2.8 Update News

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Neil Willis
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2.8 Update News

Post by Neil Willis »

Here is the change log for the latest update taking DCS World Open Beta to v2.8.0.32066

Introducing DCS: MB-339 by IndiaFoxtEcho and new Graphics Features:

Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab.
Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.
New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft. https://youtu.be/K_3AYT_5HNo and https://youtu.be/GVlRcYaQMZ4

DCS World

AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
ME. Missing country in ME. Fix default country.
Added copy of JTAC 9-Line data to kneeboard.
FLIR. Overexposed FLIR image at some angles - fixed.
WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
Graphics. Adjusted rain effect.
Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
Graphics. Fixed flat shadows on MFDs.
Graphics. Fixed glass shading in the cockpit.
Fixed over-brightened terrain lights in mirrors.
Fixed lights source rendering in mirrors.
Input. Improved axis tune panel.
Added Italian Social Republic for historical mode.
New IC setting - "Require pure scripts"
This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits.
Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status
Graphics. Improved motion blur effect.
Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
A-20G loss of stabiliser removes entire tail - fixed

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: Gun accuracy.
Fixed: Loss of frame rate when selecting the AIM-120.
Fixed: TWS on the RDR ATTK page not displaying HAFU wahen trackfile is created.
Fixed: Hornet A2G RADAR not working on the channel map.
Fixed: Missing AIM-120 launch delay.
Fixed: If Local time and Zulu time are different days the datalink would not work.
Fixed: Red Flag Iron hand mission Nevada corrections.
Fixed: Radar scan centre resets between RWS and TWS
Fixed: A-A mode no step option for missiles.
Fixed: AIM-120 tracks last locked target when fired in visual mode
Ongoing tasks for later updates:

Refactoring of the flight model, flight control system, and landing gear based on new advancements in these areas.
Refactoring the air-to-air radar to better account for lookdown, detection and tracking ranges, and more. Once complete, this will be moved to the F-16C.
Back Up (BU) page.
IAM Loft functions.
Additional IAM HSI functions.
Joint Programmable Fuze (JPF)
Correcting AGM-84D, AGM-84E, and SLAM-ER behaviours.
TOO IAM engagement behaviours.
Correcting Velocity Vector confinement.
New and improved pilot model. Once complete, a new F-16C pilot model will be created.
Data Transfer Cartridge and default cockpit settings.
Known Issue

ASE dot is not always accurate

DCS: F-16C Viper by Eagle Dynamics

Added NCTR (Non Cooperative Target Recognition mode) indications.
Added ECS inlet scoops logic.
Added MK-84AIR high drag bomb and training version.
Added LODs 3/4/5/6 for improved performance.
Fixed: Dropping GBU-24 could cause a crash.
Fixed: AIM-120 M and F Pole Indications on the HUD.
Fixed: Wheels are pitch black when not in sunlight.
Fixed: The digital clock (DED page and used for all systems, and important for TOT/TOS) is not sync with DCS time.
Fixed: TWS: TMS Up on a Tracked Target makes it STT instead of setting it as a system target.
Fixed: Radar antenna elevation becomes stuck when dropping a SAM designation.
Fixed: AIM-120 AMRAAM would still receive telemetry even if radar is off.
Fixed: GPS & DL switch overlap.
Fixed: Jettison doesn't work with an empty LAU container.
Fixed: Nose wheel sinks into grass and never recovers.
Fixed: 1st IFF scan returns limited response.
Fixed: Black screen after running out of fuel during rearm.
Fixed: Anti collision lights reflect on the ground even with missing lights.
Fixed: HUD TGP symbology offset depending on QNH.
Fixed: When landing gear is down, CAS should show in HUD.
Fixed: TTI/TTA removed from HUD when the last missile is launched.
Fixed: ECM Standby switch behaviour.
Fixed: Updating steerpoint with FIX page offsets Mark points.
Fixed: AIM-9 unexpected launch.
Improved: Russian localization of CMS/DMS commands.
Fixed: HUD CCIP->CCRP consistently falls short compared to normal CCRP.
Fixed: Cannot upgrade target tracks to system tracks when a target is bugged.
Fixed: Datalink tracks on radar display blanking out RWS bricks even when the datalink filter switched to "NONE".
Fixed: AIM-9 BORE setting - no longer retaining setting when switched weapons.
Fixed: In FCR A-A TWS mode, the TGP would only track the first air target.
Fixed: JHMCS Steerpoint locating indicator.
Fixed: Spot light mode should require a long press.
Fixed: In DGFT, CAS should show in HUD.
Fixed: Magnetic ground track should be displayed with a triangle mark.
Fixed: Datalink tracks randomly not showing in HSD/FCR in MP
Fixed: Maximum G-value reset doesn't work when pressing DRIFT C/O to WARN RESET.
Fixed: Set trim at takeoff using hotas, trim resets after takeoff.
Fixed: Missing A/F pole indication for AIM120 on the FCR page.
Fixed: Emergency jettison should require a 1 second depress
Fixed: ECM light still shows yellow 'Standby' even without the jammer pod.
Fixed: Code for the GBU-24 is incorrect.
Updated lessons 13-18.
Update briefing and mission images of lessons 13-18 with RU version.
Fixed: HARM Training mission 15.
Fixed: Training mission 13 - AGM-65 Maverick - incorrect names of OSB have been fixed.
Improved: Texts for the whole training course (RU). Add notes for use of nautical miles in Russian.
Ongoing tasks for later updates:

LADD bombing mode. We had hoped to have it available for this update, but it requires further tuning.
Animated tail hook and alternative landing gear handle.
New pilot model, after the new Hornet pilot model.
RWR PRF tones in handoff mode.
Air-to-Air datalink target assignments.
Data Transfer Cartridge and default cockpit settings.

DCS: Supercarrier by Eagle Dynamics

Fixed: Jitter on supercarrier during turns
Known Bugs:

Deck crew sometimes do not respond after takeoff - landing.
Landing lights create a very large lighting effect on the sea in front of the carrier. However, you should never use landing lights on a carrier deck.
Ongoing tasks for later updates:

Ready Room
PRIFLY deck
Plane directors move aircraft from parking locations to catapults and from landing box to parking locations.

DCS: AH-64D by Eagle Dynamics

Added LODs 3/4/5 for improved performance.
Added cycled : NO WPN > MSL > RKT > GUN > NO WPN.
Fixed: NVG for CPG not working in multicrew.
Fixed: Multicrew - Navigation info on pilot's IHADSS not visible when CPG selects a point which is not part of the route.
Fixed: George Lists targets many miles away.
Fixed: COOP rockets with George when the gun is empty.
Fixed: Laser codes not synced between CPG and pilot.
Fixed: CPG turns off Rad alt, and is unable to turn back on.
Fixed: Special Options. Combox width too short.
Fixed: AI (as CPG) checks PNVS.
Fixed: George CPG interaction should not be affected by Pilot's ACQ source selection.
Fixed: George will not fire in LOAL.
Fixed: TSD Point icon corrections.
Fixed: Spawns in with left rudder input.
Fixed: Missing RKT NORM and RKT G-S messages.
Fixed: Control Measures missing text when deselected.
Fixed: AI CPG reports no detected targets, but provides a target list.
Fixed: Chaff/Flare inventories should not be editable in Rearm/Refuel menu.
Fixed: Flight Path Vector should not be displayed if on ground or less than 5 knots ground speed.
Fixed: Acceleration Cue should not change format based on vertical velocity.
Fixed: Torque flashing errors when in single engine format.
Fixed: New single RAZBAM FARP AH-64D needs to be moved forward to prevent tail break.
Fixed: OUTFRONT Boresight option still present on WPN-BORESIGHT page.
Fixed: Fly-To symbol should only be displayed if the aircraft is airborne.
Fixed: Time To Go format switch in IHADSS flight symbology.
Fixed: Typo in lesson 6 heading (RU).
Fixed: SCUD Busters - Wrong co-ords.

Ongoing tasks for later updates:
Yaw SAS behaviour improvements.
Improving Vortex Ring State (VRS) characteristics.
Image Auto-Tracker (IAT) and Multi-Target Tracker (MTT) TADS functions.
Complete the Performance (PERF) page.
Complete new Pilot and CPG models, external and 1st person.
Improved Datalink Modem (IDM) that will include Longbow Net and ability to share targeting.
Additional George (Pilot and CPG) messages.
“Robbie” fuel tank.
Fire Control Radar (FCR) and AGM-114L radar-guided Hellfire.
SAS collective channel behaviour improvements.
Radar altitude hold and altitude hold stability when in OGE.
Adjust SAS Saturation tone behaviour.
Uncommanded pitch and roll in some high speed conditions.

DCS Mirage F1 by Aerges

FM and systems:

Landing light state and retraction now depend on landing gear state.
AoA indicator was calibrated.
FM adjustments:
Reduced aoa at which the first stall effects appear.
Induced drag now does not take horizontal stabiliser downforce into account.
Increased flap efficiency.
Reduced induced drag near transonic speeds.
Extended range at which vibrations occur to include low G and high AoA situations.
Increased sensitivity of weight on wheels detection.
Wake turbulence induced by other vehicles is now correctly taken into account by FM.
Made g-suit effectiveness equal to that of most other aircraft (this era and newer).
Adjusted compressor stall behaviour (corrects the multiplayer problem caused by wake turbulence).
Restored force feedback.
Adjusted the strength and velocity of the anti-slip system.
Engine starter damage is now repaired.
Solved problem with aircraft oscillation on the ground with wind.
Weapons:

AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
Fixed a bug in audio volume control of some AIM-9 versions.
Optical Sight and radar:

Implemented Optical Sight target range display (except gun 600 m fixed range option) on the heading/range scale.
It works as follows:

Gun:

300 m with no radar lock
target locked and the range > 3.5 km → range in NM
target locked and the range < 3.5 km → range in hectometers
Missile:

radar strobe position in NM with no radar lock (34 NM max)
target locked and the range > 3.5 km → range in NM
target locked and the range < 3.5 km → range in hectometers
The gunsight target range is fed now by the radar tracked target range (GYRO-ANT switch is still WIP, i.e. the gunsight always operates in GYRO mode).
The heading/range scale now displays a fixed 600 m range when the “Cannon 300/600” button is kept pressed, and there is no target tracked by the radar.
The “(C + M or SW) R” button now switches the Optical Sight to “A/A cannon” mode with short range missiles status displayed.
The gunsight reticle diameter is now set to 20 mrd, when the radar tracks a target. The “Cannon 300/600” button reverts it to 40 mrd diameter, while kept pressed.
The A/G sight is now a fixed depression sight. The selected manual depression doesn't affect A/A gunsight anymore.
Adjusted gyro (A/A) gunsight dampening constant.
Implemented Optical Sight time/velocity scale display logic:
when no radar lock → the scale is hidden (V symbol is in view)
with A/A gun selected → target relative velocity
with R550/SW missile selected and in (C + M or SW) R mode → target aspect angle
with R530 missile selected → missile flight time (time computation logic is WIP)
Target range provided by the radar to the gunsight is limited to 300-1600 m.
Gyro gunsight now accounts for the target range rate. The rate is set to 0 when the target is outside of the 300-1600 m range window.
Radar is now correctly initialised to search mode, according to cockpit switches positions, if its power switch was cycled OFF and ON while tracking a target.
3D model:

Updated 3D model for those users who wish to make their own livery textures: Added custom arguments for parts of each Mirage F1 version. (Arguments 985 to 993 defined in description.lua. Check also Model Viewer).
Fixing the sun reflection of cockpit glass (WIP).
Added F1EQ liveries. (Thanks to Isaac).
Other changes:

Controls Indicator stick/rudder positions are now raw pilot inputs, not including trim adjustments.
Stick trim position works now in the Controls Indicator.
Adjusted AI induced drag.

DCS: C-101 Aviojet by AvioDev

AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
Fixed a bug in audio volume control of some AIM-9 versions.
Wake turbulence induced by other vehicles is now correctly taken into account by FM.

DCS M-2000C by RAZBAM Simulations

Improved : LoS checks behaviour with TAF
Improved : Decimal dot HUD rendering

DCS AV-8B N/A by RAZBAM Simulations

Fixed: Cannot slew steerpoint in DATA page if DESG is boxed
Fixed Adjusted and added VREST drag index calculations to be more accurate
Fixed: Fixed stores loadouts that had incorrect weights
Fixed: Corrected pitch RCS to properly be neutral at 2° nose down trim
Improved: Updated DECU corrected RPM limiter now interpolates properly with altitude
Improved: Adjusted basic empty weight based on SME feedback and experience
Improved: Added proper nozzle hysteresis micro-switch logic for going between wingborne and jetborne engine limits
Improved: Adjusted very high altitude engine performance to better match envelope
Improved: Adjusted engine to have increased JPT behaviour in hover

DCS: JF-17 by Deka Ironwork Simulations

Added: LS-6 100 Laser JDAM and LS-6 250 JSOW
Updated: F10 mark WPT altitude no longer zero but uses terrain alt instead
Updated: move LS-6/GB-6 loadout selection from missile menu to bomb menu
Updated: training missions
Updated: CN locales

DCS: F-14 Tomcat by Heatblur Simulations

NEW: Introduced Pilot and RIO body for front and back cockpit.
NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features:
Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target.
DDD will show noise returns over the range axis at jammer azimuth in pulse search.
DDD will show jamming intensity trace overlay in pulse doppler modes.
TID will display jamming strobe in TWS and RWS modes.
TID jamming strobe can be toggled via the Jam Strobe button below TID.
Jam strobes can be shared over Link-4A fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position.
TID angle symbol is hookable.
PSTT or PDSTT on jamming target leads JAT (Jam Angle Track).
STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode.
In STT-JAT submodes both AIM-7 and AIM-54 can be employed in HOJ (home on jam).
Added jamming targets to JESTER STT options.
NEW: Added new list of set commands for JESTER to be used in the Mission Editor.
10017 to 10033 are new.
For a full list and functionality visit this post here please.
Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance.
Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore.
Screens and other glass surfaces will now reflect sunlight again.
Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts):
1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked.
1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM.
Potential fix for mission freeze including F-14 AI.
Made LANTIRN available as laser designator for the AI.
Fixed ALT HOLD not working >36k AGL.
Fixed flashbang-like sun glare on internal canopy glass.
Fixed MiG-23s not taking off in PG Flogger Faceoff Mission.
Adjusted all Quickstart BVR missions for new AIM-54s.
Removed instances of “color” shader in cockpit due to deprecation.
Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes.
DCS: Black Shark 2 by Eagle Dynamics
ABRIS: Calculation of satellites for the selected airfield does not work - fixed. SNS RAIM calculation is fixed. Use direct ICAO code of the airfield, without transliteration.

DCS: Mi-24P by Eagle Dynamics

Added: more Petrovich AI voiceovers for work with targets and countermeasures and timings adjusted
Added: GUV AP-30 Grenade launcher training tutorial mission added
Improved: Maximum detection distance implemented for targets recognition in simple IFF Petrovich AI mode
Improved: Windshield area adjusted to be more resilient to bullet calibers up to 12.7 mm
Improved: Shadows rendering in cockpit
Improved: changed R-828 radio buttons hints to match radio name
Fixed: Tail rotor now can be damaged more consistently
Fixed: ASP-17 manual range input and indication adjusted
Fixed: Petrovich automatically turns off OBSERVE even if human client is present in front cockpit
Fixed: Petrovich AI cant determine target type and side at short distances in some case
Fixed: Player can use Petrovich AI menu even when AI Pilot - operator is “dead”
Fixed: Player can’t change gunner's behavior after seat changing
Fixed: Engine oil cooling fan animation in certain regimes
Fixed: Petrovich AI spam “Observe off” messages in certain cases
Fixed: Artifacts around cockpit gauges arrows

P-51D by Eagle Dynamics

P-51D; TF-51D. Rain drops inside the front glass - fixed.
Part of the cockpit can be seen from outside - fixed.
Canopy glass issue - corrected.

DCS: Mosquito FB VI by Eagle Dynamics

Improved the behaviour once the AI has completed an attack run

DCS: Combined Arms by Eagle Dynamics

Fixed shells for T155 Firtina.
Fixed pathfinding for follow the road.
Fixed time rearming for Soldier M4.
Added self levelling for EWR FPS-117.
Fixed - Target mark panel starts showing up although not choosing any CA role.
Fixed - Client can't add the target for ships on the F10 map.
Fixed - Ground units do not execute command Fire at point in MP.(Dedicated Server)
Fixed - Server crashes if client Stop/Start Fire for ship target mark
DCS: Persian Gulf map by Eagle Dynamics
Integrated new terrain lights system with accurate real time shading
Integrated new light sources effects
Improved roads night illumination
Improved illumination of Burj Khalifa
Optimized surface mesh
Fixed ambient occlusion on 3D objects
Fixed airfield illumination objects
Fixed visual bugs in 3D objects
Fixed surface noise texture
Fixed FLIR heatmap for civil traffic
DCS: Marianas map by Eagle Dynamics
Added possibility to use helicopter from North West Field and Olf Orote
Added 3D models of Oka Towers Condominiums and OceanView Hotel
Added radar reflections to all objects
Fixed angle of parkings for Antonio airport

DCS: MB-339 by IndiaFoxtEcho - Known issues

The gunsight MILS settings tumblers should be discreet, now it is possible to set in between steps.
Wheel chocks currently deactivated.
Brakes on controls indicator always ON.
Repair does not replace used/overheated battery.
Missing many key binds -> will be added with updates.
Easily flyable with one wing.
Flaps do not have a collision model.
Flaps damage does not affect stall speed.
MB-339 Rear canopy does not break from ejection.
When replaying the trackfile the view position in the rear pilot appears too backwards so that it is covered by the pilot model. maybe it can be advanced a little bit to make it better.
Wingtip damage missing/WIP? W/O tip tanks.
It is possible to eject in either seat and still control the aircraft if you are not solo. You cannot swap to the other seat, but nonetheless control is still possible.
AI - Damage model might be over performing.
Damage to flaps has no effect on maximum speed straight line or stall speed (clean).

Campaigns

M-2000C Red Flag Campaign by Baltic Dragon

Mission 01. Updated initial drift for the INS to reflect long transit to Nellis. Removed the INS failure that made it difficult to finish the mission. Added new picture at mission start and updated briefing. Added kneeboard pages to the briefing materials.
Mission 02. Fixed rare issue where aggressor F-4 would hit the ground during aerobatics. Fixed issue with other flights not returning to base. Updated timing for Reaper 11 turns and associated radio messages. Updated timing to match taxi times for other flights as per kneeboard. Updated frequency for wingman (he no longer oversteps on other transmissions). Updated briefing images to match flight callsigns correctly.
Mission 03. Updated timing to match taxi times for other flights as per kneeboard. Updated voiceovers to change "mud spike" reports to "muds".
Mission 04. Fixed issue with Tornados refusing to attack their target. Other bug fixes and improvements.
Mission 05. Minor bug fixes.
Mission 06. Updated taxi logic & timing for allied flights. Fixed rare issue with allied flights not being detected on station. Minor updates and fixes.
Mission 07. Fixed issue with Banshee refusing to drop flares.
Mission 08. Fixed issues with taxi timing for the package. Other minor updates and fixes.
Mission 09. Fixed problem with Rocket 01 refusing to taxi as briefed. Minor updates and fixes.
Mission 10. Updated taxi times for player's package. Fixed problem with German Tornadoes taking very long time to engage. Fixed problem with German Tornadoes flying directly to RTB after attack. Other minor updates and fixes.
Mission 11. Updated taxi times for Hawg flights. Fixed issue with Hawg 31 stopping on the taxiway. Fixed issue with Departure audio not playing properly. Other minor fixes.
Mission 12. Double checked DRYAD table (and yes, it is as it should be). Minor updates and fixes.
Mission 13. Updated taxi time for all packages. Disabled contact reports by wingman over target.
Other minor updates and fixes.
Mission 14. Fixed issue with defecting F-16 following player indefinitely instead of landing. Other minor updates and fixes.
Mission 15. Fixed problems with Noble dropping only two bombs instead of four on primary. Added workaround for wingman not attacking the AAA. Fixed missing VO lines when reporting outcome of the attack and talking to Noble. Fixed missing Fox calls for Berger. Other minor updates and fixes.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 04. Reverted player to cold start.
Mission 14. Lowered skill of enemy SA-2 and moved it further away from the target (upon remarks that it was too difficult to defeat).
The Enemy Within 3.0 Campaign by Baltic Dragon

Mission 10. Fixed potential problem with score 50 at mission end.
Mission 12 (only Tank Killer version). Fixed problem with immortal enemy troops attacking Raider.
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

Mission 3. Fixed a bug where nothing happens after landing IL-76.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

All missions. Custom VF-24 Low-Viz liveries added with unique side numbers.
Missions 10 and 12. Carrier turning on new course during case III recovery - FIXED.
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Matt
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Location: Wiltshire

Re: 2.8 Update News

Post by Matt »

DCS 2.8.0.32235.1

DCS World
Network protocol version changed.
Fixed CTD while conversing with JTAC.
Aircraft shadows appear overlapping models and duplicated - fixed.
VR Kneeboard waypoint pages show battery page - fixed.
Fixed crash caused by shooting train that was placed via ME.
Fixed dedicated server crash when client uses smoke rockets.
Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
Сombined arms crash - fixed.

DCS: F-16C Viper by Eagle Dynamics
Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
Updated ACM BORE HMCS logic. Hold TMS Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to lock the nearest contact within the ellipse out to 10 nm.
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans).
DCS: Black Shark 2 by Eagle Dynamics (Features added in last patch DCS 2.8.0.32066 Open Beta 2022-10-28 but not mentioned)
Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines.
Added delay up to 2 seconds for ATGM Vikhr launch sequence.
SHKVAL screen textures changed to achieve more authentic “green” look
DCS: MB-339 by IndiaFoxtEcho
Fix - Canopy not locked in auto start procedure
Fix - Out Of Range exception
Improved external 3D model UV Mapping
Fix warning lights illumination
Fix on campaign mission 4 for end mission
Fix on voiceover training mission Ripple MK82
Fix on safety pin landing shutdown
Fix on A/A mission
Improved static force and damping nosewheel
DCS: SA-342 by Polychop Simulations
Added functionality to ripple switch on weapons panel
DCS: JF-17 by Deka Ironwork Simulations
New: Brand new integrated configuration panel GUI
Apply laser code change, DTC config, AAR probe install/remove etc by one click
Open it via radio menu -> ground crew -> configuration panel
Added: campaign mission 11 and 12. Now campaign is completed
DCS: AV-8B by Razbam
Fixed: Dedicated server crash when the aircraft dumps fuel
F10 MAP designation rework.
a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where n is a number.
b. In MP environment it will only load the Markers created by the pilot.
Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation.
DCS: M-2000C by Razbam
Fixed: Dedicated server crash when the aircraft dumps fuel
DCS Mirage F1 by Aerges
Systems:

Complete autopilot rework (BIP trim fix will be included in next update):
AP is now less aggressive in altitude hold mode.
Included radionavigation G and R modes that allow interception of a radial and following an ILS approach.
Corrected AP engagement and mode logic, as well as light logic.
Route commutation unit selected radial no longer affects ILS.
Artificial horizon radionavigation bars behaviour adjusted according to manuals.
Backup ADI bank index now animated (pending to fix incorrect bank indication).
IDN distance selector can no longer exceed its limits.
IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly
Fixed radio presets not allowing integers.
Inputs:

Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
3D model:

Updated EQ liveries for Iraq.
Fixed missile floating when the wing is damaged.
Air Commodore Matt Purnell - RAF Air UK
CO 1(F) Squadron
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Neil Willis
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Re: 2.8 Update News

Post by Neil Willis »

https://www.digitalcombatsimulator.com/ ... 8.0.32937/

DCS World

Debriefing. Players get no scores - fixed.
Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars.
ME. Loadout menu extended to 15 hardpoints.
MP. Users in the same server sharing the same UCID - fixed.
DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
DS. "Pure Scripts" option not available in webGUI - fixed.
Fixed: Alarm State Change causes all tasks to abort.
Fixed: Wrong position for ground units in ME (3D view).
Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
Added task 'Hold' for ships.
Fixed: Unable to create circular routes with “Go to waypoint” for ground units.
Improvements made to Tracer Round Smoke
Fixed: MP Scoreboard not working
Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll)
MP: Reduced number of AWACS messages. (WIP)
AIM-120: Improved tracking of slow targets
Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
New: Multiple lines of text now possible in ME draw tools
Fixed: AI F/A-18 will not release TALD
New: AI task - Recovery tanker.

DCS: F/A-18C Hornet by Eagle Dynamics

Added UFC/BU Page
Fixed: AUTO Int impact error with Dive Toss.
Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built
Fixed: Hornet Rocket CCIP Pipper Weirdness
Fixed: HARM Page still shows threats after Jettisoning all HARM
Fixed: Radar tracks AIM-120/SD-10

DCS: F-16C Viper by Eagle Dynamics

Fixed:CTD with F6 view
Fixed: FCR Sync with TGP using TMS Right
Fixed: HMCS ACM Bore ellipse should vanish once lock gained
Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game
Fixed: M4 IFF Scan provides accurate target range and azimuth
Fixed: ACM-BORE HMCS Error
Fixed: ENG CONT switch doesn't affect nozzle position
Fixed: MK-84 CCRP fall short
Fixed: CRM in BST mode locks target outside beam pattern
Fixed: Incorrected behaviour after off HMD
Fixed: Unable to boresight multiple mavericks without TGP
Fixed: Using step or weapon release on dual maverick lock undesignated the second target
Fixed: Steering cue does not lead perpendicular targets
Fixed: AGM-65D Handoff does not work if the target is moving
Fixed: Guard frequency doesn't shown on freq indicator
Fixed: Radar priority in Mode 2 not switching on with MRM mode
Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP
Fixed: AG Radar in GMT mode azimuth change decreased scan velocity
Fixed: Autolocking target in ACM mode from 30nm
Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP
Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior
Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals
Fixed: Don't show up on DL without GPS
Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4"
Fixed: Radar elevation jumping around on bugged target
Fixed: HSD shows range to jamming target
Fixed: AIM-120 being guided by FCR when it is off
Fixed: Air start setting HOME on CRUS page changes when set

DCS: AH-64D by Eagle Dynamics

Total controls MPD profiles added
Fixed: FUEL Advisory should not show in EUFD if fuel page is open
Fixed: AH-64D paint kit - APU Exhaust warning on wrong side
Fixed: FMC channels not synced on CPG join - MP
Fixed: Radar Altitude Hold uses barometric altitude as reference
Fixed: Altitude Hold will oscillate when out of ground effect.
Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not
Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options
Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed
Fixed: George should select "NO WPN" after depleting another
Fixed: CPG AI George systems desync on seat switch cold start
Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis

DCS: Supercarrier by Eagle Dynamics

Fixed: Sometimes SC doesn't rise JBL after client spawn
Fixed: Carrier wake too short

DCS: JF-17 by Deka Ironwork Simulations

Fixed: integrated configuration panel GUI not open if there’s wind
Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
Fixed: LS6-100/250 accuracy issue
Fixed: unguided rocket engine not ignition bug
Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
Fixed: some bugs when manually set SMS load
Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
Added: campaign mission 11 and 12. Now campaign is completed

DCS Mirage F1 by Aerges

Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
TRAIN light logic corrected according to SME feedback.
Combat flap logic completed.
Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
Fixed BIP Trim heading mode behaviour.

DCS AV-8B N/A by RAZBAM Simulations

Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
Fixed: Speed brake not properly retracting sometimes when gear retracted
Fixed: LHA Tarawa tag missing
Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.

DCS: MiG-19P by Razbam

Fixed: Aircraft damage table.
Fixed: both engines able to start at same time.
Fixed: Auto-start getting stuck in MP.

DCS AJS-37 Viggen by Heatblur Simulations

Added new textures for inside of upper airbrakes
Added new textures for inside and outside of lower airbrakes
Fixed all instances of deprecated 'Color' shader causing severe visual issues
Added correct tire animations for L/R tires respectively.
Fixed some lighting direction issues in LoD2 meshes
Slightly reduced drawcalls by batching together some materials for improved performance

DCS: Spitfire LF Mk. IX

2 New Single Player Missions for Operation Jubilee

DCS: P-51D Mustang

2 New Single Player Missions for Operation Jubilee

DCS: Bf 109 K-4 Kurfurst

2 New Single Player Missions for Operation Jubilee

DCS: Fw 190 A-8

3 New Single Player Missions for Operation Jubilee

DCS: Mosquito FB VI

Texture Template now available here!

DCS: Combined Arms by Eagle Dynamics

Fixed: Attack points clone when moved.
Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.

DCS: South Atlantic Map by Razbam

NEW AIRFIELDS:

New - Santa Cruz Airfield
New - Comandante Luis Piedrabuena Airfield
New - Aerodromo de Tolhuin Airfield
New - Generated all detail maps for the full map
New - Porvenir Airfield
New - Almirante Schroeders Airfield
New - Rio Turbio Airfield
GENERAL:

New - Updated Lighting components to support 2.8 releases new lighting system
New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
New - Added Gause bushes across the Falklands Islands
New - Started Detailing out the farms in the Falklands (still WIP)
New - Replaced primary and Secondary Road surface textures across the map
New - Added new detailing models for surfaces in a few places
New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
New - Introduced lighting variations across the map for a more realistic look
New - Added new towns and villages around new airfields
Improved - Converted all Lighting to 2.8 standard for all our objects
Improved - Added lighting variations across the map for a more realistic feel with light colour variation
Improved - Improved video memory usage which should improve performance across the map
Improved - Adjusted taxiway lighting at Puerto Williams
Improved - Detail maps for the low level terrain have been improved for the whole map
Improved - Existing towns around the airfields have been tweaked for a better look
Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
Improved - Resolved forum reported surface triangulation around the Falklands Islands
Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
Improved - Fleshed out Rio Gallegos refuelling terminal
Improved - Refined the Railway line from Rio Gallegos refuelling terminal
BUGS:

Fixed - Map grid misaligned according to in game coords
Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
Added - REIL lights at El Calafate Airfield runway 25
Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ....
KNOWN ISSUES:

Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts

DCS Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More realistic turbulence levels
Spitfire IX The Big Show Campaign by Reflected Simulations

Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More ambient chatter added
Radio procedures improved - you only check in with control over the Channel
Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
More realistic turbulence levels
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

Mission 10 workaround for JU88 AI crashing into ground units.
Bomber formations updated
More realistic turbulence levels
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Bomber formations updated
More realistic turbulence levels
DCS: P-47D Wolfpack Campaign by Reflected Simulations

Bomber formations updated
Ice halo enabled
UK AAA improved
More realistic turbulence levels
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Ice halo enabled
More realistic turbulence levels
DCS: F-14A Zone 5 Campaign by Reflected Simulations

AI skill levels adjusted to better match the new AI BFM
Improved AI breaks
Fixed the landing checklist in the intro mission
More realistic turbulence levels
Bozo calls Speed & Angels instead of Jester
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Ice halo enabled
Recovery tanker functionality added to mission 1
More realistic turbulence levels
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

Intro mission progression fixed
Ice halo enabled
Increased bomber speeds to reduce AI glitches
Carpet bombing performance optimized
UK AAA improved
The Bet mission - AI will now put up a fight
More realistic turbulence levels
F-86F Hunters over the Yalu Campaign by Reflected Simulations

Ice halo enabled
More realistic turbulence levels
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

Mission 1 - Adjusted Poodle AI behaviour.
Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

All Super Carrier versions: New Stennis model added.
DCS: F/A-18C Rise of the Persian Lion campaign by Badger633

Mission 1 all versions: New Stennis model added.
Mission 13: 420 not engaging fixed.
Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided.
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Neil Willis
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Re: 2.8 Update News

Post by Neil Willis »

Introduced DCS: Black Shark 3 by Eagle Dynamics

The main goal is to give the already well-known Ka-50 attack helicopter new features which expand the gameplay.

Key features:

A Missile Warning System for warning about the launch of missiles at a helicopter has been developed.
The possibility of using Air-to-Air Igla missiles has been implemented.
A realistic model of an Inertial Navigation System has been developed, which has the properties of a real one: it requires alignment before the flight and accumulates an error. The error of INS coordinates can be fixed in flight by previously assigned landmarks as fixpoints.
New, more accurate and detailed 3D helicopter model using modern technologies and materials.
Introduced new campaign:

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

DCS World

Fixed: AI F-14B doesn't seem to use LANTIRN pod.
Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
Weapons. Fixed: SA missiles pass through tree trunks.
Weapons. Fixed: M257 illumination flare’s animation.
Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
Weapons. DCS crash after CBU-97 released from F-16 - fixed.
CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
SH-60 has lost part of its textures - fixed.
ME. Fixed background color in text box. Change size and position widgets.
Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
AWACS. Multiple AWACS messages spam - corrected.
AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
New. Added keyboard response to in-game ESC menu.
New. Graphics. Added bloom effect to night vision devices.
Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
Ai Aircraft. Corrected CH-53 collision model.
Fixed: Stop Condition "Time More" is broken.
Fixed: SSE - Event.dead not called if an object isn't immediately dead.
Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)
DCS: F-16C Viper by Eagle Dynamics
Added LADD bombing mode. Instruction video.
Fixed: CCRP loft that would result in bombs landing short.
Time-to-release display accuracy adjustments.
Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used.
HTS/HAD - added additional information to the user manual.
Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it.
Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed.
Fixed: CBU-97 submunitions falling short.
Fixed: Incorrect AIFF behavior when player is on RED coalition.
Fixed: Maverick boresight has no errors if boresight is incorrect.
Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM.
Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks.
Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track.
Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target.
Fixed: FCR would show double symbols on bugged targets.
Fixed: Incorrect offset aimpoint behavior when OA is slewed.
Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5.
Fixed: Early Access Guide - Removed EWR codes from page 316.
Fixed: Caucasus - updated clouds for the Free Flight instant action mission.
Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode.
Fixed: Aircraft polygon mesh errors.
Fixed: GBU-24 selected in Single would instead drop in Pairs.
Fixed: Datalink FCR declutter would incorrectly remove "bricks".
AA EXP position over target adjusted to center correctly.
Fixed: TGP not cueing to SPI when using the HTS HARM modes.
Fixed: INS Fix issue with the HUD with no GPS available.
Fixed: HSD symbology freezes when Wingman switches to AG.
Fixed: ECM system locks radar even when set to Standby.
Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2.
Fixed: CBU-97 CCRP DLZ.
Fixed: DTT Swap description on page 144.
Coming after this update: In addition to bug fixes, other ongoing work on the Viper includes a new pilot model, radar improvements, tail hook and alternate gear handle, ALR-56M improvements, DTC, and new fuzes/logic.

DCS: AH-64D by Eagle Dynamics

Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video.
Added Performance Page (W.I.P). Instruction video.
Fixed: Incorrect SAS Tones and Hold behavior.
Added Pilot and CP/G first person view models with animations.
Added new voice messages for George as Pilot and CP/G.
Added main gears collapse into the fuselage after hard landing.
Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank.
livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB.
Fixed: Desync ACQ TRN after CP/G`s detach and attach again.
Fixed; ALT-H activation conditions are not met.
Fixed: FMC channels not synced on CP/G join - MP.
Fixed: Can not create waypoints after CP/G exits.
Fixed: Unable to store targets in multiplayer.
Fixed: Range source switching back to laser range when Sight changed from HMD to TADS.
Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit.
Fixed: Jettison not synced between cockpits.
Fixed: Point deletion desync.
Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue.
Fixed: Some ground units did not heat up in FLIR mode.
Coming after this update: In addition to bug fixes, other ongoing work on the AH-64D includes improvements to the external model, AGM-114L, COMM and DATALINK for Longbow Net support, flight model and SCAS improvements, improved IR signature, and “Robbie” fuel tank option.

DCS: F/A-18C Hornet by Eagle Dynamics

Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities.
Fixed: NCTR ownship identifying Neutrals as hostile
Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution.
Fixed: Ground designation symbol stuck or absent on the HSI and SA pages.
Fixed: SEA RADAR locked target not showing correct location on the HSI.
Fixed: Radar was still tracking some types of AAM's.
Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target.
Fixed: HOME FUEL should be reset when landing gear is cycled down to up.
Coming after this update: In addition to bug fixes, other ongoing work on the Hornet includes a new pilot model, radar performance improvements, improving the flight model and flight control system, and new fuzes/logic.

DCS: Mi-24P Hind by Eagle Dynamics

Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount
Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button.
Added: Quick Start missions were added for NTTR and Caucasus
Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded.
Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here.
Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit
Improved: Reference picture for weapons rearming panel updated
Fixed: Explosion on jettison switch has no effect
Fixed: CPG Input, some joystick binds were blocked
Fixed: Petrovich AI voice is cut off when the AI menu is turned off
Fixed: Machine gun and gunner weight and drag taken into account for FM
Fixed: Added reference dash to magnetic compass Ki-13

DCS: Supercarrier by Eagle Dynamics

Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup.
Fixed: AI aircraft jitter right after takeoff.

DCS: F-5E Tiger II by Eagle Dynamics

Fixed: TACAN frequency left knob click-and-drag control is bugged

DCS P-51D

New Historically accurate Belt Options
New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
Damage Model: Armor Glass Value adjusted
Damage Model: Headrest & Seat Back Value adjusted
Damage Model: Instrument Panel Value adjusted
Damage Model: Firewall Value adjusted

DCS P-47D

New Historically accurate Belt Options
New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
Damage Model: Rear Armor Value adjusted
Damage Model: Instrument Panel Value adjusted
DCS Fw 190A-8
Damage Model: Armor Glass Value adjusted
Damage Model: Headrest Value adjusted
Damage Model: Seat Armor Value adjusted
AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP)

DCS Fw 190D-9

Damage Model: Armor Glass Value adjusted
Damage Model: Headrest Value adjusted
Damage Model: Seat Armor Value adjusted

DCS Bf 109K-4

The new cooling system model is integrated
Damage Model: Seat Armor Value adjusted
Damage Model: Armor Glass Value adjusted

DCS Spitfire LF Mk. IX

The new cooling system model is integrated
Damage Model: Headrest Armor Value adjusted
Damage Model: Body/bottom Armor Value adjusted
Damage Model: Bullet Proof windscreen Value adjusted

DCS Yak-52

The new cooling system model is integrated

DCS NS 430

Fixed missing terrain data

DCS AV-8B N/A by RAZBAM Simulations

Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder
Fixed: Corrected VSTOL HUD to have proper caged behavior
Fixed: Corrected HUD steerpoint caret now properly wind corrected
Fixed: ACP now shows correct fuzing mode
Fixed: AOA HUD indicator now shown correctly in half increments
Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned
Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator
Fixed: Radalt on HUD should show a minimum of 10ft
Fixed: "C" in VSTOL HUD sideslip should only show for gear down
Fixed: HUD should show gear CTR when going up
Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position
Fixed: Waypoints and target points becoming mixed after changing selection with QA.
Fixed: QA not switching to TGPT when T0 does not exist.
Fixed: Targetpoints not cycling when T0 does not exist.
Fixed: Cannot enter Target points when the current steerpoint is W0
Added: Joystick axis binds for Comms volume and UFC brightness.
Updated: Rockets loadouts in instant and training missions.

DCS M-2000C by RAZBAM Simulations

Fixed : Air refuel never ends with dropped tanks
Fixed : Missing switch sounds
Fixed : Master caution reset button not moving (binds are reset)
Fixed : Autopilot buttons animations stuck (binds are reset)
Fixed : Magic/Radar lock merge (triangle) wrong if radar in memory mode
Fixed : INS still positioning after total failure
Fixed : VTB showing tactical waypoints after INS total failure
Fixed : AP staying connected after INS total failure
Fixed : Wrong IDN flags
Added : TAF mission scripting arguments
Added : Ground power unit sound
Improved : Flight model yaw behavior
Improved : Rudder authority curves
Improved : New engine sounds
Improved : DEFA 554 sounds
Updated : AP does not disable pedals
Updated : NCTR code for Mi-24 fixed and added Mirage F1

DCS MiG-21bis by Magnitude 3

Fixed blinking canopy glass during rainy weather.
Fixed warning light electrical operation.
Fixed Loading Screen and Briefing backgrounds from not properly showing.
Adjusted Cockpit 3D file and Livery folder names.
NOTE: Users with custom liveries will need to move them to the new location
…\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis

DCS JF-17 by Deka Ironwork Simulations

Added: Flight Manual CN (EN version is under translation)
Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost
Updated: cockpit texture and light
Updated: ejection through canopy now
Fixed: crash if DCS installation path has CJK characters
Fixed: S1 Fwd should toggle gun selection once in DGFT mode
Fixed: chute should not be deployed if gear is retracted
Fixed: compressed air refill
Fixed: some input binding

DCS MB-339 by IndiaFoxtEcho Visual Simulations

Improved tip tank textures for Ghana, Malaysia, Peru, UAE liveries
Improved external 3D model UV Mapping
Improved static force and damping for nosewheel (this issue still monitored and under investigation with ED Team, please report any occurrence)
Improved ME customizations page for better readability:
Fixed: Pilot Equipment selection list
Added: Aircraft Variant selection to choose between external model MLU/Pre-MLU
Added: checkbox to store apart the Gun Camera of the gunsight (Guncamera feature still WIP)
Added: options changes are visible and updated in payload editor
Removed reflective texture when mirrors are closed (as suggested by the Community)
Reduced FFB intensity when the landing gear is down
Flight Manual Updates
Updated mission editor special menu section
Added gunsight depression tables (thanks to Giaco1)
Added gunsight depression tables to Kneeboard
Added G structural overload sound effect
Added possibility to partialize the airbrake position (see the following para)
Added the following keybindings
Airbrake Extend
Airbrake Retract
Toggle Emerg Landing Gear
Toggle Fuze SAFE -> NOSE/TAIL
Toggle Fuze SAFE -> TAIL ONLY
Weapons Jettison
Toggle Master Arm Switch
Selective Jettison Button
Lock/Unlock Flight Controls
Toggle SEQUENCE Single/Ripple
Toggle Station 1
Toggle Station 2
Toggle Station 3
Toggle Station 4
Toggle Station 5
Toggle Station 6
Toggle Front Seat Fuel Dump
Toggle Rear Seat Fuel Dump
Engine Start
Toggle Front Seat Anti-Skid System
Toggle Rear Seat Anti-Skid System
Toggle Fuel Transfer Switch
Toggle Front Seat Fuel Shut Off Switch
Toggle Rear Seat Fuel Shut Off Switch
Toggle AHR/GPS On/Off
Toggle Anti Ice Engine Switch
Toggle Front Seat Pitot Anti-Ice Switch
Toggle Rear Seat Pitot Anti-Ice Switch
Toggle Windshield Demist Switch
Toggle Rain RMLV Switch
Toggle Master Arm Inib Switch
Toggle Beacon light switch
Toggle Flash/Steady Nav Light switch
Toggle Nav Light Brt/Off switch
Toggle Nav Light Dimm/Off switch
Toggle Taxi Light On/Off Switch
Toggle Landing Light On/Off Switch
Fixed: Smoke lights are visible on MB-339A when the gunsight is not installed
Fixed: TACAN MODE knob position of rear seat
Fixed: Flaps does not have collision model
Fixed: Formation lights are not visible on Tip Tanks for the following liveries: Gray Italian Air Force, Frecce Tricolori, Al Fursan
Fixed: Lost damage arguments for main gear vanes are now correctly linked
Fixed: Canopy severance handle and frame opening handle passing through blind hood on the external model
Fixed: AM(Malaysia) preset payload wrongly loading LR-25 instead of LAU-3
Fixed: AP(Peru') missing payload preset
Fixed: TipTanks are now correctly removed from the model in payload window
Fixed: Crash on eject when in multicrew
Fixed: Rear Seat ICS Initialization
Fixed: HSI shows TrueHeading instead of MagneticHeading
Fixed: Rear pilot present only from the internal view when "Solo" flight mode is selected
Fixed: Easy flyable with one wing
Fixed: CDU/RDU shows wrong TTG and GS
Fixed: desync preset frequencies set out of range in mission editor
Fixed: Rear seat throttle always control the engine in multicrew
Fixed: Impossible to communicate with ground crew when the canopy is closed
Fixed: Impossible to bind Comm Menu on Hotas
Fixed: Instructor Rudder Pedal Animation is Reversed
Fixed: Low intensity for warning lights illumination
Fixed: Impossible to end the mission 4 of mini-campaign
Fixed: Wrong voiceover on training mission for MK82 ripple selection
Fixed: A/A training mission blinds the air contacts
Fixed: Canopy not locked in auto start procedure
Fixed: Long loading times when a mission is launched
Fixed: Wrong empty weight value

DCS Black Shark 2 by Eagle Dynamics

Fixed crash with export at cockpit initialising.
DCS: UH-1H Huey by Eagle Dynamics

Fixed: UHF 1MHz and 50kHz knob controls are inverted
Fixed: UHF 10MHz knob controls are inverted
Fixed: UHF Volume binds are inverted

DCS: Persian Gulf map by Eagle Dynamics

Improvement - Realtime lights technology have been implemented to the majority of terrain buildings
Improvement - Realtime lights technology have been implemented to the vehicles
Improvement - Realtime lights technology have been implemented to the ships
Improvement - Realtime lights technology have been implemented to the billboards
Improvement - Night lights at Dubai Free Zone Port
Improvement - Destruction model of Abu Dhabi International Airport Terminal
Fixed - Khasab airfield. Collision during takeoff in some cases
Fixed - FLIR textures of terrain objects
Fixed - Powerline masts pop into view at very short distance
Fixed - Collision of Abu Dhabi International Airport Terminal
Fixed - Frequencies on beacons Kish, Lavan island
Fixed - terrain traffic pop up from tunnels on the surface in some cases

South Atlantic Map by RAZBAM

New - Refinery area Puerto Sara
New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos
Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting
Added - Ambulances with Emergency Lighting
Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas)
Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard
Completed - Rio Gallegos Refinery
Improved - Lighting within hangers now cast light into cockpits
Improved - Added more models for the Refineries across the map with animated smoke
Improved - Map Geo Names for Argentina / Chile
Bug - Fixed placement of billboards and lighthouses being sunk into the ground
Bug - Fixed Runway Lights replaced with renamed ED versions
Bug - Fixed odd ground square discoloured areas around MPA airfield

Campaigns

F/A-18C Aggressors BFM Campaign by Maple Flag Missions

Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace.
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.
F-15C Aggressors BFM Campaign by Maple Flag Missions

Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED
Missions 6-12 – Mission scoring broken - FIXED
DCS: F/A-18C Raven One Campaign by Baltic Dragon

Mission 02. Updated weather (changed dynamic to static, which looks much better).
Updated tanker track so there is no chance player enters Iranian airspace.
Removed tanker directly on the way of the SCG.
Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues.
Mission 14. Fixed issue with aircraft blocked on deck before launch.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Mission 05. Updated briefing (removed references to CAT 3 and 4).
Reverted player to cold start (which solves the problems with lights on not being registered)
Mission 08. Fixed problem with wrong TOT for some flights.
Mission 09. Updated fuel level for the player (was 75% by default).
Mission 10. Minor updates in text / messages.
Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO.
Added safeguard for SA-6 site in case AI SEAD fails to destroy it
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

Mission 06. Reduced amount of fuel in short (AAR) version.
Changed wingman's formation to avoid him hitting the player when in observation position
Mission 08. Fixed bug with no comms after landing back at Nellis.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

Bombers will be more willing to open fire
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

Typo fixes
More bomber updates
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Workaround for the player's landing potentially damaging the carrier in mission 7
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm)
All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty
Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck
Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement
DCS: UH-1H “Worlds Apart - Spring 2025” Campaign

CMP File: Spelling errors corrected. French mission description added
Mission 1: Spelling errors corrected. Formation task disabled
F/A-18C Rise of the Persian Lion campaign by Badger633

Mission 6: all versions: Phantoms not engaging, fixed
Mission 7: Normal/EZ: Radio conflict with carrier fixed
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Re: 2.8 Update News

Post by Neil Willis »

DCS Open Beta 2.8.2.35632

Introducing new campaigns:

DCS: F-14 Speed & Angels Campaign by Reflected.
DCS: MAD AH-64D Campaign by Stone Sky.

DCS World

Weapon. MIM-104 missile guidance error has decreased.
Weapon. BLU-97/B penetration warhead and damage effect has increased.
Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
Weapon. Corrected nozzle flame of rockets at the moment of launch.
Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
Fixed liveries name for ground units (this fixes seasonal textures for some units).
Added Ropucha-class landing ship BDK-775.
Removed dust effect when ships are firing.
Fixed incorrect unit direction when mounted on a ship.
New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
Fixed inability for submarines to attack ships.
Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
AI Aircraft. Corrected damage and collision model of the CH-53.
AI Aircraft. F-15C cannot AAR in right turn - fixed.
AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
Crash when vehicle destroyed during task Embarking - fixed.
AI Aircraft. Su-34 damage model corrected.
MP. Server panel, players pool. Added clients counter.
All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
Resource manager of air bases has been corrected.
Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
Note: Initial implementation of improved bomb fusing options for mk-x series bombs. Please note this is a WIP and will not function for multiple racked weapons. Some options may not yet be fully implemented.

DCS: F-16C Viper by Eagle Dynamics

Added ALT GEAR Handle.
Added Animated Tail Hook.
Updates/Corrections to ALR-56M RWR.
Training Missions covering F-16C 2022 improvements.
Fixed: FCR CATA movement during bank angle.
Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors.
Fixed: FPM doesn't act as expected with Drift Cut Out selected.
Fixed: Rudder pedals animation is incorrect.
Fixed: Erratic Active Timer when using DTT SAM.
Fixed: Changing Modes in DGFT Mode breaks lock.
Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft.
Fixed: FCR symbology error when locking recently re-spawned aircraft.
Fixed: Fuel leak rate after damage.
Fixed: Radar Air to Ground Antenna Elevation Bug.
Fixed: TMS right behaviour with FCR as SOI and no targets.
Fixed: CRUS/HOME steerpoint cannot be entered directly.
Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible.
Fixed: TGP designated JDAM target point now has a miss error average of 5 metres.
Fixed: CRUS EDR page is incorrectly calculating time to Bingo.
Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page.
Instant Action Missions Update.

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: Potential crash when pressing the TDC.
Updates/Corrections to ALR-67 RWR.
Added Pilot Salute for humans.
Fixed: AUTO bombing inaccurate at different weapon release air speeds.
Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR.
Fixed: GPS-guided bombs can be launched without a target in TOO mode.
Fixed: Threat circle flashes on briefly when WPDSG is selected.
Instant Action Missions Update.

DCS: AH-64D by Eagle Dynamics

Added TADS IAT MP sync.
Add Israeli AH-64D livery created by ZedTank.
Add patches for Pilots.
Fixed: IHADSS image scale incorrect.
Fixed: CPG DMS Autopage button state is de-synced in multicrew.
Fixed: Selecting GUN on cyclic WAS was reverting MANRNG > value to default value.
Fixed: George spaming "Lost Target" messages.
Fixed: The Free Air Temperature gauge should not have backlighting.
Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob.
Fixed: HMD Grayscale page coop synchronisation.
Fixed: BACK SCATTER message should have a space.
Instant Action Missions Update.

DCS Ka-50 Black Shark 3 by Eagle Dynamics

Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision.
Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles).
Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work.
Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision.
Remade INS alignment options and settings in mission editor.
3D. Corrected nose textures.
3D. Rotor blades animation corrected.
3D. Motion blur of rotors head corrected.
3D. Added night texture of external cockpit model.
Cockpit. R-828 texture ambient occlusion corrected.
VR. Add the option to choose HMS render eye.
Startup sounds updated.
Renamed cockpit hints for HSI knobs.
ABRIS. The English ABRIS charts setup shows two Russian items - fixed.

DCS: Mi-24P Hind by Eagle Dynamics

Fixed: Mirrors and thermometer are not seen in external view.
Fixed: Aiming station - zoom IN / OUT binds not working.
Fixed: Rotor shaft animation.

DCS: F-86F Sabre by Eagle Dynamics

Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse.
Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun.

DCS: F-5E Tiger II by Eagle Dynamics

Fixed:TACAN / ADF directional arrow remains fixed and does not rotate.
Fixed: EGT reaches nearly 800c at start up.

DCS: A-10A by Eagle Dynamics

Added PBR textures, made some fixes.

DCS: A-10C II Tank Killer by Eagle Dynamics

Minor fix to textures of both aircraft.
A-10C. Position lights don't flash. Fixed.
A-10C II. Position lights remain when the wing is destroyed. Fixed
Note: It is our plan to release ARC-210 radio with UHF and VHF functions in the February 2023 update.

DCS: Spitfire LF Mk. IX by Eagle Dynamics

Oil temperature gauge now shows the actual OAT on cold aircraft.
Oil and coolant temperatures are tuned according to real WWII in flight tests (WIP).
DCS: Mosquito FB VI by Eagle Dynamics
Added new single player missions without units from the WWII Assets pack.

DCS Mirage F1 by Aerges

Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System.
FM:

Slight adjustment (reduction) in low supersonic drag.
Slight reduction of drag coefficient at subsonic speeds to better match the performance data.
Reduced payload supersonic drag.
Adjusted Magic, SW and SAMP 400 drag coefficients.
Rolling moment induced by external payload lift now accounted for.
Improved wake behaviour (reduced influence on the roll of the aircraft).
Slight increase in lateral stability at high aoa to better match SME feedback.
Control system:

Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations.
Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values.
Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu.
Flight controls now require hydraulic pressure to move.
Rudder trembling problem solved.
Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP).
Engine:

Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off.
Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT).
Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope.
Engine stall RPM oscillations are now less severe.
Engine temperature in overspeed corrected to what is indicated in the manuals (<= 735 ºC).
Engine starter sound starts 2 seconds earlier than before.
Throttle is clickable now near idle detent position. When clicked it is set to idle cut-off position.
Radar:

Radar cover keyboard/joystick command will not take effect anymore when the radar cover add/remove function is disabled (aircraft is not on the ground, or canopy is closed).
Removed sound from the radar cover clickable action.
Radar antenna elevation/altitude difference function is fixed.
Altitude difference is correctly updated now when a target is tracked.
Radar strobe is now positioned at the last known target azimuth/range when the target track was lost.
The radar tracked target closing velocity (relative velocity) scale is correctly calibrated now in the range of -450 to 1800 knots, with the gap of -150 to 0 knots.
Fixed radar antenna orientation when scanning with nonzero delta elevation set.
Fixed 1 line scan antenna orientation.
Adjusted antenna local scan origin position.
Fixed the radar TL mode scan center position (-5 degrees from FRL), and TL scan area size - it was too wide.
Radar strobe position is now shown in IDN even when a target is not locked.
Fixed radar elevation digits texture issues.
Other features and improvements:

Added Matra S530F ‘Supermatra’ missile.
FFB sticks are now automatically detected by the code.
Armament panel lights brightness is now regulated by light/day switch and rheostat.
Armament panel light on/off is now dependent on sight being on.
Reduced maximum light brightness of indicators in night mode.
Updated controls indicator stick axes display: pitch trim position is added to the stick pitch position.
AWACS 'Declare' command is functional now.
Fixed Radio Selector Panel pushbuttons not holding in 'pushed' position, when activated by keyboard or joystick.
Added the option to load empty fuel tanks at mission start.
Corrected fuel tank masses.
Fixed maximum fuel weights of F1EE, and F1B/BE AI.
Added general and particular gyroscope failures.
Backup horizon will be caged now once the cage knob is pulled, disregarding the knob rotation.
Adjusted braking power.
Brake light now illuminates always when braking (not only when the gear is up).
Brake nominal pressure now has the correct value of 210 bar.
Fixed CADS not affecting autopilot, ARTHUR and shock-cones (“souris”) behaviour.
Updated liveries.
Improved cockpit darkness.
Auto startup sequence: Added the item "Ejection handle safety pin - Removed (out of sequence)".
Auto shutdown sequence:
Added "Ejection handle safety pin - Installed (out of sequence)".
Fixed "UHF radio - Off" and "V/UHF radio - Off".
Documentation:

Added Mirage F1 Flight Manual (CE + EE annex).
Added Mirage F1CE Manual de Vuelo (CE translation into Spanish).
Missions:

Added Mirage F1EE Single Player and Instant Action missions for all maps except Normandy and The Channel.
DCS: JF-17 by Deka Ironwork Simulations
Completed: cockpit textures with more weathering.
Completed: external textures (template will come soon).
Updated: rocket loadout of each pylon in SMS shows rocket name if fully loaded, otherwise the number of remaining rockets.
Updated: sd10/ld10 pylon drag.
Updated: bingo fuel should only trigger a warning on HUD, no mode change.
Added: more input controls (throttle step etc).
Fixed: SSLC/SS gunsight display bug on HUD.
Fixed: target distance on HUD.
Fixed: empty rocket pod should appear in SMS, and not affect FCS config unless jettison.
Fixed: cockpit animation in external model.
Fixed: campaign 02 bug.
Fixed: brief image.

DCS: WWII Assets pack by Eagle Dynamics

Ju-88. Fixes to the model and textures.
Ju-88. Added bombs in the main bombs bay.
DCS: Combined Arms by Eagle Dynamics
Firefighting Vehicle AA-7.2/60, Refueler ATZ-5, Refueler ATZ-60 Tractor, S-75 Tractor, Refueler.
TZ-22 Tractors are all drivable now.
Fixed front armour M1A2 Abrams.
Fixed driver position for “Tachanka” units.
Fixed crash when giving artillery second target.

DCS: South Atlantic Map by Razbam

New - Franco Bianco Airfield.
New - Grass Airfield Goose Green.
New - club grass airfield for Hipico.
New - Various Settlement have been created across the map (still ongoing).
Corrected - ILS Glideslope at Rio Gallegos facing wrong way corrected.
Adjusted - lakes have been added / corrected across the map.
Adjusted - fleshed out terrain including vegetation maps around New Airfields.
Adjusted - changed the F10 map colours to be more in keeping with the region.
Adjusted - Rio Turbio NDB map display frequency.
Adjusted - tidied up some of the tiles around the new Airfields.
Adjusted - airfield Puerto Williams changed runway elevation to reflect the real airfield (different on both approaches).
Adjusted - updated Radar returns for object.

Campaigns

The Museum Relic Campaign by Apache600

Mission 7: Fixed wind so A.I. takeoff on correct runway. MiG-15, custom Kneeboards now appear.
Mission 8.2: MiG-15, A.I. Wingman fail safe added to properly destroys his targets.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

2 Bonus missions added using the FW-190D-9.
Bomber speeds adjusted to historically accurate levels.
More accurate Luftwaffe formations.
FW-190 skin roughmets updated for a more realistic shine.
Clear prop! Argument adjusted for new values.
DCS: P-47D Wolfpack Campaign by Reflected Simulations

More accurate Luftwaffe formations.
FW-190 skin roughmets updated for a more realistic shine.
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

More accurate Luftwaffe formations.
FW-190 skin roughmets updated for a more realistic shine.
DCS: F-14A Zone 5 Campaign by Reflected Simulations

AAR logic fine tuned to prevent accidental triggers.
Mission 12: fixed a few static misplacements.
Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

All missions with Ka-50 have been updated for the Ka-50-3 module.
Added new environment: ships, ground personnel.
Fixed minor bugs
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

All missions updated.
Added new environment: ships, ground personnel.
Fixed minor bugs.
Updated weather conditions (halo, clouds).
Black Shark 2 Republic Campaign by ED

In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.
DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan

In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

Mission 05: Updated startup / initial radio check sequence.
Mission 10: Fixed issue with departure comms playing when still on the runway. Small text updates. Added message for player to hold short of the runway and wait for Biff.
DCS: F/A-18C Raven One Campaign by Baltic Dragon

Mission 02: Fixed issue with Smoke not cutting away or flying into space after he is told to cut away.
Mission 05: Fixed possible issue with tanker following player on RTB.
Mission 08: Fixed problem with Raven 12 refusing to take off.
Mission 09: Fixed problem with Venom part playing out where helos arrive (double trigger).
Mission 11: Fixed the issue with Saint flight orbiting around the carrier after takeoff.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Mission 03: Updated triggers for recorder to only detect AUTO mode and added information about it to the briefing.
Mission 05: Reverted player to cold start. Updated "lights on" trigger: mission will now progress if player only turns on position lights. Fixed wingman not reporting switches safe.
Mission 12: Enemy frigate won't shoot at player's missile anymore.
Mission 13: Added safeguard for AI SEAD flights (they often failed to destroy their targets).
Mission 14: (only long version needs uploading, not M14S). Adjusted difficulty level for the Clementines in the landing zone (it should be easier to pass the mission now). Fixed possible bug with Olive not detaching when feet dry (happens only in long version of the mission).
F/A-18C Serpent’s Head 2 Campaign by Badger633

All Missions: Winds adjusted.
F/A-18C Rise of the Persian Lion Campaign by Badger633

All Missions: Winds adjusted.
Mission 6: 410 going home fixed.
Mission 8: Fix hatchet and 410 going home.
F/A-18C Rise of the Persian Lion II Campaign by Badger633

All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated.
Mission 1: Voice conflict fixed.
Mission 2: WP1 zone adjusted, and message added.
Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted.
Mission 5: Start time brought forward two hours to 16:10.
Mission 8: Height fail fixed / Missing ACLS added.
Mission 12: Missing ACLS added.
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Re: 2.8 Update News

Post by Neil Willis »

The change log for the latest version of DCS World Open Beta:


In this OB update, we are introducing a multi-threaded version of the DCS for the first time.

DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dc ... ading-faq/

Please note that this is still a beta and may contain bugs and glitches.

Introducing new campaigns:

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: AV-8B Kerman Campaign by Ground Pounder Sim
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

DCS World

Rain in cockpit fixed on numerous modules
Added LODs to Hangar on Caucasus Map
Runway craters cause no damage to aircraft taking off/landing - fixed
Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
Weapons. Corrected AIM-7E warhead data
Weapons. Corrected Mistral missile data
Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
CTD. DCS crashes on heavy missions without pagefile - fixed
Added grass to some terrain shelters
Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
Corrected shadows by mountains
ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
Fixed M-60 MBT
Fixed model UAZ-469
SON-9 radar elevation fixed
Added BDK-775 for Ukraine and Yemen
Fixed max speed for BDK-775
Added flir details for old model
Expanded the list of countries for historical mode for AN/FPS-117
CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
CTD. Crash on server if client is used as leader for a task Big Formation - fixed
CTD. Crash during landing at some airfields - fixed
Rain in the cockpit - removed
Weapons. 8K14 SCUD missile. Explosion very small - fixed
Weapons. Low damage from FIM-92C Stinger - corrected
AI aircraft. AI can't properly use HD bombs - tuned
ME. Error in case of file MissionTheatreCache.lua is empty - fixed
AI ground. Dead ground vehicles keep emitting engine sound - fixed
TF-51. Fixed flap lever movement
AI aircraft. Fixed CBUs distribution along vehicle group
Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
AI aircraft. Tuned defensive behaviour in the SAM danger area
AI aircraft. MQ-1A can't land in some case - fixed
AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
Cockpit. MFD surface render increased from 80 to 150 km range
Settings. Add item for Blur Flat Shadows to graphics options
VR. Upper part of FOV become black in VR when head pitching down - fixed
Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed

DCS: F/A-18C Hornet by Eagle Dynamics

Added RU localization for JDAM and JSOW lessons
Additional Hornet Instant Action Missions for Caucasus Map
Fixed: Crash at AGM-62 hit
Fixed: ACLS does not switch to P/R
Fixed: Super Carrier ACLS not working when more than one F/A-18C
Fixed: Missing Foresight Cue
Fixed: JDAM does not guide on target at all.
Fixed: HARM TOO can target radars with emission off - dedicated server only
Fixed: Aircraft jump on the ground if both wings are destroyed
Fixed: AIM-7 fired from station 4 or 6 in FLOOD mode does not track correctly
Fixed: Exit STT - Radar Memory is cleared requiring you to reacquire trackfiles
Fixed: Steering cue Dot and Shoot behaviour with RADAR guided missiles
Fixed: TWS track files jump around sometimes
Fixed: Moving target - Mav slews behind the moving TGP SPI when uncaged
Fixed: Velocity Vector wrong outside the HUD limits
Fixed: Sometimes rearm and refuel does not acknowledged after refuelling complete
Fixed: Marshall Says to hold 22nm at 7000. ACL shows 6000.
Fixed: Tanker set invisible can not be seen on data link
Fixed: Jamming indication on RWR disappears on burnthrough
Fixed: Missiles fired from Station 4 and 6 'fall' directly downward
Fixed: Pilot arms "flail around" when launching from carrier
Fixed: Warning / caution dimmer seems to have no effect
Fixed: LGB's have access to MFUZ on blank OSB

DCS: F-16C Viper by Eagle Dynamics

Added RU localization for three lessons (NCTR, ESM/ECM Employment and VIP/PUP)
Fixed: Crash if no IAMs onboard
Fixed: Crash when AG is switched on and GBU24 is present
Fixed: Crash when trying to access the THRT HTS page
Fixed: DCS freeze on TMS right short
Fixed: AIFF and ROE ID Tree Corrections
Fixed: TGT-OA1-OA2 Locations Not Saved Correctly
Fixed: Dual Ripple Maverick, Second Target doesn't Explode
Fixed: MP dedicated server - HARM does not show SAM FCRs in certain conditions
Fixed: RWS STT lock guidance issue
Fixed: Incorrect MFD brightness adjustment
Fixed: Phantom CBU-105 can be seen during Jettison if already dropped
Fixed: Pre GPS NAV page incorrectly showing NAV ACCUR
Fixed: DED NAV command page error
Fixed: Cursor Zero drift and TMS Aft logic
Fixed: Radar Provides track data in AG radar mode
Fixed: CATA missing or inaccurate
Fixed: Mark Points in HUD with TGP in area mode issue
Fixed: Previously translated RU lessons descriptions are lost
Fixed: GBU24 drop out error
Fixed: AIM-54C MK60: does not give F-16 missile RWR warning
Fixed: CCRP bearing to target incorrect in HUD
Fixed: Interrupting the RWR BIT test can create infinite sound repeat
Fixed: RWR dimmer switch hardly changes the intensity of the light

DCS: AH-64D by Eagle Dynamics

Added Perf Page: VSSE calculation
Updated lua for Israeli livery by zed tank for pilot patches
Fixed: Engine restart issue corrected
Edited south Carolina national guard livery to include new helmet patch format
Fixed: Multi Crew ASE desync.
Fixed: IHADSS monocle sun glare needs review
Fixed: George AI incorrectly measures the distance when firing a gun in multiplayer
Fixed: TEDAC Video Area Error
Fixed: HUD only view issues
Added Input files for Multipurpose UFC panel
Rocket calculation updates applied to M151 HE (non-M433) rockets only. Other rocket ballistics are work-in-progress.
Fixed: Jumps out and is destroyed when switching Master Ignition Switch in some case
Fixed: Localization of cockpit control hints
Fixed: Aircraft weight remains same when FCR removed
Fixed: Pilots hand no longer on cyclic stick after setting trim
Fixed: "IHADSS B/S" message blinks and disappears (AI cpg now does boresight on cold start only in their cockpit.).
Fixed: The Standby Attitude Indicator cage knob should only lock in Caged position (out) when fully clockwise
Fixed: SIGNAL knob logic corrections
Fixed: Pilot/IHADSS animation in the current OB is turned around in the external view.
Fixed: APU runs without fuel in the aircraft
Fixed: Desync in CMWS when CPG deploys flares
Fixed: ALT DRIFT advisory message
Fixed: Attitude Hold "enable" conditions
Fixed: Setting Master Arm/Safe button to SAFE is incorrectly de-actioning weapon systems
Fixed: TADS not fixed forward when no longer used as NVS sensor
Fixed: Standby Altimeter Kollsman window label reads MB
Fixed: Standby Attitude Indicator OFF flag should be yellow
Fixed: ACM switch in Pilot cockpit is wrong size and positioned incorrectly for OFF
Fixed: TDU Day/Off keybinds are inverted

DCS: Mi-24P Hind by Eagle Dynamics

Added. Petrovich AI interface info boxes appearance now can be controlled from special settings as well as from mission editor. Authority to enforce boxes off is on mission editor side, but if player has them disabled and MP server has them enabled then player setting prevails
Added. Petrovich AI will report target loss and try to keep sight aimed at last point of track
Added. Change of ammo boxes state in cargo cabin reflecting ammo usage for Gunner (Left side gunner)
Improved. Limit of distance from which Petrovich see gun fire and report it
Improved. Petrovich AI warnings about missiles and gun fire will be a lot less interrupting each other
Improved. Petrovich AI several voice overs lines were replaced, added or removed for a better fit
Fixed. Petrovich AI problems of interface placement conflict with MFD, screens etc. exports setups
Fixed. Kord machine gun disappears in some camera positions
Fixed. ASP-17 sight manual input adjustments accuracy tuning
Fixed. AI Mi-24P does not use ATGM sight (not opening its doors)

DCS: A-10C II Tank Killer by Eagle Dynamics

Added new feature: dual-band UHF/VHF ARC-210 radio which replaces one of two ARC-186 (UHF version). The VHF version remains but moved aft. Watch the introduction video by Matt “Wags” Wagner.

DCS: F-5E Tiger II by Eagle Dynamics

Fixed: Afterburner sometimes does not come on
Fixed: Nozzles position depends on throttle moving direction
Fixed: Consistency in Engine Behavior based on throttle position

DCS: Supercarrier by Eagle Dynamics

Fixed: Dedicated server - Multiple carriers in mission, never received ACLS P/R
Fixed: Super Carrier Comms and ACLS potential issues with multiple players in flight

DCS: Bf 109K-4 by Eagle Dynamics

Fixed: wrong oil pressure
Fixed: blackout from the excessive rocking in the game flight mode

DCS: Spitfire LF Mk. IX by Eagle Dynamics

Tweaked: cooling system parameters (WIP)

DCS: WWII Assets pack by Eagle Dynamics

B-17G. Propeller blades don’t feathered after crashing into the ground
B-17G. Propeller changed to the new type
B-17G. Fixed work of taxi lights
Ju-88A-4. Propeller changed to the new type
Ju-88A-4. Added taxi lights
A-20G. Propeller changed to the new type
A-20G. Added taxi lights
A-20G. Fixed BANO lights
A-20G. Fixed propellers still visible after destruction of wings

DCS: Mirage F1 by Aerges

New content:

Added BARAX electronic countermeasures pod for the F1EE with full functionality.
Flight model:

Elevator authority slightly increased in the subsonic area.
Further drag coefficient adjustment.
Drag at high AoA slightly increased.
Modified flap performance at very low speeds.
Roll due to asymmetric stall further developed.
Further adjustment of wingtip missile lift (when attached to the aircraft).
Reduced tendency of engine to enter a compressor stall outside the flight envelope.
Adjusted NWS behaviour in high sensitivity mode.
Corrected excessive engine pitch moment.
Engine gyroscopic moment correctly accounted for.
Adjusted asymmetric aileron deflection effects.
FFB (Force Feedback joysticks support):

Fixed FFB being way too feeble with low stick deflection.
Added FFB shake option.
Added FFB adjustment options to the Special Options menu.
Missile-sight interaction:

Missile flight time now correctly calculated and displayed.
Improved interception commands.
Adjusted calculation of launch window (still WIP).
ALR-300 RWR:

Added “Cannon” voice message logic.
The voice messages order was updated, when more than one message is going to be played at the same moment. Now the order is: ”Alert”, "Missile", "Airplane", "Cannon", "Threat".
The same voice message will not be played twice in a sequence anymore.
Reduced time delay between two voice messages.
Voice messages will not be omitted anymore, when the threat temporarily disappears from the RWR azimuth indicator, and then reappears.
Added correct threat illumination types to the detailed threat info: LO, and CW.
Now threats are displayed on 4 “threat rings”: search (inner ring), lock, cannon, missile (outer ring).
Fixed ALR-300 spamming voice messages, also fixed messages overlap.
French and English ALR-300 voice messages were added.
“ALR-300 voice messages language” global option was added to the Mirage F1 Special Options dialog. When the "ALR-300 voice messages language" global option is set to "NO CHANGE", the ALR-300 language is determined by the "Avionics language" option. The selected "Native" option enables Spanish language when the player’s country is Spain, and French language for any other country.
Fixed ALR-300 display brightness curve.
Implemented custom logic for "AMEN ELIM", "EXPL ELIM", and "TONO ELIM" lower (yellow) lights in ALR-300 (see F1EE manual appendix).
ALR-300 "TONO ELIM" function now ceases voice messages instead of threats audio.
BF type RWR:

BF type RWR tones volume can now be controlled by the RAP/CME potentiometer on the Radio Selector Box.
Fixed wrong RWR antenna type displayed in ME payload window, with BF type RWR selected in F1EE aircraft options.
Radio:

Made radio units categories naming in input standard: "V/UHF radio control unit" and "UHF radio control unit".
Added "Fly to Tanker" wingman command to F1EE radio comms menu.
Added "Radar on/off" wingman commands to radio comms menu.
Radar:

Radar render is now multithreading compatible.
Radar scope brightness potentiometer was made operational.
Eliminated double brightness pixels when the radar range lines were overlapping other symbols.
External 3D model:

Fixed gap between fuselage and landing gear doors.
Fixed Iran liveries.
Cockpit 3D model:

Fixed IDN heading bug animation, it was disappearing at certain headings.
Fixed IDN heading index that was disappearing at certain headings.
Fixed textures of some cockpit panel knobs.
Fixed wrong spelling of “Sdes Fs” cockpit label.
Fixed wrong spelling of “Boudin” in canopy seal cockpit label.
Fixed IFF mode switches labels.
Added standby magnetic compass lubber line.
Fixed right pedal animation of Mirage F1 EE.
Fixed throttle afterburner detent animation of Mirage F1 EE.
Fixed taxi/landing light, it works now when using CR and CT liveries in a flyable Mirage F1 EE or by AI.
Fixed texture of Mirage F1 CE master failure warning light (“Panne”).
Payloads:

Corrected fuel tank names and empty weights.
Enabled unsymmetrical payloads.
Applied correct restrictions on combinations of R530EM, R530IR, and SR530F in a payload: 1) either stations 3/5 or station 4 can be loaded with any R530. 2) SR530F is not allowed with any other R530 version in a payload.
Added missing "Matra F4-259E" rocket launcher to station 3 of F1EDA/DDA.
Added missing "RP35 Pylon Fuel Tank (1137 l usable) [Empty]" to most of AI F1 versions.
Fixed allowed stations for S530F at F1C-200.
Removed S530F missile from allowed weapons list of F1CR.
Removed S530F missile from allowed weapons list at station 4 of F1C, F1C-200, F1CT.
Fixed AI F1B allowed weapons list, now it uses the same list as AI F1C.
Miscellaneous:

Corrected problem with empty fuel tanks not being recognised by internal code (and not filling when AA refuelling).
Corrected AB detent tick position in controls window.
Automatic fuel counter reset now works in AA refuelling too (if automatic counter reset is selected in Special Options).
Reduced gear retraction time.
Fixed fuel counter sound being too low.
Clickable box position of seat height adjustment now updates when pressing it.
Updated Mirage F1CE kneeboard.
Added Mirage F1EE kneeboard.
Adjusted engine exhaust blur position and afterburner diameter.
F1EE got separately animated "Master warning" (“Panne”) left and right light-buttons, and "ENG" and "AB" (“Reac” and “P/C”) fire warning light-buttons.
Documentation:

Updated Mirage F1 Flight Manual EN version (WIP).
Updated Mirage F1 Flight Manual ES version (WIP).
Deleted old Mirage F1 CE Flight Manual EN version.
Deleted old Mirage F1 CE Flight Manual ES version
Missions:

Updated Nevada Quick Start refuelling mission.

DCS AJS-37 Viggen by Heatblur Simulations

NEW: Added new, highly detailed turbine model to aircraft exhaust.
NEW: Added new boarding ladder to static aircraft.
NEW: Added intake covers to static aircraft.
NEW: Added dynamic gear door numbers.
Updated AJS-37 codebase for multi thread compatibility.
Added tertiary air hatch model and associated animations.
Resized tail dynamic tactical numbers for better accuracy to standard placement.
Dynamic tactical numbers now show when the argument is set to 1 rather than 0 - fixing doubled tactical numbers on static liveries.
Fixed formation lights (slime lights) not appearing.
Fixed canopy not being replaced during repairs.
Corrected animations of tires for both AI and human aircraft.
Corrected AI aircraft rudder moving in the wrong direction.
Fixed some clipping faces on the right wing-root.
Made LoD transition more aggressive for better performance at distance.
Added “SE-DXN” bare metal livery by Mach4DS.
Added “The Show Must Go On” livery by Mach4DS.

DCS F-14 Tomcat by Heatblur Simulations

NEW: Added ability to remove fuel pylons.
NEW:Cockpit mirrors can now be adjusted.
NEW:Began adding dynamic cockpit (FORGE) elements.
Major improvement and overhaul of F-14A FM performance characteristics:
Tuned F-14A level flight acceleration.
Tuned F-14A turn performance.
Tuned F-14A top speed and excess power across the flight envelope.
Restored wing rock behaviour at high AOA (F-14A and B).
Adjusted dead engine spin down rate (TF30 and F110).
Updated entire F-14A/B codebase for multithread compatibility.
Improved strength of formation lighting, especially at a distance.
Corrected notch and default position of RIO ARC-182 radio knob.
Corrected direction of refuelling probe illumination.
Increased power of refuelling probe light.
Adjusted default RoughMet textures to remove permanent fuel pylon shadow.
Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can.
AIM-7 hot trigger now also depends on WCS transmit enabled.
Fixed IMU sync error on own altitude entry during alignment.
Fixed bomb fall line being inaccurate due to NAV error.
Fixed RADALT not pegged at 5000 feet during RADALT warmup.
Fixed Clock getting inaccurate after a certain amount of time.
Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked.
Airspeed indicator needle now comes alive earlier, below 80 kts.
Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection.
Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind).
Fixed several typos in the keybind menu.
Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn.
Removed Op. Reforger I Supercarrier version.
Fixed Chinese Localization (thank you Alphabet_Ghost).
Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost).
Updated Top Gun 114 livery by LanceCriminal86.
Updated VF-1 Wolfpack liveries by Yae Sakura.
Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach4DS.
Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86.
Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der.

DCS: JF-17 by Deka Ironwork Simulations

Added: 11 new liveries (more will come in next update)
Updated: external textures
Fixed: HUD SPI in AG mode still valid after switch to AA mode
Fixed: crash by AG radar TA mode in multi-thread

DCS: AV-8B N/A by RAZBAM Simulations

Updated: RWR sounds gain
Updated: Weapons load restrictions to conform with USMC rules
Updated: AG Gunsight depression
Updated: Keybinds
Fixed: Reattack arrow rotation when rolling the aircraft
Fixed: TPOD yardstick calculation.

DCS: M-2000C by RAZBAM Simulations

Added: SELH Increase/Decrease binds
Added: Aux Gunsight deflection axis and binds
Added: Movable mirror
Added: Landing Gear BEEP button
Fixed: PCA error when arming empty tanks
Fixed: Aux Gunsight not visible in NAV modes
Fixed: Day/Night light knob click
Fixed: Rocket pod jettisoning fires rockets
Improved: Sun visor compatible with larger FOVs
Improved: HUD brightness and aux sight axes use full range
Improved: better 1st and 3rd person sun visor position matching

DCS: Christen Eagle II by Magnitude 3 LLC

FM changes:
MOI redefined.
Agility-stability refined.
Engine logic and code refined.
NOTE: We discovered a bug that affects the aircraft mass calculation in case when only one pilot is in the cockpit. We are working with ED on fixing the bug.
Changed engine main sound sample.
Recalibrated engine instruments.
Adjusted suspension.
Adjusted braking moment of main wheels.
Corrected fuel mixture and propeller keyboard controls.
Corrected lack of clickable sounds for magnets and smoke switches.
Corrected canopy pointers displacement.
NOTE: We’re working on improving multiplayer synchronisation of canopy operations in case when two players occupy the cockpit.
Fixed instructor pilot’s floating joystick grip.
Adjusted Cockpit 3D file and Livery folder names.
NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\Christen Eagle II\Liveries\Cockpit_CE2
3D NS430 implemented.

DCS: MB-339 by IndiaFoxtEcho Visual Simulations

Bug Fixes:

Fixed name collision on cockpit cover texture when using some mods
Fixed small hole in the model on the left side of the fuselage near left wing trailing edge
Fixed one missing tip tank
Fixed magnetic compass wrong behaviour when passing through north heading
CDU:
Fixed West longitude bug on custom waypoints (it always considered East)
Fixed Wrong set of "Last position" during initial startup / manual alignment
Front Seat brightness control commanded both front and back seat RDU
Fixed Altimeters 10k drum "jumps" when overlapping 10k altitudes (10k, 20k, etc.)
Fixed ADI: Rate of Turn Indicator and Slip Indicator
Fixed Stand-by Attitude Indicator: pitch adjust and off-flag behaviour
Fixed Repair does not replace overheated or discharged battery
Fixed Brakes which does not respond on first half of pedals travel
Features:

Tuned Pitch trim speed
Added Keybinding to toggle airbrake full in-out
Tuned flight model
Increased NWS strength
DCS: I-16 by OctopusG
Bug Fixes:

Fixed size of Stick's 3D shape
Added capability to hide/show Stick in Cockpit

DCS: Black Shark 3 by Eagle Dynamics

Main rotor head is always green independently by livery when spinning fast - fixed
ODS-equipped (Onboard Defence System) Ка-50 external model shows the old laser warning indicator into cockpit - removed
Adjusting a brightness values of the Formation and Nav Lights
Fixed the direction of used shells ejection from the gun
ABRIS. CTD when trying to edit GNSS elevation mask - fixed
Fixed a bug when the UPK-23 gunpod remained hanging in the air when destroying the wing
DCS: UH-1H Huey by Eagle Dynamics
Fixed. UH-1 AI gunners do not respect "Invisible" unit property
Fixed. UH-1 AI gunners are not following burst setting
Fixed. Duplicated input commands
Fixed. Occupy Pilot / Copilot seat only works with keyboard
Fixed. User MG gunner aiming with mouse does not work correctly when TrackIR is enabled in multicrew
Fixed. UHF and VHF FM radio doesn't work until the toggle switch is bounced (voice chat related)

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Fixed.Rear AI gunner does not follow burst setting
Added. New Czech Air Force livery (Thanks Gumidek)

DCS: Combined Arms by Eagle Dynamics

Fixed default gun elevation for BMP-2, BMP-3, M-60 MBT.
Improved ground vehicles in FLIR mode.

DCS: Caucasus Map by Eagle Dynamics

Fixed - indestructible buildings
Fixed - added callsign to Beslan airfield glideslope
Fixed - lake bottom artefacts
Improved - AI taxiway logic Beslan airfield

DCS: South Atlantic Map by Razbam

New - Airfield Aeropuerto de Gobernador Gregores
New - Airfield Aerodromo O'Higgins
New - Cullen Airfield (Abandoned) will be good for FARPs
New - Added Gull Point Grass Airfield (FIGAS only)
Improvement - Reduced surface mesh overall file size
Improvement - work continues removing the shadows from the terrain tiles
Renamed - Hipico to Hipico Flying Club
Fixed - some AI traffic issues, AI traffic would not traverse some bridges
Fixed - Roadside objects interfering with AI route calculation

Campaigns

DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: F-15C Aggressors BFM Campaign by Maple Flag Missions

Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: F/A-18C Aggressors BFM Campaign by Maple Flag Missions

Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: MAD AH-64D Campaign by Stone Sky

An additional briefing was added in all missions and errors were corrected, taking into account the comments of the players.
DCS: MAD JF-17 Thunder Campaign by Stone Sky

Minor bugs fixed in the first mission
DCS: Rising Squall Campaign by INVERTED

RS1 Campaign M05 - Remove vehicles obstructed by ground AI movement failure.
Tutorial Campaign - Fix the problem of "Unable to complete the mission" in some level.
Recompile the CMP file to correct the campaign process of "non SC version"
M10 - A "Non-SC version" M10 has been remade to correct the problem of losing the campaign progress of Non-SC players.
M10 - Remove all air defense missile interception capabilities in the port. Make sure the player's missile can hit the target.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Missions 8: Dodge 1 flight circling the carrier after takeoff - FIXED
Missions 10: Mission scoring broken - FIXED
DCS: MAD Campaign by Stone Sky

Ka-50 replaced by Ka-50 III in all missions
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

Mission 11: Ka-50 replaced by Ka-50 III
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Nellis statics rearranged in a more realistic way (Thanks, AWG!)
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Recovery tanker added
DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Bonus mission AI taxi bug workaround
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Typo fixes
Fixed fuel ladders
Mission 5 briefing altitudes fixed to AMSL
Fixed floating static in the intro
Removed the accidental tanker from the fam flight.
Mission 2 Paco's turn timings fine tuned
Mission 6 all other AI is made invisible to make sure the bandits are not distracted
Mission 6 Defensive perch Paco won'tuse his guns before his Fox 2
g-stress check fixed in the LATT exercise
Possible workaround for the AI not being able to stop orbiting in mission 12.
workaround for AI Tomcats blocking each other on deck in mission 16
Recovery times adjusted
Nellis statics rearranged in a more realistic way (Thanks, AWG!)
DCS: AV-8B Hormuz Freedom Campaign by SorelRo

Loadout adjusted to accommodate the latest Razbam loadout update.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

AI updated and loadout updates after the AI BVR and BFM changes.
DCS: AV-8B Sky Warrior Campaign by Eagle86

Mission 9: Fixed the appearance of a pop-up window with an error.
All missions: Payload changed.
Added a new item in the radio menu - skip takeoff (experimentally).
DCS: F-15C The Georgian War Campaign by Baltic Dragon

Mission 7: Removed infantry units that would sometimes collide with player aircraft during startup.
Mission 9: Adjusted behavior of MiG-31s to reduce likelihood of AI crashing into mountains.
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

Mission 10: Removed gun ammo from the drones (there were reports it attacked player despite having "weapons hold" option)
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 02: Updated Smoke's startup sequence so he takes off after player. Removed SPACE BAR option for player when Knock it off is called. Minor updates to subtitles.
Mission 11: Fixed problem with bandits not spawning. Added message about taxi order when still on deck.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Mission 05: Fixed problem with Blade not rejoining with player at WP1
Mission 09: Fixed issue with Betsy refusing to attack SA-2
Mission 12: Updated kneeboard to match aircraft's loadout
Mission 14: Updated briefing to match aircraft's loadout. Fixed missing A/A TACAN channel for Betsy
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

Missions 1 to 9: Kneeboards updated, printable kneeboards added.
Mission 10: Last screen adjusted, SAMs revised, Mig safety trigger added, kneeboard updated, printable kneeboard added, mission brief updated
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

Missions 1 to 14: Kneeboards corrected, Briefs updated, Printable kneeboards added
Mission 15: New last screen added, Kneeboards corrected, Briefs updated, Printable kneeboards added.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Mission 2, 6, 8 and 10: Case 3 egress height corrected.
Mission 4: BRA corrected.
Mission 9b: Adjustment to SAM targets.
Mission 13: Last screen updated, Case 3 egress height corrected, Adjusted TGR targets to prevent voice conflict, Removed Civil traffic plus added note.
Mission briefs updated.
DCS: MAD AH-64D Campaign by Stone Sky

Mission 5: Target coordinates in the tablet were supplemented
DCS: A-10C Basic Flight Training Campaign by Maple Flag Missions

Added pre-flight, start-up, shutdown and emergency checklists to the kneeboards. Also corrected AI collisions on landing in BFT04 and BFT09.
DCS: The Museum Relic Campaign by Apache600

Mission 7: Added fix / fail safe for mission progression trigger issue MiG-15 and F-86
Known Issues
Multithreading:
NS430 inoperable. Not in 2D neither 3D
DCS won’t start on a PC with CPU with more than 32 CPU threads.
Sporadic stuttering in 2D and VR
Ka-50: IT-23 display is colored.
Supercarrier. Signal wands lights and Hold back bar are invisible
Supercarrier: there is no picture on LSO displays
Supercarrier. Signal wands lights and Hold back bar are invisible
Dedicated server doesn't start automatically first time after update, hoster have to launch server manually by clicking on “start” button for mission or server itself in web GUI
Rare occasion of stretched cockpit resolution happens randomly on first simulation launch
Motion Blur causes blue/black 'fog' (in single-thread only)
Group Captain Neil Willis - RAF Air UKImageImage
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Paul(Dragon)0043
Site Admin
Posts: 1025
Joined: 28 Dec 2014, 10:46
Location: Worcester, Worcestershire

Re: 2.8 Update News

Post by Paul(Dragon)0043 »

Changelog for 2.8.3.37854.1 Openbeta update.

MT. Created a special MT mission uploading mode decreases mission opening time
MT Export viewports corrupted - fixed
MT. VR, Aircraft are missing cockpit tooltips - fixed
MP. Crash when trying to control static via command panel - fixed
MP. Crash when 052B Destroyer use target lock - fixed
MT.Random stretched cockpit/resolution - fixed
МТ. Hypoxia effect visual is broken - fixed
Fixed: Smoke and craters from explosions flicker and lag in TV Mode of Targeting Pod
Flaming Cliffs 3 by Eagle Dynamics
MT: flankers DL displays all targets at same speed and height - fixed

DCS: F-16C Viper by Eagle Dynamics
Fixed: TGP TV picture has extremely high brightness lvl

DCS: A-10CII by Eagle Dynamics
Quick Start missions A-10C II updated for correct use ARC-210 radio

DCS: AH-64D by Eagle Dynamics
Fixed: COOP Rockets always falling at <4km
Fixed: RWR don't see radiation from an azimuth of ~270-300 degrees
Fixed: Cursor on TSD desync between PLT and CPG
Fixed: COORD page desync after CPG`s detach and attach again

DCS: Mi-24P by Eagle Dynamics
Fixed: cockpit fan animation effect is missing

DCS: P-51D, TF-51 by Eagle Dynamics
Fixed: TF-51 canopy close keybind opens canopy

DCS: M-2000C by RAZBAM Simulations
Fixed: Broken Aux ADI, IDN, G-Meter, Altimeter switches

Known Issues:

FPS hit with many bullet impacts over time

RWR stops registering contacts with multiple clients ( high priority but needs more time for fix )
"Je Vois Tout"

Wing Commander Paul"Dragon"Ratcliffe - RAF AIR UK
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97 Squadron
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Chris
Posts: 906
Joined: 23 Feb 2020, 21:12

Re: 2.8 Update News

Post by Chris »

Openbeta update 2.8.3.38090

DCS World:

Current User Aircraft Mods crashing in Multithreading version - fixed
RWR stops registering SAMs with multiple users - fixed
Scripting: fixed crash on output to log with formatting symbols - fixed
MT. Crash when aircraft was removed immediately after its spawn - fixed
MT Supercarrier. Signal wands lights and Hold back bar invisible - fixed
Kind Regards
Chris :)

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Neil Willis
Site Admin
Posts: 2942
Joined: 27 May 2014, 14:44
Location: West Midlands

Re: 2.8 Update News

Post by Neil Willis »

DCS World

Multithreading. Fixed many small and large issues.
F10 map. Added direction and speed vector to aircraft and help symbols.
F10 map. Add tooltips to new icons.
F10 map. Add Show/Hide buttons for labels.
AI ground units.AA Unit stuck after firing - FIXED..
AI ground units. Distance error for the sights with laser rangefinder corrected.
AI ground units. User set invisible receives no RWR warnings from SAM.
AI ground units. Fixed accuracy of KS-19.
Ground units. Units dying with agony do not burn after explosion - Fixed.
Ground units. George EWR radar no response - Fixed.
ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
AAR basket jittering around probe - fixed.
Mi-24 AI. Sometimes it would not attack targets - fixed.
MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
AI aircraft. Sound update for C-17A.
AI aircraft. Su-25T can do off boresight IR missile launches - corrected.
AI aircraft. Su-25TM. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
MP. Scripting: fixed crash on output to log with formatting symbols.
MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
MP. MT build. DCS hangs/crashes for many players simultaneously.
MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
MP Events. onGameEvent fires 2x on mission_end - fixed.
MP Events. Base captured events each time a player joins the server - fixed.
LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
Weapons. ASM Kh-31A does not guide to ships - fixed.
Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
ME. GUI Error when click on group in Suppliers list in some case - fixed.
ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
Setting "forestDistanceFactor" to negative value hides all trees - fixed.
Craters from bullet impacts cause FPS drop over time - Fixed.
MP. Dedicated server. Crash reports will send in silent mode without host interaction.

DCS: F-16C Viper by Eagle Dynamics

Fixed: RWR could stop registering SAMs with multiple players in network play.
Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes.
Fixed: HTS - Corrected the logic for adding higher priority targets.
Fixed: HAD could possibly not show all threats.
Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack.
Fixed: RWR Priority and priority rings:
Changed the display of targets on RWR according to their lethality level.
Increased font size on RWR display.
Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD.
Fixed: Missile automatic cycling logic.
Fixed: GBU-24 removes steerpoint information in HUD.
Fixed: Snowplow sighting mode corrections.
Fixed: Switching slots will affect TOS calculations.

DCS: F/A-18C Hornet by Eagle Dynamics

Fixed: Radar in STT maintains other track files in memory indefinitely.
Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S.
Fixed: FCR and SA page show different target ranking.
Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work.
Fixed: Time on Target was too fast when setting ground speed.
Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO.
Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing.
Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc.
Fixed: Mk20 accuracy in VT AUTO mode.
Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA.
Fixed: Bloom lights on last LOD.
Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation.

Known Issue - If you have an IAM selected (JDAM, JSOW, SLAM, SLAM-ER etc), create a ground designation and then select a freefall bomb, cluster bomb or LGB, MAN (Manual) targeting mode will be selected, instead of AUTO. It is not possible to exit MAN mode, unless you un-designate and re-designate, with the freefall bomb selected.

DCS: AH-64D by Eagle Dynamics

Added additional elements to Controls Indicator for FMC/SCAS functions:
When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active.
The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets).
Fixed: Dumping Vy and altitude holding is not IRL (WIP).
Fixed: Alt Hold does not disengage automatically (WIP).
Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other).
Fixed: Tail wheel unlock removal from Auto-start sequence.
Fixed: Gun burst limit settings should be separate between cockpits.
Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual.
Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional.
Fixed: Added empty racks in ME does not show in game until rearmed.
Fixed: VID page video source and sight text display corrections.
Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD.
Fixed: CPG should not be able to select TADS as sight if using NVS.
Fixed: Field of Regard extra lines should be removed on TADS.
Fixed: TSD and MENU page buttons fixed.
Fixed: ASE page functional corrections.
Fixed: ASE AUTOPAGE corrections.
Fixed: RLWR symbol and audio corrections.
Fixed: CMWS Control Indicator missing "OUT" indication.
Fixed: The EUFD and KU display colors require correction from green to yellow-green.
Fixed: EUFD Corrections.
Fixed: Incorrect EUFD indication for one frame when first turned on.
Fixed: AUX tank selection desync.
Fixed: CAUX and TOF are not syncing in multicrew.
Fixed: George AI Interface rename "IAS" to "TAS".
Fixed: George indicator placement if the main viewport doesn't match the window.
Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing.

DCS: Mi-24P by Eagle Dynamics

Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in)
Added: Special setting for SPO (RWR) volume tuning
Added: New custom rocket and gun firing sounds
Added: Pedals microswitch button keybind for toggle action
Added: Keybinds for DISS Doppler navigation panel
Improved: Performance optimization of the Petrovich AI incoming fire detection code
Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events)
Improved: Overall Petrovich AI voice lines editing
Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point.
Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle.
Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe.
Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable.
Fixed: Raduga ATGM aiming sight doors animation
Fixed: Ammo animation for Kord right side gunner

DCS: Supercarrier by Eagle Dynamics

Fixed: Signal wands lights and Hold back bar invisible in MT build.
Fixed: No LSO display picture in MT.
Fixed: Deck markings not showing in mission editor MT.
Fixed: Human salute.

DCS: Combined Arms by Eagle Dynamics

Default FLIR levels have been adjusted.
Fixed crash when trying to control static via command panel in MP.
Fixed crash when 052B Destroyer use target lock in MP.
Fixed incorrect direction of rotation of the radar SAM.
Fixed SPAAG (auto-aiming) doesn‘t work for clients while Multiplayer in PPI.
Fixed sound for external MG Merkava Mk4.
WWII Asset Pack by Eagle Dynamics
B-17 Default Livery Description - FIXED.

DCS: JF-17 by Deka Ironwork Simulations

Added: 8 new liveries.
Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode.
Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode:
NAR is same as BS, but radar scan center can be controlled by TDC.
WIDE is same as HA, but radar scan center can be controlled by TDC.
Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode.
Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press).
Fixed: MFCD radar display in DGFT mode.
Fixed: black screen flickering caused by WMD7.
Fixed: AG radar MAP black after pausing game.
Fixed: AG radar FRZ for MAP EXP/DBS/DBS2 modes.
Fixed: AG radar update SPI in MAP EXP/DBS/DBS2 modes with FRZ.
Fixed: exported MFD freeze in F2 view.
Fixed: MFD OSB text appear when power off.
Fixed: QS mission sink cargo.
Fixed: weapon model LODs.
Updated: WMD7 no auto-laze after releasing LS-6-100.
Updated: external pilot model.
Updated: JF-17 afterburner texture.
Updated: loading wallpaper.
Known issues:

WMD7 jitter when ground stabilized.
AG radar RBM may not appear sometimes (fixed but missed this update).

DCS: AV-8B N/A by RAZBAM Simulations

Fixed: JDAM target markers not moving according to EHSD orientation.
Fixed: CAS Page text overlap.
Fixed: CAS RECALL page text overlap.
Fixed: HD bomb selection through ACP.
Fixed: Point Blank designation not working with DMT.
Fixed: Flare Salvo not working when Group Release mode selected.
Fixed: Kneeboard showing NO TARGETS after selecting targets with the F10 map.
Fixed: Selective Jettison Button functional when Selector is OFF.
Fixed: AV-8B floods dcs.log with Rapier-related INFO messages at a high rate.
Fixed: Station selection prevents the use of DIR delivery mode.
Update: HUD brightness control..
Update: A/G Bomb solution wind correction..
Update: AUTO ASL now steers towards the release point.
Added: Rapier SAM to RWR library. Code ‘RA’.

DCS: M-2000C by RAZBAM Simulations

Added: Realistic stopwatch.
Updated: Sun Visor in VR.
Updated: Ability to select a trailer when locking, instead of always locking the closest return.
Updated: Emergency landing gear handle.
Updated: Normal and Emergency LG deployment rates.
Fixed: Clock stuck at 12 when zulu and local are on different days.
Fixed: .dtc format MIP loading with longitude above +90° or below -90°.
Fixed: HUD brightness in DCS MT.

DCS Mirage F1 by Aerges

Cockpit controls and animation - Omnibearing/Heading Selectors, IDN, F1EE INS:

Fixed ‘Omnibearing Selector’ knob rotation speed. Added missing knob animation, when it is moved by keyboard/joystick.
Updated ‘Omnibearing Selector’ display counters: hundreds and tenths are animated now as a single tape with values 00..35.
Fixed 'Omnibearing selector' and 'Heading Selector' knobs animation directions.
Fixed ‘Heading Selector’ knob missing animation, when it is moved by keyboard/joystick.
Adjusted ‘Heading Selector’ and the IDN AP heading pointer animation speeds.
‘Omnibearing Selector’, ‘Heading Selector’, and IDN bearing/distance selector knobs input is accelerated now when the corresponding keyboard/joystick key is held pressed continuously. Adjusted the corresponding knobs animations.
Adjusted IDN bearing/distance knob rotation speed.
IDN bearing counter is animated now with hundreds and tenths as a single tape with numbers '00' to '35'.
Added toggle input command for 'Additional target selector switch’ in F1CE.
Adjusted 'Additional target selector switch' animation speed.
Fixed F1EE INS waypoint selector wheel, when operated by keyboard/joystick.
Fixed F1EE INS Parameters and Modes selector switches, when operated by keyboard/joystick.
Cockpit controls, animation, and functionality - Radio Navigation Aids:

Fixed inoperative TACAN Y mode.
TACAN channels counters’ animation was reworked: 1) hundreds and tenths are a single counter now, 2) the animation is directly linked to channel setting knobs.
Updated VOR/ILS frequency display counters KHz animation.
Removed delays in VOR/ILS frequency display counters animation: now counters animation is directly linked to the corresponding knobs rotation.
Missile launch and symbology logic:

Implemented missile masking by aircraft body for radar missiles.
Added harmonization time to missile locking.
Added Mission Editor option to allow simplified missile locking logic (no missile harmonization time or missile masking).
Adjusted missile maximum launch distance calculation (green dot in sight).
Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target.
Added 1 second wait for radar launched missiles.
Added missile light symbology, flashing when a launch order is given.
Added disappearing missile light symbology after IR launch.
Added full functionality of Magic/SW on switch.
Updated Magic missile launch delays: 1.8 s for Magic 1, and 0.8 s for Magic 2.
Mechanical clock:

Fixed the non-rotating clock winding/setting knob when it is set by keyboard/joystick.
The clock winding/setting knob rotation is not limited by one full turn now, when it is in Clock Set mode.
Fixed the inability to rotate the clock winding/setting knob counterclockwise, when it is in Clock Set mode.
Updated the clock time set function. Added accelerated input from keyboard/joystick when the key is pressed continuously.
Implemented the clock wind up function. The clock spring has a total capacity of 2 days of operation. It is initialized as half wound up (one day of operation).
Added a clicking sound to the knob, when the clock is wound up.
Fixed mechanical clock accuracy issues. Added clock time error, when the clock spring is almost fully discharged.
Landing gear fixes:

Gear lever is no longer moveable with weight on wheels.
Damaging the landing gear now can cause damage to the antiskid and hydraulic systems.
Trying to raise the aircraft from the ground with the gear will result in it getting stuck.
Fixed bug that only allowed retraction of the gear on the ground when the override button was released.
FM changes:

Adjusted payloads lift coefficients.
Tweaked elevator authority.
Changed elevator starting position on the ground.
Adjusted behavior of the yaw damper in the transonic region.
Other fixes and improvements:

Added control surface test.
Added a special option to select the volume of the fuel counter noise.
Change default ALR-300 voice messages language to Spanish, when 'Native' cockpit language is selected in Options. French voice messages will be heard only when 'France' is selected as the aircraft country.
Added 'Disable Voice Message System subtitles' to Mirage F1 Special Options submenu.
Autopilot integral commands no longer update during active pause (solves the issue with jumps after having the AP on in active pause).
Corrected throttle animation bug.
Adjusted AP disconnect limits to increase sensitivity.
Adjusted sight interception commands coefficients.
Fixed roll-pitch coupling issue in sight interception commands.
Fixed TACAN test.
Fixed FUS armament panel light not turning off when carrying an empty CLB4.
Fixed warning light acknowledgement logic for EE.
Payload and AI changes:

Added BR-250 bomb to the CLB4 4 bomb pylon.
CT version is available again for AI.
Fixed AI units payloads: replaced S530D with S530F, fixed related payload names.
Added fuel tanks to BQ and EQ and GBU bombs to CT. Removed GBU and BR bombs from C and C-200.
Added PL-8 AA missiles to the JA Ecuadorian version (to represent the Python III).
Added Kh-29 AG missiles to Iraqi F1s.
Fixed payload names typo: replaced S530IF by S530F.
3D model:

Improved tinted sight.
Fixed standby compass lubber line.
Fixed cockpit darkness.
Several pilot's 3D model texture improvements.
Fixed corrupt damage model that generated error logs.
DCS: C-101 Aviojet by AvioDev
Fixed missing C-101EB TACAN channels animation.
Implemented the mechanical clock wind up function. Added clicking sound to the knob, when the clock is in the wind up mode.
Clock winding/setting knob is accelerated now with time when activated by keyboard/joystick.
Added clock time error, when the clock spring is almost fully discharged.
Implemented control stick movement animation.
Implemented joystick FFB movement.

DCS AJS-37 Viggen by Heatblur Simulations

Fixes to tertiary air hatch conditions and animations.
Fixed gear door tactical numbers not working.
DCS F-14 Tomcat by Heatblur Simulations
NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear”.
NEW: Added option for a more realistic AOA buffet schedule.
Major improvement and overhaul of F-14B FM performance characteristics:
Tuned F-14B level flight acceleration.
Tuned F-14B turn performance.
Tuned F-14B top speed and excess power across the flight envelope.
Made fuel tank loads exclusively symmetric.
Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion.
Fixed HUD pitch ladder values for Take Off, Landing and A2G modes.
Fixed mirror floating with open canopy.
Fixed Operation Reforger I - Mission 7 not progressing.

DCS: Black Shark 3 by Eagle Dynamics

Captions of fuel indicator changed "R" to "A".
ATGM Vikhr top row launcher covers animation is wrong - corrected.
Cold crank sounds updated.
MT build: IT-23 display colored - fixed.

DCS: A-10C II Tank Killer by Eagle Dynamics

Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight.
A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication.
ARC-210. VHF FM <-> AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left.
Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database.
ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic.
ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed.
ARC-210 has no illumination at night - fixed.
HSI elements floating in the cockpit - fixed.

DCS: Spitfire LF Mk. IX by Eagle Dynamics

Cockpit and external weapons sound update.

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

Cockpit and external weapons sound update.

DCS: Fw 190 A-8 Anton by Eagle Dynamics

Cockpit and external weapons sound update.

DCS Fw 190 D-9 Dora by Eagle Dynamics

Cockpit and external weapons sound update.

DCS: P-51D Mustang by Eagle Dynamics

Cockpit and external weapons sound update.

DCS P-47D by Eagle Dynamics

Cockpit weapons sound update.
Front wheels dont seem to be on the ground - fixed.

DCS: Mosquito FB VI by Eagle Dynamics

Cockpit and external weapons sound update.

DCS: NS 430 Navigation System by Eagle Dynamics

Fixed multithreading support.

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

Missions 12: Mission scoring broken - FIXED.
DCS: MAD JF-17 Thunder Campaign by Stone Sky

Missions 1 and 6, the preset frequencies on the channels of the main radio stations have been corrected.
DCS: MAD AH-64D Campaign by Stone Sky

All missions, the trigger for the successful completion of the mission for the multi-crew mode has been improved.
Added instructions for online multi-crew game to doc-file.
The Museum Relic Campaign by Apache600

Mission 7: Added additional fail safe features for mission progression trigger issues, as well as minor changes to enemy helo units. (MiG-15 + F-86).

The Enemy Within 3.0 Campaign by Baltic Dragon

NOTE: Major update only for A-10C II Tank Killer version, as it utilises a lot of its features, weapons and the new radio. The support for the old A-10C version will be limited.

Horizontal changes. Fixed issue with ATC comms not working in all missions. Added new graphics at mission start and end. Added modular debriefings after each mission (accessible via Briefing Menu). Silenced wingman enemy spot reports. Swapped E2 to E3.
Mission 01. Updated starting speed for player and reduced amount of fuel. Dodge 2 and 3 flights land quicker. Fixed issue with no comms with Overlord in the last stage of the mission.
Mission 02. Fixed rare issue with convoy stopping along the way. Fixed rare issue with convoy getting destroyed despite player's timely reaction. Fixed issue with the truck not turning back properly.
Mission 03. Updated weather information in the kneeboard. Numerous minor updates and fixes.
Mission 04. Changed Axeman frequency to FM to avoid necessity to switch between channels. Added SP BAR options to allow player to choose better pace of mission. Numerous minor updates and fixes.
Mission 05. Updated Hunter frequency to avoid overlaps. Updated wrong voiceover for Player. Updated loadout for Georgian Mi-8s. Other minor fixes.
Mission 06. Updated frequencies for other flights and assets. Minor fixes.
Mission 07. Updated player's loadout. Updated conditions for checking if main targets are destroyed. Small fixes and improvements.
Mission 08. Updated player's loadout. Updated some of the VOs. Wingman will no longer attack Russian SA-11 on the other side of the border. Updated conversation between Warrior and Player over Anvil. Many minor fixes and improvements.
Mission 09. Fixed issue with wingman engaging targets from second part of the mission too early.
Mission 10. Fixed problem with PL Vipers not engaging targets on range or flying somewhere to Turkey after dropping their bombs. Fixed issue with Uzi 11 refusing to take off after picking up Schaefer. Updated some of the VOs. Other minor fixes and improvements.
Mission 11. Fixed problem with UZI not taking off from the roof. Updated Viper 11 voiceovers. Numerous minor changes and fixes.
Mission 12. Updated situation at the airport. Damaged A-10 does not disappear now. Minor tweaks and fixes.
Mission 13. Added some static units to the airport. Swapped CLA ZU-23s with technicals.
Mission 14. Moved AWACS to Overlord frequency and made sure his calls do not overlap with other messages on the same freq. Removed "ROLEX" as code-word to commence attack. Updated several of the voiceovers throughout the mission.
Mission 15. Updated frequencies to better use all the radios. Fixed issue with AI Overlord comms constantly stepping over custom radio transmissions. Minor updates and fixes.
Mission 16. Fixed issue with wingman being silenced during engagements. Fixed issue with JTAC not responding to player. Fixed issue with incorrect audio playing after terrorist attack.
Mission 17. Updates frequencies to make better use of the radios. Restricted wingman's possibility to attack wrong targets. Updated some of the units (technicals instead of ZU23s). Fixed issue with Charlie getting stuck on the way. Fixed issue with AAA stopping on top of Charlie.
Mission 18. Updated frequencies to make better use of the radios. Fixed issues with some missing VOs. Updated loadout for Player's flight.
Mission 19. Fixed issue with missing VOs for Banshee. Updated loadout for Player's flight.
Mission 20. Fixed issue with Dodge 2 overstepping over player's transmission. Updated loadout for Player's flight.
Mission 21. Fixed some minor problems with overlapping VOs. Updated frequencies to avoid messages playing one over another. Updated loadout for Player's flight. Updated credits part.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Mission 05. Fixed problem with fuel script breaking the mission in some instances.
Mission 07. Updated wrong frequency (and kneeboard) for Marshal on AUX radio.
Mission 10. Fixed trigger with game not detecting HARM in zone. Added script detecting who shot the missile (player or Sluggo). Fixed issue with Sluggo attacking SA6 with guns.
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Missions updated because the switch seat command line was changed.
DCS: F-14A Zone 5 Campaign by Reflected Simulations

Removed chaff from LAU-138.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Core AI chatters forced off.
Easy comms forced off because it causes bugs with the custom radio chatter.
Removed chaff from LAU-138.
DCS: F-14 Speed & Angels Campaign by Reflected Simulations

Typos corrected.
Mission 8 Departure lead not taxiing bug fixed.
Mission 1 complete criteria made a little more forgiving for those who cannot fly a proper carrier break.
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

Typos corrected.
Mission 1 'roger' out of nowhere fixed.
Ships won't fire at friendly AAA.
Jericho mission success codeword corrected according to original sources.
Workarounds for AI now chasing the player back to Manston.
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

Mission 3 - Fixed rare chance for mission to be failed if player doesn't press spacebar.
Mission 15 - Adjustments to AI behaviour.
DCS: AV-8B Kerman Campaign by Ground Pounder Sims

Mission 3 - Added elevation to task 3 coordinates.
Mission 6,7,9 - Adjusted missions to correct for issues with GBU-12.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Mission 4: MIG call off fixed.
Missions 1 to 13: Mission briefs updated including Introduction.
Missions 6,8,10,13: Dark kneeboards added to night missions.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

Mission 1 to 15: Mission briefs updated including Introduction.
Missions 5,7,9,13 & 15: Dark kneeboards added to night missions.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

Mission 1 & 6: Typos corrected, zones adjusted, safety helo added, fail images added, mission briefs updated.
Mission 2: Infantry movement fixed, mission brief updated.
Mission 3 & 5: Typos corrected, zones adjusted, WP1 moved, safety helo added, press to remove coords added, fail images added, mission briefs updated.
Mission 4: Text adjusted, zones adjusted, WP1 moved, safety helo added, fail images added, mission brief updated.
Mission 7: Safety helo added, press to remove coords added, fail images added mission brief updated.
Mission 8: Safety helo added, JTAC radio note added, press to remove coords added, fail images added, mission briefs updated.
Mission 9: TGP changed to ATFLIR, supply lorry added to mortar group, kneeboard updated, fail images added, safety helo added, mission brief updated.
Mission 10: TGP changed to ATFLIR, press to remove coords added, safety helo added, fail images added, mission brief and kneeboard updated.
Missions 6 and 10: Dark kneeboards added to night missions.
DCS: F/A-18C Rising Squall Campaign by INVERTED

Multi Threading - Change the visibility of some MIZ to avoid a rare rendering error related to MT.
M02 - Moved Aegie-4 back to the hangar and changed the removal method for ground handling vehicles in front of the player.
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Neil Willis
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Re: 2.8 Update News

Post by Neil Willis »

Introduced a new map module DCS: Normandy 2.0

DCS World

Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume 'declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed

DCS: Mi-24P by Eagle Dynamics

Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
Improved: additional optimization of Petrovich AI routine for performance
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