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
Several 3D model and texture updates.
Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
Fixed sight camera position (it was not centred with the sight).
Known issues:

Radio doesn’t work (it can’t be heard) when starting a hot mission. Workaround: cycle the “Function selector” switch, I.e. switch it to OFF (AR) and then back to one of the operating modes: Main (PAL) or Main+Guard (PAL+G).
DCS: C-101 Aviojet by AvioDev
Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).

DCS: F-15E Suite 4+ by RAZBAM Simulations

3D Models and Textures

Fixed: Incorrect texture used on exterior pilot.
Fixed: Intake bleeding through.
Fixed "SPARE LIGHTS" work in NVG Filter effect.
Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
Added: 494th Panthers 91-324 'El Jefe" Livery.
Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
Added: Cavity maps for Default Cockpit.
Added: More polygons to Engine Nacelles.
Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
Updated: Enhanced AO maps for Cockpit.
Updated: Pilot's Hand interaction on Throttle for future animations.
Improved: Internal 3D model material name changes.
Improved: Mirror FOV.
Improved: Flap and Gear Indicator Light.
Avionics

Added: TFR (requires AAQ-13 Navigation Pod)
Added: modifiable steerpoint MEA in UFC and Mission Editor
Added: Delete steerpoint by selecting "0" steerpoint on UFC
Added: INS based wind estimation
Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
Added: List points can be bound to steer points
Fixed: UFC input works without electric power.
Fixed: markpoints starting at M0
Fixed: active route display on A/G radar map
Fixed: bug where TWS freezes the radar in presence of AoJ returns
Fixed: TWS struggling to convert a HoJ track into full track in some cases
Fixed: Pressing PB1 on SP edit page past last route point
Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
Fixed: TSD route switching
Fixed: ASL wrong with INS drift
Fixed: Incorrect ASL behaviour with aircraft roll
Fixed: WSO LANTIRN TGP HOTAS behaviour
Fixed: RWR Volume control not working
Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
Fixed: Missing hyphen in HUD bullseye
Fixed: HSI ground track diamond is cyan, not amber on the MPCD
Fixed: RADALT issues
Fixed: Bad display of radar altimeter height on HUD repeater
Fixed: RP MPL qty should be total, not per station
Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
Adjusted: INS drift rate
Updated: ILS volume set to OFF at mission start
Updated: AP roll authority increased from 2 to 5 deg
Improved: AP steering & wind corrections
Improved: BOT aiming
Improved: Radar Altimeter
Added: VOIP radio definitions
Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
Fixed: TFR flyup MC sync
Fixed: CDIP BOT release
Updated: CDIP ballistics
Updated: RPL release
Missions

Added: LANTIRN targeting pod basics training mission
Added: South Atlantic - Operation SIlent Strike

DCS: AV-8B N/A by RAZBAM Simulations

Fixed Bomb release MULT logic.
Fixed Rockets firing sequence when using single fire mode.
Fixed AUTO release cue behaviour
Fixed: VOIP Push-To-Talk keybinds

DCS: M-2000C by RAZBAM Simulations

Fixed BLG-66 BELUGA aiming.
Fixed Damage to SABRE and SERVAL.

DCS: MB-339 by IndiaFoxtEcho Visual Simulations

Fixed: aircraft explosion while taxing
Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
Fixed: aircraft wings break too easy during high G turns
Fixed: mission editor special options missing
Fixed: canopy too dark
Updated: Flight Manual

DCS: JF-17 by Deka Ironwork Simulations

Fixed: LS-6 and GB-6 do not fly to target
Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
Fixed: lasercode set in ME not applied for all pylons
Fixed: Axis TDC move too fast in AG radar DBS modes
Fixed: external/cockpit texture norm dds files
Fixed: WMD7 textures
Fixed: WMD7 SP/SLAVE toggle issue
Fixed: trim lights init state
Fixed: should fix FFB input issue
Tweaked: refined CL CD breakpoints
Tweaked: WMD7 can be turned on only under AG master mode per updated info
Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list

DCS: SA-342 Gazelle by Polychop Simulations

Fixed: Multicrew erratic Viviane and Periscope behaviour
Fixed: Multicrew pilot heads desync
Fixed: Multicrew Viviane and periscope desync
Fixed: Multicrew Hi/Lo FOV anomalies on periscope
Fixed: Rotor flap sound
Fixed: Flight model excessive roll
Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
Fixed: Floating Clip from Pilot 3D model present on Mike variant
Fixed: ALV/CVS lights were washed out
Fixed: Bright periscope at night
Fixed: Player controlled Gazelle did not react to loss of tail section
Fixed: OD Community and Lebanese Air Force liveries were not country specific
Added: Keybinds for nav / strobe lights
Added: Keybinds for handing over controls in multicrew
Added: UHF and VHF AM radio selection bindings
Added: Grey / Green UK Army Air Corps livery by Mispunt
Added: Grey / Green UK Marines livery by Mispunt
Added: Green / Black UK Army Air Corps livery by Mispunt
Added: Green / Black UK Army Air Corps UN livery by Mispunt
Added: Green / Black UK Royal Marines livery by Mispunt
Added: UK Army Air Corps BATUS livery by Mispunt
Added: UK Army Air Corps BATUS Orange livery by Mispunt

DCS F-14 Tomcat by Heatblur Simulations

Fixed SUU-25 Ejection
Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing).
Potential fix for TCS showing black screen for some clients in Multithreading on certain maps.
Fixed various shader rendering and performance issues with the DDD.

DCS AJS-37 Viggen by Heatblur Simulations

Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
Fixed RB-04 fuze not always working correctly.
Corrected shimmering on the canopy rim in some lighting situations.
Updated RB-04 explosive power.

Flaming Cliffs 3 by Eagle Dynamics

Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed

WWII Asset Pack by Eagle Dynamics

WWII Assets Pack. B-17G. Added new liveries from the contest.

Combined Arms by Eagle Dynamics

Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
Added "trajectory forecast" for modern SPAAG.
Added the ability for the player to transport infantry.

DCS: South Atlantic by RAZBAM Simulations

Assets Pack:

Fixed - ARA Santa Fe Collision Shell
Fixed - ARA Santa Fe LOD disappearing.
South Atlantic Terrain:

Optimisation across all cities to improve performance
Additional models across the map
Coastline refinement

DCS: Marianas by Eagle Dynamics

Added New Instant Action Missions for some (more to come) modules including:
TF-51D
P-47D
Spitfire
F/A-18C
Mosquito
Fw 190D-9
Fw 190A-8

DCS: The Channel Map by Eagle Dynamics

Fixed hedgerow models wind flexibility

DCS: Syria Map by Ugra Media

Optimization of night lighting the number of light sources on roads and blocks was reduced.
Optimization of night lighting of objects.
Optimization of city blocks was performed - the number of fences and trees was reduced.
Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
Fixed Deir ez-Zor airfield bugs.
Improved the range of disabling type objects.
3d models optimization.
Fixed civilian traffic FLIR textures.
Removed duplicate objects in Beirut scenes.
Added the name of the city of Arfin.
Known Issues - Hotfix planned
Objects moving at speed may begin to jitter after some time in mission
Improved spotting - some visual issues may be seen in certain hardware/graphical options combinations - Please report any problems to help us resolve these.
AH-64D Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
AH-64D BDA message via datalink not implemented, please do not attempt to send BDA.
F/A-18C - Possible issue with display of jamming targets on FCR page
Voice Chat - Aircraft control binds will take precedence over room mode PTT bind
Airflow effect on vegetation not fully synchronised in MP
In game scoreboard does not show kills or losses in MP

Campaigns

DCS: MAD Campaign by Stone Sky

EN briefing PDF updated
DCS: MAD JF-17 Thunder Campaign by Stone Sky

EN briefing PDF updated
DCS: MAD AH-64D Campaign by Stone Sky

EN briefing PDF updated
The Museum Relic Campaign by Apache600

Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
Mission 6:
Mission scoring fixed to make sure the mission is completed after all goals are met.
MIG-21s flying without missiles - FIXED
Mission 7: MIG-21s flying without missiles - FIXED
All missions: Time acceleration reset at crucial events
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Formation updates
Realistic escort tactics
Realistic Fighter-bomber comm procedures
Period correct Radio Chanellization
Earth Curvature factored in when contacting Air Sea Rescue
Time acceleration auto reset when something happens
Doc update
P-51D skin updates
Spitfire IX The Big Show Campaign by Reflected Simulations

Formation updates
Time acceleration auto reset when something happens
P-51D skin updates
Earth Curvature factored in when contacting Air Sea Rescue
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Time acceleration auto reset when something happens
P-51D skin updates
DCS: P-47D Wolfpack Campaign by Reflected Simulations

Formation updates
Realistic escort tactics
Time acceleration auto reset when something happens
P-47 skin updates
P-51D skin updates
More realistic fuel loads
Period correct Radio Chanellization
More realistic radios - Channel A is exclusive to the 56th FG
Earth Curvature factored in when contacting Air Sea Rescue
Weather tweaks
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Time acceleration auto reset when something happens
AI given unlimited fuel to avoid problems
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Time acceleration auto reset when something happens
AI given unlimited fuel to avoid problems
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Time acceleration auto reset when something happens
Trigger zone fixes
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

Formation updates
Time acceleration auto reset when something happens
Earth Curvature factored in when contacting Air Sea Rescue
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

Time acceleration auto reset when something happens
P-51D skin updates
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

Time acceleration auto reset when something happens
Earth Curvature factored in when contacting Air Sea Rescue
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Time acceleration auto reset when something happens
Gunship model adjusted for the new engine model
F-86F Hunters over the Yalu Campaign by Reflected Simulations

Time acceleration auto reset when something happens
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Fixed issue with double side numbers for all the F-18C squadrons
Updated skins for F-14, E-2C and M-2000C
DCS: MAD AH-64D Campaign by Stone Sky

Fixed fuel load at cold start in all missions
DCS: UH-1H The Huey Last Show Campaign by SorelRo

NDB settings adjusted for LZ London on all the missions
Mission 10 cold start fixed
A-10C Tactical Training Qualification Campaign by Maple Flag Missions

Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

All missions – A complete overhaul of Enemy Air Defense Leven calculation
All missions – Some inaccurate unit callsigns – FIXED
Old side numbers in one mission - FIXED
DCS: F/A-18C Rising Squall Campaign by INVERTED

Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time.
Fix lost briefing images - Same reason.
Reset M02, M08, M12 opening animations.
Add the latest ME feature of "unlimited fuel" to relevant AI aircraft.
Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version.
Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74.
Modified some AI A2A behaviors based on the latest features of ED.
Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.
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