2.8 Update News

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Paul(Dragon)0043
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Re: 2.8 Update News

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DCS Open Beta v2.9.0.47168

DCS World
ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
MP. Ships livery does not match livery specified in mission - fixed
AI aircraft. S-3B Tanker. Updated 3d model
Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
AI aircraft. IL-76MD middle section can endure too many hits - fixed
MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
MP. The new rotor wash effect is not visible other clients - fixed
Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
MP. Net protocol changed, so old version servers will not be shown in the server list.

DCS: F-16C Viper by Eagle Dynamics
Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
Fixed: TDOA generates frozen target
Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
Fixed: Performing the BIT test will remove lock tones from the RWR

DCS: F/A-18C by Eagle Dynamics
Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent.
Fixed: Jamming Symbology Missing from RDR ATTK Page
Fixed: Crash in missions with more than 1000 units
Fixed: Sensor Control Switch aft inoperable in ACM bore mode
Fixed: External fuel tanks do not MASK ATFLIR correctly

DCS: AH-64D by Eagle Dynamics
Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
Fixed: Crash on Datalink BDA Send
Fixed; Throttle Levers not syncing in Multicrew
Fixed: Circular pattern appearing in CPG monitor in certain conditions

DCS: Mi-24P Hind by Eagle Dynamics
Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
If target moving then detection is faster
If target is on road then detection is faster
If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

DCS: A-10C by Eagle Dynamics
Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
Fixed: GBU-31/38/54 do not align

DCS: Yak-52 by Eagle Dynamics
Added: LODs to the aircraft
Fixed: too small trigger zone in the take-off training mission

DCS: Supercarrier by Eagle Dynamics
Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

DCS Mirage F1 by Aerges
Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
The detotalizer will now display correct values during mission progress.
Fixed the radar scan slowing down sometimes.
Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
Fixed rear cockpit ladder animation.
Fixed rear cockpit parking brake inputs not working.
Rear cockpit right brake animation is now independent from left brake.
Fixed throttle (C + M or SW)R button that was not moving with throttle.
Fixed ejection seat pin, it now disappears when fully removed).
Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.

DCS: SA-342 Gazelle by Polychop Simulations
Fixed: VOIP radio selection

DCS: C-101 Aviojet by AvioDev
The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

DCS: M-2000C by RAZBAM Simulations
Added: IFF Transponder.
"Je Vois Tout"

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Re: 2.8 Update News

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Known Issue

Dedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon.

We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue.

DCS World

Weapons. Fixed KD-20/KD-63 launch range
Incorrect display of player ping - fixed
AI aircraft. Transport planes. Removed debug geometry in public ST build.
AI aircraft. B-1B. Wing flex adjusted.
AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed.
AI aircraft. S-3B. Added new sounds and sounder.
ME. S-3B service ceiling in ME is too low - adjusted.
ME. Beacons list. Combined corresponding pairs together.
SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
3D model. S-3B updated.
3D model. B-1B updated.
3D model. B-52H. Damage model corrected.
Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
Weapons. AIM-9P3 missile added to payloads of some aircraft.
Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
GUI. Options. Added maxFPS slider.
Cameras. Reorganised cameras code for better performance.
Crash by switching camera to bomblets - fixed.
FLIR. Cannon round impacts and tracers show as cold - fixed.
Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
MP. FARP icons are hidden for first spawned slot - fixed.
Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
Voice chat
Fixed: Minimising the widget button does not work in the Radio mode.
Fixed: Problem with connection when some players in the session have their VC turned off
Fixed: Crash on the microphone self-test
DCS: F/A-18C Hornet by Eagle Dynamics

Added FLIR textures for pilot model
Fixed: Visor animation and self intersections
Fixed: AUTO mode HUD bombing designation accuracy issue
Fixed: Distance to head is tuned at which head is visible
Fixed: Radar cannot exit STT after AACQ and FACQ
Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
Fixed: Bomb Autolase disarms TRIG manual lase capability
Fixed: Wrong reading STN for old missions
Fixed: Cold Start hornet has master light switch ON
Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
Fixed: SA-10 Flap Lid-B not in the RWR threat library
Fixed: Selected A/A weapon name and number info disappear in TWS
Fixed: OAP entering wrong value when using GRID coords

DCS: F-16C Viper by Eagle Dynamics

Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
Fixed: TGP won't stop slewing if no longer SOI
Added New preset template for Thrustmaster Viper TQS Mission Pack
Fixed: HSD in CPL will cause DCS crash when FOV is performed
Fixed: HMCS is shown only with wheels up
Fixed: RWR launch recycle tone issue
Fixed: RWR "U" emitters are always top priority
Fixed: TDOA broken with NTTR terrain
Fixed: HUD symbology bounces about
Fixed: HSD coupled and SOI will scale infinitely
Fixed: DED blanks out fully after removing HTS with SEAD page open
Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions.

DCS: AH-64D by Eagle Dynamics

Fixed: Frequencies FM1 and FM2 are swapped in ME and module
Fixed: "BR" point is described incorrectly on ABR sub-page
Fixed: Auto waypoint switching is skipping waypoints when using DIR
Fixed: Cursor timeout if on a valid selection
Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
Fixed: Stabilator position doesn't synchronise in multiplayer

DCS: Mi-24P Hind by Eagle Dynamics

Added: New pilots models inside and outside of cockpit, new pilots animations
Added: Mi-24P “Revanche” campaign
Improved: Adjusted subtitles for debug messages
Fixed: Moving map and mirrors do not work in MT VR

DCS: A-10C II Tank Killer by Eagle Dynamics

Fixed: HMCS is disabled in a hot start aircraft
Fixed: UHF repeater digits offset when in preset mode
Fixed: DL TN field can have more than 4 digits
Fixes to usage of left and right mouse buttons on some panels
Added axis to radio volume controls
Added support for “pressed” and “down” commands to set frequency on radios

DCS: F-86F Sabre by Eagle Dynamics

Fixed: smoke was visible inside cockpit
DCS: Spitfire LF Mk.IX by Eagle Dynamics
Fixed: wrong booster gauge in the cockpit
Fixed: the compass course ring
Added: separate config files for normal and clipped wings aircraft

DCS: P-51D Mustang by Eagle Dynamics

Added: separate config files for different aircraft modifications
Removed extra object from LODs

DCS: Supercarrier by Eagle Dynamics

Fixed: The salute command doesn't work when using option Afterburner detent.
Fixed: MT-DCS. Carrier deck shake due to unknown reasons
Known issues: Controls frozen on 2nd takeoff from a non SC module carrier

DCS: NS-430 by Eagle Dynamics

Fixed: WPT pages are broken
Fixed: 2D panel is absent in the VR mode (MT only)
DCS: JF-17 by Deka Ironwork Simulations
Fixed: cannot switch coord east/west hemisphere on UFCP
Fixed: annoying noise in cockpit from throttle detent and light knob
Fixed: UFCP DST CLR didn’t fully clear waypoint data
Fixed: incorrect hydraulic source for some mech devices
Fixed: WMD7 camera position (will not see ball head when look backward)
Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
Known issues:
[Reported] Datalink broken/unstable
[Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

Fixed: Z Fighting in the exhaust tube
Fixed: the MB-339 has no lods
Fixed: Blind hood animation is not synchronised between internal and external model
Fixed: AI jettisons canopy when parking
Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
Fixed: canopy does not demist when open
Fixed: COMM1 radio initialisation
Fixed: Anomalous Morse signal heard in cockpit
Fixed: 3D model has no lods
Added: Three position flaps keybinding
Added: Joystick trigger with two detents keybindings
Added: Gunsight Repeater
Added: Guncamera
Added: New Net Animations
Improvement: AI Damage Model
Improvement: Flight manual

DCS: Christen Eagle II by Magnitude 3 LLC

Engine tuning
Flight model tuning
Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213

3D Models and Textures

Added: Normal map to Damage textures.
Fixed: Small errors in cockpit textures with scratches.
Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.
Avionics

Added: Smart Weapons Page
Added: Smart Weapons Release HUD
Added: RC ICS switches
Fixed: Radios modulation
Fixed: Radio 2 Manual Modulation
Fixed: Radios VOIP Volume control
Fixed: RC MPD/MPCD scrolling
Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
Fixed: AUTO radio selection
Fixed: ICS switches position at mission start
Fixed: ICS volume control for both seats
Fixed: RWR volume control for both seats
Updated: ICS independent control per seat
Weapons

Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.

DCS: M-2000C by RAZBAM Simulations

Improved : IFF Mode 2 code is not tied to Mode 3 anymore
Added : IFF Mode 2 code setting in Mission Editor
Added : IFF Mode 2 code in kneeboard
Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
Removed : Weapon ground configuration binds (use dialog instead)

DCS: Mirage F1 by Aerges

Flight model:

Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
Added wingrock at high angles of attack.
Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
Improved self-barrel roll behaviour caused by very high angles of attack.
Aircraft systems:

Fixed Mirage F1 EE right mirror image.
Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
Fixed AI ejection not breaking canopy glass.
ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
Corrected airbrake deployment speed.
Axes:

Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
Added axes for VOR-ILS frequency selector.
Added TACAN selection axes.
Miscellaneous:

Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
Added kneeboard improvements (better readability and several fixes).
Added F1 BE kneeboard.

DCS: Black Shark 3 by Eagle Dynamics

Datalink does not work in MP - fixed.
PVI. Wind speed and heading values are incorrect during flight - fixed.
Cockpit. HSI. Manual heading keybind is broken - fixed.
DCS: Flaming Cliffs 3 by Eagle Dynamics
Su-25. Training Lesson 1. Fixed missed VO.
Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
Su-25T. Georgian oil campaign improvements.
Su-25T. Corrected field of view in Mercury pod.
Su-25T. Training lessons corrected in order to correspond voiceovers

DCS: MiG-15bis by Belsimtek

Training mission landing. Corrected marker beacons ringing.

DCS: South Atlantic by RAZBAM Simulations

Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
Fleshed out the Communications network across the map with new models which includes destroyable assets
Added: new Gorse bushes with a more natural palette across the Falkland Islands
Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
Adjusted the stands at Puerto Natalis to allow for Hercules parking
Adjusted the stands at Shroders to allow for Hercules parking
Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
Added other local buildings to further enhance the blocks.
Due to high property demand in Rio Grande the local government have erected more affordable housing
Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
New High power distribution system has also been erected across the map to improve power delivery to their customers
Added some addition ground clutter for better immersion when travelling close to the ground
Added more smaller towns across the map
New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map

DCS: Normandy 2.0 Map by Ugra Media

Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes
Fixed parking slots on airfield Kenley

Campaigns

Spitfire IX The Big Show Campaign by Reflected Simulations

Mission 4 missing trigger line fixed
P-47D Wolfpack Campaign от Reflected Simulations

BBC music update
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Mission 12 adjusted launch order
Takers were given unlimited fuel
F-14 Speed & Angels Campaign от Reflected Simulations

Mission 11 adjusted launch sequence
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

BBC music update
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

BBC music update
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
General tweaks/fixes: Various tweaks and fixes to most missions plus:
Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

All missions - added new data link settings.
Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
Mission 6 - Fixed - Davy engaging SAMs uncommanded.
Mission 7 - Fixed - Striker doesn't fire HARMs.
DCS: F/A-18C Operation Cerberus North Campaign

All missions - added new data link settings.
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

All missions - added new data link settings, unlocked coloured dot labels.
Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
Mission 7 - Amended kneeboard error
F/A-18C Serpent’s Head 2 Campaign by Badger633

Missions 5: Removal of coordinates fixed.
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

All missions
updated radio presets using built-in tool for ME instead of LUA files
updated kneeboards to reflect the new presets
updated units transmitting radio messages to work better with the new ED radio system
Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
Fixed minor problems with messages to player not disappearing after performing certain commands
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
Updated all missions to work well with new radio system
Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
Updated all missions to work well with the upcoming taxi directors
Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
Squashed bugs and added improvements to all the missions
Added some additional voiceovers
Updated Readme File
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Re: 2.8 Update News

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DCS World 2.9.1.48335 Open Beta

DCS World

IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
MP. Net protocol up - old MP version wont see new
Crash when destroying vehicle with Insurgent AK-74 - fixed.
Fixed crash on Lua states created outside of the ED_lua_open() wrapper
Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model.
AI aircraft. B-52 wheel chock_NM texture
AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
VR. NVG mask in VR covers entire FOV

DCS: F-16C Viper by Eagle Dynamics

Updated German Flight manual

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed crash if two tankers added as member

Campaigns

DCS: MAD Campaign by Stone Sky

In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
Fixed compatibility issues in some missions.
DCS: MAD AH-64D Campaign by Stone Sky

Added DATALINK function to all missions
Information about setting up DATALINK has been added to the briefing and the document.
DCS: MAD Black Shark Campaign by Stone Sky

Missions 3 and 11, have been adjusted for players without the Supercarrier module.
Mission 7, the attack scene at the start of the mission has been adjusted.
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Re: 2.8 Update News

Post by Neil Willis »

DCS World update:

New campaign - DCS: P-51D Debden Eagles Campaign by Reflected Simulations

https://www.digitalcombatsimulator.com/ ... _campaign/

DCS World

Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts!
Improved procedural grass diversity and shading.
Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon.
Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option
Voice Chat changes:
Fixed. 'Helmet' slider in options that doesn't affect VC volume.
Fixed. Sound available in the left channel only during the mic test.
Server list window. Added an icon that indicates if a server has Voice Chat enabled.
AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers. Corrected damage and collision models. Update of textures.
AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed.
AI Aircraft. Su-34. Corrected damage model.
AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed.
AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed.
AI Aircraft. UH-60. Corrected damage model.
AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed.
AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed.
AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed.
AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed.
AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed.
AI Aircraft. AIs will no longer be able to maintain flight with severe damage.
AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum.
FLIR. Restored missing shadows.
FLIR. Moon looks more natural in FLIR devices.
Weapons. Cruise missiles could go to orbit without reason - fixed.
Weapons. AGM-84E could accidentally lose control - fixed.
Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed.
Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft.
Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed.
Weapons. RIM-116 missile guidance system correction.
AI ground. Unit could skip a point if there is too short distance - fixed.
AI ground. Fixed tilting of static units.
AI ground. Tuned mortar accuracy.
AI Ships. Fixed an issue with changing the course of ships at low speed.
Incorrect helicopter parking after landing - fixed bounding boxes.
Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
Possible crash on track restart - fixed.
ME. GUI Error when trying to remove static object - fixed.
DCS: F-16C Viper by Eagle Dynamics
Added Control Page and Laser Spot Tracker for TGP.
Added LAU-68 and LAU-131 Rocket Pods.
Added AIM-9P/P3/P5 Sidewinder air-to-air missiles.
Added Freeze function for HSD.
Fixed: Dogfight Mode re-locking.
Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged.
Fixed: AIM-9 not Slaving to Target in Boresight.
Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON)
Added warning light for hook down.
Fixed: Pressing Enter when changing the HARM table causes CTD.
Fixed: AIM-9 diamond sizing.
Fixed: T.O. LAND CONFIG light logic on ground.
Fixed: Stores config caution.
Fixed: HMCS Hands-On Blanked Behavior.
Fixed: AG radar is able to maintain and restore target lock in impossible positions.
Fixed: New contact beeps are overlapped by new AA or AG chirp sounds.
Fixed: CCRP/TGP GBU-12 impact position mismatch.
Fixed: ASE size changes back and forth in STT.
Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats.
Fixed: TGP unstows itself in STBY if cursor slew applied.
Fixed: TGP MGC not working.
Fixed: Clock chrono function has swapped hands.
Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12.
Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit.
Fixed: Radar changes from GMT to GM mode when changing the master mode.
Fixed: Missiles selectable in A-A/GUN master mode (sound).
Fixed: SMS reports non-AA missiles as "M" with AA missile selected.
Fixed: Ground start GM radar shows when on ground
Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure.
Fixed: Anti-Skid key binding not working from Parking Brake.
Fixed: TGP does not stow when switching to master mode with TGP in STBY.
TGP Masking
- fixed overlapping L and M
- fixed mask indication on HUD with TGP off
NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY.

DCS: AH-64D by Eagle Dynamics

Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP.
DCS: AH-64D | Fire Zones
DCS: AH-64D | Fire Control Radar Introduction (COMING SOON)
DCS: AH-64D | Fire Control Radar Pages & Controls (COMING SOON)
DCS: AH-64D | FCR Prioritization & Weapons Engagement (COMING SOON)
DCS: AH-64D | Backseat FCR and Radar Hellfire (COMING SOON)
Slight improvements to Attitude Hold (ATT-Hold) behaviour.
Added Shot Page. Video coming, Wags needs a video break.
COORD page corrections.
Added FLIR texture for the pilot models.
Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991
Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter.
Fixed: CPG HDU and TDU video source and symbology format.
Fixed: George refused to close his canopy out of spite for players poking fun at him.
Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000).
Fixed: Set Map AC and ELEV Altitude Control.
Fixed: Autostart procedure IHADSS alignment stage.
Fixed: TSD map forgets map scale, it should retain the chosen scale.
Fixed: TADS "footprint" should be based on CPG range source not raw laser distance.
Fixed: TEDAC FREEZE not boxed when active.
Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay.
Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters.
Fixed: TADS is not slaving correctly to a TSD point.
Fixed: TSD persists as background in black and white after restart of acft.
Fixed: Bob-Up Box Chaotic movement.
Fixed: Misrepresentation of threat positions in TSD when N-Up.
Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled.
Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior.
Fixed: MPD button text mis-alignment.
Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed.
Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale.
Fixed: Blurred main rotor animation is broken.
Fixed: TAD page zoom button blinks on radar turn right button press.
Fixed: Dynamic color banding based on Ghostship and set elevation.
Fixed: Missing Bleed Air Indication.
Fixed: TSD Range Scale Increment-Decrement.
Fixed: NVS Mode control binds for gunner say PLT.
Fixed: Mirror image zooms out when user moves closer to mirror.
Fixed: IHADSS + NVG Third Person animation is wrong.
Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds.
Fixed: George continues to press the slave button after shutdown. George being spiteful, again.
Fixed: Misaligned fuel tank after reload.
Fixed: Auto start will activate windshield wipers on both cockpits.
Fixed: Control sync with HOСAS is not recognized with CMWS panel.
Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page.
Note: Multicrew sync for FCR to follow in future updates.

DCS: F/A-18C by Eagle Dynamics

Pilot Model - adjusted FLIR levels.
Fixed: Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack.
Fixed: GBU-24 erratic behaviour after rearming.
Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts.
Fixed: Controls frozen on 2nd takeoff from a non SC module carrier.
Fixed: Datalink (TNDL) members switched when using AI as leader.
Fixed: STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT.
Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page
Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display.
Fixed: OAP designation is incorrect with CCRP - fixed calculating relative TD OAP position.
Fixed: Waypoint Offset Bearing input broken + wrong reported bearing.
Fixed: STT from VS only updates range every 2 NM.
Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory.

DCS: Mi-24P Hind by Eagle Dynamics

Improved: SPO-10 RWR remodelling.
Each channel is now processed separately.
Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore.
Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF).
Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro
Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass.
Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore.
Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode.

DCS: Supercarrier by Eagle Dynamics

Added Carrier TCN-ICLS-L4 Auto-Assignments.
Fixed: AI parking under deck during tight turns can be forced out of the ship.

DCS: A-10C II Tank Killer by Eagle Dynamics

Fixed. Open canopy is displayed after ejection from the external view.
Fixed. SPI line overlapping wedding cake.
Fixed. Default elevator trimmer key assignments are reversed.
Changed the CMSP initialization logic.
Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12.
2x varieties of weapon loadings on TERs for LAU-68 and LAU-131.
Corrected default sequence for BRU-42.

DCS: Mosquito FB VI by Eagle Dynamics

Added the new physics for separate calculation of tire and shock absorber of the landing gear.
AI Mosquito now turns off the landing light after take off.

DCS: Spitfire LF Mk IX by Eagle Dynamics

Fixed. The bomb fuse interval does not work.

DCS: WWII Assets pack by Eagle Dynamics

B-17. Fixed. Dead crew members on the static aircraft.
Improved the visual effect of the searchlight.

DCS: NS430 navigation system by Eagle Dynamics

Fixed. MAGNETIC heading is stored as TRUE heading
Fixed. WPT pages texts overlap
Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted
Fixed. When longitude degrees are 167 or more, 1 second gets automatically added
Fixed. Possibility to observe OBS course greater than 360 degrees
Fixed. Problems with the 2D mode windows movements
Removed the leading zero digit for latitude
Changed wrong town name Soukhumi -> Sukhumi

DCS: MiG-21bis by Magnitude 3 LLC

Added 3 customizable mouse inputs:
Comm menu
Zoom in slow
Zoom out slow

DCS: Christen Eagle II by Magnitude 3 LLC

Added 3 customizable mouse inputs:
Comm menu
Zoom in slow
Zoom out slow

DCS: JF-17 by Deka Ironwork Simulation


Fixed: unstoppable “ALTITUDE” warning
Known issue: LS-6/GB-6 broken due to scheme update (fixed internally)
Updated SD-10A to match public info:
Max mach adjusted from 4 to 5
Max launch range adjusted to 70kg (A.k.a 70km)
Slightly adjusted flight model
Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions)

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219

Added: AGM-154A JSOW
Added: Smart Weapons MC Synch
Added: Full featured IFF transponder
Added: Radar IFF Interrogator Modes 1/2/3/4
Added: Radar IFF AUTO ID
Added: Radar IFF AAI slave mode
Added: IFF Latched status displayed with cursor highlight
Added: IFF Interrogation possible in RBM
Added: Can stop AAI/EID with another long press
Added: IFF Mode 2 code configurable in Mission Editor
Added: TWS > STT retains IFF and NCTR tags
Added: Other seat scratchpad display
Added: Dumb bomb & CBU lofting
Added: A/G RDR Cursor BullsEye coordinates
Updated: All bombs have now a 30ms minimum release interval
Updated: A/G RDR quickstep relatches to PB17 first
Updated: BE points now allowed in A/G RDR PB17
Improved: NCTR behavior
Improved: Radar IFF correlation mechanism
Improved: BOT aiming significantly more accurate
Improved: Low drag bombs accuracy
Improved: CBU accuracy
Improved: Bomb calculator wind compensation
Improved: Station position accounted for in CDIP/AUTO
Improved: RBM gain logic
Fixed: GBU-31V3 x 2 load not showing in CFTs when selected
Fixed: CBU height/time release modes not being applied
Fixed: ASL issues
Fixed: RCD saving all mimpap sizes
Fixed: Frozen HRM patch images being lost when taking control
Fixed: Jumping cursor coords & symbols in RB
Fixed: A/G RDR behavior of cursor latched to an offscreen SP
Fixed: UFC Wind direction TO instead of FROM
Fixed: HUD laser cue not synchronised
Fixed: JDAM Terminal Angle is reversed
Fixed: JDAM laser code not used
Fixed: TGP ALAS mode fires the laser when it is not armed

DCS F-14 Tomcat by Heatblur Simulations

NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B

DCS AJS-37 Viggen by Heatblur Simulations

Fixed collision and suspension model for the main landing gear.
Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects.
Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS.
Added new and reworked DS37 Data Cartridge model.
Revised all splinter liveries for more accurate M90 splinter pattern.
Renamed Splinter F7 Skaraborgs Flygflottilj 76.
Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!):
Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise.
Weather has been adjusted to be accurate for the season.
All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs.
All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2.
All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2.
Radio Bug fixed in all missions.
AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent.
Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.

DCS Mirage F1 by Aerges

Flight model:

Fixed wingrock occurring on ground.
Correct angle of attack value is now provided for slats/flaps computation.
Restored missing cockpit vibrations when maximum IAS is exceeded.
Adjusted anti-slip system response speed to reduce the resulting yaw overshooting.
Adjusted wing buffet behaviour.
Improved the aircraft yaw behaviour at high aoa and asymmetric stalls.
Systems:

Firing trigger and safety can now be open and closed in the rear cockpit.
Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment.
Corrected the rear canopy partially open position (with the use of the hinged handle).
Mirage F1EE navigation indicator (IDN):
Drum distance/bearing counter changed from units to decimals.
A fix in the additional vector length and bearing modes - now the needle moves with the selected value.
Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started.
Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard".
Fixed a bug that caused some guards to act as toggles.
Added adequate joystick/keyboard inputs for air conditioning system guard clickability.
Improved afterburner effect. Now it varies depending on AB throttle settings.
Right mirror:
Fixed it being always initialised folded.
Now it should correctly react to the 'M' (toggle mirrors) key.
Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it.
Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start.
Wheel brakes input in multicrew is now taken as the maximum value of two seats input.
Miscellaneous:

Fixed auto-start sequence:
Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks.
Ram air switch guard must be checked closed during cabin checks.
MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons.
Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards.
Fixed canopy-related joystick/keyboard inputs in Mirage F1BE.
Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist.
Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands.

DCS: C-101 Aviojet by AvioDev

Fixed rear canopy still being visible in multiplayer after canopy ejection.
Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status).
DCS: Flaming Cliffs 3 by Eagle Dynamics
Correct default noise level for FC3 radios
DCS: Black Shark 3 by Eagle Dynamics
ABRIS start to flicker in some cases - fixed
DCS: Combined Arms by Eagle Dynamics
Fixed a bug with the camera moving underwater when switching between ground units.
DCS: Normandy 2.0 Map by Ugra Media
Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes.
Fixed errors in the scenes of Detling and Lympne airfields.
Fixed parking numbers in Kenly, Abbeville Drucat, Detling.
Updated ground on Detling airfield.

Campaigns

DCS: UH-1H The Huey Last Show Campaign by SorelRo

Mission 2. Take-off pad is colliding with an existing static object - fixed
Mission 52. Triggers approaching LZ tweaked
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

All missions: JTAC frequencies fixed.
Frequency information in kneeboards and charts updated.
DCS: MAD Black Shark Campaign by Stone Sky

Mission 10. FM radio broadcast bug fixed
Mission 8. Radio bug fixed
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Frequency updates due to map changes
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Frequency updates due to map changes
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Skin updates
Optional new hi-viz skin for the player
Kissoff animation improvements
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

S-3 skin update (Thanks to Tomcatter87)
Skip refueling option added
Minor fixes
DCS: F-14 Speed & Angels Campaign от Reflected Simulations

S-3 skin update (Thanks to Tomcatter87)
Minor fixes
DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

Corrected the Radio trigger issue for the A-10C II in BFT campaign missions
Corrected bug in BFT08 mission causing incorrect altitude trigger execution
DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633

Mission 9: Comms fixed.
Mission 6: EZ refuel corrected.
Mission 15: matrix miss boat fixed.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Mission 1: Correct boat name / fix vehicle tracks airport.
Mission 3: Bog hammer attack fixed. Safety added to Bog hammers.
DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633

Mission 8: JTAC fixed.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck
Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot
Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button)
Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button).
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions
Updated location of transmitters for better radio quality
The Enemy Within 3.0 Campaign by Baltic Dragon

Mission 5: Fixed problem with first target being destroyed on mission start
Mission 6: Fixed problem with main target being destroyed too early.
Mission 19: Fixed issue with huey landing not being detected and mission not progressing.
Fixed problem with cargo ship in port ramming into leisure boat.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 1: Fixed incorrect frequency for USS Valley Forge.
Mission 3: Fixed problem with Wingman taxiing before clearance.
All missions: Updated pilot skins and helmets for all Raven birds
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Re: 2.8 Update News

Post by Neil Willis »

Update to DCS World v2.9.2.49940 Open Beta

DCS World

AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135
Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight.
ME. TF-51D had no RADIO tab in properties - Added the radio panel
FLIR. IR Moon representation in daytime light conditions corrected
TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV
Flat Shadows Blur option creates shadows going towards the Sun - fixed

DCS: AH-64D by Eagle Dynamics

Fixed: FCR TGT Report is not sent when SEND button pressed

DCS: F/A-18C by Eagle Dynamics

Fixed crash on AGM-88 launch in PB mode in some conditions
Fixed: Cannot designate with the A/G radar
Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned):
entirely new radar section
added ATFLIR, Litening II
added JHMCS section
added SLAM and SLAM-ER weapon sections
added ASPJ section
expanded NAV section

DCS: F-16C Viper by Eagle Dynamics

Fixed: CBU-103/105 is unlabelled in SMS

DCS: Mi-24P Hind by Eagle Dynamics

Fixed: Pilot-operator cannot launch ATGM in multicrew

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B

DCS: AJS-37 Viggen by Heatblur Simulations

Fixed inconsistencies in AI collision model
DCS: Black Shark 3 by Eagle Dynamics
MP. Synced gear animation between clients

DCS: UH-1H Huey by Eagle Dynamics

Huey VOIP bindings fix (it was added earlier, but not mentioned)

DCS: JF-17 by Deka Ironwork Simulations

Fixed: LS-6 and GB-6

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

Added special liveries for P-47, Spitfire and Yak-52.
Corrected position of every P-51
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Re: 2.8 Update News

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DCS 2.9.3.51704

New campaign: DCS: F-15C Aggressors Air Combat Maneuvering Campaign by Maple Flag

DCS World

Terrain scenery performance: optimized instancing and improved and optimized streaming.
ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration.
ChinaAssetPack. Bomb Type-200A switched to ED’s declaration.
ChinaAssetPack. LS-6/GB-6 updated range table.
ChinaAssetPack. HHQ-9 cold launch effect added.
Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed.
IR render. Fixed the square surface texture under the destroyed vehicle in FLIR.
Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m.
Fixed crash when one of two groups is destroyed while embarking a helicopter.
Fixed crash when one of two groups is destroyed while embarking a vehicle.
Fixed crash when infantry destroyed during a task Embarking.
Fixed crash when one of two groups is destroyed while embarking a ship.
Task Embarking, distribution doesn't work correctly for boat - corrected.
Fixed crash while performing a task Embarking in some cases.
Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases.
AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed.
Triggers. Part of group in zone - activates when it should not - corrected
Triggers. Trigger Zone. Checking inside the attached zone.
Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed.
Fixed bug when camera can attach to dead object.
AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed.
AI helicopters. Fixed IAS speed vs. wind bug.
AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected.
Control hover added Ah-64 taxi improved.
AI helicopters. AIs collide with each other on vertical take off - fixed.
AI wingman with data links remain on after shutdown - fixed.
SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed.
AI surface. Infantry does not move after switching green state - fixed.
AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed.
AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed.
AI surface. The second group can't execute command Embarking to ship - fixed.
AI surface. Deactivation function works only on part of units from the group - fixed.
AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed.
Weapons. Negative weight of ATGM HOT3 payload - fixed.
Effects. Moonlight reflection over the sea produces a blinding halo - corrected.
Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed.
AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced.
AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed.
VR In cockpit cursors have become oversized and blurred - fixed.
Effects. Flickering shadows in mirrors at night at some camera angles - fixed.
AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters.
AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored.
ME. Triggers. Added expanded window in trigger actions for script.
Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed.
AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed.
AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed.
Crash when deactivating a ship during a helicopter task cargo transportation fixed.
AI surface. NASAMS attacks helicopters from short distances only - fixed.
Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12.
DCS MT. Vehicle guns shaking during rotation - fixed.
AI surface. Turned off exaggerated recoil when launching missiles.
ME. GUI Error when changing ship type if AMMO tab open - fixed.
Weapons. Increased APKWS M282 warhead power.
AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted.
Voice chat
Added transparency to the VC widget window. change colors in widgets
Fixed. MiG-15 VC radio mode does not work
Fixed. Active radio is not highlighted in the widget
AI surface. Freeze when performing Embarking task for ship in some cases - fixed

DCS: AH-64D by Eagle Dynamics

Adding the FCR Mast-Mounted Assembly as a loadout option in the Rearm/Refuel menu.
Fixed: Dedicated server doesn't start mission with AH-64D.
Fixed: Crash on PLT when CPG activates AutoTrack in multicrew.
Fixed: Setting the NVS to FIXED and pressing SLAVE crashes the game.
Fixed: Crash while using FCR and alternate cursor trigger on FCR page.
George AI tuning.
Fixed: Gun - bullets go missing 3000m.
Fixed: FCR will not operate after repair.
Fixed: AI AH-64D gun position.
Fixed: Missile RATE LIMIT and ROLL LIMIT are only occurring when rolling right.
Fixed: ECS temperature errors.
Fixed: RLWR and ADF audio channels are not synced in multicrew.
Fixed: Inner cockpit element intersects with pilot wiper blade.
Fixed: Renamed the rocker label on the EUFD to "DL".
Fixed: IHADSS symbology text size is too small.
Fixed: CPG range source is not repeated in Pilot symbology when in COOP rocket mode.
Fixed: Switching distance from KM to NM will freeze TSD scale.
Fixed: FCR symbology elements are not affected by the Symbology (SYM) brightness setting.
Fixed: Command Heading chevron is not referenced to aircraft heading when Bob-Up mode is entered.
Fixed: AGM-114L will not launch below 38 feet on Sinai map.
Fixed: HSI Ownship reference errors.
Fixed: AGM-114L is tracking a target but ACQ is displayed as "?SKR" in white.
Fixed: HDG> on PAN page should be referenced to Magnetic North.
Fixed: Leading zeros in Lat/Long Minutes are not displayed in Point Review status windows.
Fixed: ENDR status window on TSD should be hidden when fuel flow is 0 LB/HR.
Fixed: AUTOPAGE - OFF cannot be chosen on ASE page.
Fixed: Activation/deactivation logic for C AUX, L AUX, and R AUX on FUEL pages.
Fixed: Power interruption is triggering ENTR INU 1 BRST and ENTR INU 2 BRST advisories.
Fixed: POINT ADD/EDIT is using MPD cursor position on TSD instead of coordinates on KU.
Fixed: Nav range is not being entered when the SLAVE button is pressed if Laser range is present.
Fixed: RFHO message should not have a LOCATION option on COM>MSG-REC page.
Fixed: IAT messages are appearing in Pilot symbology.
Fixed: CPG's Target STORE message not displayed on VID page in Pilot crewstation.
Fixed: Target data from FCR TGT Report is used by FCR aircraft as its own if a scan was already performed.
Fixed: AZ LIMIT is appearing in place of EL LIMIT when the gun turret is near the aircraft centerline.
Fixed: AZ LIMIT, EL LIMIT, and COINCIDENCE are not interrupting the gun from firing.
Fixed: AZ LIMIT from an inboard missile launch is being removed before the missile actually launches.
Fixed: TEDAC "CAGE" and "LMC" lettering switched.
Fixed: Hold mode indicator behavior when enabled/disabled.

DCS: F/A-18C by Eagle Dynamics

Fixed: Cold Start Datalink not working.
Fixed: Crash when launching HARM.
Updated flight model and FLCS (details in newsletter)
Added new pilot helmets HGU-68/P and HGU-68/P with NWG.
Fixed: MFD image in some sun light exposure positions is corrupted.
Fixed: Incorrect Bingo Caution.
Fixed: On the ground with both engines running only FUEL tank 2 depletes.
Fixed: Fuel temperature 1000°C on the ENG page causing the FUEL HOT caution after repair.
Fixed: Brake check holding at Mil power.
Fixed: RADAR ALT does not always give a warning when set on the UFC.
Fixed: Some knobs glow when turned off.
Fixed: Check TK PRES LO Warning with center fuel tank when climbing above 20k.
Fixed: Harpoons sometimes self-destruct too early when using HTP.
Fixed: Radar target heading oscillating in both STT and TWS (and LTWS) for closely spaced targets.
Fixed: Some knobs are lit in a cold and dark cockpit.
Fixed: ATT Switch to STBY doesn't trigger "X" on FCS.
Fixed: Keybind for Bleed Air not working.
Fixed: Selecting TWS from a RWS STT will recenter scan line.
Fixed: AACQ and Bullseye information overlapping.
Fixed: 1 Look RAID adds a "0" next to the targets.
Fixed: TDC on the RDR ATTK and AZ/EL pages does not show info for targets other than the L&S, when in STT.
Fixed: STT could lock the wrong target.
Fixed: JDAM indication is crossed out on the HUD when the JDAM is not aligned.
Fixed: SHOOT and IN LAR cues not showing on the Left DDI.
Fixed: Jamming targets are locked in ACM regardless of distance.
Fixed: INS alignment on CV starts as RF but then switches to CBL.
Fixed: PPLI doesn't work on Marianas terrain.
Fixed: WARN ALT values do not fit on the A/C page.
Fixed: SLAM indication is crossed out on the HUD and MFD when the SLAM is not aligned.
Fixed: Light bleeds into the cockpit around the brake pressure gauge.
Fixed: Cannot move scan center in VS.
Fixed: AI nozzle and nozzle covers after shutdown are incorrect.

DCS: F-16C Viper by Eagle Dynamics

Fixed: Datalink doesn't work after cold start. When starting or restarting the aircraft, the MIDS switch must first be set to OFF. Only set to ON after the GPS switch has been set to ON for 60 seconds and the DED TIME page displays GPS SYSTEM.
Fixed: Elevators remain in the position when control is released.
Fixed: Crash may occur when exiting FCR OVRD.
Fixed: Possible DCS crash upon release of GBU-24.
Fixed: Possible crash when launching an IAM.
Fixed: Markpoint created after VIP designation is offset.
Fixed: Dogfight mode lock freezes mid-air.
Fixed: Incorrect heading and distance to steerpoint with GBU-24.
Fixed: Cursor Zero/SPI system not working in A-G.
Fixed: Datalink doesn't work for maps in the Western hemisphere.
Fixed: Holding MPO switch in OVRD commands a nose down pitch rate.
Fixed: Training. JDAM mission wrong coords given to verify.
Fixed: Differential stabilizer and rudder behavior in a Deep Stall with MPO engaged.
Fixed: FLCS oscillations.
Fixed: Maverick VIZ and TGP SPI not Working.
Fixed: RWR BIT logic improvements.
Fixed: AGM-65 EO sub-modes corrections.
Fixed: Offset Aimpoint positioned incorrectly on HUD depending on previous steerpoint.
Fixed: AGM-154A ETA and TTI incorrect.
Fixed: DTOS/VIS/EO-VIS should not incur a slew to the Navigation cursor.
Fixed: Cat 1 pitch oscillations at AOA limit.
Fixed: A-G FCR mode invalid state.
Fixed: AGR OVRD flashes GM radar return when pressed.
Fixed: TGP mask cue erroneously flashes if TGP is placed into standby while TGP is masked.
Fixed: 3-way switch for ANTI-SKID/PB doesn't engage Parking Brake.
Fixed: HAD HARM target handover blanks out A-G radar.
Fixed: Moving TDC with TGP in STBY moves SPI to present position.
Fixed: Adverse small oscillations in TO\landing gains when banked.
Fixed: AIM-120 SLAVE/BORE option not available.
Fixed: Defog Lever movement.
Fixed: HSD "FR/FL" filter function issues.
Fixed: Changing Master Mode while TGP OVRD is enabled is causing erroneous TGP mode entry.
Fixed: AGM-65 VIS can get locked onto steerpoint.
Fixed: AGM-88 POS launch zone overlaps.
Fixed: WCMD Impact timer inaccurate.
Fixed: AGM-65 MLE scale only appearing in EO-VIS when WPN is SOI.
Fixed: HSD FZ can cause some symbology to disappear.
Fixed: HARM WPN TMS logic is incorrect.
Fixed: Idle nozzle position too wide.
Fixed: ARM L remains in HUD after R hard point disabled, and Laser arm is disabled.
Fixed: AGM-65 VIS TMS forward on post designate can flash DLZ on HUD when no Mavericks remain.
Fixed: Designating HAD symbol while in CCIP/STRF sub-modes causes TGP to slew away from CCIP pipper.

DCS: Mi-24P by Eagle Dynamics

Some voice overs added for pilot response on sliding and turns commands
Course set sync fix
Added course set keybinds
ATGM sight orientation shift bug fix (Sight orientation permanently shifts due to rotation limits - Bugs and Problems - ED Forums (dcs.world))
Blurred rotor hub tilt animation fix
Radio VoIP PTT button error message fix
Potential fix for doors desync and gun delay in multi-crew

DCS:L-39C/ZA by Eagle Dynamics

Fixed:FKP circle is oval in MT build.
DCS:A-10C II Tank Killer by Eagle Dynamics
Added. Serpents head mission
Fixed. Jammer functions will not become unavailable if Jammer is removed
Fixed. Engines appear to randomly cut-off when performing dives
Fixed. IFF M4 Code Knob starts at A position
Updated how ARC-186 control head controls and dials work.
Added missed lines in the HSI instrument
Fixed. Air Conditioner HOT/COLD clickable connectors are missing
Fixed. Radio placard number does not change when setting a different number in rearming menu
Fixed. Paveway II, GBU-54 and APKWS do not guide to TGP laser designation

DCS:FW 190D-9 Dora by Eagle Dynamics

Updated whole sounds

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.7.232

Fixed : RBM azimuth sector not following cursor if latched on SP
Fixed : Cursor not synced when latched on SP
Fixed : HRM patch video and symbology scaling slightly off causing designation errors
Fixed : WSO MRM/SRM radar presets programming
Fixed : Missing OBST (TFR) warning light on front cockpit
Fixed : STT not triggering RWR alerts between F-15Es
Fixed : AN/APG70 and AN/AAQ13 having mutual interferences
Fixed : Swapped SRM/MRM radar presets
Fixed : Small glitch on RBM scope refresh sides with crosswinds
Fixed : IFF Mode 4 returning hostiles as friendlies
Fixed : RWR Threat icons does not show true distance from aircraft
Fixed : AG Gunsight accuracy. Note: Range to Ground is still WiP
Fixed : LANTIRN AAQ-14 TGP still functional if pod is removed from the aircraft due to enemy action.
Fixed : LANTIRN AAQ-13 NVP still functional if pod is removed from the aircraft due to enemy action.
Fixed : LANTIRN TGP when RET cued is locked to the Velocity Vector Marker instead of the AG reticle
Fixed : PACS release program keeps station boxed despite it being empty.
Fixed : PACS release program not cleared during rearming
Fixed : Smart Weapons PACS not updating correctly during rearm
Fixed : CDS NOT LOADED warning message being displayed when Smart Weapons are loaded.
Fixed : Smart Wpns sync problems during TGT XFER when both pilot and WSO push the MPDs buttons at the same time.
Fixed : Smart Wpns PAC not sync'ing after bomb release.
Fixed : Smart WPns XFER of a SEQ PNT always displays SEQ 1.1.
Added : AGR radar mode
Added : Radar elevation reset upon entering GUNS mode
Added : Radar GUNS mode quickstep/bump
Added : MGRS programming
Added : AUTO AGR
Improved : Mutual interference accuracy
Improved : Front Cockpit Auto Acquire Switch HOTAS logic.
Updated : AA RDR contact sticks now show Releative Heading (RH) instead of aspect
Updated : RWR Behavior to radar lock and weapons launch.
Updated : RWR Audio Warnings.
Updated : Bomb fuze delay for penetration set to 0.005 seconds
Updated : AUTO Release consent for LGBs
Updated : Aircraft Models.
Updated : HUD coating on combiner glass.

DCS: AV-8B NA by RAZBAM

Fixed: ICS Volume control inverted
Fixed: Aileron DROOP light logic
Fixed: NRAS box logic
Fixed: navigation error when INS is in NAV mode (WIP). Note: Drift error is disabled until logic is fixed.
Fixed: Rocket slant range indicator using gun range values
Fixed: EHSD waypoint icon displaces when selecting W/OS steering
Added: ICS volume control keybinds.

DCS: MiG19P Farmer by RAZBAM

Fixed: Taxi light not illuminating the runway
Fixed: Landing light not working
Fixed: Radio/ADF switch keybind not working

DCS: M-2000C by RAZBAM

Added : Red radio config panel
Added : Sec CALC rearm bind

DCS: Mirage F1 by Aerges

Systems:

Added full IFF transponder simulation compatible with M-2000 and F-15E. Added the option to equip BE, CE and EE with mode 4 IFF (new cryptographic unit, IFF panel and warning light, only installed in a few aircraft) in the module options. The F1M will be equipped with it by default.
The AP light test now needs AC power to take place.
Flight control system test now needs AC power to start.
Fixed wheel brakes control in F1BE - right brake command was also moving the left brake, while left brake command was doing nothing.
F1BE pitch/roll/rudder trim positions are synchronised in multicrew now.
Added PBL 201 2300 l fuel tank to flyable versions of F1. Weight, balance and aerodynamics are accounted for.
Fixed bug in which, when central and right external fuel tanks were mounted, no fuel was consumed.
Brake warning light no longer turns on when actuating the brakes if the gear is deployed without weight on wheels.
Several Hydraulic System fixes were made:
Circuit 1 and 2 accumulators were not working correctly, now fixed.
Combat flaps and brake lights logic was incorrect with engine off, now fixed.
Added AC electric (400 Hz) cockpit sound.
The seat height is now initialised before the simulation is unpaused at mission start. It eliminates a sudden pilot head position move once the simulation has started.
F1BE: Fixed not moving rear seat rudder trim switch, when using keyboard.
The seat height adjustment switches clickspots are correctly initialised now to eliminate clickspot position misalignments before the seat is moved for the first time.
F1BE: Added keybinds for rear seat height adjustment.
F1BE: Forward canopy now cannot be lowered and closed before the rear canopy is closed and locked.
Added separate input commands for stages 1 and 2 of the radar elevation increase/decrease buttons.
Added 'Disable force feedback effects' option to the module options.
Pilot flight controls are set to neutral now when the pilot has lost consciousness.
Added two input commands: 'Move throttle from Idle to Stop' and 'Move throttle from Stop to Idle'.
Added 'button-like' input entry for the throttle idle cut function. It moves throttle to ‘Stop’ when pressed, and then back to ‘Idle’ once it is released.
The movement speed for pilot stick and rudder by keyboard was increased by a factor of two.
Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.
Communications:

Added "Radio Selector Box defaults" section in the module options with default volume potentiometers positions.
Now any of the default Voice Chat 'cockpit VoIP PTT' commands ('r.1', 'r.2', etc) can be used to activate transmission. It is made to reduce player effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.
Now both default Voice Chat 'cockpit int VoIP PTT' input commands can be used to activate crew communication in F1BE (given that "F1BE intercom hot mic always enabled" option is unchecked in the module options).
Fixed radio status being incorrectly displayed as grey box (i.e. 'is turned off') in Voice Chat at hot start.
Added "F1BE intercom hot mic always enabled" option to the module options, though Hot Mic itself is not operating correctly yet. Please use a default Voice Chat key command to talk to the crewmember (with this option unchecked).
Pilot flight controls:

Throttle will not make an abrupt jump to the actual position anymore when the joystick is moved for the first time after the mission was started.
F1B: Stick, rudder and throttle are now always at the same position at both seats.
F1BE: Now another seat afterburner detent position is correctly taken into account, if it was modified in module options.
F1BE: Fixed resulting stick position when Force Feedback is enabled only in one of the two seats.
F1BE: Throttle will not jump anymore when the second crew member joins.
F1BE: Throttle transition between own and other seat input axis positions is now smoothly animated, when the FM control is transferred between seats.
Controls Indicator:

F1BE: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
The throttle control input (white index) is additionally displayed in all F1 versions. It can be observed, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
Stick/rudder positions now account for trim settings. Same applies to other seat controls positions in F1BE.
F1BE. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.
Miscellaneous:

Default 6DOF view restrictions are now available again for user modifications (now can be edited in ViewsF1Cmn.lua).
Throttle handle and pilot hand got animation in the external 3D model.
Module options dialog was updated - Force Feedback related options were arranged as a visually separate group.
Cockpit tooltip and the corresponding command name in inputs for 'Air conditioning auto/manual switch' are now the same.
Fixed IFF Mode C clickable switch tooltip.
Added ‘Anti-ship Strike’ task to all F1 versions.
Minor flight manual updates were made.
DCS: C-101 Aviojet by AvioDev
General:

Added 'Disable force feedback effects' option to module options.
Pilot flight controls are set to neutral now when the pilot has lost consciousness.
Fixed batteries being constantly overheated when flying at high altitudes for quite a long time.
Changed the module options tab name from 'C-101EB' to 'C-101'.
The idle cutoff clickspot on the throttle handle is hidden now when the throttle is advanced forward from its idle position.
Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.
Communications:

Added 'Audio Control Panel defaults' options group to module options with default volume potentiometers positions.
Now any of the default Voice Chat 'cockpit VoIP PTT' input commands ('r.1', 'r.2', etc) as well as both 'cockpit int VoIP PTT' commands can be used to activate transmission. It is made to reduce payer effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.
Pilot flight controls:

Stick, rudder and throttle are now always at the same position at both seats.
With Combined Controls Mode disabled, stick, rudder, and throttle will be animated to the new positions according to the other seat controls input, when FM control is transferred between seats. I.e. there will be no immediate jump to the new positions. FM will take this into account, thus avoiding abrupt aircraft trajectory changes, or engine stress in the case of throttle input.
Controls Indicator:

With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
The throttle control input (white index) can be observed now, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.

DCS: JF-17 by Deka Ironwork Simulations

New: refill external fuel tank via radio menu
Fixed: fighter-to-fighter datalink
Fixed: GB-6 open altitude setting (now is 800-3200ft)
Fixed: GB-6 (Cluster Bomb/SFW) dispenser accuracy
Fixed: Type-200A cannot CCRP release over 1000 feet
Fixed: PF12 pylon weight
Fixed: GB-6 indicated launch range too short issue
Adjusted: oxygen volume and consumption rate
Prepare to switch to ED’s LS-6/GB-6

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations


Fixed: HSI course setting does not take into account the magnetic declination
Fixed: Pitch Trim insufficient
Improved: Flight model - Lateral stability
Improved: Flight model - Rudder efficiency at low speed (better control in crosswind conditions)
Improved: Collision model
Added: MB-339 T-Bird II (Lockheed T-Bird II) livery. Version for 1989 U.S. JPATS competition.
Added: Keybindings for the following categories (see the MB-339 forum section for the complete list):
MASTER CAUTION
AHR/GPS System
HSI Nav Modes

DCS: MiG-21bis by Magnitude 3 LLC

Deleted 2 double inputs conflicted with default screenshot and active pause inputs.
Special options: changed default ASP reticle state from GAMING to REALISTIC (unchecked). For GAMING state, the user needs to check this option.
Added clickable polarization filter for the radar screen (controls the radar screen illumination).
All missions checked and re-saved.

DCS: Christen Eagle II Magnitude 3 LLC


All missions checked and re-saved.

DCS: SA-342 Gazelle by Polychop Simulations

Exterior model art updates
Added: New PBR material for glass surfaces.
Added: 3D model detail additions
Added: Reworked damaged and destroyed 3D models
Fixed: General PBR material improvements
Fixed: 3D model shape and smoothing
Overhauled and replaced all external textures and liveries in full PBR
Full list of added liveries
Fixed: Athos / GOA sight now only updates when not stowed (fps gain)
Fixed: Athos / GOA sight symbology disappearing when changing zoom levels
Added: Opacity added to Athos / GOA symbology
Fixed: Magnetic variation not displaying correctly
Added: Document explaining the new French liveries in the module’s Doc folder
Added: Kneeboard pages
Added: Minigun tracer ratio selection (Fewer tracers for NVG operations)
Fixed: M134 fire logic
Updated: M134 weapon model
Updated: M134 gunner model
Updated: M134 sight now collimated
Added: First iteration of AI gunner (limited to player controlled Gazelle)
Known issues: External weapon sounds not matching correct type of weapon

DCS: Flaming Cliffs 3 by Eagle Dynamics

Updated external and cockpit 3D models of next aircraft: A-10A, F-15C, Su-27, Su-33, J-11.
Su-33 repair on a carrier's deck ends up with aircraft in water - fixed.
DCS: Black Shark 3 by Eagle Dynamics
Fixed Crash CockpitKa50.dll
ST. ABRIS Map screen flickers constantly if Display Resolution setting if set to "1024 every frame" - fixed

DCS: Combined Arms by Eagle Dynamics

Synchronization of S-300 launchers on slopes in MP - fixed.
Infantry does not move after switching green state - fixed.
Fixed lock-on state of SON-9.
Deactivation works only on part of units from the group - fixed
Fixed Liveries-name FFG Oliver Perry
Fixed issue with ground units that in some cases allowed them to track targets without clear LOS (AAA and SAM tracking target behind mountain).
Fixed problem with short launch range of NASAMS.
Added lock-on and launch sounds for Strela and Igla.
Fixed position of static units.
Fixed recoil from missile launches.
Fixed weather in CA missions.
Increased sight magnification of ATGM TOW launcher

DCS: South Atlantic by RAZBAM Simulations

Updated MR maps for noise textures
Updated Ground clutter, improved foliage blending and density to improve seamless transition
Fixed log entry bug for Azalea-SD bush missing
Fixed - Rio Turbio NDB map display
Relocated Cullen Airfield to the right Geo location
Fixed Cullen F10 map bug
Introduced a 40m dredged channel for ships to use at San Carlos water and Ajax bay within the Falklands Islands
Reworked MPA, Ushuaia, Ushuaia Helo Port to be more in keeping with the surrounding area.
Reworked blocks within Stanley to increase performance

DCS: Syria Map by Ugra Media

Optimization of scenes and models:
the number of bushes in scenes of airfields and forest areas was reduced;
the number of damage models was reduced;
reduced the number of damages textures;
simplified damages and car models.
Updated vector data renderer on ground textures
The territories of southern Israel and Jordan have been worked out in more detail
Added Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti and Herzliya airfields
Fixed the GRM of runway 03 in Beirut airfield
Fixed relays in Ramat David airfield
Fixed ILS in Ramat David airfield
Fixed errors in objects
Fixed the depth of the sea near the shore
Changed tower frequency from emergency 121.5 to normal 120.5 at Wujah Al Hajar airfield
Increased the length of the runway at Ein Shemer airfield
Added parking lots at Ein Shemer, Megiddo, Ramat David airfields

DCS: Normandy 2.0 Map by Ugra Media

Fixed bugs on the Thames Embankment in London
Fixed an error in the terrain at Bernay St. Martin airfield
Fixed errors in taxiways of Biggin Hill and Lympne airfields
Removed duplicated ATC towers
Reduced the number of objects in the scenes of airfields Detling, Lympne, Manston
Improved scenes of airfields Biggin Hill, Detling, Lympne, Manston
Improved backing scenes of airfields Detling, Lympne, Manston, Abbeville Drucat, Merville Calonne
Added traffic at Biggin Hill, Detling, Lympne, Manston airfields
Added the High Halden and Dunkirk airfields

DCS F-14 Tomcat by Heatblur Simulations

Added AN/ALQ-167 ECM pod as a visual loadout model for TARPS missions.
Added ECA countermeasure pod visual models for TARPS missions.
Fixed AI Wingman 2 and Wingman 4 issues in the Comms menu.

DCS AJS-37 Viggen by Heatblur Simulations

Major art revision and refinements for better accuracy and useability. Special thanks to Viggen maestro MYSE.

Added missing lights to the upper airbrake.
Corrected landing lights mounting angle and properties.
Changed taxi light properties for more accurate angle and intensity.
Remade the Distance indicator to show the distance more accurately.
Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m).
NEW: Added optional Imperial altimeter and distance indicator.
NEW: Implemented major art corrections and refinement pass for entire DCS: Viggen cockpit, non exhaustive list including:
Modified model of pitch trim indicator, break pressure gauge, oxygen gauge, nozzle position indicator.
Rotated EP13 glass, and changed HUD and radar screen.
Evened out lighting strength on instruments
Fixed broken lighting on some instruments
Fixed some degenerate normals across the entire cockpit mesh.
Removed the black paint on panels being illuminated
Added "LJUS RADAR" symbols to illuminate radar brightness and BELYSNING to illuminate cockpit illumination.
Added arrow illumination on FR22 panel, and MIL flag on distance indicator.
Fixed white lines in the radar display moving with the sweep
Removed lens flare from lights.
Added night lighting to warning flag on CI.
Changed FLI needles and wings to be lit more realistically
Added dots on panels to see what position the rotary switches are in
Added STD cover lighting effect
Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and added some missing lines.
Redder altitude warning light, brighter AP light and ALT warning light, and clearer radar range numbers.
Thickened altimeter 0.5 lines and added text on weapon jettison and X-tank jettison covers.
Added emissiveness to the α 15,5 button for nighttime visibility.
Updated placement of selected CI scale (15,30,60,120 lights): Moved toward the bottom of the scope
Updated CI compass bug size: Made wider and slightly thicker, and updated 12 o'clock marker size and shape.
Added missing lights to Fälld last, Trans/Rev, AP buttons, Reverser handle, CI bearing bug.
Changed colour of FÄLLD LAST and TRANS/REV rights, to orange and yellow respectively
Changed cartridge reader model and texture to fit new DTC
Animated throttle linkage to move with the throttle more accurately and attached rear half of throttle linkage for linked movement.
Animated canopy lever linkage to move more accurately
Made FLI ball horizon fixed in rotation per real device.
Increased “SNURK” button size and
Fixed duplicated VFR/IFR chart.
Fixed clipping on the left ejection rope and added the right side ejection rope.
Updated KB panel model/texture
Updated placement of FLI parts to align with each other, recentered FLI ball and remastered FLI ball texture entirely.
Added Dzus fasteners to the right annunciation panel, made the oxygen switch larger, and added separate white startup marks on the right annunciator panel.
Put emergency instruction illumination switches to TILL
Added Illumination to FR22 “GRUPP” and “BAS” text, and updated rollers for both.
Added illumination dimming to the annunciation panels.
Added mounting screws for the AOA indicator, made altimeter knob larger, changed textures on altimeter settings controls.
Made the arrows on FR22 change with Instr. lighting knob
Made the instruments on the left panels change with Instr. lighting knob
“Radar light” changes colour with pol filter changes
Added glass “windows” to FR22 “GRUPP” and “BAS” selectors
Made the “MKR” knob girthier, and updated its textures.
Changed size of waypoint buttons and changed WP panel textures slightly.
New Data panel model
Added 6 o’clock marker on CI compass, glass to ADI slipp ball, and missing glass to CI.
Added “PK/FK” button on left wall panel
Adde missing text to INSTR Belysning and FLI Bel and changed colour of several lamps.
Added text on “ALLMÄNBEL” knob, changed NÖDFRIGÖRNING decals and added FK on master mode.
Changed “LJUS RADAR” knob model, added several decals on emergency trim panel.
Added numbers to temperature control and text to radio test knob.
Changed AFK light colour to orange
Made “α15,5”’s button “on” light larger
Changed model around the RWR lights and changed RWR light textures.
Added screws to CI modelled compass
Made FR22 selector panel’s “AM” and “FM” lights to illuminate individually to show which is selected
Changed altimeter “STD” select animation to move the knob out, instead of in. It also moves more
Changed distance indicator model and centered hands on clock.
Added text on HUD brightness knob: “LJUS SI”
Slightly changed orientation of reverser handle.
Increased size of speed indicator knob.
Added animation for correct start pos for speed indicator hand

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

All missions: Ship routes have been changed. Fixed the erroneous triggering of the "part of the group in the zone" trigger when the group is dead.
Mission 3: fixed a bug with the takeoff of the wingmen.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

All missions – Some adjustments made to prevent premature landing list activation

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Campaign file has been completely rebuilt
Users now have option to select hot start or cold start versions of the missions in the campaign menu (see
screenshot)
Mission file names and briefing names have been changed to accommodate campaign changes
Also includes all fixes from previous updates

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

Mission 7 takeoff bug workaround
Mission 7 Dry pass on armored car workaround
Mission 8 Caboose Red 4 Engine failure simulated better
Mission 10 Blue 3 and 4 won't take off - fixed

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Mission 11 tanking progression bug fix

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Mission 9 safety trigger added for qual conditions

DCS: MAD Black Shark Campaign by Stone Sky

Edited the text of the radio dialogue in mission 4
Removed static JF-17s that sometimes caused an error in mission 4
Search beacon in mission 8 has been redesigned

DCS: MAD Campaign by Stone Sky

Fixed takeoff weight for the Gazelle in mission 7
DCS: MAD AH-64D Campaign by Stone Sky

Fixed bug UH-60 in mission 11
Added FCR to all missions
Infantry fall into inside the Tarawa landing ship - fixed

DCS: UH-1H The Huey Last Show Campaign by SorelRo

Mission 10: LZ Latigo tweaks and fail safe triggers added for the user not to be destroyed by the opposing forces
Mission 15: AI units tweaked to prevent crashes on takeoff. Time acceleration stops when voiceovers are triggered.

DCS: F-16C Red Flag 21-1 Campaign by Eagle DynamicsBunyap Campaigns

Updated missions to include critical mission times in the Briefing and added datalink assignments for Team and Donors

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

Mission 7 takeoff bug workaround
Mission 7 Dry pass on armored car workaround
Mission 8 Caboose Red 4 Engine failure simulated better
Mission 10 Blue 3 and 4 won't take off - fixed

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

More damage fail safes added to mission 12. Fine tuning.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Mission 11 tanking progression bug fix
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Mission 9 safety trigger added for qual conditions
Mission 9-10 front radio channels updated
Mission 7-8 bandit engagement safety triggers added
Mission 12 PDF update

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

Ka-50-2 was unavailable in mission 5 - fixed

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue
PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve)
Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

Corrected AI Taxi issues for TAC 11, 12, 13, 14, 15, 16 and 17 for both A-10C and A-10C II campaigns.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

Mission 1: AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F10 radio menu.
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Neil Willis
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Re: 2.8 Update News

Post by Neil Willis »

Introduced new campaign - DCS: Mi-24P Outpost Campaign by Stone Sky.

DCS World

CTD with new Oculus/Meta Quest 2/3 v63 software - fixed.
NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass.
FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor.
ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate).
ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version
Voice chat:
Added a separate input layer for each FC3 aircraft.
Added the Forced PTT mode for intercom.
Fixed. FM range is missing R-862 radio.
Fixed. The frequency range of P-832M.
Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed.
AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed.
Update default trimmer sounds in accordance with new references.
AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed.
ME. Crash when deleting text from editor text field in some cases - fixed.
GUI. When the user edit the joystick name and pressing <ENTER> (as suggested by tooltip), OPTIONS window closes - fixed.
Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed.
ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed.
MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed.
MP. JTAC laser code setting is transferred to another mission - fixed.
AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed.
AI surface. Ground units don't work if the mission has an intro - fixed.
AI surface. Some units always face north - fixed.
Airborne troops. Crash when requesting to disembark - fixed.
AI surface. Added new sound for M-60, BMD-1 and BTR-D.
3D Models. Fixed models (SA-10) S-300.
GUI. CTD when trying to play Ogg Theora video tutorials - fixed.
SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed.

DCS: F-16C Viper by Eagle Dynamics

G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later.
Added embedded INS+GPS logic based on Kalman filter. - work in progress.
Fixed: “Knife Edge Pass” review FCS logic.
Fixed: TGT-TO-VRP (CCRP) crash when activating it.
Fixed: CTD when switching FCR mode in OVERRIDE.
Fixed: Datalink with human players not working if GPS is unavailable.
Fixed: Datalink doesn't work for maps in the Western hemisphere.
Fixed: Multiplayer datalink share of detected air targets.
Fixed: VSR gets stuck in EXP when switching to VSR in EXP.
Fixed: FCR auto-display range is not working with a SAM designated target.
Fixed: VSR Scan limits not possible to slew.
Fixed: TGP line-of-sight oscillations and freezing.
Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft.
Fixed: FPS drop with JDAM.
Fixed: Maverick ripple lock loss.
Fixed: MAV TD BOX drift.
Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation.
Fixed: HSD Expand can cause some symbology to disappear.
Fixed: MSL/DGFT/AA mode OSB 9..
Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage.
Fixed: WCMD loss of TUI after bomb release on HUD.
Fixed: HTS major and minor axis data becomes unstable in some situations.
Fixed: Engine nozzle feathers graphical error.
Fixed: Jamming SURV effect improvements.
Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent.
Fixed: Cockpit seems to have two reflections.
Fixed: IAM missed by the amount of drift.
Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear.
Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates.
Fixed: GBU-24 symbology jumping around and erratic when on ground.
Fixed: Cursor zero ignores newly set Mark Point if using DTOS.
Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly.
Fixed: Visual issue with F-16 HUD glass edge.

DCS: F/A-18C by Eagle Dynamics

Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly.
Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping.
Fixed: High drag bomb release error in Free Fall (FF) mode.
Fixed: RAID mode can be "pre-activated" prior to entering TWS.
Disabled Game Flight Mode.
Fixed: ASI command makes a little overcompensation command - Pitch down tendency.
Fixed: Check stab command NU at landing flare touch down.
Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT.
Fixed: Check trim advisory not showing.
Fixed: Steerpoint TPOD misalignment/drift.
Fixed: ACM Slew and NO RAD indication under specific flow.

DCS: A-10C II Tank Killer by Eagle Dynamics

Fixed. Altimeter is missing a decimal separator for pressure setting.

DCS: AH-64D by Eagle Dynamics

Game Flight Mode disabled.
Fixed: CTD on turning on AH-64D TADS.
George AI tuning.
NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions.

DCS: Mi-24P Hind by Eagle Dynamics

Added: Bind for radar altimeter dangerous altitude setting
Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM

DCS: P-47D Thunderbolt by Eagle Dynamics

Fixed. P-47D-40 bugged gunsight external texture
Fixed. hydraulics drives fail to extend undercarriage after repair
Added. New landing gear physics

DCS: P-51D Mustang by Eagle Dynamics

Added. New landing gear physics (including TF-51D)

DCS: Spitfire LF Mk. IX by Eagle Dynamics

Cockpit reflection tuned

DCS: Supercarrier by Eagle Dynamics

Fixed: Deck crew LODs have spikes
Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult
Fixed: Radio menu may break after repeated landing request in some case

DCS: Mirage F1 by Aerges

General:

Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled.
Adjusted appearance of the aircraft mission options dialog.
Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive.
Radar:

Implemented radar 'Standby' mode.
Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment).
Added power up logic for the radar “AP” (parametric amplifier) light.
Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed.
The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes.
Systems:

Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights).
Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit.
Fixed combat flaps logic not working in Mirage F1 BE.
Fixed Optical Sight test symbology appearance:
'Approach' test mode is now enabled for testing only when none of the weapon modes were selected.
Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode.
Gun firing reticle now has 40 mil diameter in all test modes.
Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle.
IFF will start in N when the aircraft is initialised hot on the ground.
Fixed brightness adjustment of IFF lights.
Default mode 2 IFF code is now 2000.
Added magnetic indicator logic in the Mode 4 IFF panel.
Fixed launch problems created by a mixed F1 and F4 rocket payload.
Flight Model:

Added vibrations with airbrake deployment at high Mach.
Fixed a small bug in airbrake pitching moment tables.
Communications:

Added 'Engage Ships' radio command.
Added 'Engage with' radio submenu.
Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat.
Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz.
Voice Chat intercom does not operate anymore when electric power is unavailable.
3D model and textures:

Added cryptographic computer unit texture.
Miscellaneous:

Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description.

DCS: C-101 Aviojet by AvioDev

General:

Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
'Solo Flight' is now available for AI-controlled aircraft.
Fixed C-101EB 'English' cockpit livery not being applied.
Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
Communications:

Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets.
DCS: JF-17 by Deka Ironwork Simulations
New: inSky SATAC 2022 Champion skin
New: draw two airspace on HSD (A: purple and B: cyan)
MISSION (default): Added by mission maker using draw->line->segments
Blue: BKYA and BKYB
Red: RKYA and RKYB
Neutral: NKYA and NKYB
F10 Label: Added by player on F10 using label
JKYA1~JKYA10 and JKYB1~JKYB10
Always closed polygon
Preset: Added by preset lua
Each terrain has its own airspace lua
Lua sample can be found in JF-17/Doc directory
Lua (file) can be edited (replaced) during (MP) mission for quick update
In MP, each flight/squadron can use its own lua (convenient distribution)
Help keep F10 map clean
Clean: remove airspace from HSD
Note:
You can select airspace source in configuration panel then update DTC
Each draw no more than 10 line segments
Fixed: unstoppable refocus of WMD7 camera
Fixed: WMD7 laser cannot be repaired after run out of life
Adjusted: WMD7 CCD image source (better CCD grey image)
Adjusted: install/remove ladder and inlet cover via config panel
Adjusted: switched to ED’s GB-6 and LS-6

DCS: Black Shark 3 by Eagle Dynamics

Fixed Ka-50 old QS Syria missions corrupted start position
Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed

DCS: F-14 Tomcat by Heatblur Simulations

Fixed minor vertex normal issues on left engine nacelle (A)
Slightly improved rendering performance by merging some indicator elements.
Fixed various minor issues in LoD 1-3.

DCS: Flaming Cliffs by Eagle Dynamics

A-10A. Panel lights texture issue (border) - fixed
A-10A. Cockpit model adjustments
Su-33. Reflections can be too strong at odd times on gauges - fixed
Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed
A-10A. HSI and ILS are not working - fixed
Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed
Su-27. MFD placed in wrong place in HUD view mode - fixed

DCS: L-39 Albatros by Eagle Dynamics

Added Marianas Instant Action missions

DCS: Mi-8MTV2 by Eagle Dynamics

Cockpit reflections tuned

DCS: Yak-52 by Eagle Dynamics

FIXED: Reflections too strong under flashlight
DCS: Combined Arms by Eagle Dynamics
Fixed player-JTAC operation in MP.

DCS: NS430 by Eagle Dynamics

Fixed. Terrain mode memory leak leads to CTD
Fixed. Options menus have truncated labels
Fixed. Wrong indicated ground speed
Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields
Fixed. Crash that happens during zooming in and out on the Persian Gulf map

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
Campaign was updated to version 2.3

All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
All missions - radio frequencies better coordinated for all aircraft in the strike package
All missions - updated Datalink connections for all like aircraft.
All missions - changed all displayed messages to Clearview
All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog
All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
All missions - datacards use different font/colors for easier reading.
All missions - end of mission music added.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Updated mission 13
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Su-25T was removed from modules list
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

Added campfire to mission 1 to assist in location of enemy training camp
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

ATC frequencies changed and corrected
Spitfire IX The Big Show Campaign by Reflected Simulations

Complete revamp of the campaign to version 2.0
Every mission uses historical locations now
Mission historical inconsistencies fixed
Mission timings adjusted based on further research
Smoothened triggers
More voice overs and sound effects added
Reworked kneeboards and briefing visuals
Corrected mission timings
ATC frequencies changed and corrected yet again.
DCS: P-51D Debden Eagles Campaign by Reflected Simulations

ATC frequencies changed and corrected yet again.
All takeoff sequences were reworked
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

More damage fail safes added to mission 12
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

ATC frequencies changed and corrected
DCS: P-47D Wolfpack Campaign by Reflected Simulations

Mission 12 - flight has no bombs - fixed
A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions.
DCS: UH-1H Worlds Apart - Spring 2025 Campaign

Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu.
DCS: Raven One Dominant Fury Campaign

Mission 2:

fixed issue where mission would not progress after reporting seeing the yacht
complete mission update to match new radio system
F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
added Link4 and ACLS to the carrier
Mission 9:

fixed issue with Texaco 21 refuelling of Texaco 11
fixed issue with SCUDs not firing and breaking the mission
complete mission update to match new radio system
F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
added Link4 and ACLS to the carrier
added working TACAN to all flight members
F/A-18C Serpent’s Head 2 Campaign by Badger633

Missions 1: Fail on entering display fixed.
Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced
F/A-18C Rise of the Persian Lion by Badger633

Mission 6: IR shield removed from enemy Helos.
Mission 7: Convoy blocking itself and not moving fixed.
Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced.
F/A-18C Rise of the Persian Lion 2 by Badger633

Mission 6: F18 not exploding fixed.
Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced.
Mission 12: Bugged moving rectangular zone fixed.
Known issues:

Propeller and Jet wash effect on nearby vegetation environment was added but not finished yet WIP
F-16C - Flight Alignment procedure still requires some tuning, coming in a future update. In-Flight Alignment in pre-GPS era requires additional couple of FIXes in addition to the first two OFLY FIX to calculate the velocity properly. These FIXes can be made in any suitable mode: TPOD, FCR, HUD, OFLY, the only requirement is to keep the aircraft at a straight line between the fixes. Of course, the fixes should be done precisely.
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Paul(Dragon)0043
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Re: 2.8 Update News

Post by Paul(Dragon)0043 »

DCS Hotfix 2.9.4.53707

DCS World
Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed
Network protocol changed
"Je Vois Tout"

Wing Commander Paul"Dragon"Ratcliffe - RAF AIR UK
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